Prankster Illusionist

Gerald Kailoren's page

21 posts. Alias of Movin.


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Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Hey Chingo, does your Class level dodge bonus thing add to CMD?

From the PRD: A creature can also add any circumstance, deflection, dodge, insight, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

What about the Krimir racial?


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Cool, then I'm ready to find out how my plan works whenever you are caught back up.


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

"I have found in my years that pessimism and preparation succeed where natural skill and good fortune fail. Eventually everyone's luck runs out, it is better not to depend on such when you do not need to." The warrior intones, almost reverently as he glances to the holy symbol he carries.
Nin-Nin: 1d20 + 12 ⇒ (19) + 12 = 31

Gerald will use his anytool and turn the object into something to jam the door with. Preferably in a method that leaves Gerald on the side of the door where he can help with the fight but I will accept if that is unreasonable. I'm not really sure as to the dimensions of the door in question so I can't be more specific with my action."


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

The tiny monk makes a noise of thought "This is also assuming they don't just withdraw behind those doors on being placed in such a situation. Forcing us to fight them in a hallway and letting them call others further back. How about the middle path, I will go over to the other side of the room and block the the doors. Then we can pelt them with ranged weapons until they either fight us in the hallway or turn their backs to deal with the jammed door."


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

"That is assuming the ghouls don't take command and go guard the single point we need to use to progress. The Necromancer brought them with him or created them here I have no doubt they are acting as guard. Attempting to lure them would very likely fail without giving them sufficient reason to follow."


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

No worries Chingo, take time as you need.

So could I get a refresh on how the mystcasting system works for prepared casters?


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Gerald is obviously off-put by Aralu's direct concerns of looting, though he doesn't voice any of the concerns that appear to be floating between his bushy eyebrows.
Adventurers are so very strange.

"Do you think you could all get past them? We waste time fighting these vanguards, if we get past them we can bar the door form the other side and move onward." The Mrimir asks in a whisper as he glances to the room of undead.


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

I dislike ghouls as they are easy TPK's with some bad fort rolls.
Paralysis is a power ability, so I'm quite happy to curb stomp them with no mercy


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Alrighty then. being that we share initative you could always call your target the one I just flanked/tripped. net +6 there.


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

@Aralu: How on earth are you boasting a +9 to hit as a L2 character?


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Init: 1d20 + 4 ⇒ (18) + 4 = 22
"Ghouls, joy." The Krimir says with a dry tone as he looks at the pair of undead.
"Lets make short work of them."
The golden warrior then blurs forward and strikes at the left ghoul, passing around the creature and opening up the option for others to flank.

Trip: 1d20 + 4 ⇒ (17) + 4 = 21

This is assuming I move before the Ghouls. being flatfooted I can move and trip without them being able to take advantage of my actions.


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

" Haladrune', Yes and it seems that church political issues as as ever if a problem like this is left lie."
with the door open the golden skinned one shifts his weight as he waits. "unless there is a dire concern we must make haste, the vile cultists defile ever more of this place as we speak.


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

The Krimir quirks a fluffy eyebrow at the golden eyed woman "Not my church then or I'd have been made aware. Regardless let us discuss the nature of what will be done with the artifact once it is in hand and this plot foiled. The longer we stand out here the less chance of that happening." With that the small creature unclips the odd rod from his belt and tosses it to the half giant moving to open the door.
"Think of a tool you could use for opening the door, like a crowbar or a pick axe and push some buttons on that. It will turn into it. Might also work as a battering ram..." The short creature says as he examines the door again.


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

"Yes, wait for someone to come and deal with it properly. Take it to a vault or lock it away in some other manner. The church should know who to call if they are not already on their way from this disturbance."


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Gerald shrugs " I don't get the reference but being it is an artifact of the ancient necromancer Savaroth it is absolutely cursed. It ought to look like half a mask, don't touch it."


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Does it really matter? the small warrior asks to the silenced response. The Krimir shrugs They came in waves when I tried to open the door, so yes but not all at once. Not that killing hordes of skeletons is anything but a waste of time with the masters behind the door."


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

The Krimir's eyes flicks over the warrior and then to the others. "Gerald" The warrior responds flatly.
"It seems our goals align for now, we both seek to end the danger in the crypt. A Heirophant of the Black skull and his cadre seeks an artifact of his faith in the tombs below us. This is the cause of the disturbances. They sealed the catacomb doors and I have been unsuccessful in opening them. With all of you though we could likely maneage."


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Being that I have 900gp to spend and no reason to get a weapon at this point would I be allowed to purchase This item with some of my money?
I very much like the amount of bookkeeping it saves me as I no longer need to say that I have a crowbar when I need one, I just do by the power of magic or one of a hundred other things.


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Still buying gear but being a monk makes my purchases fairly simple.I'll go ahead and say much of my gear is in a pack I tossed around a tombstone before combat started to free me up.

The Krimir finishes a palm strike against a skeleton and stands amidst the bones of at least half a dozen shambling dead. Their collected bodies laid out like a macabre lotus flower around him.
The plume white hair standing off the short creatures head is the first immediately noticeable thing, Tan skin and golden eyes with a heart shaped face. An intricate tattoo on his left cheek preventing the easy association of size and shape to being a child of another race.
Around his shoulders is a mottled brown and green cloak clasped with a catch of simple steel, the garment bearing scores of holes but no visible blood anywhere on the Krimir. Underneath the warrior wears simple black slacks and a tan shirt. A short spear and a hand axe at his belt along with an odd looking rod. A wary look flashes in his eyes as he notes the arrival of others.
perception: 1d20 + 8 ⇒ (9) + 8 = 17

"I take you are not here to try and stop my advance?" The white haired warrior asks as he brushes bone fragments from his cloak and arms.
"None of you, bear the mark that I can see."


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

*Shifty glance*
"Dis my thread now."


Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12

Work still in progress but here is some numbers and a picture to look at.
I'm going to have a hard time dealing damage until I can get some magical help but I'm sure as heck going to be hard to hit.