Rainkin

Garr Nesteruk's page

235 posts. Organized Play character for Diharhan.


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Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

OF COURSE GM! making a new character page as we speak. Just wanted to use Garrs to make the introductions and in case the concept needed to be dumped. Should be ready to tonight and posted!

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

I've never done the natural attack build so I'll probaly find ways of getting some more as we progress but the base tengu attacks should hopefully do early game. If everyone likes it I'll have the pc made to go in a flash, just happened to find the perfect avatar pic though and wanted to show it off. That is sometimes the most difficult part, especially one with a third eye haha :)

Grand Lodge

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Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Greetings fellow evil-doers and dastardly villians! GM Hawthwile asked if I would be possibly interested in joining this fiendish campaign. To which I replied with a resounding Hell yes!

So looking at the current party configuration a good old melee beatstick
looks like it could fit very nicely. With two humans, a tiefling, and a half elf, I'll mix it up a bit. How bout a tengu! Variety is the spice right

Concept:
Bloodrager (Urban/Blood Conduit)
Str 18, Dex 16, Con 14, Int 7, Wis 9, Cha 7
Big, dumb, and ugly
Feats: Toughness
Traits: Mutant eye, Reactionary, and a third from the guide yet undecided on :)
Racial: Claws
AC 18, HP 15, Fort 4, Ref 3, Wis -1
Attacks: Bite 1d3+4, Claw 1d3+4, Claw 1d3+4
Rage 6 rounds

Basically my pc if you think it would fit, would be the bodyguard and loyal protector of the group. Born with an infernal taint in his blood that caused quite dramatic abnormalities within the tengu at birth, he was born quite large for his kin, nearly feather-less, and with a mutated third eye. The tengu was lucky to have survived childbirth where he was shortly sold to slavers, and raised in the fighting pits. The tengu knew nothing short of constant hell growing up. Everything changed when he was purchased by a witch looking for fresh stock from the slave markets for her rituals and experiments. Happening by chance upon the tengu and sensing his uncanny resemblance and connection to the demon Vrock, the witch believed there meeting to be the work of fate. Enamored with her new bodyguard the tengu lived quite a fulfilling and happy existence until some upstart pathfinders looking to make a name for themselves killed his master. Alone, and enraged the tengu has sworn a bloodoath of revenge

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr follows suit, dropping his held caltrops and sprinkling the traps on the floor. He follows in suit with Tenebri and Helme, ready for anything as he draws his double kamas

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr is tense, the reveal of the statue has his senses honed in, and on edge. Ready to enter his signature stance of "Loopy Strike", Garr taps the flask of absinthe on his hip, resassured theres enough of the potent alcohol left to consume, Garr preps himself for the possible confrontation with the guardian statue. He checks his combat tool bag for anything that might be helpful, settling on some metal caltrops he pulls the small spikes free of his bag

"So what do you guys think about booby trapping the statue? I have some caltrops handy, not sure if itll work on a statue... but hey. Any edge may help?"

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

"Shall I attack the statue and lead it away from us?" Garr asks, although he says it in a joking manner, its hard to say if he indeed is

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

"The beads look good on you Helme, your oread skin is quite exotic. A good match up." Garr remarks. Taking a second to examine the statue as Tenebri and the others study the magical workings of the work of art, Garr tenses up. "Every room so far here has been rigged in one way or another, let's hope this statue isn't one of those. Looks quite formidable, and I'm nearly out of absinthe.." he sighs. Not expecting such a myriad of obstacles, Garr is anxious to receive an explanation

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Sorry everyone, my little brother just lost his job and came home unexpectedly to crash for awhile. Been trying to keep up, posts otw

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Im sure the Kyton is royally screwed at this point, but ill take the AoO real quick lol

Garr swings in tandem with the group, keeping the advantage in the teams favor as they press on the Kyton. His chains coming out in a deadly blur

AoO; Kamas, Pow.Att, Flanking: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage, Pow.Att: 1d6 + 6 + 3 ⇒ (1) + 6 + 3 = 10

After the Kyton comes in range of Garr's spinning chain, he follows up with his signature Loopy Flurry

Loopy Flurry, Pow.Att, Flanking: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Damage, Pow.Att: 1d6 + 6 + 3 ⇒ (2) + 6 + 3 = 11
Loopy Flurry, Pow.Att, Flanking: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
damage, Pow.Att: 1d6 + 6 + 3 ⇒ (3) + 6 + 3 = 12

