Crimson Jester wrote: Yes use those. They work just fine.
~Walks away holding the real documents~
Wow, these real documents look cool! You must've dropped em! *Looks through*
Too bad I can't read. IU haven't got used to this form yet.
These Jacks are nice!
Let's go pay a visit! We can bring presents!
Jumping Jack wrote: "Well, what have we here? Not halflings... no.... OH, wait you guys must be kender! How delighted I am to make your aquaintance. I am J'Hakil Darkwalker... also known as Jumping Jack the Springheel."
*Reaches into one of the pockets of his longcoat and pulls out some fey sweetbreads to share.*
Hey, great! *Pockets*
So are you a Springheel? I don't know what made me think of that, it's just something about you, I have this sort of intuition for that sort of thing. Hey, look, sweetbreads! *Pulls out and eats one*
Crimson Jester wrote: Thank the forces of Good and all that is Holy that Kender are not Open Content! We'll think of some way around it.
How about we change our names to 'goblins'? Or some other extremely annoying race that yaps (not literally)incessantly.
Blisterthumb Bottomknot wrote: Gary Thoughtfinder wrote: My Uncle Trapspringer told me about that, but I thought he meant they weren't interesting. Ah, great-Uncle Trapspringer had the worst allergies. He inhaled some Gnomish powdery stuff and he was never the same after that, absolutely hated smelly places.
My Uncle Tas met the Gully Dwarves and they smelled AWFUL, but they were really interesting. So, I guess it really depends on what you're allergic to. *shrugs*
Now where DID those droney things go? They seemed so eager a little bit ago.
...
That seems to happen to me a lot. They were muttering about 'major assimilation difficulties similar to those of the poodles', or something.
...
They must be planning a welcome party!
Blisterthumb Bottomknot wrote: Gary Thoughtfinder wrote: Hey, you probably shouldn't ris....ris...ris...attempt it. What if the inside is smelly or something?
...
Whoops, sorry. Must have rolled a natural 20 on my Wisdom check. Heeeeere, droney droney droney!
All interesting places are smelly, didn't your Uncle tell you that?
If they weren't smelly, people would all go there and they'd stop being interesting. My Uncle Trapspringer told me about that, but I thought he meant they weren't interesting.
Blisterthumb Bottomknot wrote: Gary Thoughtfinder wrote: HA HA HA HA HA!
Wait, you were serious? They're going to be our overlords?
I don't like that idea. They smell funny, like that weird clay I always see the poodles next door working with. I found a cool sculpture there yesterday, you know.
Well, they're smaller than the Dragon Overlords and they're less likely to eat us. And if welcome them, they're less likely to try and eat us.
Though I must confess, being eaten by something sounds really cool! I wonder how that would feel...
*looks around for one of the automatons* Here droney droney droney, here droney! Hey, you probably shouldn't ris....ris...ris...attempt it. What if the inside is smelly or something?
...
Whoops, sorry. Must have rolled a natural 20 on my Wisdom check. Heeeeere, droney droney droney!
Blisterthumb Bottomknot wrote: Why thank you, Mister Horned Guy. I was a precocious little Kender and I was always trying to grab my porridge when it was too hot. Eventually, my Mother just gave me the name!
*peers at the golems* They just wanna be loved! Although if they'd stop dropping pieces of themselves and then stop working. My uncle Tas tells me that when golem people drop bits of themselves I should return them. But I can never figure out where they go.
*wrinkles his nose* Oh well, we welcome our new robot overlords!
HA HA HA HA HA!
Wait, you were serious? They're going to be our overlords?
I don't like that idea. They smell funny, like that weird clay I always see the poodles next door working with. I found a cool sculpture there yesterday, you know.
Hey, there's a buncha clay robots in here taking notes of us! Or is it ceramic? I always forget! Maybe they're clay golems!
Gary Thoughtfinder wrote: Blisterthumb Bottomknot wrote: Hi!
I'm Blisterthumb Bottomknot! And I'm here to spread the love of Kender!
Do you love Kender!? If not, why?
All I'm saying is give Kender a chance!
Hey, great! Finally, a new place to meet other kender! What happened to my kender good looks?
Blisterthumb Bottomknot wrote: Hi!
I'm Blisterthumb Bottomknot! And I'm here to spread the love of Kender!
Do you love Kender!? If not, why?
All I'm saying is give Kender a chance!
Hey, great! Finally, a new place to meet other kender!
Male Kender Spellthief 1
Gary, lost in thought, follows Juco.

Male Kender Spellthief 1
The Storyteller wrote: "They never are where there are alot of people. Never in the courtyard during the day or anything. The few times I've seen the creatures, they were in a deserted hallway or in the old library." the young woman explains.
