Thief

George Demonspawn's page

399 posts. Organized Play character for rpblue.


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Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

:O

I didn't realize that Sad Rock = Painlord.

Been a while for Sad and George as well. Lithrac's Silver Mount game.

George has also left Sad Rock behind. :(

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George didn't even run out of drugs... Disappointing... ;-)

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Of course, Buckwheat!

1st: Crafter’s Fortune; Reduce Person; Touch of the Sea; Shield; Endure Elements; Cure Light Wounds; Comprehend Languages; Blend
2nd: Invisibility; Transmute Potion to Poison; Cure Moderate Wounds; False Life; Touch Injection; Alchemical Allocation; Barkskin; Empower Holy Water
3rd: Haste; Heroism; Monstrous Physique I; Arcane Sight; Remove Curse; Remove Disease; Disable Construct

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George unleashes a set of claws into the inverted guardian as he sees it swallow Siruss.

Claw @ Inverted Guardian-Red (Mutagen/Haste): 1d20 + 12 + 2 + 1 ⇒ (5) + 12 + 2 + 1 = 20
Damage-Mutagen: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11 DC 23 Poison; 1d2 Dex Damage

Claw @ Inverted Guardian-Red (Mutagen/Haste): 1d20 + 12 + 2 + 1 ⇒ (3) + 12 + 2 + 1 = 18
Damage-Mutagen: 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9 DC 23 Poison; 1d2 Dex Damage

Hasted Claw @ Inverted Guardian-Red (Mutagen/Haste): 1d20 + 12 + 2 + 1 ⇒ (5) + 12 + 2 + 1 = 20
Damage-Mutagen: 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10 DC 23 Poison; 1d2 Dex Damage

"Grr..." he scowls as he sees the tough hide keep his claws from sinking in properly.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George draws his recently crafted Barkskin extract and downs it, feeling the effects of the combination surge through his body, making him more durable, however the bite on Siruss makes the protection seem pointless.

He rushes in to aid the serpent man as he commands Mr. Chips to flee. Mr. Chips ooks before rushing off into the nearby trees. The giant grapples Siruss, so George thinks he can enter safely as he readies a few strikes with his poisoned claws.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George leaps into position next to Buckwheat as he drains his prized mutagen. He pulls forth the fiery red concoction in it vial and screws it into his Goz Mask, letting the fumes alter his state of being. His body seems to grow taller and leaner as he well-tailored clothing morphs to fit his body. From the rear of the mask, a puff of reddish smoke is released on every breath.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George sees the gnash of the fight as the ogres clearly fall into the disadvantaged side of the combat.

The alchemist snaps his tongue in disgust. "Give up or we will slaughter you to the man. " George states plainly for the aggressors.

He whips a bomb out of his sleeve and tosses in the air, catching it in his other hand, reading it to throw in case surrender is not in the cards.

Bomb @ Leader: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 5d6 + 6 ⇒ (5, 4, 1, 5, 4) + 6 = 25

George moves 30' to the east for range purposes. Can't edit map.

-Posted with Wayfinder

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

So much talking... Exploration and killing is easy. All this talking makes me miss my time with the Guild... George opines in his head as he waits for the others to try and make peace.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George nods at his party and deftly moves to the adjacent bush, trying to keep from being seen, unless absolutely necessary.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

I am leaving for vacation to North Carolina tomorrow evening and I will be gone until the 4th of October. I should still be able to update every day, but some days might prove inconsistent.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George will leave Invisibility and bow to the troll underchief before following his brethren as they exeunt the building, searching for the paths to the ruins.

A quick bonk on the head keeps him from being to solemn as Mr. Chips scampers out of his cloak. "Ook!"

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George, still invisible, will keep an eye on the downed troll and antlered dog in the smoke until it dissipates in a few minutes, but he will hold off on any attacks. "I will watch them, Oxirane, if you want to seek solace outside of the cloud. It should clear in a bit."

"Open the door and a few windows and it might clear faster." he yells to Baaldryn.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

@Oxirane: Good point on the standard action, forgot Command Word (despite being talking which is a free action) is a standard action. But, it is 50% concealment. The spell used for Eversmoking Bottle is Pyrotechnics and Pyrotechnics has no language to suggest that there is a part of the cloud with 20% concealment within 5' and even says "All sight, even darkvision, is ineffective in or through the cloud." Other cloud and fog spells contain the specific language of "A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target)."

@GM: Ignore the bomb.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

@Oxirane: Sorry, was just looking at your tagline and the attacks that seemed to take over a third of your life.

@GM: The Eversmoking Bottle isn't like normal fog. It is total concealment even if you are 5' from each other.