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

I LOVE reading kazus attack routine, its like a beautiful novel :)

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

After the team storms the torture chamber, Garr rushes in afterwards. Backing up Kazu and Eadric, Garr slashes forth with double chain kamas, the weapons spinning in a deadly arc at the Kyton

Surprise Round Action:

Double Kamas; Pow. Att: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18
Damage: 1d6 + 6 + 3 ⇒ (4) + 6 + 3 = 13

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr also posts up near the doorway, stealth not really his forte he tries to be as quiet and out of the way as possible. He puts his knife back into his backpack, unrolling out his double chained kamas, and prepares to breach with the team once they assault the Kyton

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr accepts Eadrics challenge. He fishes out a dagger from his backpack, takes a sip of his flask, and begins carving crude smiles into the dolls faces. Racing to make some happier looking dolls Garr is effecient but not too creative in his work

Str Check?(Woodworking): 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr follows Kazus voice as they leader deeper inside, waiting for the signal to open back up his eyes

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr shuts his eyes, registering Tenibris warning. He fumbles around, looking for the wall to guide him. Once found he slowly moves forward with the team.. "So do we like throw a blanket over the cage or something?" Garr yells, unaware of the rest of everyone's locations now

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

"Come on boss. You know everything, quit thinking about the acolyte, and tell us what it is already!" Garr snorts, having seen what "Shadowtongue" is capable of Garr attempts to get Cyphers head back into the game

Aid Another, (Cypher, Kn.Arcana): 1d20 ⇒ 2

Garr seems to only further distract Cypher with his obnoxious drunk ranting

Will Save: 1d20 + 5 ⇒ (19) + 5 = 24

"Oh yeah I see it now, I'm not drunk. There's a huge lizard with 8 legs in a cage. Let's jump OVER the trap and attack it while it's caged."

Are we allowed to all aid Cypher like that? 16 was real close. Two aid bonuses would do it. Four more of us. Good odds. Can we all yell at Cypher to gain knowledge? Lol

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Omg just read that thread. That's amazing. Favoring that page too funny lol

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

From what I'm reading anything over 10 should be a success! +2 reflex brosif! I think lol

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

"I like your style Eadric, I'll give you a hand with setting this trap off." Garr gets ready to help pull Eadric out of the traps range if he decides to indeed set it off

Aid another, Eadric (Reflex Save): 1d20 ⇒ 11
You can help aid with a reflex check correct? If not, retcon.

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Once down the ladder and into the musty hallway, Garr takes a second to sniff the air..
"Smells like old people in here." Garr remarks, peering down the hallway at the complex shape on the floor. Not of any familiarity to the monk, he still knows it's potentially dangerous intent. Helping point out any details he can notice with his fey touched sight, Garr tries to help anyone understand it's purpose

Aid Another: 1d20 ⇒ 2
If successful, for anyone brave enough to go for the 28 Perception check
"It looks complex. Maybe it's a magic trap. Or a portal to another brothel." Garr remarks, providing no useful info whatsoever

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Laughing very loudly in public, that was a hilarious idea. Completely changing the cults rhetoric would be forever hilarious. If possible I'd go to some extreme lengths to make that happen. Haha. When were done Notespi you totally gotta tell us some of the crazier things other groups have done lmao. Fun module. :)

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Im wondering whats the BIGGEST and CRAZIEST thing we could do? What if we accidentally started a fire? the amount of damage and subsequent destroyal of any/all evidence might work? hehe. cant wait to be bull in china shop!

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr nods to Eadric and readies to plop down inside the trap door to see where it leads...

"Ready! Let's do this. I'm going to loot and pillage this safe house like a band of drunken orcs. Are we expecting anyone to already be down there in wait at all?" Garr tenses up to jump down the opening with Eadric

Same here, taking 10 on climb if needed for 18

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

"Just wondering M'Lady... I can't imagine profits are low in this establishment, your "product" is certainly top shelf. Pray tell what could possibly have caused you to become in debt with our employer? You don't have to answer, of course. Just curious." Garr asks, standing back up and tossing the now ruined shirt to the side

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr refuses any offered drinks as best as possible, drinking instead from his own hip flask if pressured and ranting about wine giving him headaches and bad gas

Bluff: 1d20 - 2 ⇒ (10) - 2 = 8

He's not very convincing though, and stumbles through his words, clearly getting frustrated. He resorts to pouring out the drink on the floor, taking a small misstep, making most of the contents spill out, Garr attempts to make it seem accidental..

