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Nymor wrote:
I would also check mesmerist, the class has many tricks to bluff, sneak or disguise your way into social acceptance. It's may more debuff focused than bard.

I see a lot recommended this. I'll take a deep look into this character.

JDLPF wrote:
Heck, you can just write Neutral on your character sheet and play their slow descent into evil over the course of the game. It'll save you a lot of trouble and potential PvP conflict in the long run.

The sinking into madness and evil is a good story driver, which I definitely will try at one point. But this character I want to try to make him come with the sole purpose of somewhat using the players to achieve his goal.

Ofcourse my goal is not to kill the players. Nor is to make them feel bad for helping me. So it's kind of balancing of using them, making perhaps in-game characters mad, but out-game still amusing and fun. To aim them to gasp once the veil is lifted.

JDLPF wrote:
As someone who's written pages and pages of backstory for many of my own characters, I can testify that in most cases the other people at the table simply don't give a rat's ass. They're too busy doing their own thing with their character to bother paying attention to what you're doing, at least until it's time to split the loot.

I'm not afraid of my alignment coming out out-game. We usually don't peek at our character sheets. So as not to meta-game and only one having an overview of us is the GM. I can always leave it empty in case of doubt. Problem is that our players somewhat listen quietly what is happening and from time to time, some specific people accidentally start metagaming or suspecting. And I want to avoid doubt, so they would trust me as I would be a real good guy (Even out game).

But all in all, I totally agree. Especially on the loot part.

PhD. Okkam wrote:
Try Wit archetype bard. Will scoff at opponents.

I did check on it. In overall good, but seemed to be rather slow. Then again, it's a choice.

Rajnish Umbra, Shadow Caller wrote:
Maybe have a look at the Vizir archetype, though that would mostly be for flavor - the regular Consummate Liar benefit of +1/2 Levels to Bluff is better if you "just" want to lie and not throw mind control at party members.

Totally cool Archetype. But I'm worried if I want to manipulate a player, it gets too obvious. To play off that my words are quite compelling is too giving away. Though we in-game will do as a character would, I would like to keep my inner-evil an ultimate surprise, so to say. Possibility is to use it on NPC without PC knowing.

In all and all, it seems I have once more gained knowledge and must be thankful for You all. Mesmerist seems to be a class that slipped my sight and I will look into him.