Krun Thuul

Galgar's page

114 posts. Alias of valliss.


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Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Shame I was finding the game interesting (tho one shotting Wyatt was a bit surprising), as far as i was concerned my character was not fond of Elara...but the world came 1st...AS far as Psionics...I don't know really any thing about them, so they didn't bother me. At least I got to try a transformation wizard...Gonna try another in Reing of Winter campaign i'll be playing soon


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Will Save: 1d20 + 15 ⇒ (4) + 15 = 19
Ouch...
That Smarted....
Quick cast Vengful Comets on himself
Then Selective Tar pool Excluding party members (DC 26)
Tar pool Damage: 7d6 ⇒ (1, 4, 4, 4, 1, 6, 6) = 26


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Sorry About DCs...i was looking them up and just forogt to add them Burning Disarm (DC 21) Baleful Polymorph (DC25)

Bah She got away But she left the mace here. Oh well lets see what we can do about this guy...

BoneShatter on Lucather (DC 22 For 1/2 Damage and be fatigued not exhausted)

SR if needed: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 15d6 ⇒ (5, 1, 3, 4, 4, 3, 5, 4, 1, 6, 2, 5, 1, 6, 3) = 53

Followed by The Quickened Baleful Polymorph (DC 29) (Quickened using Spell Perfection Feat) (Fort Negates, If fail need will save)

Salty on that man
2 Quill Attacks on Lucather
Quill 1: 1d20 + 14 ⇒ (15) + 14 = 29
Quill 2: 1d20 + 14 ⇒ (2) + 14 = 16
Damage if hit
Quill 1 Damage: 1d4 + 2 ⇒ (4) + 2 = 6 + DC 18 Fort Con Damage: 1d3 ⇒ 3
Quill 2 Damage: 1d4 + 2 ⇒ (2) + 2 = 4 + DC 18 Fort Con Damage: 1d3 ⇒ 3


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

The Black Mace of Goriath...Your soul must be dark indeed to make the pact with the Devil inside of that thing?...Don't you know those kinds of deal only lead to your death? While she wields it just a quick mental thought will let her escape among other things.

Assuming the mace to be made of some sort of metal...Galgar will Quicken Burning Disarm to try and get her to drop the mace and then try and turn her into a frog using baleful polymorph so she cant pick it back up
Burning Disarm Damage if She still holds on: 5d4 ⇒ (2, 1, 1, 1, 1) = 6

If he can tell mace is not metal, he will Quicken baleful polymorph on the old man and if fails will try agian baleful polymorph agian if he saves to try and nullify the old man
And if I need SR checks against who ever he casts then
SR Check 1 : 1d20 + 19 ⇒ (20) + 19 = 39
SR Check 2: 1d20 + 19 ⇒ (13) + 19 = 32

He will send Salty after teh woamn, if not a frog...otherwise the old man.
He will make 2 quill attacks
Quill Attack 1: 1d20 + 14 ⇒ (6) + 14 = 20
Quill Atatck 2: 1d20 + 14 ⇒ (12) + 14 = 26
If they hit
Damage Quill 1: 1d4 + 2 ⇒ (1) + 2 = 3 + DC 18 Fort Con Damage: 1d3 ⇒ 1
Damage Quill 2: 1d4 + 2 ⇒ (4) + 2 = 6 + DC 18 Fort Con Damage: 1d3 ⇒ 2


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

assuming my familiar would go on my initiative. IF this is not the case let me know


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

I seem to have missed the surprise round..If i can get an action I'll take Monstrous Physique 3 on Salty, turning him into Pukwudgie IF not no big deal
Knowledge Arcana: 1d20 + 26 ⇒ (7) + 26 = 33
Knowledge History: 1d20 + 16 ⇒ (19) + 16 = 35
SpellCraft the Sphere she cast: 1d20 + 26 ⇒ (4) + 26 = 30
Initative: 1d20 + 4 ⇒ (16) + 4 = 20

Would like to wait on results of Skill checks before posting an action for the round


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

I'm with Wyatt, if not seamless, invisible clouds enter transform to invisible people and attack as soon as we are solid which should be almost simultaneously


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Not seeing the invisible cloud motioning for folks to go in... {b]I suggest when I say Now we all go in and on a 5 count from 'Now' we all attack.. [/b] Say Galgar


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Sorry for not post as much this cough is wearing me out (last 2 - 21/2 weeks)
Galgar how things go so wrong so quickly it seems. He will Grab the ball, with intentions of returning it afterwards. Alright Yes I'll return the ball when the world is saved., Back to cloud form and lets find this woman. Sadly no, no way of dimensional locking at the moment. I will turn us all invisible maybe so maybe we can take her out in one quick attack, this way invisible clouds wont alert her.

With that unless someone objects, he will use his wand of invis on everyone then go cloud form.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

SpellCraft: 1d20 + 26 ⇒ (2) + 26 = 28
Hmm He's craftier than we thought....


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Is ttis your spell making him this way or is he under the effects of something else? Galgar Inquires of Reverie


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Galgar reminds Reverie I do have this wand of invisibility.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Im not here to steal form others, PureBlade here has said this man is not evil, and I am supposing he will not get in our way, so see no reason to take his things. However if he wishes to loan it to us to possibly aid us in saving the world, I would make sure it was returned when we are done saving the world.

