Laurel

Gertrude Elsbeth's page

37 posts. Alias of Hrothdane.


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Will Save: 1d20 + 4 ⇒ (20) + 4 = 24

Gertrude moves forward and laughs. ”If you are going to be so condescending, you should learn to do better illusions. Certainly an undead like you would have had plenty of time to practice. Did Hel forget to tell you how to cast a proper spell? Or are you just completely untalented and incompetent?”


Gertrude rouses, having been caught up in an intense internal thought journey through the possible implications of this flumph creature and the powerful lich it speaks of. Hopefully, the lich has been taken care of by other means.

”Oh I can assist with the locks.”

Also a +9 to disable device, so can’t take 20, but can guaranteed assist


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Knowledge (arcana): 1d20 + 9 ⇒ (14) + 9 = 23

”Whoever made these statues used Stone Shape, so we can determine they are or were a reasonably strong spellcaster.”

Gertrude jumps at the floor collapse. ”Well, we can try jumping it. I think I can manage it. How about the rest of you?”


Perception: 1d20 + 10 ⇒ (6) + 10 = 16

”Acid. Useful, but also inconvenient.”

Gertrude admires the fine tome, immediately beginning wondering whether they could somehow obtain it in a fair trade.

”Which god gave you this fine tome?” She knows it is not likely to be a literal god, but she would like to hear what he thinks of as one.


Gertrude retreats from the battle as carefully as possible. Total defense, then move

Gertruths:

HP: 9/9
AC: 20/16/14
Saves: F2/R2/W4
Arcane Bolts Used 0/7
Spells Active: mage armor, total defense

0: (Detect Magic, Light, Spark, Prestidigitation)
1: 1/4 used (Burning Hands (DC 16)x0, Mage Armorx1)


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Gertrude is too busy admiring the statues to put much thought into who they depict. The news that they depict a god leaves her feeing much less admiring. ”The possibility, Aelin, has jumped up significantly. Whether it will bear out remains to be seen. The world is old enough and crowded enough that one group might inherit another’s former abode, or perhaps even share it. We may never know for certain, but we can always take on new information, adjust our odds, and always shoot for most likely. You can get through most things in life on most likely.”


Gertrude takes the middle, as close as she can get, leaving the van to the vanguard and the rear to the rearguard. Those most fragile in melee should always cleave to the center.


GM Euan - Kindara I wrote:


Oh, and I’ll note you still haven’t identified the fine masterwork cloak the sergeant was sporting. Much too fine a garment to have survived the ages down here - although perhaps it too was doused with unguent of timelessness, which is your current working theory on the chest, though that too is unconfirmed. A detect magic and two seperate spellcrafts if anyone has it - otherwise you could reach out to the Thaumaturgist Guild (link). There are usually any number of petty magicians who will do what they can for a bit of coin.

Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25

Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19

Gertrude gives her best shot at identifying the magic herself.


Gertrude nods, satisfied with the answer. ”I shall have to ask about it there then.” She looks through her siblings for the mood. ”Seems to me we should go on ahead and get it over with.” The fewer times she has to deal with bureaucrats on their home turf, the better.


Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Gertrude tilts her head down so she is looking over her glasses. ”When do we get to learn that very convenient sign language Briken is using?” She smiles.


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Gertrude’s answers are as taciturn, generic, evasive, and bare-bones as she can get away with, as she is a firm believer in keeping her personal information as private as possible.

Name: Gertrude Elsbeth
Adventuring Party Name: WanderKin
Place of Business: Have weapon, will travel
That sort of thing: [left blank]
Why adventuring: Professional development


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Gertrude spends a minute thinking, moving her hand in the air as if arranging something. ”’Wanderkin’ is sensible, easy to remember, representative, and easy to say. Gold and Black does indeed have a refined, mysterious air but only when said in full, and people will always tend towards informal shortenings and smoothings of names. ‘Most likely G and B or Goldblack, which would change over time to GB and Golblack over an extended period of time. The ‘and’ is clumsy and the back-to-back hard consonants of ‘d’ and ‘b’ are difficult to enunciate in succession.” She knows all-too-well this truth from how much effort people put into shortening and smoothing her own name.


