Belzken Monk

Gazzlesnort's page

* Pathfinder Society GM. 5 posts (20 including aliases). No reviews. No lists. No wishlists. 36 Organized Play characters.


Grand Lodge

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This is one of the few blogs so far that I'm really unhappy with. Half-orcs and half-elves are two of my favorite character races, but now I have to burn a starting feat just to be able to play one. I don't see how that makes them more balanced. It seems like a handicap to me. At this point I'll start the playtest with a full elf to have all the same abilities granted by the half-elf feat and still have a useful feat to pick for my character.

Grand Lodge

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Most of it sounds interesting, but I'm not a fan of mandatory totems or having to use just a single kind of weapon for rage powers. I heard someone complain about having to keep track of un-used rage in PF1 but now you have to keep track of what rounds I'm raging and which rounds I'm fatigued and the difference in bonuses so I don't see it any easier to keep track of. I'll wait for the Playtest book to come out to see if you can still play the classic type barbarian that is just a warrior from an uncivilized tribe that goes into a frenzy when he fights instead of the magical barbarian that becomes bestial, grows wings, cast spells, or heals people. Just my preference.

Grand Lodge

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I like most of what I see but so far its just tidbits about the class over all. I can't wait for my Playtest book to come so I can check it out more in depth. The one thing I don't like is paladins now being able to use poison. To me that just seems dishonorable. Putting poison on their sword is fine but putting the same poison in someone's cup would probably be murder. I don't really see the difference.

Grand Lodge

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I could not stand skill challenges in 4e. Every single GM that I played with would just make it a series of dice rolls without any role playing what so ever. I guess it would be better for the players that weren't into role playing but it was just one more thing that made 4e feel like more of a video game. I'm hit or miss on all the mini-games that appear in a lot of pfs scenarios. I did like the mass combat one from a Worldwound scenario, but I'm not a fan of the Chases. I've played in many games where the whole group cringes or moans when the GM says we are entering into a chase scene. I did not like the debate mini-games either. It was too complex and our 4 star GM had trouble figuring it out.

Grand Lodge

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I for one do not want to see the Unchained progression in 2nd ed. I played in a campaign that did that and it was very disappointing. I have always enjoyed my characters finding magic weapons while adventuring. The GM ended that by using the progression and saying whatever weapons we were carrying just poof and started being magical. I think it takes some of the fun away when you lose the element of finding neat magical treasures.

Grand Lodge

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MerlinCross wrote:


Have you seen how many things are resistant or immune to poison? That and Fort seems to be a high save for most creatures anyway.

It's really hard to play a poison build.

I know I haven't seen how many, since the Playtest book hasn't came out yet. It all depends on how much the game mechanics of the new system change.

Grand Lodge

7 people marked this as a favorite.

I look forward to seeing some goblins pc's in games. It sounds interesting to role play although I can imagine a lot of people not liking it especially the people who can't fantasy role play and always play humans. I played a goblin rogue in 3.5 Eberron and loved it though goblins were a more accepted race in that setting.

Scarab Sages

8 people marked this as a favorite.
Rysky wrote:
It’s not that it’s boring or silly but that it breaks the design of the game. The Adventures and encounters aren’t built under the assumption that you are able to heal up completely after every fight without spending significant resources to do so. Stockpiling cheap wands of CLW breaks that assumption and makes non super challenging fights basically meaningless.

I would love to know what PFS scenarios that you think have the final encounters designed for wounded parties. I have not seen any. What I have seen is that if the party isn't fully healed then a TPK is very likely. The game I was in last night had a creature that had 3 attacks at +18 (vs my AC 20) and was doing on average about 20 points of damage each hit. The party was losing hits points way faster than a wand of CLW's 1d8+1 points of healing could unbalance anything. And with every class getting its own healing it makes it sound like 4E D&D. I don't like martial characters all of a sudden being magical. It has too much of a cheezy video game feel.

Grand Lodge 1/5

7 people marked this as a favorite.

I actually think they should ban Lawful Good and paladins from PFS. Too many of the scenarios involve breaking into places and stealing stuff. I don't see how everything is so Good aligned about the society unless its the Silver Crusade fighting off demons in the World Wound or something similar. Most of the society are treasure hunters that aren't much different than the Aspis Consortium.