Looking at the wizard Please tells us the best way to get to her...


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Sorry for not posting..just getting over the flu (all week)
Go for it Reverie Allowing the aasimar the 1st opportunity
looking at the ball We had these back at the academy, tho I didn't spend a lot of time with them, I have been taught how they work, if she has wards up against detection it will do us no good to try and find the thief with it.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

I have a wand of invis we could use for those who cant disguise them selves...like me (tho I can change shape for 15 rnds/day That probably wont be as useful)


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

So our Choices currently seem to be (based on Current Info Galgar has)
1) Hide in Bag of holding - This doesnt seem to thrill most
2) Revierie offered Windwalk - Use that to get in find he woamn and confront her and/or check out the area she visits
3) Kill our way in (as samuel says with most gone we should be able to do so easily)
4) have Elara Fear our way in
5) Have someone go in as a guest of Samuel - scout, and then decide between previous 4 options most likely
6) Go See what we can find out in Bostani
If we choose 1-4 Our Choices then become confront the woman and/or go investigate the area where she seems to disappear into

Option 1 - doesn't seem popular with characters

Option 2 could give s some surprise and avoid the guards at the gate and maybe get in undetected (tho i think that probably improbable)

Option 3-4 We go in and do what we want to them in their weaken state, teh woman being a caster, will have warning to prepare or just magically leave perhaps even

Using any of the above options Galgar could change his familiar into something that could keep guards distracted whil we went in a different direction (perhaps a Grim Reaper or a Dragon)

Option 5 same as options 2-4 except maybe more intel, tho it might somehow tip off the woman, and if they are caught single person could be in trouble

Option 6 we just forget about the woman and what she is doing here and trying to get back what she stole - Galgar would rather try do something here 1st before we leave

Did I miss any? and which one do folks prefer

I think Galgar likes the windwalk on the best, and using his familiar as a distraction (if we want) might give us a better chance of sneaking in


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

So if we don't confront here, following her will probably be impossible. Tho if we can get to this underground area and look around we may find some thing Samuel couldn't. I think that or Bostani maybe be our best bets. Of coarse going to underground area still presents the challenge of getting past the guards.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
DireMerc wrote:

"Well she didn't leave completely unscathed. She was immune to spells and arms for the most part but I managed to wound her using my innate paladin abilities to smite evil before she escaped. It's the reason I was sent after her." says the paladin.

Sounds like fighting her would not work so well. Recalling the strewn bodies in the temple

Maybe we should change our plans, following her once she leaves might work, as long as we know when she leaves and she has no way of magically transporting herself. OR maybe Wyatt has something, these people in Bostani must be gathering there for a reason, maybe its linked to Tomb of Zargon, it's probably not a coincidence its happening NOW.

To Samuel, Did she use magical transportation to get here, and if we did go to Bostani, and she left the palace, what do you think your odds of you tracking or following her would be?


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

I see no flaw in the logic you present, but I defiantly see Wyatt's point. We don't know you, you seem to want things done your way...how can we be sure your way doesn't include letting us starve in there? And you really think its large enough to hold 4 people? inquires Galgar


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

I'm not sure Galgar would trust you enough yet, to let you put him in a bag of holding.....10 mins isn't a lot of time...since we have to start out of sight.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

IF Elara isn't going to be the spokesmen, that be wyatt or reverie then I suppose. Us 1/2 orcs are not the Conversationalists...
And if we want to go the forged documents route..Linguistics of +26 should allow me to make some fancy believable documents


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

That's just Funny....

DireMerc wrote:

Actually funny story about the time they killed the evil character. They didn't know he was evil and killed him by accident.

He was playing an undead character using magic to hide his true nature(3.5 adventure)

However they were attacked by undead and the cleric of pelor used his greater turning ability to destroy undead and rolled high enough to destroy the player.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

I had no problems with elara char. Galgar doesn't like her bossiness, her superiority attitude some, but he is trying to save the world after all and until she proves a hindrance...or REALLY annoys him, the world comes 1st after all. Tho he secretly want to baleful polymorph her into a frog for a bit...just for a lil bit. :)


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Sounds like a pretty good wrap up to me...just add we either want to talk to the woman or find out where this lost city is...which we may have to do by following her.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Knowing he's seen documents that vouch for others before
I can can probably forge some documents from some noble from someplace saying your a diplomat on some sort of diplomatic mission. Trade agreements are a decent choice, or study their religious customs or holidays


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Speaking in a low voice also Any Ideas oh why she would bring it here? IS she planning to meet other cultists? And do you happen to know anything about these cultists?


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Galgar watches Reverie talk to the Innkeeper, and then head over to a table with a lone man. Hmm that must be Samuel
Wandering over to the table Mind if I join you?


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Knowledge Local: 1d20 + 21 ⇒ (1) + 21 = 22
Hmm did I read of this place when searching through those books? Let me think


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Galgar looks at Elara as she heads to an alleyway Boy she does look scary from this point of view.
He follows the others to the alleyway.
Someone should find out where this Golden Lion Inn is..