Seeing that Oxirane was only faking an injury from the attacks and that he is completely unharmed, George will reseal the bottle, preventing the smoke from spreading even further since the rest of the party has the other trolls handled easily.

He will draw a bomb and toss it on to the fallen chief.

Bomb-Fire Damage | Prone: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13 Aiming for the square that splashes the dog, but not Oxirane.
Damage: 5d6 + 7 ⇒ (4, 4, 6, 3, 2) + 7 = 26

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George sees the vicious blows that rain down on Oxirane, even from the prone troll and thinks that entering that melee would be suicide. The dwarf gives as good as he got, but George sees that the antlered dog and the troll are looking for another salvo of attacks so the tiefling reaches over to an efreeti urn strapped to his back and pulls the stopper.

A huge cloud of smoke erupts into the air, filling a 25' radius area, engulfing him, Oxirane and the enemies in smoke that obscures all vision. Everyone except George can't even see their hand in front of their face in the cloud. George keeps an eye on the troll master with his Goz Mask as the rest of the party handles the troll lackeys outside the cloud.

Eversmoking Bottle

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Has it been less than 90 minutes since the last fight?

George moves forward silently to aid Oxirane as the rest confront the other three trolls.

Stealth: 1d20 + 20 + 20 ⇒ (2) + 20 + 20 = 42

Still Invisible.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George waits patiently with his poisoned claws as Bizzle fumbles a bit.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George moves silently into the room and stays near the wall away from the peryton. He waits for their reaction to Baaldryn's words.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Mr. Chips climbs through the neck of George's cloak to disappear into his tunic as the alchemist quaffs down an Invisibility extract.

"Go ahead and enter Baaldryn." the tiefling encourages the half-orc as he starts to shimmer into invisibility. "Unless you'd rather I handle the trolls with a bit of guile and poison."

If Baaldryn encourages him, George will pull out his remaining doses of modified Count Ambras' Punishment and quickly mix them together before spiking the troll's food as they eat. He will keep a wide berth around the dog to avoid any scent detection.

GM:
If you allow this, then each troll will need to make a DC 23 Fortitude Save against the poison. Two doses each. 1 Dex drain and Nauseated after one minute; 1d2 Dex Drain per round after that for nine rounds. If they fall to both poisons, then the DC is 25 and it lasts twelve rounds.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Queue Darth Vader Breathing

"Let's continue on." George says as Mr. Chips jumps from Buckwheat over to his master.

The alchemist brushes off the excess water and pushes a nearly invisible switch on the side of his mask to deactivate the water breathing apparatus.

"If the man's route ... leads us the same ... way, then we should ... check on him to ensure Averaka's ... safety. The army can handle ... the delivery of this ... letter."

George words are interrupted by Mr. Chips bonking George on the head with a wand.

Six charges of CLW for 30 HP.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Swim: 1d20 - 1 ⇒ (20) - 1 = 19

George reaches the edge of the water and begins to try and scale the sides of the dammed area.

Climb: 1d20 - 1 ⇒ (12) - 1 = 11

Not sure what the DC is.

---

Mr. Chips cheers as Buckwheat keeps launching explosives. "Ook! Oook ook!"

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Assuming the DC for the Swim check is 10?

Swim: 1d20 - 1 ⇒ (12) - 1 = 11

If 15, then George flounders some more, but is in no danger of drowning.

George swims to the surface and towards the shore, attaching his extract to the potion vaporizer attachment on his mask. He breathes in the life-giving vapor as he frog kicks to shore.

CLW: 1d8 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George falls from the bird with a giant splash as the roc plummets next to him, incinerated and blasted by Bizzle and Buckwheat.

Swim: 1d20 - 1 ⇒ (9) - 1 = 8

Floundering in the water, George's mask automatically activates, letting him breathe normally. Bubbles rise to surface as he seraches for a Cure Light Wounds extract in his pack.

---

Mr. Chips reverts to his smaller form as he runs and leaps onto Buckwheat's shoulder, pointing at the giants breaking the dam. "Ook!"

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Do I need to save from splash?

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Going to assume that the bird has me grappled, thus I can't be tripped by the dam.

George dodges a talon and a bite from the roc, but ends up getting snatched by the other claw. He grunts as the talons dig into his flesh. "You'll pay for that bird..."

The alchemist pulls off his gloves, exposing his claws dripping in poison, letting them fall into the water. He reaches up to the offending animal and digs them into its flesh to the best of his ability.

