Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Will Save: 1d20 + 15 ⇒ (4) + 15 = 19
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Sorry About DCs...i was looking them up and just forogt to add them Burning Disarm (DC 21) Baleful Polymorph (DC25) Bah She got away But she left the mace here. Oh well lets see what we can do about this guy... BoneShatter on Lucather (DC 22 For 1/2 Damage and be fatigued not exhausted) SR if needed: 1d20 + 19 ⇒ (20) + 19 = 39
Followed by The Quickened Baleful Polymorph (DC 29) (Quickened using Spell Perfection Feat) (Fort Negates, If fail need will save) Salty on that man
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
The Black Mace of Goriath...Your soul must be dark indeed to make the pact with the Devil inside of that thing?...Don't you know those kinds of deal only lead to your death? While she wields it just a quick mental thought will let her escape among other things. Assuming the mace to be made of some sort of metal...Galgar will Quicken Burning Disarm to try and get her to drop the mace and then try and turn her into a frog using baleful polymorph so she cant pick it back up
If he can tell mace is not metal, he will Quicken baleful polymorph on the old man and if fails will try agian baleful polymorph agian if he saves to try and nullify the old man
He will send Salty after teh woamn, if not a frog...otherwise the old man.
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
I seem to have missed the surprise round..If i can get an action I'll take Monstrous Physique 3 on Salty, turning him into Pukwudgie IF not no big deal
Would like to wait on results of Skill checks before posting an action for the round
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Sorry for not post as much this cough is wearing me out (last 2 - 21/2 weeks)
With that unless someone objects, he will use his wand of invis on everyone then go cloud form.
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Im not here to steal form others, PureBlade here has said this man is not evil, and I am supposing he will not get in our way, so see no reason to take his things. However if he wishes to loan it to us to possibly aid us in saving the world, I would make sure it was returned when we are done saving the world. Looking at the wizard Please tells us the best way to get to her...
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Sorry for not posting..just getting over the flu (all week)
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
So our Choices currently seem to be (based on Current Info Galgar has)
Option 1 - doesn't seem popular with characters Option 2 could give s some surprise and avoid the guards at the gate and maybe get in undetected (tho i think that probably improbable) Option 3-4 We go in and do what we want to them in their weaken state, teh woman being a caster, will have warning to prepare or just magically leave perhaps even Using any of the above options Galgar could change his familiar into something that could keep guards distracted whil we went in a different direction (perhaps a Grim Reaper or a Dragon) Option 5 same as options 2-4 except maybe more intel, tho it might somehow tip off the woman, and if they are caught single person could be in trouble Option 6 we just forget about the woman and what she is doing here and trying to get back what she stole - Galgar would rather try do something here 1st before we leave Did I miss any? and which one do folks prefer I think Galgar likes the windwalk on the best, and using his familiar as a distraction (if we want) might give us a better chance of sneaking in
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
So if we don't confront here, following her will probably be impossible. Tho if we can get to this underground area and look around we may find some thing Samuel couldn't. I think that or Bostani maybe be our best bets. Of coarse going to underground area still presents the challenge of getting past the guards.
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
DireMerc wrote:
Sounds like fighting her would not work so well. Recalling the strewn bodies in the temple Maybe we should change our plans, following her once she leaves might work, as long as we know when she leaves and she has no way of magically transporting herself. OR maybe Wyatt has something, these people in Bostani must be gathering there for a reason, maybe its linked to Tomb of Zargon, it's probably not a coincidence its happening NOW.To Samuel, Did she use magical transportation to get here, and if we did go to Bostani, and she left the palace, what do you think your odds of you tracking or following her would be?
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
I see no flaw in the logic you present, but I defiantly see Wyatt's point. We don't know you, you seem to want things done your way...how can we be sure your way doesn't include letting us starve in there? And you really think its large enough to hold 4 people? inquires Galgar
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
IF Elara isn't going to be the spokesmen, that be wyatt or reverie then I suppose. Us 1/2 orcs are not the Conversationalists...
