Scenario spoiler: In encounter A5, for scaling in tier 1-2 it says to add one or two hidden pit in a corner of the room.
Hidden pits are 10 feet x 10 feet, right? So 2x2 squares on the map.
That means you can only put the two pits in the rightmost corners. But isn't that where the monster come from (it says "the piles of rubble on the eastern edge of the room..."). So that means the monster falls directly into the pit? Or since it can climb it walks on the walls? Sorry for the very specific question about a minor detail, but I am just trying to see if I am missing something here.
Michael Sayre wrote:
Thank you. Sorry I had missed it. I bought it so for anyone interested, it uses the Ancient Dungeon flip-mat.
Hello! I live in Europe and I am interested in subscribing to a few Pathfinder products.
Paizo store's prices are pretty good, and with enough subscriptions you can get that 15% discount and the PDF version as a bonus. Shipping price, however, seems to be quite high (depending on the order it might even be as much as the product price).
So I am wondering if the subscription from overseas are really the best way to get the books. So, in other words: European players.. where do you get your Pathfinder fix?
I think I know the answer, but I am asking just in case I am missing some resource somewhere. Is there a list of starting decks for Class Deck Heroes (like the lists you find in the rule-books for the set Heroes) or do I just build a deck using any Basic Card I want (and respecting the card allowances of course)? I am pretty sure it's the latter but, just in case, I thought it was better to ask. Thanks!
Thank you that was my guess as well. In the meantime I checked the rulebook and it says: If a power says it may be used when something happens, you may use it every time that happens. Otherwise, a specific card’s power may only be used once per check or step. Which corroborates what you said. Thanks again.
Vic Wertz wrote:
Thank you. The rewrite now makes it very clear.
Hello all! I am still learning the game and I have some doubts on when you can play some spells. I know you can only play them when they are "relevant" but that's a bit vague, isn't it? Can I play spells like Speed during a check? Can I play it during a check that doesn't involve dexterity? While not useful for the check itself it will stay for the rest of the turn so maybe.. Can I play Cure during a check (mostly to use blessing of pharasma or to avoid losing it to combat damage)? I am inclined to believe the answer is no to both questions, but I guess it's better to ask experts. Thanks in advance!
ThreeEyedSloth wrote:
Hum.. to me it looks like this just says what types of power you can use, not when. When it starts the sequence (first..., then..., finally...) it doesn't say in which part of the sequence you can play those powers. Am I wrong?
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