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1st Level- Master of the Fallen Fortress (GM), Citadel of Flame (GM), Hydra's Fang (GM),
2nd Level -Godsmouth Heresy
3rd Level - Bloodcove Disguise (GM), Rescue at Azlant Ridge (GM), Shades of Ice II
4th Level - Decline of Glory, Shades of Ice III, Silent Tide (GM)
5th Level - Shades of Ice I (GM), You Only Die Twice, Song of the Sea Witch
6th Level - Dog Pharaoh's Tomb, Immortal Conundrum (GM), Fury of the Fiend
7th Level - Kortos Envoy, Sundered Path, Jester's Fraud
8th Level - Haunting of Hinojai (GM), Citadel of the Nail, Siege of Diamond City (GM)
21 prestige / 41 fame.
Initiative +1 Move 30 ft. Hit Points 60
Base Attack Bonus +8/+3Melee Attack Bonus +12/+7 CMB/CMD: +14/23
Armor Class 24 Flat-footed AC 23 Touch AC 13
Fortitude Save +12 Reflex Save +8 Will Save +11, +2 vs charm
Languages: Common, Abyssal, Celestial, Draconic, Infernal
Skills: Acrobatics +3, Diplomacy +13, Intimidate +25, K. history +4, K. local +5, K. planes +2, K. religion +6, Lingistics 4, Percept. +9, Perform +9, S.Motive +5, Stealth +1
Notable Abilities
Proficient with all simple and martial weapons, all armors
Aura of Good, Aura of Law
Detect evil and detect chaos at will
Smite evil (2/day) and Smile chaos (1/day)(Add Cha bonus to attack, add level to damage (x2 vs. nasties), add Cha bonus to AC)
Lay on hands (2d6, 8/day)
Aura of Courage (immune to fear; allies within 10' get +4 bonus vs fear)
Divine Health (immune to disease)
Shared Defense (+1 to adjacent allies’ AC, CMD, saves; standard action costs one lay on hands lasts Cha mod rounds.)
Divine bond (+1 AC, or +2 AC vs. smite target, or light fortification, 1/day)
Vigilance Low-light vision (constant).Gennadi can see through 5 feet of stone, wood, or similar barriers; metal or denser barriers block this effect. (3 rnds/day).
Aspiring Hellknight (+1 trait bonus to Intimidate)
Armor Expert (reduced armor penalty)
Trained Eye (boon) +2 to Perception
Power Attack (-3 to attack, +6 or +9 to Strength bonus to damage)
Pushing Assault (push target back 5 ft instead of extra damage from Power Attack)
Cleave (if damage Foe #1, can attack adjacent Foe #2)
Cleaving finish (If drop Foe #1, can attack Foe #2)
Antagonize
Spells
1st Level (2 per day, DC 15):
Equipment
belt of giant strength, headband of alluring charisma
circlet of persuasion, cloak of resistance +1, ring of deflection +2, ring of the ram (48 charges)
Wands: cure light wounds (41 charges),
Scrolls: delay poison, remove paralysis
Potions: cat's grace, bull's endurance[/i](x2), blessing of courage and life, oil of bless weapon (x4)
Backpack, Bedroll, Blanket, Sack, Tent, Bag of caltrops, Crowbar, Grappling hook, 100 ft of rope, 2 Doses of antitoxin, 10 Sunrods, 5 Tanglefoot bags, 5 Thunderstones
Boons
Dragonkiller (one time +1d6 damage to a dragon)
Snowmask Induction (endure elements down to 0 degrees F)