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
That's just Funny.... DireMerc wrote:
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
I had no problems with elara char. Galgar doesn't like her bossiness, her superiority attitude some, but he is trying to save the world after all and until she proves a hindrance...or REALLY annoys him, the world comes 1st after all. Tho he secretly want to baleful polymorph her into a frog for a bit...just for a lil bit. :)
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Knowing he's seen documents that vouch for others before
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Wasn't sure what kind of disguises Wyatt and Reverie were doing. Don't want to anger the locals upon landing, as I'm sure we will be I in fairly crowded areas, as those are tho only places someone would paint/draw pictures of.
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Who is this woman? I wonder if some time as a frog would improve her disposition?
To the others I have some images of Rahadoum now and should be able to teleport us there, as long as it doesn't get blocked. When you are all prepared I will attempt the teleport.
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Looked up what gesalt was, i'd go for if GM was willing Hmm I hope Adril came up with something, these temple people are worthless
Knowledge Local: 1d20 + 21 ⇒ (19) + 21 = 40 To see if Galgar knows of book stores or map dealers that might give him something he can picture to use in teleporting to Rahadoum.
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Hmmmm Defective portable holes are a very rare thing. So they have taken two objects now that can destroy things. Hedging their bets, tho what they want destroyed must be able to be lifted and put in a portable hole. So its not a gate, or a tomb door as i first thought when they too the thing that lets them control spheres of annihilation. Some object that is being used as a mystical seal perhaps...Hmmm....
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Actually... Correcting Wyatt...WE think Jubilex is trying to awake Zargon So thre is a war in the hells again. The presence of raining slimes in Magnimar point ot him, and a war in the hells I'm sure is something he like to see. So we think he took something from here that will help him wake Zargon. Also you must be aware of the trouble contacting Gods and the the other planes, we are fairly sure this is also Jubilex's doing. Now if you could help us in ANY WAY as we try to stop Zargon's release, and but an end to the planar disruption, we would be most grateful.
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Before he leaves he talks to AdrilYou know me Sir, I have worked for the pathfinders for a long time. If I could ask you to see what the lodge and other pathfinders knows about Zargon's Tomb, it location or any thing, I will work to see what we can do to set things right. Maybe the master of scrolls will know something. Whether he agrees or not to others Lets go to the church and see what we can find out there, there might be clue on how to stop this mess.
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Yes take us to Adril, he probably has people here investigating, the theft and mystical disturbances. After being led to Adril Greetings Sir. and then will recount everything that happened, and all things they have learned in Magnimar to Adril. After our investigations there we decided to head here, having heard of a theft here in Absalom too, and I assumed the lodge would be investigating the theft , and hopefully you have also been investigating the problems with magic.
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Sazed the Scholar wrote: "Most disturbing news...If Zargon awakens the world is in grave danger. That beast used to rule hell before Asmodeus did. Legends say that when Asmodeus conquered hell he was unable to slay Zargon because of his incredible regenerative ability so he banished him to the material plane. After that Zargon began rallying human worshipers and he tried to take over the material plane but he was defeated and sealed away. That is unfortunately everything I know on the subject. As for the stolen item perhaps it can shed some light as to what these cultists are planning. Two break-ins in the two largest temples of Abadar in the same week? I'm sure it's not a coincidence, I will double our efforts in Absalom to try and discover what was taken there." In this post from when we were at the lodge
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
I thought folks wanted to go to Absalom, see what was stolen there and maybe get info, but if we know where to find this tomb, we can try going there, tho my teleporting accuracy might not be as accurate to Rahadoum since I haven't been there.
Male 1/2 Orc Wizard 15 HP 107/107 AC:24/15T/22F Fort +12 Ref +12 Will +15 Percep +16
Galgar will fill the others on the results of his discern location spell and scry spell failure when they get to the gate.
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