"Ally with Bergen! hee hee", the old woman cackles. "Why all the trouble started when he came here. I think that the Lady believes he has something to do with it, that is why she drove him out. Trying to protect her own, I expect. Though too late for most of her family I am afraid. Most have become foul creatures. No, there is no where to hide from this danger. As long as they are in power over this land, it is better to be close by, than in the village and targeted by those orc-beasts. At least here they stay out of most of the civilized areas. The closer we are to danger, the farther we are from harm, as the saying goes."
Looking over at Juco, "Well at least we have the entire Seelie Court here to protect us, hee hee," the old woman cackles shacking her head. Pointing her finger at Gary, "And what are you, a leprechaun I guess? hee, hee."
She snaps Gary out of his thoughts. Gary grins and shakes his head. "I knew you'd say that! No, I'm not a leprechaun, I'm a kender of Krynn! Do you know why there are all these villagers angry at you all? Why did you send people to kill them? Oh, who are you again?"
Not paying attention. So what are we doing here again?
Male Kender Spellthief 1
The Storyteller wrote: Ulm wrote: Ulm shakes his head.
"There is little to be gained here, should we try to make our way to the upper areas?"
Juco ignoring the halfling (you know he would ;D ), turns to the dwarf and says in elven:
** spoiler omitted ** Halfling?! *Mutters darkly*
Male Kender Spellthief 1
Juco Aki wrote: Hello all. I am currently on vacation, so my posting time has dwindled considerably. Storyteller, you may play Juco should I be unavailable.
Juco can remember the name of on;y one deity, and he speaks it aloud as Ilantes searches.
"Gozreh."
"Gozreh? That god of nature? How do you know?"
In case you can't tell, he thinks Juco was saying who the people worshiped.
Male Kender Spellthief 1
Ilantes Merblaem wrote: Gary Thoughtfinder wrote: Ilantes Merblaem wrote: Ilantes bows to Bergen, then takes the reins as she climbs atop the wagon.
"Unless anyone else thinks they can handle this thing, I suppose I'd better take the reins." "I could try it! I've never driven a cart before!" Gary exclaims, excited. Ilantes looks over the odd little person and decides he did seem rather personable, so she hands the reins over. Gary grins. "Thanks! This shouldn't be too hard..."
Male Kender Spellthief 1
Ilantes Merblaem wrote: Ilantes bows to Bergen, then takes the reins as she climbs atop the wagon.
"Unless anyone else thinks they can handle this thing, I suppose I'd better take the reins."
"I could try it! I've never driven a cart before!" Gary exclaims, excited.
Male Kender Spellthief 1
Ilantes Merblaem wrote: "Ishar deyan. Metarth calum ne sidyan calornith es triamlith caelentar. Shiran e lymnarel."
** spoiler omitted **
Gary tilts his head as he tries to understand the elven speech.
Male Kender Spellthief 1
Juco Aki wrote: Gary Thoughtfinder wrote: Gary, startled, starts to get up, but hits his head on the bottom of the table. He slips, and falls flat on the floor, groaning. Juco walks into the room and drags the kender from under the table, then helps him up. "Oof, thanks." Gary nods, admiring the new bump on his head.
Male Kender Spellthief 1
Sergeant wrote: We are the brute squad.
With a steady even voice. "The Lord Mayor of Magnimar had not had contact with your family for some time and sent us to determine what had happened. After rescuing you and arriving in town we have learnt of the evil reputation of your family. Raiders have invaded this town and have kidnapped the elders and children. The town’s folk of course blame your family.
We need the manor's layout so we can investigate the situation with as little impedance from the townsfolk or your family should they be involved with the raiders".
We are not here to choose sides but we will find out what has happened and take all appropriate actions against any crimes committed".
Gary, startled, starts to get up, but hits his head on the bottom of the table. He slips, and falls flat on the floor, groaning.
Male Kender Spellthief 1
Gary seems to be preoccupied examining the fine craftsmanship of the table.
Male Kender Spellthief 1
Juco Aki wrote: Gary Thoughtfinder wrote: Wow, that seems a bit extreme! It seems like the peasants think they're acting in self defense, killing them would be wrong! "Yth horicyati er hilcrend?
** spoiler omitted **
"Yan ohw drame hilcrend llehs reyl iy hanggro..."
** spoiler omitted ** "Halcrend er horicyati nodt, fersten bodt er."
Yeah, I'm having a lot of fun speaking Elven. However, it's hard to look through everything, perhaps we should record it?
/\Yeah, I enjoy conflict and divisions. In one game I'm in, my own character accidentally betrayed her fellows, and now there's a really big rift between them. Frankly, she was lucky not to be thrown off their airship.
