Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12
"I have found in my years that pessimism and preparation succeed where natural skill and good fortune fail. Eventually everyone's luck runs out, it is better not to depend on such when you do not need to." The warrior intones, almost reverently as he glances to the holy symbol he carries.
Gerald will use his anytool and turn the object into something to jam the door with. Preferably in a method that leaves Gerald on the side of the door where he can help with the fight but I will accept if that is unreasonable. I'm not really sure as to the dimensions of the door in question so I can't be more specific with my action."
Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12
The tiny monk makes a noise of thought "This is also assuming they don't just withdraw behind those doors on being placed in such a situation. Forcing us to fight them in a hallway and letting them call others further back. How about the middle path, I will go over to the other side of the room and block the the doors. Then we can pelt them with ranged weapons until they either fight us in the hallway or turn their backs to deal with the jammed door."
Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12
"That is assuming the ghouls don't take command and go guard the single point we need to use to progress. The Necromancer brought them with him or created them here I have no doubt they are acting as guard. Attempting to lure them would very likely fail without giving them sufficient reason to follow."
Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12
Gerald is obviously off-put by Aralu's direct concerns of looting, though he doesn't voice any of the concerns that appear to be floating between his bushy eyebrows.
"Do you think you could all get past them? We waste time fighting these vanguards, if we get past them we can bar the door form the other side and move onward." The Mrimir asks in a whisper as he glances to the room of undead.
Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12
Init: 1d20 + 4 ⇒ (18) + 4 = 22
Trip: 1d20 + 4 ⇒ (17) + 4 = 21 This is assuming I move before the Ghouls. being flatfooted I can move and trip without them being able to take advantage of my actions.
Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12
" Haladrune', Yes and it seems that church political issues as as ever if a problem like this is left lie."
Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12
The Krimir quirks a fluffy eyebrow at the golden eyed woman "Not my church then or I'd have been made aware. Regardless let us discuss the nature of what will be done with the artifact once it is in hand and this plot foiled. The longer we stand out here the less chance of that happening." With that the small creature unclips the odd rod from his belt and tosses it to the half giant moving to open the door.
Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12
"Yes, wait for someone to come and deal with it properly. Take it to a vault or lock it away in some other manner. The church should know who to call if they are not already on their way from this disturbance."
Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12
Gerald shrugs " I don't get the reference but being it is an artifact of the ancient necromancer Savaroth it is absolutely cursed. It ought to look like half a mask, don't touch it."
Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12
Does it really matter? the small warrior asks to the silenced response. The Krimir shrugs They came in waves when I tried to open the door, so yes but not all at once. Not that killing hordes of skeletons is anything but a waste of time with the masters behind the door."
Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12
The Krimir's eyes flicks over the warrior and then to the others. "Gerald" The warrior responds flatly.
Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12
Being that I have 900gp to spend and no reason to get a weapon at this point would I be allowed to purchase This item with some of my money?
Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12
Still buying gear but being a monk makes my purchases fairly simple.I'll go ahead and say much of my gear is in a pack I tossed around a tombstone before combat started to free me up. The Krimir finishes a palm strike against a skeleton and stands amidst the bones of at least half a dozen shambling dead. Their collected bodies laid out like a macabre lotus flower around him.
"I take you are not here to try and stop my advance?" The white haired warrior asks as he brushes bone fragments from his cloak and arms.
Krimir Sacred fist HP: 17/17 | DR 0 | AC:24(T: 24/FF: 17) CMD:18 | Fort+5 Ref+4 Will+6 | Init:+4 | Perception:+8 | Fervor 4/4 Energy:12/12
Work still in progress but here is some numbers and a picture to look at.
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