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Galton Core's page
28 posts. Organized Play character for Ira kroll.
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Galton Core wrote: James Reimers wrote: Alright I don't have my normal work hours tomorrow so I will begin reading over the adventure then. As for recruitment I'm planning on taking the people who signed up first, which would be:
Fiddlepocket
Qstor
Galton Core
Bastian
You four still interested? Yes, still interested. Tell you what. I'll drop so your seven become a proper table of six.
Good luck, all
James Reimers wrote: Alright I don't have my normal work hours tomorrow so I will begin reading over the adventure then. As for recruitment I'm planning on taking the people who signed up first, which would be:
Fiddlepocket
Qstor
Galton Core
Bastian
You four still interested?
Yes, still interested.
Here is my wrestler (Monk 1/Fighter 1)
Hello, Mike!
I'd like to submit Galton. a human wrestler (monk 1 Fighter 1)
I'll update his stats to level two this weekend.
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Galton again double-moves being extra careful while crossing the log.
Acrobatics: 1d20 + 3 ⇒ (10) + 3 = 13
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Round 2
Galton double moves up to the log.
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
5369-11, Liberty's Edge, no day job no current purchases
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Round 1
Galton double moves toward the log.
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Round 1
Sling attack (minus for armor, cover, melee): 1d20 + 2 - 4 - 4 - 4 ⇒ (6) + 2 - 4 - 4 - 4 = -41d4 + 4 ⇒ (4) + 4 = 8
If I could hit, I'd be dangerous <<grin>>
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Attack with sling (minus for cover) and damage: 1d20 + 2 - 4 - 4 ⇒ (1) + 2 - 4 - 4 = -51d4 + 4 ⇒ (3) + 4 = 7
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
HP 5/10
"I wouldn't mind having the added protection, but right now I could use some healing, if possible."
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Sling and damage: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 41d4 + 4 ⇒ (3) + 4 = 7
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
I'll be out of touch until Monday.
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
"Oww! That hurt."
HP 5/10
Galton makes a full withdrawal to the back.
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Attack and damage: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 11d6 + 4 ⇒ (5) + 4 = 9
"It seems I cannot hit them. Let's see if I can go through them."
Acrobatics check vs Skeleton CMD: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
"Nope, I can't do that either."
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Tessara -- You are absolutely right. The AC penalty (-4) probably makes it so that it didn't hit.
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Galton moves up ahead of Hadanka, and readies an action to attack the first skeleton that gets within strikng distance.
Unarmed strike and damage: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 4 ⇒ (1) + 4 = 5
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Go ahead and lead on. Galton will not be far behind.
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
"This plank is three feet wide. Is it long enough to go over the pit?"
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Taking out a rope from his backpack, Galton says "Here, Auriferous, hold onto this end of the rope, while I climb down to see what is at the bottom of the pit."
Assuming Auriferous does hold the rope...
Galton will climb down (climb: 1d20 + 5 ⇒ (7) + 5 = 12) and retrieve the bundle of cloth. Then, he will climb up the other side of the pit (climb: 1d20 + 5 ⇒ (8) + 5 = 13), so there is a rope for everyone to climb up with on the other side.
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Galton sees the wisdom in Janira's plan, and goes into the cave entrance, and picks up Janira's pack.
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
"Sure, go ahead. While you do that, I'll clean the gore off of my armor spikes."
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
"All good here" pants Galton.
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Galton will walk over to the wolf and attempt to grab it.
grapple vs CMD and damage if successful: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 4 ⇒ (6) + 4 = 10
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
If that killed the wolf, then Galton will delay.
Else, Galton will move to the space five feet north of Auriferous, and attempt to grapple the wolf.
grapple check vs CMD: 1d20 + 6 ⇒ (18) + 6 = 24
damage from armor spikes: 1d6 + 4 ⇒ (2) + 4 = 6
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
"Well, unless you have more information about gillmen, I'm ready to go."
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4
Galton here also.
Will get an avatar tonight.
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