Claw @ Roc: 1d20 + 12 + 1 + 1 - 4 ⇒ (17) + 12 + 1 + 1 - 4 = 27 Haste, Bless, Grappled Penalty
Damage: 1d4 + 6 ⇒ (4) + 6 = 10 DC 23 Fortitude Save or the Roc takes 1d2 Dexterity Damage.

Claw @ Roc: 1d20 + 12 + 1 + 1 - 4 ⇒ (14) + 12 + 1 + 1 - 4 = 24 Haste, Bless, Grappled Penalty
Damage: 1d4 + 6 ⇒ (1) + 6 = 7 If the last poison was successful, then DC 25 Fortitude Save or the Roc takes another 1d2 Dexterity Damage. If the last poison failed, then DC 23 Fortitude Save or the Roc takes 1d2 Dexterity Damage.

On the roc's turn, it takes the poison damage once more.

---

Mr. Chips wobbles as the dam begins to falter and falls on his ass. "Ook!"

He quickly leaps to his feet and retreats off the dam, unsure how to act as he snarls.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George and Mr. Chips continue to press on as George sees the rocs attack his compatriot. "Oxyclean, duck!"

George readies a bomb for when the rocs attack once more, aiming to take down the most injured.

Bomb @ Roc | Haste, Bless: 1d20 + 12 + 1 + 1 ⇒ (6) + 12 + 1 + 1 = 20
Fire Damage: 5d6 + 7 ⇒ (2, 2, 3, 2, 6) + 7 = 22

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

@Bizzle: All creatures must be within 30' of each other when you cast Haste, despite the range of Haste being 45' for you.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Mr. Chips will take that Haste to enjoy his newfound Mauler abilities! :D

George feels the arcane magic surge through him, giving him heightened speed and reaction time as Mr. Chips bounds along side of him, growing in size until he is roughly George's height.

George pulls an extract from his pack and downs it on the run, letting his own skin get rougher and more tree-like. "I figure they can carry you away and we won't have to deal with them!" George responds, half in jest.

Barkskin

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

I wonder if there is time for another hit of Angel's Trumpet... George wonders as he travels with the other Pathfinders and half-orcs through the countryside.

Mr. Chips reads George's mind and conks him on the head. "You're right... of course there is time!"

The monkey jumps off the assassin and skulks into the shadows, tired of his obstinate master.

"Hmm... the effects and aftereffects are becoming weaker after every passing day however. Probably not much longer until I'm immune to the stuff..." George muses aloud as he looks for his mind-altering substances pouch.

It is in this moment that the party is beset by giants.

Damn...

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Sorry team! Visited a friend with my laptop to update but found out that he doesn't have internet! I can't even imagine having no internet at my apartment!

On the way to the War Council, George sees a glare of white light down the hallway and, in his current 'affected' state, he wanders after it.

--Two hours later--

George stumbles into the war room as the group is making nice with the half-orc leaders. From behind his polished obsidian mask, two bloodshot eyes stare out, unblinking.

"I have returned." he says, wanting to take another round with his hookah.

Damages - Con/Wis: 1d4 ⇒ 21d4 ⇒ 2

He looks to see some guy in cleric's robes talking to no one as his friends seem to all be busy with other people. The things I do...

He meanders up to the man and begins to discuss the true nature of good versus evil. "Good and evil seem to be fairly arbitrary assignments based on a perceived scale that was determined centuries ago? Who is to say that the current ruling class in Geb don't see themselves as good?"

Kn.(Religion) @ Bravok: 1d20 + 19 ⇒ (17) + 19 = 36

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

"Draw their attention and I'll handle the rest." remarks George to Baaldryn before the wiry tiefling ascends to the crow's nest of the ship. Mr. Chips holds the hose of the hookah for the man as he rides on his shoulder.

Once he has reached the top, you occasionally large puffs of smoke come from the area.

---

As you are getting ready to disembark, George appears behind the group of Pathfinders, though no one saw him descend from the crow's nest. "Anyone know our contact?"

"Ahh... It seems that we are being approached." he mentions to Baaldryn as the half-orcs move up to greet them.

Angel Trumpet-Addiction-DC 18: 1d20 + 8 + 6 ⇒ (3) + 8 + 6 = 17

Effects: +2 alchemical bonus on initiative checks, +4 alchemical bonus on Diplomacy and Bluff checks, +4 alchemical bonus on saves against fear and compulsions, and is fatigued.

George takes a draw on the hookah and greets the men as well. His reflexes seem faster to the Pathfinders and he is definitely much more charming. "Name's George. We're here on business. Can you lead us to the half-orc in charge of the... plan?" he asks quizzically.

Diplomacy Aid: 1d20 - 2 + 4 ⇒ (10) - 2 + 4 = 12

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

"I'm ready for the mission." states George plainly as he stands there, smoking circling his head as he puffs from his backpack hookah.