Perform(Acting): 1d20 - 2 ⇒ (10) - 2 = 8

Lmao

Nailed it Garr, she suspects nothing. This is clearly a trap

Garr is too overconfident and dim witted (And probably drunk) to realize NO-ONE fell for his ruse

"I am so sorry M'Lady, I'll clean that up at once!"
Garr rips his shirt off and begins furiously scrubbing the stain with it..

Clean! STR check?: 1d20 + 4 ⇒ (14) + 4 = 18
Garr nearly puts holes in the floor with his mighty cleaning abilities, clearly not winning any academy awards this day...

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Sense Motive: 1d20 + 7 ⇒ (1) + 7 = 8

Garr sees Tenibri tense up, and gets ready to act if needed as well. He eyes the Lady as the tension builds, sensing any hidden motives or traps

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

I love this group, sage advice everyone thank you. So decided to change Garrs look and flavor the twist into being a curse inflicted upon him by a shaman/fey sorcerer under the White Queen Baba Yaga, fits well with the Chillblight emissary trait and me being from that region under the Queens control. Irisen? I believe the name of the region is heavily fey orientated, fey are my favorite race obviously lol

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Question...

Looking for a new better avatar pic for Garr, and seen a really cool pic of a fey that I like. Garr's backstory is he has a Lot of fey heritage, represented in his traits. The picture is of a fey with horns and fur, mostly humanoid, not too exaggerated, but definitely not human. Would taking the look and saying I'm half fey or something work or would that be too much of a stretch for a "human"?

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr just simply stands inside the room, mouth agape as he stares at Lady Pamodae. Lifting his chin off the floor, Garr stands next to Shadowtongue, waiting for the boss to work there magic

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Loving the rp, so no worries here if it matters ;)

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr walks into the brothel, bell jingling. His eyes go wide as he takes in all the "sights", the large martial artist haven taken a vow of abstinence years ago. The flesh parade seems quite silly to the man, never understanding peoples constant need to procreate. "This is HEAVEN! Quick... Ladies a drink! And a dance! Who is in the mood to boogie with a hero?!" Garr enthusiastically does an awkward jig around the brothel, eliciting laughs as he goes, his goofy demeanor and bell ringing bringing some light-heartedness to the place

Perform; Dance: 1d20 - 2 ⇒ (17) - 2 = 15

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Hey GM, noticed the Tri-Point sword is a monk weapon, but does not have the monk weapon quality. Therefore can't be used with flurry. Editing for a double chained kama instead. 1d6 but still has reach

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr nods to Eadric as he finishes, the large man's beard now sports a french braid. Different colored strands of twine braided within, red, yellow, and white, give his beard the illusion of having waves of fire rolling throughout. Capping it off, a small bell hangs on the end, secured by the twine. "Eadric's right. A quick sketch, and we have to be off. Our employers anxious to get his trinkets back. Although I personally consider this matter unresolved. And vow on my honor to teach those responsible a lesson." Garr finishes by lowering his head and bowing slightly to Josef before giving a small smile to the girls and, bell ringing as he walks, goes and waits for "Shadowtongue" the boss, to give the next order.

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Hope you have a good vacation karu

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

I do look like a dwarf don't I? lol I need a new avatar pic hahah, was trying to find a fey looking human

Garr smiles as the kids run around trying to braid his beard "Of course girls, come come! Lets get some braids onto his ugly mug o mine!"

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr seems visibly pissed at the mention of the weak and innocent girls being used as a sacrifice of some sort
"Tell us girls, who was going to hurt you?! Uncle Garr will make sure those responsible, pay. DEARLY."
Garr does his best to talk to the little ones in a reassuring and comforting tone, despite his size and girth, the unusually large man has a weakness for little uns

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

"Kazu, you my friend... are a scholar and a gentlemen... gentlebird? either way. Kudos sir, your talent is remarkable." Garr does his best to "stealth" and follow behind Kazu into the locked room

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr shouts from his prone position against the wall "Did that damnable shark's roar get you as well Eadric?! THANK the gods. I was going to honorably commit suicide if I had been the only one. I ran like such a whelp! Did you see me?! Bwahahah!" Garr roars, regaining some lost confidence and hiding his shame in humor