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Caster Check DC25: 1d20 + 15 ⇒ (18) + 15 = 33
Teleport Percentage: 1d100 ⇒ 65

Galgar concentrates and POOF we end up in street by the palace


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Wasn't sure what kind of disguises Wyatt and Reverie were doing. Don't want to anger the locals upon landing, as I'm sure we will be I in fairly crowded areas, as those are tho only places someone would paint/draw pictures of.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Waiting to see if others want to do something before i attempt telporting. Like looking like a dragoon and such :)


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Who is this woman? I wonder if some time as a frog would improve her disposition?
Annoyed,Looking at Elara You are who? AND you contributed what to this mission so far? You will address me with respect my-lady or you will be walking to Rahadoum...And we will save the world WITHOUT your help. His orc blood boiling some.

To the others I have some images of Rahadoum now and should be able to teleport us there, as long as it doesn't get blocked. When you are all prepared I will attempt the teleport.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

So not only is this Tomb in Rahadoum, so is this thief. I'm sure they are totally unrelated says Galgar sarcastically


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Looked up what gesalt was, i'd go for if GM was willing

Hmm I hope Adril came up with something, these temple people are worthless
I think we are done here. Maybe we should get some food, give Adril a lil' time to see if they can find anything else before we try and teleport to Rahadoum.

Knowledge Local: 1d20 + 21 ⇒ (19) + 21 = 40 To see if Galgar knows of book stores or map dealers that might give him something he can picture to use in teleporting to Rahadoum.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Hmmmm Defective portable holes are a very rare thing. So they have taken two objects now that can destroy things. Hedging their bets, tho what they want destroyed must be able to be lifted and put in a portable hole. So its not a gate, or a tomb door as i first thought when they too the thing that lets them control spheres of annihilation. Some object that is being used as a mystical seal perhaps...Hmmm....


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Actually... Correcting Wyatt...WE think Jubilex is trying to awake Zargon So thre is a war in the hells again. The presence of raining slimes in Magnimar point ot him, and a war in the hells I'm sure is something he like to see. So we think he took something from here that will help him wake Zargon.

Also you must be aware of the trouble contacting Gods and the the other planes, we are fairly sure this is also Jubilex's doing. Now if you could help us in ANY WAY as we try to stop Zargon's release, and but an end to the planar disruption, we would be most grateful.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Before he leaves he talks to AdrilYou know me Sir, I have worked for the pathfinders for a long time. If I could ask you to see what the lodge and other pathfinders knows about Zargon's Tomb, it location or any thing, I will work to see what we can do to set things right. Maybe the master of scrolls will know something.

Whether he agrees or not to others Lets go to the church and see what we can find out there, there might be clue on how to stop this mess.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

So tell us what did they steal from he temple here? and do we know of any work being done on the lost city of Cynidicea?


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Yes take us to Adril, he probably has people here investigating, the theft and mystical disturbances.

After being led to Adril Greetings Sir. and then will recount everything that happened, and all things they have learned in Magnimar to Adril.

After our investigations there we decided to head here, having heard of a theft here in Absalom too, and I assumed the lodge would be investigating the theft , and hopefully you have also been investigating the problems with magic.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Telport Failure DC25: 1d20 + 15 ⇒ (10) + 15 = 25
Teleport Absalom Lodge (studied): 1d100 ⇒ 36


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

I posted about Absalom in gameplay


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

I agree, If they are trying to raise so dead devil , we should try and stop them BEFORE he is raised. A boat could just take too long.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Sazed the Scholar wrote:
"Most disturbing news...If Zargon awakens the world is in grave danger. That beast used to rule hell before Asmodeus did. Legends say that when Asmodeus conquered hell he was unable to slay Zargon because of his incredible regenerative ability so he banished him to the material plane. After that Zargon began rallying human worshipers and he tried to take over the material plane but he was defeated and sealed away. That is unfortunately everything I know on the subject. As for the stolen item perhaps it can shed some light as to what these cultists are planning. Two break-ins in the two largest temples of Abadar in the same week? I'm sure it's not a coincidence, I will double our efforts in Absalom to try and discover what was taken there."

In this post from when we were at the lodge


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

I thought folks wanted to go to Absalom, see what was stolen there and maybe get info, but if we know where to find this tomb, we can try going there, tho my teleporting accuracy might not be as accurate to Rahadoum since I haven't been there.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

looking at the map..even at 60mph...it looks like a long trip...if you wish to go to Rahadoum 1st...A Teleport to Westcrown or better Manaket 1st would probably make that more feasible.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

no I did not...thanks..now I'm glad the spell failed...because i couldn't have cast it


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

is there a pathfinder lodge in Rahadoum? or someplace close that i might have been to and memorized?


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

You can be a druid in Absalom , all you want, it is in Rahadoum you will need to hide, tho we may head to Rahadoum afterwards.


Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16

Galgar will fill the others on the results of his discern location spell and scry spell failure when they get to the gate.
I plan to teleport to Absalom to see what information we can get there. he tells those as they arrive at the gate.

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