A small monkey sits on his cloaked shoulder, smoking from his own smaller hose branching from the stem.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Since we are playing up, I will bring George for sure!

PFS # 73433-1
Day job roll Craft(Alchemy): 1d20 + 29 ⇒ (16) + 29 = 45
Initiative +6
Perception +12

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Here he is.

Tiefling Assassin with a specialty in poisons with a pet monkey who now has Poisoner's Gloves. (Mwahaha) He owes a debt to Ace of the Flesh Puppets and works through the Society at Ace's request in order to repay the rock star.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

A cloaked man walks in and pulls back his hood. Tall, pointed ears with mottled purple flesh flank the smoked glass mask from which two bright red eyes shine. A monkey runs through the crowd gripping a piece of paper. He throws it at the man, ooking and eeking.

"Sigh... what is it now, Mr. Chips?" George asks as he unballs the parchment.

"Hey! Listen up!" George bellows, rare for him.

"I got a paper that says: Amontillado, TBD, Artian, TBD, TBD, TBD - Board the Rusty Clipper at dawn. Don't be late. -O"

"What the hell is TBD and why are there four of them?" George says after he tosses the paper into the trash and walks downstairs towards his private room in the cellar.

Encounter at the Drowning Stones Pathfinders have been chosen!

Shifty - Amontillado 'Monty'
Tektite - TBD
Oykiv - Artian Shirinez
Hrothdane - TBD
DMPanic - TBD
Werepox47 - TBD

Link to Campaign Thread!

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Got em! It happens when you hit the high-end of Day Jobs... :(

Was fun, if not nearly deadly for George!

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Craft(Alchemy): 1d20 + 27 ⇒ (9) + 27 = 36

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Thank you for saving my life!

George shrugs. "I think I could have taken her."

Thanks for running.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

If Kynrac's spell doesn't dismiss the Empress, then George will slash at her with his claws.

Claw: 1d20 + 12 + 2 + 2 ⇒ (8) + 12 + 2 + 2 = 24
Damage: 1d4 + 6 ⇒ (1) + 6 = 7 DC 23 Fort; 1d2 Strength damage per failed save. Save needed on George's turn for the attack and Save needed five more times on Empress' turn thereafter.

Claw: 1d20 + 12 + 2 + 2 ⇒ (18) + 12 + 2 + 2 = 34
Damage: 1d4 + 6 ⇒ (4) + 6 = 10 See above. DC 25 Fort if failed first save.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George will move to strike the Empress with his poisoned claw.

Claw: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Damage: 1d4 + 6 ⇒ (3) + 6 = 9 DC 23 Fort; 1d2 Strength damage per failed save. Save needed on George's turn for the attack and Save needed five more times on Empress' turn thereafter.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Waiting to see if Kynrac's spell works, George will continue to protect the casters.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Did you pass out Chronicles for Part I? I can't seem to find it anywhere. :(

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

I don't understand the map.

George will stay near the casters and ready an attack with his poisoned claw.

Claw: 1d20 + 12 + 1 + 2 ⇒ (8) + 12 + 1 + 2 = 23
Damage: 1d4 + 6 ⇒ (2) + 6 = 8 Giant Wasp Poison DC 23 or 1 rd. / 6 rds. - 1d2 Dex damage per failed save - 1 save to cure; Save on attack and save on their turn if still afflicted

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Wouldn't it be 14 damage with the failed save?

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Reflex: 1d20 + 13 ⇒ (14) + 13 = 27 -5 to the damage after the save from Tiefling resistances = 4 damage total.

George blithely dodges to the side and feels the electricity graze his skin. It does very little.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George chuckles at Ignatious' suggestion. "I'm going to assume that you won't surrender?" George asks with a hint of question at the end of that statement.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Intensify Spell doesn't increase the static modifier of spells. "An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat."

George will open the door to the back of the statue and climb inside with the sniper.

Stealth: 1d20 + 19 ⇒ (7) + 19 = 26

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Before George can act, the fight seems to be nearly over. He expects Boswick's blow to kill the beast as he sees Birgit try to Slumber the sniper. He pulls out an Extract of Monstrous Physique and downs the concoction. He features slowly morph into his favorite form: a popobala.

---

George flies up to the statue and avoids LoS from the sniper's post and waits for a chance to maul the man and let his poison set in.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

"There are four secret doors on this floor as well." George states. He moves to open the door to the corresponding Earth element from the floor below.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George waits patiently, offering his services if the ratfolk seem less than talkative. "I have a unique powder than may loosen their tongues if you wish."

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