”Knowledge and study is never wasted. Even finding a lack of answers can be an answer in-and-of itself, so even if we did not find a definitive answer, I have no doubt our efforts will prove worthwhile.” Gertrude lights up another cigarillo. The adventuring thing sounded a bit too grandiose before, but using it as a technicality to give themselves autonomy to investigate something? Now that is far more to her liking. ”This adventuring party idea makes more sense now. I’d be fine with it.”


Knowledge (history) w/library: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13

Gertrude has always been a thorough researcher, which unfortunately does not mean she is always a fast researcher.


Gertrude holds up one of the tomes she brought along for reference. ”Based on the timeline, I think the dating of the facility lines up with when our ancestors were fighting for their rights and freedom from serfdom, back before 900. It would have been very easy to lift people off the street and hide them away and just explain it as another of the class conflicts of the time. Repression tends to get worse when there is a threat of it being overturned—as it was—so authorities seeking new methods to punish and control—ones lost to history—makes complete sense to me.”


Gertrude feels fully at-ease in the library. Truly, she could imagine living her entire life in a library. If only there was enough time to take her time reading and thinking on every tome.

She begins by looking for histories of marginalized and criminalized communities, knowing they often are often seen in history primarily through law enforcement acting upon them. She figures if this was a secret detainment facility, it would have most likely predated on people who would not be missed.

Knowledge (local) w/library: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10


”As much as I would love to say this is clearly a cover-up, we simply do not know enough yet to definitively make a conclusive judgment on what is fundamentally responsible for what we have seen. The world is full of too many strange and mystical forces to rule out the possibility of a random infestation of undeath in a forgotten precinct. Likewise, we lack evidence to rule out a more malevolent and willfully underhanded cause as well. I think research is in order.”


Gertrude holds up her hand and waves it over the chest. Detect Magic

”I always have this one on hand. I would never be able to do my work with archives without it.”


Gertrude holds back at Olf’s suggestion.

Delay


Round 1

Gertrude cannot—and honestly should not—move into melee range with these animated osseous assemblages, so she tries—perhaps vainly—to blast them.

Arcane Bolt (into melee): 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
Damage: 1d4 ⇒ 3

Round 2

She huffs and tries another bolt.

Arcane Bolt (into melee): 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
Damage: 1d4 ⇒ 4

Not much she can do to help here it seems. Would it be possible for her to load Kallie’s sling for her so she can shoot more?

Gertruths:

HP: 9/9
AC: 16/12/14
Saves: F2/R2/W4
Arcane Bolts Used 5/7
Spells Active: mage armor

0: (Detect Magic, Light, Spark, Prestidigitation)
1: 1/4 used (Burning Hands (DC 16)x0, Mage Armorx1)


Perception: 1d20 + 10 ⇒ (6) + 10 = 16 +1 vs traps

Gertrude smiles quite genuinely at Aelin. ”Certainly a bit more exciting than the usual fare.”


Gertrude pulls out her dagger and slashes at the centipede as she steps backward to leave room for someone more oriented towards such a melee.

Attack with Dagger: 1d20 + 0 ⇒ (11) + 0 = 11
Damage: 1d4 ⇒ 1

Gertruths:

HP: 9/9
AC: 16/12/14
Saves: F2/R2/W4
Arcane Bolts Used 3/7
Spells Active: mage armor

0: (Detect Magic, Light, Spark, Prestidigitation)
1: 1/4 used (Burning Hands (DC 16)x0, Mage Armorx1)


Gertrude moves up next to the door and peeks around, holding out her finger as she aims, holding her nose as she does.

”Absolutely disgusting.”

