Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 After stomping about uselessly for a little while, Garrlak sees the others trying to stamp out the fires and lends them a hand. He also looks around for any clues the goblins left behind. Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 Garrlak, panting from his exhausting rage, stands over his latest kill. "You see now, Garrlak is of sharpest claw! You no run from me! Mother always told me I would..." He starts muttering to himself softly, puffing out his chest, but otherwise not looking very aggressive or deadly. He sniffs the blood off of his claws as they retract to their original length.
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 Blind with rage, Garrlak swipes at the goblin that just attempted to kill him. Claw Attack 1: 1d20 + 7 ⇒ (15) + 7 = 22 Claw Attack 2: 1d20 + 7 ⇒ (16) + 7 = 23 Damage 1: 1d4 + 6 ⇒ (2) + 6 = 8
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 I can move 30ft to get right next to the goblin with the star. Garrlak enters a furious rage at the sight of his hometown being set ablaze. "Garrlak rip all the goblins to shreds!" Claw Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Move action to move, enter rage as a free action, claw attack for standard action. Edit: I forgot to add the bardic inspiration!
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 I just realized I could move 10 feet form the base of the ladder. When I first read it I thought I could only get 10 feet down the ladder...
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 Garrlak snarls at all the attempts on his life. "Goblins no kill proud-scales such as me!" Garrlak starts descending the ladder. How far can I get? If I can reach the goblin, I'll activate my bloodrage.
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 Klyx Emberheart wrote:
I know! But I can't reach any of them T.T And I don't have any spells yet. Can I Acrobatics through both Urzan and the goblin to land on the other side?
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 Wolfwaker wrote: Just wondering about the layout here since we are kind of in cramped quarters. Are there ladders/stairs at each hut? And how high are we? Do we have line of sight on all the goblins? And which one on the map is the singer? I would like to know this as well :P I want to kill something XD Can I jump onto the goblin singing below?
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 Garrlak steps to the side, right behind Urzan. He holds, ready to advance or fight should there be room for him to do so. 5' step, then I'm holding my action. Can't do anything at the moment :P
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 GM Halftime wrote: Right you are, Garrlak. Unless you just want to jump the gaps like the goblin did, but I wouldn't recommend that. XD alright, thanks for the clarification! I will refrain from jumping to my death :P
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 Garrlak also perks up suddenly, and sniffs the air. "I smell trouble!" He then proceeds the follow Urzan at a swift pace, eager to see what was happening outside.
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 "Ha, trapss! I break traps with teeths and nail!" Garrlak puffs out his chest, ready to run off on their first lead.
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 Garrlak looks over the pages, eyes furiously darting back and forth. "Words, what are these words?! Make sense book!" he yells in his mind at the inanimate object. I'm assuming we need a linguistic skill check to decipher the runes?
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 "I know him, yes very much. I try to copy his magicks of fire. It not going so well..." Once the chief is done his initial speech, Garrlak rise from his bow to look the chief in the eyes. "Oh, esteemed Chief, ruler of all that is scaly. Do you knows where Splitscale go? What direction? We can follow. My nose good." At this he sneezes, small flames spewing from his nostrils, giving off a foul odor. Everyone in the room can tell that his nose is nowhere as good as he says it is.
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 Upon entering the Chief's hut, Garrlak bows deeply in respect and says: "What have you for us, oh Chief-iness?", his eyes not leaving the floor.
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 "Finnaly, we can see why Chief call us here." Garrlak starts to advance, eyes still locked with the robed figures, and bumps into Urzan who was waiting to see if Tarka wanted to lead. Cursing under his breath, he waits for the others to move forward.
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 "Tssssk" Garrlak snorts in derision. "Silly kobolds. What chances have they with daughter of Chief? Should spend more time sharpen nail and kill stinkfaces. Maybe if they turn into dragon they catch attention of Tarka. Mother always said dragons had the pick of the lot."
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 "Bah,... sssss. Champions. We are nothing more than lambs about to be sent to the goblin-house. Chief has need of us skills for something dangerous, methinks..." Garrlak is very suspicious as to why they have been assembled. Nothing good can come of this. Except perhaps an opportunity to show off his strength.
Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19 "Ssssssss, these others will see! Always making of fun of me. I will show them my true power. Soon,... I will become the dragon I know myself to be! All I need is a chance to prove myself..." Garrlak stands outside of the chief's hut mumbling to himself, giving the others around him furtive glances. He knew most of them, after all they were part of the same tribe. He didn't hate any of them, however no one believed him when he said his mother was a dragon and that one day, he too, would grow into one as well. Garrlak was red in scale coloration and in temper. He stood at the average height for a kobold, but he was always slightly hunched over, making him appear smaller and not at all grandiose, like a dragon should be. His claws were slightly longer than average, and could grow more vicious when he was angry. His snout was always covered in soot, and he tended to sneeze, a lot! He carried no weapons, and wore armor made of scales he claimed were his mother's (masterwork scale-mail armor). He wore a warriors garb underneath it, as well as a hood that could cover his entire head.
