Dwoldrean Brewbelly wrote: -lol, I f%!~ing hate Dwol and this campaign. Am completely ready to just hand over the axe and crown and be an evil lieutenant for King Brald; anti-paladin status here we come!- So be it. There is a thunderclap and a flash of light. The group awakes as if from a dream. “Another round for you lot or have you had enough?”
Dwol has a +1 waraxe instead of Skylord’s waraxe.
Chack lands a series of devastating strikes and with Hal’s help they take down an otyugh. Dwol hacks away at the remaining one. Despite his confusion, Garric continues to attack the dwarf doing considerable damage but something is lessening the damage he thinks he should be doing. On Dwol: tent: 1d20 + 15 ⇒ (13) + 15 = 28
tent: 1d20 + 15 ⇒ (9) + 15 = 24
bite: 1d20 + 15 ⇒ (5) + 15 = 20
The high helmed dwarf appears to cast another spell or use some innate magic and another otyugh appears in the back of the group and attacks GH: 1d2 ⇒ 2 Hal. On Hal: tent: 1d20 + 15 ⇒ (16) + 15 = 31
tent: 1d20 + 15 ⇒ (2) + 15 = 17
bite: 1d20 + 15 ⇒ (13) + 15 = 28
For each hit make a DC21 Fort save or take
Dwol attacks landing a solid blow to one of the otyughs. The rest of the group hearing the sounds of battle moves forward and through the illusory wall. Hal then casts his spell and Chack and Garric each are able to make a single attack. Chack strikes an otyugh and Garric hits the dwarf. One of the otyughs attacks Chack while the other continues on Dwol. Chack
tent: 1d20 + 15 ⇒ (7) + 15 = 22
bite: 1d20 + 15 ⇒ (3) + 15 = 18
Dwol
tent: 1d20 + 15 ⇒ (11) + 15 = 26
bite: 1d20 + 15 ⇒ (4) + 15 = 19
The dwarf casts a spell on the 2 members of the group in the back. Hal and Garric make DC19 Will save or become confused for 7 rounds. Table: Confusion Effects
Dwol sees a cavern about 20’x30’. There are 3 dwarves with mining tools and a small earth elemental toward the far end working. Directly in front of Dwol are a pair of three legged horrors with a giant mouth and three tentacles (which he recognizes as some sort of otyugh). Behind the otyughs is a high helmed dwarf. init D/M: 2d20 ⇒ (5, 11) = 16 The otyughs attack while high helm mutters and gestures. tentacle: 1d20 + 15 ⇒ (10) + 15 = 25
tentacle: 1d20 + 15 ⇒ (16) + 15 = 31
bite: 1d20 + 15 ⇒ (10) + 15 = 25
tentacle: 1d20 + 15 ⇒ (14) + 15 = 29
tentacle: 1d20 + 15 ⇒ (11) + 15 = 26
bite: 1d20 + 15 ⇒ (3) + 15 = 18
The rest of the party hear the sounds of a scuffle.
Hal examines and then opens the door. The door opens into a large cavern about 20' wide by 200' long (the ceiling is approximately 50' along the center of the cavern but only about 35' along the edges). It looks natural in origin with stalactites growing down from the ceiling, but if there were stalagmites they have been removed.
Hal casts detect magic and determines the war hammer is magical +1. He detects no other magic on the dwarf. A previous dwarf with helm flickered with evil, to include dwarf and helm.
Dwol proceeds about 20’ down a 50’ hallway (door at far end) before noticing the floor in front of him looks disturbed.
Dwol lands his first strike, Hal pummels the creature with force missiles, Chack misses then connects, Garric hits thrice. The tentacled mass takes a massive amount of damage but definitely has some sort of DR. Garric, no point blank shot from 40’. The tentacles continue attacking the party. Chack te: 1d10 + 15 ⇒ (6) + 15 = 21
Dwol
te: 1d10 + 15 ⇒ (5) + 15 = 20
Hal
DC16 fort or take 1d4 strength damage
Dwol’s grapple attempt fails. The dwarf shimmers and is replaced by some type of large grey tentacled creature. Tentacles lash out at Dwol, Chack and Hal. I have Garric 40’ away. Chack te: 1d20 + 15 ⇒ (4) + 15 = 19
Dwol
te: 1d20 + 15 ⇒ (17) + 15 = 32
Hal
If hit make a DC 16 fort save or take 1d4 strength damage.
lr: 1d2 ⇒ 2 Dwol and Chack circle the room moving to the right side of the room, when they are about three quarters of the way around the room they can see a door at the far side but they also spring a trap, getting zapped by electricity from the floor. On touch AC: chack: 1d20 + 9 ⇒ (18) + 9 = 27
dwol: 1d20 + 9 ⇒ (7) + 9 = 16
Garric can see the dwarves are breathing but they seem unaware of their surroundings. Dwol moves past the dwarves to stand in front of one of the many piles of ore but that doesn’t really improve his view. He will need to move all the way to the far side of the room or to the left or right wall to check for exits.
Chack and Dwol move forward to attack the demon each landing their sole attack, while Garric stands and fires, putting a pair of arrows into the demon. All the attacks partially pass through the insubstantial creature doing less damage than normal. Hal casts daylight on Dwol’s shield brightening the area. CH: 1d2 ⇒ 1The demon shies away from Dwol and attacks Chack. Chack on touch AC
claw: 1d20 + 11 ⇒ (6) + 11 = 17
bite: 1d20 + 11 ⇒ (19) + 11 = 30
DC14 fort save for each hit or take 1d3 con damage
A shadowy bat-winged demon appears! It’s teeth and claws are the only parts of it that seem substantial, the rest of it is lost in darkness. Touch attacks on Hal: claw: 1d20 + 11 ⇒ (13) + 11 = 24
claw: 1d20 + 11 ⇒ (10) + 11 = 21
bite: 1d20 + 11 ⇒ (4) + 11 = 15
Any attack that hits make a DC14 Fort save or take 1d3 Con damage.
The platform does not respond to Chack’s pleas. Dwol had just run back in the other room with the red fog moving forward and just witnessed it envelop the captive dwarf. As Dwol returns to his companions from the previous room the mist begins to flow forward further filling the previous room and creeping closer to the group.
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