Arcane Bolt: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 ⇒ 4

Gertruths:

HP: 9/9
AC: 16/12/14
Saves: F2/R2/W4
Arcane Bolts Used 3/7
Spells Active: mage armor

0: (Detect Magic, Light, Spark, Prestidigitation)
1: 1/4 used (Burning Hands (DC 16)x0, Mage Armorx1)


Gertrude leans back, smoking along as her brothers get the engineering issue figured out. Not an area she has ever been invested in, but probably worth a refresher soon. ”I can keep an eye out, too. My eyes with the glasses are better than most without.”


”I can set them on fire when when we get back, and I do think it is only right we liberate these bodies from the chains of undeath, but I agree it makes more sense to continue for now. Could quite likely be creatures about who are much less restrained who need a little flame much more urgently.” She casts a light cantrip on her palm, closing her fist around it and opening it again to test her ability to block the emanation at will.


Gertrude moves up into hallway and sees the melee going on. ”Ah, so I see that was not just a one-off and it is going to be one of those kinds of days.” She conjures a long-lasting magical protection for herself. Mage armor

Gertruths:

HP: 9/9
AC: 16/12/14
Saves: F2/R2/W4
Arcane Bolts Used2/7
Spells Active:

0: (Detect Magic, Light, Spark, Prestidigitation)
1: 1/4 used (Burning Hands (DC 16)x0, Mage Armorx1)


Gertrude shrugs at Aelin and Oldon’s and Hamarr’s praise. ”It was nothing more than the precision application of force and more than a bit of luck. One of you would have likely ended it moments later regardless of me.” She also takes a look around.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11 +1 more to notice traps


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Gertrude adjusts her glasses and shifts her cigarillo in her mouth so the burning tip is lined up with her target in the angle of her vision. She is patient and waits for a moment she feels is right.

Ranged Touch Arcane Bolt (into melee, cover): 1d20 + 2 - 4 - 4 ⇒ (20) + 2 - 4 - 4 = 14
Damage: 1d4 ⇒ 3
Crit Confirm: 1d20 + 2 - 4 - 4 ⇒ (12) + 2 - 4 - 4 = 6
Crit Damage: 1d4 ⇒ 2

Gertruths:

HP: 9/9
AC: 12/12/10
Saves: F2/R2/W4
Arcane Bolts Used2/7
Spells Active:

0: (Detect Magic, Light, Spark, Prestidigitation)
1: 0/4 used (Burning Hands (DC 16)x0, Mage Armorx0)


@GM Euan What ability is this creature most known for?

Gertrude peeks around Halvar and shoots a blast of force at the little construct. She should have a clear shot without cover from the top left corner of her square, though she’s still shooting into melee

Arcane Bolt Ranged Touch (into melee): 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
Force Damage: 1d4 ⇒ 1

Gertruths:

HP: 9/9
AC: 12/12/10
Saves: F2/R2/W4
Arcane Bolts Used1/7
Spells Active:

0: (Detect Magic, Light, Spark, Prestidigitation)
1: 0/4 used (Burning Hands (DC 16)x0, Mage Armorx0)


Surprise Round

Knowledge (arcana): 1d20 + 9 ⇒ (11) + 9 = 20

”Ah, a clockwork construct. Usually made by gnomes, as Aelin implied. They are related to golems, so I doubt talking will be of much use.” She moves into the room for a better look.

First Round

After Halvar’s bow shot, she does not feel much need to exert herself overmuch as of yet, especially as she does not have a clear line to fire a bolt and knows better than to be on the frontline. She pulls out a cigarillo and ignites it with a Spark from a snap of her fingers. Not much point in trying to keep a low profile anymore.

Gertruths:

HP: 9/9
AC: 12/12/10
Saves: F2/R2/W4
Spells Active:

0: (Detect Magic, Light, Spark, Prestidigitation)
1: 0/4 used (Burning Hands (DC 16)x0, Mage Armorx0)


Gertrude would like to be smoking right now, though that is like saying she would like to be breathing, but she thinks better of leaving the scent around their passage right now.