Klyx Emberheart wrote:
Yep, definitely feeling it T.T Considering it's one of my main stats, I'm really hoping to find a Str belt at some point down the road.
DM Jelani wrote:
Garrlak will be a charisma based spellcaster as well.
Here is my official build. Let me know if there is anything missing. Build:
Male Bloodrager (Rageshaper) 2
Neutral Small Humanoid (Reptilian) Favored Class Bloodrager Initiative +1 Senses Perception +3, Darkvision ==DEFENSE==
==OFFENSE==
==STATISTICS==
==FEATS==
==TRAITS==
==SKILLS==
Languages: Draconic ==EXTRAORDINARY & SUPERNATURAL ABILITIES==
Spellcaster Sneak: Traversing the tunnels near big, nasty, hungry creatures, you learned to keep quiet- and to keep your spells quiet too. You gain a +2 racial bonus on Stealth checks, and once per day you can gain the benefit of the Silent Spell feat on a spell you cast. This racial trait replaces crafty. Darkvision: Kobolds can see perfectly in the dark up to 60 feet. Bloodline Each bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. Sometimes this source reflects a distant blood relationship to a powerful being, or is due to an extreme event involving such a creature somewhere in his family's past. Regardless of the source, this influence manifests in a number of ways. A bloodrager must pick one bloodline upon taking his first level of bloodrager. Once made, this choice cannot be changed. When choosing a bloodline, the bloodrager's alignment doesn't restrict his choices. A good bloodrager could come from an abyssal bloodline, a celestial bloodline could beget an evil bloodrager generations later, a bloodrager from an infernal bloodline could be chaotic, and so on. Though his bloodline empowers him, it doesn't dictate or limit his thoughts and behavior. The bloodrager gains bloodline powers at 1st level, 4th level, and every 4 levels thereafter. The bloodline powers a bloodrager gains are described in his chosen bloodline. For all spell-like bloodline powers, treat the character's bloodrager level as the caster level. At 6th level and every 3 levels thereafter, a bloodrager receives one bonus feat chosen from a list specific to each bloodline. The bloodrager must meet the prerequisites for these bonus feats. At 7th, 10th, 13th, and 16th levels, a bloodrager learns an additional spell derived from his bloodline. These spells are in addition to the number of spells given on Table 1–4. These spells cannot be exchanged for different spells at higher levels. If the bloodrager takes levels in another class that grants a bloodline, the bloodlines must be the same type, even if that means that the bloodline of one of the classes must change. Subject to GM discretion, the bloodrager can change his former bloodline to make them conform. Bloodrage (Su) The bloodrager's source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive. A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death. Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects. Fast Movement (Ex) A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed. Uncanny Dodge (Ex) At 2nd level, a bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him. If a bloodrager already possesses uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead. Claws (Su) At 1st level, you grow claws. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage reduction. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws deal an additional 1d6 points of damage of your energy type on a hit. ==EQUIPMENT== 1,000 gp
(5 sp) Multi-pocketed belt (bandolier)
(50 gp) Potion of Cure Light Wounds
(9 gp) This kit includes a backpack, a blanket, a belt pouch, a flint and steel, an iron pot, soap, torches (10), trail rations (5 days), and a waterskin. - 29 lbs. Current Load 63 lb. Medium Currency 190 gp
Background: Garrlak is a red-scaled kobold. He is a feisty fellow who loves fire, but also has a gentle, nature loving side. He loves small woodland animals, and gets enraged by those who harm them. He claims to be a real dragon, much to the dismay and annoyance of the other kobolds in the tribe. No one seems to believe him, but one day, he will show all his true Draconic Power! Additionally, he is thrown into a rage when people decline to see him as a dragon. Even though his tribe doesn't always approve of him, Garrlak is still thankful to them for taking him in after he was found alone at a young age. He will fight to the death for his tribe. Because of his low intelligence and wisdom, he often stumbles into traps and gets himself into sticky situations. He is reckless and tries to take challenges head on and jump into the fray. He can be found at the front lines of the battle, furiously clawing away at all aggressors, and using his tail for additional attacks.
Orodhen here (made an alias) This is the build I was thinking thus far
Stats:
Str: 14 (18-4) Dex: 13 (11+2) Con: 12 (14-2) Int: 7 Wis: 7 Cha: 14 Build:
Male Kobold, True Neutral Bloodrager (Rageshaper) 2 Base Speed: 30 ft Feat: Tail Terror Offense:
Claws(x2): 1d4 + 2 Tail Attachment (Pounder): 1d6 + 2 Don't remember seeing anything about traits. I'm assuming 2 or none :P |