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GanDuumar's page
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Hello y'all,
Ok, I know there are few details I might be missing. But I started to spin on an idea, maybe someone can give advice, how could this be accomplished.
I have a max-craft wizard (Let's avoid the level and such, just focus that the crafts a lot, for simplicity. But if some required detail is needed, can bring it out).
A thought I started to do, is that one of my companions is quite an able fighter, also wearing a full-plate. It's currently just masterwork, but will be enchanted soon. I thought, is it possible to perhaps make a construct of the armor (maybe just even medium animated object. So I could tell the animated object few keywords, that the fighter says, that the armor "dons itself on him", so that he does not need help and maybe cut the preparation time. So when it dons itself, the fighter is just wearing armor. But if not wearing, the armor can just guard or do simple tasks. No real fighting intended, but if worst comes to be...
But well, there is one catch. If I choose to, I can tell the armor to not un-don himself and perhaps just keep the meatbag inside him and if I even want to, walk into water to drown the carrier. Or just make him attack some innocent person and blame on the carrier of the armor (because, come on, full suit of armors don't walk). Not saying that the one inside is my "companion", but not drawing it out either.
I once read something similar somewhere, but can't find it anymore and maybe there is a clever way to resolve it. Ofcourse I know, the cost is going to be a bit high, but that is currently secondary.

Hi all,
I'm thinking on building a manipulative evil player character. Perhaps some may lend their advice.
We're in a campaign, where the others are 2 Paladins (1 melee, 1 range) and 1 Cleric (ranged) (You can guess the alignment for them). What I thought about, is making an evil character (Not required to be chaotic-evil, but quite low on the scale of goodyness).
The main idea is, that I want to be a guy, who is quite likable by the group and very friendly. In presence of them, I act real good an majority of the time (Except when info needs to be forced out from NPC somehow, but never in front of the "good people"). I'd have a goal like to kill a main person somewhere (but the target is not like the main plot driven character, as that would ruin the GM world, I will settle with a neighboring Kingdom- perhaps the King to become the new King). All depends how I talk with the GM, little of importance here.
So, basically I want to be a evil guy in disguise in the middle of a bunch of good guys. Play facade that I'm a good (or neutral) person also. But after quite some games (not 1-5, but a very long target), when we finally achieve my goal, I shall reveal my true intentions. Kind of using them to achieve my goal (but not per say convert them evil- as my goal is not to kill them, rather just use them. While still helping them). I would not want to reveal my alignment or intentions before- just have to act cool and good.
I searched some info. Right now, the start is level 5 (but I want to also scheme ahead). In that group, I found very useful a spell Undetectable Alignment. Because if those guys can detect evil, I better hide it well (I know there is also a ring, but it cost a lot of gold). From there, the Bard seems to be quickest to cast it. And it won't be sad to waste 1xlvl1 spell every day. Also he has the most skill points, so I can focus on bluff, diplomacy, sense motive, stealth and so on. The idea is to become the info gatherer and sneaky person of the group (Hard for them to sneak in those bulky metal shells).
From Bard, I stumbled upon the Archetype Negotiator. Would allow take 10 on skills and rogue talents. But big drawback is losing Inspire Courage, which is really good for a party.
But I'm not sure, if just going full on into Bard Negotiator is a good idea. As right now, I know one of the Paladins has Diplomacy 12 (Ofcourse he is an Aasimar also- GM little nerfed him).
We have to roll stats, so I can't think that ahead, but again- ideas are welcome where to focus most (and feats). Possible one feat is Weapon Finesse (Combat)
Has anyone got such experience or ideas, how execute this in the best and evil way?
(If info needed on the good guys, I have more, just ask)
Hi all,
Okay, so hear me out. We have combined our forces with orcs, ogres and goblins. Doing a siege to an Ogre/Orc castle. I have a plan and I'm wondering, how it actually works- the damage, attack rolls and so forth.
Plan: I'll take a catapult. I take a goblin. Equip goblin with something like longsword. Put goblin on catapult. Fire catapult at enemy.
Now, what happens? Do I roll a regular ranged attack (BAB + DEX)?
Does the goblin just go in like a live ammunition, or does he by some miracle get an attack by any chance? Either by flying directly into it, or fly-by swing?
Does the catapult do regular damage, or how does it affect the result?
I don't really care what happens to the goblin (can die), but again, wonder what actually will happen and how.
Any info or similar experience is all welcome.
Hi all
Now I'm about to ask something that is confusing to me right now. I have read about it, but maybe someone can explain it fully/finally.
When Summon Creature is used, they can apply Celestial/Fiend template.
- Good = Celestial
- Neutral = Choose template Yourself
- Evil = Fiend
It can always be applied.
(So far, correct?)
Now, the confusion begins on the "Smite evil/good" Special Ability it gets from the alignment.
As far as I've read and understood, the creatue smite evil/good is not the same as the Paladins.
As such, it gets bonus to hit dice on attacking and bonus to damage dice on attacking. But now comes the question, what else happens?
- Paladin bypasses DR of evil target- Does this work the same way?
- Paladin gets Deflection bonus according to his CHA- I presume this does not happen?
I did read around, but most of the time there were many discussions and non-final info. So if anyone has an idea or experience, I'm more than happy to hear about it.

Hi
So I'm starting a new character, and would like to hear opinions and advice building an character. I have read a lot about it and would like to hear any suggestions.
Basically what I'm building and why- A JuJu Oracle (Starting lvl8), that can summon undead creatures mainly. Points to bring out and why I chose them:
- Oracle- Seems best to summon dead (Cleric spell list, etc.).
- JuJu- Revelation- Spirit Vessels(Su) - 4HD/lvl undead pumped up to 6HD/lvl.
- JuJu- Revelation- Undead Servitude(Su) - Command Undead.
- JuJu- Spell to aim for is JuJu Zombie (Sounds OP).
- Curse- Sedentary- Flavour effect, that I'm crippled and an undead has to carry me.
For spells I aim to get Animate Dead and Desecrate. Also maybe Blessing of Fervor and maybe Cure/Inflict light wounds to heal me and my minions.
I would aim to command 1 strong large undead who carries me on his back and a small stack of other undead (That I would carry in my bag of holding).
Things I'm not certain, is what other spells would be great for such character and what kind of undead would be best to ride upon (Not like a horse, but something like a minotaur or similar).
What kind of race would be great for such deeds? As it should be something non-vanilla (For change) and unique/fun.
Also, what equipment would be best to aim for the start (Can put average as level per gold like in core rulebook, if estimate needed).
Any ideas or thoughts?

Hi
So I made a Sorcerer in Pathfinder. I took "craft arms and armor", "craft wondrous item" and some more feats. I have a long term idea with it and so forth.
My sorcerer had a staff, that he used quite frequently and basically the staff has 2 spells left (It cannot be recharged). One of them, is fire on arrows (add 1d4 or so on a arrow holster). But now he found a new and better one. Can I somehow use the old staff, to create into (or use as a component) to create a seperate item Arrow Holster, that our ranger could use (Activated and so forth)?
I know that if I want to improve an item, I can deduce the cost of the previous item and create better one. But I have not stumbled something on re-forming a magical item into something new. My caster does not know those spells on the staff.
Has anyone encountered such task?
My GM does not know either and if not certain, rather denies this action.
tl;dr- Can I craft a magical staff into a arrow holster (With a specific spell) that someone else could use?
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