Male Kender Spellthief 1
Sergeant wrote: "Right, stop the peasants before the cause anymore deaths. Stop the Staufens before they cause any more deaths. Bring the guilty parties to justice afterwards."
"The peasants will be more easily controlled and also more likely to react to emotions, we should deal with them first. We can kill or lock up the ringleaders leaving us free to deal with the Staufens."
Wow, that seems a bit extreme! It seems like the peasants think they're acting in self defense, killing them would be wrong!

Male Kender Spellthief 1
Ilantes Merblaem wrote: Ilantes turns to her metal companion.
"That depends, Sergeant, on whose law is paramount. We are here to enforce the laws of the Lord Mayor... and some of us are here to prevent harm from coming to innocents."
She pauses and glances into the fire.
"It is difficult for me to become so involved in an action against the Staufen family, particularly since we only have one side of the story. I would be content to observe and act to preserve the lives of children... Revenge does not serve my appetite, particularly over an event that threatens the governmental structure of the region. I will serve justice, but injustice must be proven."
Ilantes sighs.
"Perhaps when we have rested, I will have changed my mind. But for now, I cannot see myself acting against the Staufen family, not without certain proof that it is they who are acting against their own vassals."
"It doesn't matter if we don't want to act, or even if the Staufens are innocent! The peasants will kill them, we need to find a way to slow things down until we're sure. If the Staufens are guilty, then we can help the peasants. If not, we'll have to get the family to safety." The kender says.

Male Kender Spellthief 1
The Storyteller wrote: Ilantes Merblaem wrote: "And some claims, perhaps, that need to be verified before they can be accepted so readily. These warriors that you speak of, when might they return?" "I am afraid the evidence for these deeds are apparent enough for the locals. We hope the warriors will not return before tomorrow night. For tomorrow night, the village is planning to attack the Staufen's manor. The village's patiences has run out. The incidents of tonight have given them a new hope that they can end the terror once and for all. Sadly, there is little I have been able to do to dissuade them from the attack. Though, " and the priest looks at the wounded young man, "it could be possible for you strangers to infiltrate the manor and help to lower the defenses tomorrow when the village attacks. This would undoubtably save many villagers lives. Of course it is dangerous, and I could not ask it of you. Though if someone was on the inside they could help to get the poor children out safely. They should not be punished for the foul deeds of their parents. In an attack, without someone there to protect them, I am afraid the villagers, though good people, would kill the children." Gary nods. "Of course! Two rights don't make a wrong! Whoops, that's backwards. But just because the Staufens attacked the villager's children doesn't mean the villagers should do the same! They're scared, but killing children is a terrible thing. We'll do our best to save the children, and lower the defenses as well!" The kender grins and bows to the priest.
Male Kender Spellthief 1
Juco Aki wrote: Trying something different.
I listen to the priest's tale, I keep my face blank, and listen intently. As he tells the last part, about the defenseless elderly and children being rounded up for death, it is all I can do to keep from crying out in rage and sadness in remembrance of that day... But I fear such emotions may have shown themselves in my eyes as I choose to help this human.
"Oseth ohw drame hilcrend llehs reyl iy hanggro..."
** spoiler omitted **
Gary nods. "Hanggro iyt asyl."
Male Kender Spellthief 1
The kender finally shrugs. "Well, I guess I'll go. Ooh, where does that door go?" He runs off into the door which leads to Golarion, to find his adventure there.
[ooc]I know, nobody knows which door goes where, but this makes it more dramatic.[ooc]
Male Kender Spellthief 1
Xabulba wrote: Sergeant will follows Ulm's lead and heads inside. The kender hesitates, then follows.
Male Kender Spellthief 1
Juco Aki wrote: Juco watches the priestly man and the armored one with hidden caution and disdain.
"Y nodt keil stiher."
** spoiler omitted **
He taps the kender on his shoulder.
"Hi hys norem falir."
** spoiler omitted **
The kender nods, but he seems subdued by the proceedings. He smells keenly of dead flesh, the gnome notices.
Male Kender Spellthief 1
Sergeant wrote: The Storyteller wrote: "We the ones in control of this town and the ones asking questions, Tin Can.", growls one of the men before another puts his arm up to indicate to him to relax.
"Adamantium, meatsheild." Gary frowns at Sergeant. "SHH!"
Male Kender Spellthief 1
Juco Aki wrote: Juco, of course, remains silent. He looks at the man doing who asked who they were, and hopes the kender chooses to remain quite. The kender starts to speak, then thinks better of it, seeing the gnome glaring at him.
Stupid charisma...what madness drove me to play a class reliant on it?!
