Gav

Gallifrey's page

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Not sure if anyone else will find this useful, but I made some cards for Crownfall? I thought it would help players keep everyone straight for the social combat.

Crownfall NPC Cards

I threw them into some card sleeves I had lying around. I can throw the template or make more if anyone thinks its useful.


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Aroden could always ask virtuous Iomedae, "Does Erastil tread lightly beneath autumn's awning?


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Xunal- Throne of the Crescent Moon was a damn good read.

I am happy to report that the meeting went off without problems. The player's main issue was with the idea of playing characters of another faith but were completely fine with the gods of the setting and with the other religions existing... they just didn't want to be forced into playing characters who worshiped. So we just glossed over religion for them. I explained the setting background as far as Rovagug and Aroden were concerned, they thought both were cool plot points, and we continued the game.

So all in all, everything went well. I would like to thank everyone again for their support and suggestions. Have a good evening.


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Thank you everyone for responding, many of you have been helpful or just made me laugh. I am meeting with the group tomorrow and I can ascertain their issues then. I will try not to get dragged into a long conversation I don't want to have, thanks for the advice Guang.

I would like to state that I did not state the player's faith for a reason. I have seen that some of you have assumed them to be of Christian or Catholic faith, but I would prefer no assumptions, as I want to respect the privacy of my group.

I apologize if my use of the word devout offended anyone, I was quite flabbergasted at the time of posting and it was the best, least offensive word that came to my mind at the time.


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Hello everyone, thank you for taking the time to listen. I recently moved and by serendipity heard a fellow player looking for a GM at our FLGS. We have been talking and I am meeting with the group in order to start the game when it was brought up that they were all "uncomfortable with the deity aspect". I told them that it was fine and I could work around it, which I can... but I would like to ask some advice.

I know I should talk to my players more and find where there thresholds are. Personally I am saddened as I always love the religion portion of settings and have grown fond of the Golarion Pantheon, but I feel comfort of the player's comes first. Having never dealt with this issue I wanted to ask if anyone had dealt with this before and has any advice for me so that I can make sure my players have a good time.


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This is amazing. I am really inspired to roll up a rivethun dwarf at my next character creation.

Personally I would be interested in seeing a gender and sexuality of Golarion book. Its really interesting to see these topics and how they fit into the lore.


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I am a player in Jade Regent, so I have stayed away from the particular board but I thought some players may get a kick out of this story.

Spoilers may follow for certain aspects of The Hungry Storm

We had just left the Iritaki village with the intent of killing the white dragon Vexenvag. My character, an ulfen-raised Elf, had the goal of one day becoming a linnorm queen, so testing her strength against a dragon was entirely something she was up for. We left the caravan behind and traveled on foot.

Once we arrived at the glacial rift that served as the dragon's home. We used multiple climber's kits worth of pitons and ropes to secure a line for ease of access. We all clambered down into the dragon's egg chamber and realized that someone had set up the tribe to take the brunt of the dragon's fury. At this point we heard a piton falling from the top of the rift and smashing into the side with a heavy thud. Someone had pulled it out and thrown it into the rift. We heard the dragon begin to stir. We all knew that the one responsible for the piton was the priest of Sithud we had discovered in the Iritaki village, who had unfortunately escaped last session...

The battle with the dragon was hard fought, with us bottled into a small area that offered no protection from its breath attacks besides a 15 foot pit and the dragon spent its first round creating a fog bank. Eventually we did manage to take it down with a brutal hit from our fighter, the dragon slid over the edge and fell 300 feet.

I then climbed out of the rift to re-secure the piton. After doing so, I looked around to see if I could spot who had removed it and then saw the priest of Sithud bearing down on me... having won Initiative I immediately jumped down the rift, casting feather fall, and screaming a warning to my compatriots.

I was now at the bottom of the pit with no way out. So spending a round I looked at my surroundings and my inventory to see what I could use...

I found the body of Vexenvag... and a Scroll of Animate Dead we had found earlier on. It took me two rounds to manage to Use Magic Device on the scroll, during those two rounds the Priest had used wind blasts to throw two of my party members down the rift, luckily for them I had two 1st level spells left to feather fall them.

We all clambered on to Vexxy and rode back into the battle.

The rest of the battle was hard fought and exhausting(these two fights took up our entire 6 hour play session) However the fight ended on a wonderful note. Vexenvag had become incredibly easy to hit and lost most of her hit points upon becoming a zombie, and currently had 3 spiritual weapons on her... she was going to die next round. So I commanded her to grab the priest...

and stop flapping her wings.

So this was without doubt, my favorite way I have ever killed someone... a 300 foot drop while carried in the jaws of a dragon. While I am quite sad I lost my new favorite pet.. I am sure I can find a replacement somewhere.