Knowledge (history): 1d20 + 9 ⇒ (15) + 9 = 24

She silently confirms to herself that Hamarr is right, but feels no need to reiterate what he has already said.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15 +1 for traps

”You know, if it is all just as well, I can try opening doors with a bit more finesse, should you want to rest your shoulders from banging them into doors.”

Disable Device: 1d20 + 9 ⇒ (12) + 9 = 21 If needed


Gertrude takes another drink. She’s happy to listen to her siblings talk and banter a bit. When you are as opinionated as she is, you learn to spend more time listening than talking when you need to be polite and avoid causing issues. Alas, with a subject under debate, she shall need to voice her opinion. ”My opinion is the same as Kalendra, both in preference and that I would rather stick together if the two are in conflict.”


Perception: 1d20 + 10 ⇒ (10) + 10 = 20

Gertrude shifts her cigarillo. ”I have been called Gertrude by people who spit it out at me like cherry pit, and Sweetie-pie Trucy by people who meant it with the greatest of kindness and respect. As long as you are not showing me disrespect or making fun of me, I could not care less.”


Take 10 for 19 on the knowledge (history)

Gertrude smokes while she nurses a whiskey. She does not appear to be particularly enjoying either, but that is just her way. ”Even if I was interesting in adventuring, and that is not a given, I do not think I would want to be another Ravenguard.”


Gertrude toasts with the others, but quietly. ”To family.”

The second they are outside, Gertrude snaps her finger and lights her cigarillo with a spark. She closes her eyes and breathes in the heady smoke. She noticeably relaxes. There is something so stifling about parents—and particularly parents who mean well. They see you well enough to feel confident in their understanding, but not well enough to actually understand you in the way you want. She will always be the little rabble-rouser, without much thought given to why she is so invested in rousing this or that particular rabble. And because they are genuinely kind and caring, you cannot even be too mad at them for it. There’s simply nothing to be done.

It feels surreal having all of her siblings around at once. She is not a particularly social person, but there is a natural obligation to socialize with your family on such occasions. All of her favorite activities are done alone or certainly not with family. Hopefully, at least one of her siblings has a worthy suggestion.

”If any of you have ideas on an activity for the evening that is not too disagreeable, I could find myself convinced.”


Gertrude has not said her peace—when has she ever?—but she knows when a ceasefire is more appropriate.

She turns to Hal. ”I’ve been working my way through a collection of short stories by Herst Broadstout. The prose style is sparse, but he has talent at setting up compelling emotional conflicts regarding honor and duty instead of falling into cheap sentimentality or idealism. The reading equivalent of a dinner of well-made hard cheese, tough bread, and a bit of fruit: satisfying and reliable yet will never be ranked among the greatest meals of your life.” Thinking some cheese and bread does indeed sound good, she partakes. ”Oh, it’s called The Chronicle of Failures. What is this My Friends like?”


Gertrude takes the platter from Aelin with one hand while she idly twirls an unlit cigarillo in her other. She’s a glowerous woman, unremarkably academic in all other respects. Appearances have never meant much to her, and she dresses in comfortable, bland browns vaguely the same shade as her hair, which she keeps up and out-of-mind so she can keep more interesting subjects in-mind. Her glasses have been repaired more than once and bear the tiny scratches of glasses that have been cleaned too many times with whatever is at hand.

She does not hide her frown at Hal’s mention of working with a priest, but she knows her disdain for such matters is well-known. If Hal has decided he wants to take up god-bothering, she can hardly change his mind with a harsh comment, though she can certainly indulge in a few harsh thoughts at least.

She moves for a different argument instead. ”I still think that if citizenship is that important, it should be automatic for all. Having more social privileges simply because I could afford to spend two years at a desk is, frankly, ridiculous.” She takes a drink of wine and smiles, pleased with herself. ”Perhaps I can use that vote to say everyone gets to vote.”