Churgri of Vapula

Garrlak's page

38 posts. Alias of Orodhen.


Full Name

Garrlak Drakewhelp

Race

Kobold

Classes/Levels

Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||

Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19

Gender

Male

Size

Small

Alignment

N

Languages

Draconic

Strength 14
Dexterity 13
Constitution 12
Intelligence 7
Wisdom 7
Charisma 14

About Garrlak

Build:
Male Bloodrager (Rageshaper) 2
Neutral Small Humanoid (Reptilian)
Scale Color: Red
Favored Class Bloodrager
Initiative +1
Senses Perception +3, Darkvision

==DEFENSE==
AC 18, touch 12, flat-footed 17 (+5 armor, +1 natural armor, +1 Dex, +1 Size) || Bloodrage AC:16 ||
HP 17 (MAXd10 +6 +1 Con +1 Favored Class)
Fort +4, Ref +1, Will -2
Armor: Masterwork Small Scale Mail

==OFFENSE==
Speed 30 ft/x4
Melee Claws(x2) +5 (1d4+4) Slashing 20/x2 (+7/+6 when raging)

Rage/day: 13

==STATISTICS==
Str 14, Dex 13, Con 12, Int 7, Wis 7, Cha 14
BAB +2, CMB +3, CMD 14

Bloodrage Stats: Str 18, Dex 13, Con 16, Int 7, Wis 7, Cha 14
BAB +2, CMB +5, CMD 16

==FEATS==
Armor & Shield Proficiency (light/medium armor and bucklers) – Bloodrager Default
Weapon Proficiency (simple and martial weapons) – Bloodrager Default
Extra Rage

==TRAITS==­
1. Magical Knack (Magic) Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.
2. Kobold Faith(Racial) You gain a +2 trait bonus on Diplomacy checks when dealing with other kobolds.

==SKILLS==
4 ranks/level
Acrobatics +2 (1 rank +3 class +1 Dex -3 ACP)
Diplomacy +3 (1 rank +2 Cha)
Handle Animal +6 (1 rank +3 class +2 Cha)
Intimidate +6 (1 rank +3 class +2 Cha)
Knowledge(Arcana) +2 (1 rank +3 class -2 Int)
Perception +3 (2 rank +3 class -2 Wis)
Spellcraft +2 (1 rank +3 class - 2 Int)

Languages: Draconic

==EXTRAORDINARY & SUPERNATURAL ABILITIES==
Armor: Kobolds naturally scaly skin grants them a +1 natural armor bonus.

Spellcaster Sneak: Traversing the tunnels near big, nasty, hungry creatures, you learned to keep quiet- and to keep your spells quiet too. You gain a +2 racial bonus on Stealth checks, and once per day you can gain the benefit of the Silent Spell feat on a spell you cast. This racial trait replaces crafty.

Darkvision: Kobolds can see perfectly in the dark up to 60 feet.

Bloodline

Each bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. Sometimes this source reflects a distant blood relationship to a powerful being, or is due to an extreme event involving such a creature somewhere in his family's past. Regardless of the source, this influence manifests in a number of ways. A bloodrager must pick one bloodline upon taking his first level of bloodrager. Once made, this choice cannot be changed.

When choosing a bloodline, the bloodrager's alignment doesn't restrict his choices. A good bloodrager could come from an abyssal bloodline, a celestial bloodline could beget an evil bloodrager generations later, a bloodrager from an infernal bloodline could be chaotic, and so on. Though his bloodline empowers him, it doesn't dictate or limit his thoughts and behavior.

The bloodrager gains bloodline powers at 1st level, 4th level, and every 4 levels thereafter. The bloodline powers a bloodrager gains are described in his chosen bloodline. For all spell-like bloodline powers, treat the character's bloodrager level as the caster level.

At 6th level and every 3 levels thereafter, a bloodrager receives one bonus feat chosen from a list specific to each bloodline. The bloodrager must meet the prerequisites for these bonus feats. At 7th, 10th, 13th, and 16th levels, a bloodrager learns an additional spell derived from his bloodline. These spells are in addition to the number of spells given on Table 1–4. These spells cannot be exchanged for different spells at higher levels.

If the bloodrager takes levels in another class that grants a bloodline, the bloodlines must be the same type, even if that means that the bloodline of one of the classes must change. Subject to GM discretion, the bloodrager can change his former bloodline to make them conform.

Bloodrage (Su)

The bloodrager's source of internal power grants him the ability to bloodrage.

At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

Fast Movement (Ex)

A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed.

Uncanny Dodge (Ex)

At 2nd level, a bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

If a bloodrager already possesses uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Claws (Su)

At 1st level, you grow claws. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage reduction. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws deal an additional 1d6 points of damage of your energy type on a hit.

==EQUIPMENT== 1,000 gp
Worn
(free) Soldier’s Uniform – 2.5 lb.
(200 gp) Masterwork Small Scale Mail – 30 lbs.

(5 sp) Multi-pocketed belt (bandolier)
1. (50 gp) Potion of Cure Light Wounds
2. (50 gp) Potion of Cure Light Wounds
3. (50 gp) Potion of Enlarge Person
4. (50 gp) Potion of Enlarge Person
5. (50 gp) Potion of Cure Light Wounds
6. (50 gp) Potion of Enlarge Person
7. (300 gp) Potion of Bull's Strength

(9 gp) Bloodrager's Kit: This kit includes a backpack, a blanket, a belt pouch, a flint and steel, an iron pot, soap, torches (10), trail rations (5 days), and a waterskin. - 29 lbs.

Current Load 59 lb. Medium

Currency 191 gp

Background:
Garrlak is a red-scaled kobold.
He is a feisty fellow who loves fire, but also has a gentle, nature loving side. He loves small woodland animals, and gets enraged by those who harm them.

He claims to be a real dragon, much to the dismay and annoyance of the other kobolds in the tribe. No one seems to believe him, but one day, he will show all his true Draconic Power! Additionally, he is thrown into a rage when people decline to see him as a dragon. Even though his tribe doesn't always approve of him, Garrlak is still thankful to them for taking him in after he was found alone at a young age. He will fight to the death for his tribe.

Because of his low intelligence and wisdom, he often stumbles into traps and gets himself into sticky situations. He is reckless and tries to take challenges head on and jump into the fray.

He can be found at the front lines of the battle, furiously clawing away at any aggressors.