Male Kender Spellthief 1
The Storyteller wrote: Gary Thoughtfinder wrote: Wow!" The kender looks both excited and horrified. He runs to examine the corpses (unless someone stops him).
Meh, who needs all this 'preparation' crap? Some of the bodies have been slashed with weapons it appears like, but other than the fact they are dead, there isn't much to see about them. Gary stares at the bodies for a moment, then runs off to join the others. "Come on, hurry up! We don't have all day!"
Male Kender Spellthief 1
The Storyteller wrote: Juco Aki wrote: Kneeling, Juco cast a spell and places a hand on his legs. He then stands and begins to look around and listen for any thing unusual... You hear the sounds of the rain and thunder. The squeaking of metal rings on metal rings from the crow's cages, as they swing in the wind.
You can see a few lights still on in the village below. It would appear that my post was unsuccessful. Should he run down to the village instead?
Male Kender Spellthief 1
The Storyteller wrote: As you start off again, you notice a couple of things. First off there is another road heading due west and the second thing is the warrior's horse is starting to follow you, albeit it keeps its distance from you.
After about another half hour of travel, you start heading down into the valley with the village dimly visible ahead. But as you draw closer the charnel stench of death fills your nostrils, polluting the air with decay. You see a number of crucifixes stained dark with old blood and crow's nests still holding a few corpses. Spread out around the base of these crosses are a dozen or more graves.
"Wow!" The kender looks both excited and horrified. He runs to examine the corpses (unless someone stops him).
Meh, who needs all this 'preparation' crap?
Male Kender Spellthief 1
Sergeant wrote: "Magnimar coloqualism, to kender = to commit petty theft." "Hey, you just made that up!"
Male Kender Spellthief 1
Ulm wrote: Ulm frowns at the sight of the stowaway.
"Sergeant, you watch our newest guest. Make certain he hasn't stolen anything. We should hurry up and get to town."
He gets into the seat next to the driver's.
"STEAL?!" Gary looks offended. He stands straight up. "I don't steal things! I'm not a thief! You're more likely to find a toad flying than a kender stealing!" He glares.
Male Kender Spellthief 1
The Storyteller wrote: As you climb back into the wagon and place the warrior in it. You notice the rain shows no signs of letting up. Probably you'll want to get moving again. I'll take that as my cue.
A small, gnome-like creature leaps out of his bed in surprise. When he sees the others, Gary grins. "Hey, guys! What's--" He notices the unconscious warrior and his wounded friends. "Hey, did you guys get into a fight or something? It's really dangerous, you know, only a professional should try it. Somebody might get hurt! And..." He glances at the man lying beside him, "...looks like somebody did. Did he insult you or something?"
The Storyteller wrote: Well I think it is pretty safe to say that fopalup isn't going to be able to make it for this pbp. So if you are still interested arakhor and can have a character ready in two days, then you are welcome to join the group. If you do think you'll be able to play or we don't hear from you in two days, then kobold cleaver it looks like your kender has a chance. I'm here! I'll just type up my backstory and personality. Yay! Good thing I was following the Lords of Sin PbP thread.
Male Kender Spellthief 1
The Bearded Reaver wrote: "Ordinarily I'd tell my thrull here to squish you but then I'd need to clean kender out of his paw. I don't really have a slave low enough for that indignity. I suppose I could enslave a kender for that job but then after he's done I got a kender slave to deal with . . . which would put me back to square one." The kender watches the Reaver as it rambles. Eventually, he gets bored, and wanders off.
"Now where were those 'friendly people' that spider man mentioned?..."
Male Kender Spellthief 1
The Bearded Reaver wrote: "This is the World Serpent Inn pip squeak," the ancient spider like monster says from his perch atop one of his Umber hulk slaves, "and if you happen to be a kender stay away from me. I had a bad run in with one once. Go bother those folks over there, they seem stupid and trusting." The kender grins. "Yes, I am a kender! How'd you guess? What's that giant bug you're on? Are you its son or something?"
Male Kender Spellthief 1
A small halfling-like person walks into the bar. His hair is bound into a topknot. He looks around, appearing bewildered but very excited. "Wow--what is this place?"
The Storyteller wrote: Submissions will initially be accepted until Sunday July 12th at 11:59 PM, Central Time.
If more than six submissions are submitted, players will be choosen randomly.
Hmm. This sounds fun, I might want to play. However, I'm playing in a lot of PbPs already, so I'll step aside if somebody else wants in. How about a kender spellthief from the World Serpent Inn? I was gonna use him elsewhere, but he was never gonna be allowed anyways.
Kobold Cleaver wrote: Here's the kender, I'm thinking about a spellthief from Book of Roguish Luck. If that can't work (and for some reason the kender can)it'll be something else. Whoops.
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