Core Rulebook states that:
"Magic items, unless otherwise noted, take damage as nonmagical items of the same sort."
Thus a Scarred Witch Doctor's wooden Fetish Mask or a Wizard's Arcane bonded wonderous item take damage as if they were nonmagical correct? With no bonuses to Hardness or hit points?
If wood has Hardness 5 and HP 10/inch, and I shot a Disintegrate at a Scarred Witch Doctor's wooden Fetish Mask, and it made the fort save, how would I go about dealing damage to the mask?
My first instinct would be to roll 5d6 damage, subtract 5 and if it still deals more than 10 damage it is destroyed.
Would this be correct?