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Okay, so I am totally getting addicted to this. This time I decided to tackle one of my favorite subtypes, the Dark Folk.

While known amongst their own as Shades, these creatures are more frequently known as Shifts. While arguably the most stealthy of the Dark Folk, these creatures are viewed almost as vermin, an unkind but surprisingly accurate observation. Shifts are notoriously hard to kill, with natural protection from spells and incredibly fast movements. Like all Dark Folk, Shifts completely cover their skin, however they tend to create outer shells of refuse. Similar to hermit crabs in this respect, they build upon their exoskeletons of garbage until they outgrow it or it becomes damaged, then they begin making a new one. While they generally travel in numbers of their own kind(a group of Shifts is called a "shadow" by their own or a "nuisance" by others). All shifts fear being alone, as they find themselves quite insignificant and the worst possible thing one can do to a shift is leave it alone to with its own thoughts. A lone shift who happens upon a group is quick to imprint itself upon the group, and will quickly try to prove it usefulness in order to satisfy its needs for companionship. Once a shift has bonded with a group, it views itself as them and them as itself, making them completely loyal albeit annoying additions to any party.

_________
Shift
Humanoid(Dark Folk)
+4 Dex, -2 Con, -2 Cha: Their small bodies are incredibly fast, but with small, weak bodies. Once they have formed into a community they view themselves as a single unit, as such they have little sense of self.
Small Sized
Normal Speed: The race has a base speed of 30 feet.
Greater Defensive Training: Members of this race gain a +2 dodge bonus to Armor Class.
Greater Spell Resistence: Members of this race gains spell resistance equal to 11 + its level.
Swarming: Members of this race are used to living and fighting communally with other members of their race. Up to two members of this race can share the same square at the same time. If two members of this race that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
Poison Use: Members of this race are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons.
Greed: Members of this race gain a +2 bonus on Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Stalker: Perception and Stealth are always class skills for members of this race.
See in Darkness: You can see perfectly in darkness of any kind, including that created by deeper darkness.
Light Blindness: Abrupt exposure tobright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.

RP Spent:

0 RP Humanoid
0 RP Small Sized
0 RP Normal Speed
-1 RP Greater Paragon Statistics
0 RP Xenophobic Language Set
3 RP Greater Defensive Training
3 RP Swarming
1 RP Poison Use
1 RP Greed
1 RP Stalker
4 RP See In Darkness
-2 RP Light Blindness
________
10 RP Total


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Yes, I know that this is usually not allowed. However one of my players was interested in this concept for out Carrion Crown game. After thinking about it I decided if he used the Undead Scourge variant, I would allow it. One of the things I really enjoyed awhile back was the Shelyn Paladin Oath on the blog. I really adore the idea of each deity having their own code for Paladins, it really frees them up role-playing wise to do something different

Anyway I came up with this first draft of a Pharasma Oath, and I was hoping to get some comments and suggestions.

*Death is as sacred as life, and is to be respected.
*To reap another is to take away all they will be in this lifetime. I understand the weight of this and will never kill for its own sake.
*Infants and elderly are at different ends of their journeys, but both can require assistance. If I can help these souls I shall.
*I shall never desecrate the corpses of the fallen. The vessels of others are to be respected. The abominations of the Urgathoa, however must be destroyed.
*Everyone makes their choices in life and it is Pharasma's place to judge. Set aside your predjudices and pride and strive to set aside your own judgement on others. For we all reap what we sow.
*The world has its fate just as people. I shall strive to maintain balance both in the world and in myself.
*I shall never raise the undead, I will never kill a child, I will never eat the blood, body, or bone of my fellow man.

Thanks for your time!


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Thank you very much, I didn't was using poisons all wrong and this made things really clear for me, especially the scenarios.

It is really great to have these types of blogs and have the Paizo staff showing such an active role in the fanbase.

Again its really great seeing some of these fundamentals, that can commonly be mistaken, be addressed.


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okay I am sorry.. but that artwork of Omaire really and truly bothers me. I realize that in fantasy art women are all but required to get their breasts out... but it just bugs me when it mentioned earlier that the Omaire dresses androgynously so she can pass as a man.

in fact the artwork throughout this particular series of web fiction has been a bit off. what with Arduga being presented as lithe and corpselike when he is described as morbidly obese.

sorry to carry on like this, just bugs me a bit. Can't wait to see where the story goes next week!


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this is awesome, ever since I first read about Cayden i wanted to see this as a module. I had an artificer awhile back who always wanted to ascend so it would be interesting to see an actual campaign in which i could players through it... then again i fully expect the kill rate make the tomb of horrors look like a bandit road block in comparison.

and i wouldn't have it any other way :D