Rysky wrote:
It’s not that it’s boring or silly but that it breaks the design of the game. The Adventures and encounters aren’t built under the assumption that you are able to heal up completely after every fight without spending significant resources to do so. Stockpiling cheap wands of CLW breaks that assumption and makes non super challenging fights basically meaningless.
I would love to know what PFS scenarios that you think have the final encounters designed for wounded parties. I have not seen any. What I have seen is that if the party isn't fully healed then a TPK is very likely. The game I was in last night had a creature that had 3 attacks at +18 (vs my AC 20) and was doing on average about 20 points of damage each hit. The party was losing hits points way faster than a wand of CLW's 1d8+1 points of healing could unbalance anything. And with every class getting its own healing it makes it sound like 4E D&D. I don't like martial characters all of a sudden being magical. It has too much of a cheezy video game feel.