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr slumps against the wall, exhausted and ashamed he simply throws his hands up in the air.. "I.. I.. cant, believe.." before he can finish Garr's stomach hits him again and he nearly vomits some more, barely keeping himself in check. The whole look rather pathetic, Garr can do nothing besides watch and hope his team can carry the fight

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

LMAO and then there were 3 left... :)
Pull up a spot Tenebri, got popcorn ready for ya bro

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

ahhh I love you guys, great advice

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

True, and good point bro. Just hate having unused abilities on the sheet, are you allowed to just opt out of taking a class ability? lol

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Rage 5/8 Rounds remaining
AoO: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d10 + 12 ⇒ (6) + 12 = 18

Will Save: 1d20 + 7 ⇒ (4) + 7 = 11
Duration: 2d4 ⇒ (2, 2) = 4

Garr sways side to side again, striking out as the Shark approaches with his signature "Loopy Style" Martial Arts. The exotic sword whistling through the air as his opponent closes in. The Bunyip's roar triggers something within Garr, a fear he had of something as a kid, an old, unknown fear, and before he knows it Garr backs up away from the shark, retreating away as fast as his large legs can go. Looking to head over to where Tenebri and Helme are, Garr runs over with his head down.. "Sorry guys, I know im supposed to be one of the BIG ones in the group, but something about that shark... doesn't sit right with me. You can handle this right?" Garr replies, sweat dripping from his brow. Once away from the sharks and safely by his team mates, Garr relaxes his body, the inner rage and alcoholic effects dissolving away, leaving Garr nauseous and exhausted, forcing the man to throw up a small puddle on the floor by the pool "UGGGHHH!" Garr says, wiping his mouth of the small specks of vomit

Swift Action Drop Rage, Nauseous/Fatigued 2 rounds
Come on over and pull up a chair brosif! Looks like Garr is going to watch from the sideline too :) lol

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Question for you guys cause I love talking character dev..
Next level thinking about a few options for Garr, and got three choices..
1) Brawler (Snakebite Striker) - Gain one more Stunning Fist use, Martial cunning, and 1d6 sneak att damage
2) Monk 2 - Gain one more Stunning fist use, Bonus Feat (Combat reflexes)
3) Barbarian 2- 2 more rage rounds, rage power

Optimally I'd like to go barb again, as the extra rage, rage power are sexy. But my archtype gets this stupid ability at second level that lets me wield a sword and gun at the same time or something like that. Which really rp wise just doesn't fit. With choices one and two I'll most likely pick up extra rage as my 3rd lv feat

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Constructs, yeah that would definitely be a bane for your build, but my god, your tengu is a boss, and looks very fun to battle with!

Garr's damage output can get silly if he is range of Flurry of Blows, since the Tri-point Swords a monk weapon, then if they move into attack they get hit with an AoO :)

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Stats while Raging

AC: 18, Touch: 18; Ref: +7, Wis: +7; Melee: +2, Ranged: +2; Str: 22, Dex: 18; CMB: +8; CMD: 26; Skills: Acrobatics +4, Climb +10, Fly +4, Ride +4, Swim +6

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

HOLY MOLY remind me never to mess with Kazu... lol

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Move 30ft, Swift action Rage (6/8 rounds remaining), Attack Street Shark. Ahh the 90's Nostaliga lol

Garr swiftly moves into attack range of the "Sharks" and roars a challenge! Jumping into his signature stance the large man slashes forward, his body swaying side to side unpredictably, as if extremely drunk.

Loopy Strike! (MW Tri-point Sword): 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d10 + 12 ⇒ (9) + 12 = 21

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

Garr simply shrugs his broad shoulders, and steps into line behind Cypher, backing her up with his intimidating and large frame.
Garr looks around the building for any tracks or signs of foul play
that may have happened

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

..though he seems like he's doing a perimeter sweep, in reality his attention is focused back on his stomach. The loud growling of liquor, ale, and food mixing in his guts distracts him..

Grand Lodge

Ooze |HP 18|AC: 14 (Touch: 14 , Flat: 10)|CMB: +5; CMD: 18 |F+4, R+5, W+2|Init: + 3| ; Perc:+4, SM: -1 | Speed: 30ft. | |Active Conditions:

No worries, life happens. Glad everything is okay! :)

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