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28 posts. Organized Play character for Ira kroll.


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Liberty's Edge

Galton Core wrote:
James Reimers wrote:

Alright I don't have my normal work hours tomorrow so I will begin reading over the adventure then. As for recruitment I'm planning on taking the people who signed up first, which would be:

Fiddlepocket
Qstor
Galton Core
Bastian

You four still interested?

Yes, still interested.

Tell you what. I'll drop so your seven become a proper table of six.

Good luck, all

Liberty's Edge

James Reimers wrote:

Alright I don't have my normal work hours tomorrow so I will begin reading over the adventure then. As for recruitment I'm planning on taking the people who signed up first, which would be:

Fiddlepocket
Qstor
Galton Core
Bastian

You four still interested?

Yes, still interested.

Liberty's Edge

Here is my wrestler (Monk 1/Fighter 1)

Hello, Mike!

Liberty's Edge

I'd like to submit Galton. a human wrestler (monk 1 Fighter 1)

I'll update his stats to level two this weekend.

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Galton again double-moves being extra careful while crossing the log.

Acrobatics: 1d20 + 3 ⇒ (10) + 3 = 13

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Round 2

Galton double moves up to the log.

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

5369-11, Liberty's Edge, no day job no current purchases

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Round 1
Galton double moves toward the log.

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Round 1

Sling attack (minus for armor, cover, melee): 1d20 + 2 - 4 - 4 - 4 ⇒ (6) + 2 - 4 - 4 - 4 = -41d4 + 4 ⇒ (4) + 4 = 8

If I could hit, I'd be dangerous <<grin>>

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Attack with sling (minus for cover) and damage: 1d20 + 2 - 4 - 4 ⇒ (1) + 2 - 4 - 4 = -51d4 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

HP 5/10

"I wouldn't mind having the added protection, but right now I could use some healing, if possible."

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Sling and damage: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 41d4 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

I'll be out of touch until Monday.

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

"Oww! That hurt."

HP 5/10

Galton makes a full withdrawal to the back.

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Attack and damage: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 11d6 + 4 ⇒ (5) + 4 = 9

"It seems I cannot hit them. Let's see if I can go through them."

Acrobatics check vs Skeleton CMD: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2

"Nope, I can't do that either."

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Tessara -- You are absolutely right. The AC penalty (-4) probably makes it so that it didn't hit.

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Galton moves up ahead of Hadanka, and readies an action to attack the first skeleton that gets within strikng distance.

Unarmed strike and damage: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Go ahead and lead on. Galton will not be far behind.

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

"This plank is three feet wide. Is it long enough to go over the pit?"

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Taking out a rope from his backpack, Galton says "Here, Auriferous, hold onto this end of the rope, while I climb down to see what is at the bottom of the pit."

Assuming Auriferous does hold the rope...

Galton will climb down (climb: 1d20 + 5 ⇒ (7) + 5 = 12) and retrieve the bundle of cloth. Then, he will climb up the other side of the pit (climb: 1d20 + 5 ⇒ (8) + 5 = 13), so there is a rope for everyone to climb up with on the other side.

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Galton sees the wisdom in Janira's plan, and goes into the cave entrance, and picks up Janira's pack.

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

"Sure, go ahead. While you do that, I'll clean the gore off of my armor spikes."

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

"All good here" pants Galton.

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Galton will walk over to the wolf and attempt to grab it.

grapple vs CMD and damage if successful: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

If that killed the wolf, then Galton will delay.

Else, Galton will move to the space five feet north of Auriferous, and attempt to grapple the wolf.

grapple check vs CMD: 1d20 + 6 ⇒ (18) + 6 = 24
damage from armor spikes: 1d6 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

"Well, unless you have more information about gillmen, I'm ready to go."

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

dot

Liberty's Edge

Male Human Monk 1/Fighter 1, Init +2, Perc +6, HP 18, AC 19 T 13 FF 16, Saves +6/+4/+4

Galton here also.

Will get an avatar tonight.

Race

| HP 10/10 | AC 13 T 11 FF 12 | CMB +1, CMD 12 | F: +4, R: +1, W: +4 | Init: +5 | Perc: +2, SM: +6

Classes/Levels

| Speed 20ft | Spells: 1st 1/2 | Active conditions: Phantom(Ectoplasmic Manifestation)

Gender

Male LN Dwarf Spiritualist 1

About Kothrin Shadowstone

Kothrin Shadowstone
Male dwarf spiritualist 1 (Pathfinder RPG Occult Adventures 72)
LN Medium humanoid (dwarf)
Init +5; Senses darkvision 60 ft.; Perception +5 (+7 to notice unusual stonework)
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Defense
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 10 (1d8+2)
Fort +4, Ref +1, Will +4; +2 vs. poison, spells, and spell-like abilities, +4 bonus vs. mind-affecting
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee kukri +1 (1d4+1/18-20) or
. . warhammer +1 (1d8+1/×3)
Special Attacks hatred
Spiritualist Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, shield
. . 0 (at will)—detect magic, message, read magic, telekinetic projectile[OA]
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Statistics
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Str 13, Dex 13, Con 14, Int 14, Wis 14, Cha 12
Base Atk +0; CMB +1; CMD 12 (16 vs. bull rush, 16 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Skill Focus (Sense Motive)
Traits artisan, highlander (hills or mountains)
Skills Acrobatics +1 (-3 to jump), Appraise +2 (+4 to assess nonmagical metals or gemstones), Craft (glass) +10, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Linguistics +6, Perception +5 (+7 to notice unusual stonework), Sense Motive +9, Stealth +6 (+8 in hilly or rocky areas); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, highlander (hills or mountains), +2 Perception to notice unusual stonework
Languages Common, Dwarven, Gnome, Terran, Undercommon
SQ etheric tether, phantom (Phantom, remorse), shared consciousness
Combat Gear healer's kit; Other Gear leather armor, kukri, warhammer, masterwork glassblowing tools, 15 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Phantom (Shared Consciousness) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Phantom:

Delgren Shadowstone CR –
Male phantom (Pathfinder RPG Occult Adventures)
LN Medium outsider (phantom)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 6 (1d10+1)
Fort +3, Ref +2, Will +2
DR 5/slashing
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Offense
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Speed 30 ft.
Melee 2 slams +2 (1d6+1)
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Statistics
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Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13
Base Atk +1; CMB +2; CMD 14
Feats Antagonize[UM], Cry Challenge
Skills Perception +4, Sense Motive +4, Stealth +6
Languages Common
SQ ectoplasmic phase lurch, long-suffering strike
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Special Abilities
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Antagonize Use Diplomacy or Intimidate to goad creatures
Cry Challenge After 5 ft step provoke AoO from all who threaten, and gain +4 to AC vs. these attacks.
Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.
Long-Suffering Strike (DC 11) (Su) When you hit with slam atk, all atks target that creature gain +1 (Will negates).