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Fatescross wrote:

Hey there! So, some friends and I are looking for a game of Pathfinder. Two of us are fairly experienced, the other two are moderately experienced. In all honesty, we're up for any campaign. Pre-made? No problem! Custom made? We're game!

Anyway! We do have some preferences, because.. Well.. We're people. Most of us would enjoy playing a game of Kingmaker (A pre-made Pathfinder campaign). We'd also enjoy using maptools. Why? Because we're used to it. If you'd rather use another program, let us know! We'll see what we can do. So if you're an experienced DM, or even one who wants to try Dming. Give me a ring-a-ding-ding!

I might be able to offer what you're looking for. And I'd be open to running Kingmaker. Already sent you a private message...

If you're interested, PM me back, and we'll set it up.


Isil-zha, slap me silly, you're 100% right. You can threaten with a shield (or anything else), whether your proficient or not.

So... if an opportunity attack is provoked just before your turn is about to come up, I don't see any reason you wouldn't benefit from swinging your (non-proficient) shield at the offender... Except that maybe swinging a weapon you're proficient in would have a better chance of success... If you're proficient with shields, then more power to you!


Spiritual Weapon summons a weapon that fights by your side. The spell itself doesn't target a foe. Instead, each round on your turn, you can direct the weapon to make an attack.

RedDogMT Is right about you needing to be able to pinpoint a target in order for the weapon to successfully attack.

Blindness, however, doesn't appear to prevent you from casting the spell. So you could use one of your actions while blinded to cast the spell, and have it already in effect when the blindness wears off, saving you an action that can now be used to greater effect.


Shields are martial weapons. In order for you to threaten with a shield, you either have to have martial weapon proficiency as a class feature, or take a feat to get Weapon Proficiency (Heavy Shield), for instance.

jlighter is right that from the instant you decide to make an attack with your shield, you lose your shield bonus to your AC until the beginning of your next turn. If an opportunity attack is provoked by an opponent moving away from you just before your turn, then you'll have effectively no penalty for opportunity attacking him, as the penalty will disappear the moment your initiative comes up.


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There's an interesting FAQ on the combat page (http://www.d20pfsrd.com/gamemastering/combat#TOC-Two-Weapon-Fighting) of which I'll quote a possibly relevant statement here:

"The penalties end as soon as you have completed the full-attack action that allowed you to attack with both weapons."

Given this statement, it appears that your off-hand weapon only functions as an off-hand weapon *during* a full-attack action in which you attack with two weapons. In all other circumstances when you are attacking with a single weapon, it is considered to be in your main hand, regardless of which hand (or other kind of limb) is actually being used to make the attack.

Edit (didn't finish post...): Given the above, it seems that in order for your off-hand staff attacks to benefit from weapon finesse, you have to actually attempt attacks with both ends of the weapon during your full-attack action, which starts with your main-hand attack first.