Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
Before leaving, Galant will have call for Beer!
She was trying to escape when we storm the place. I'm sure she's more than a mere servant. Says Galant
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
Playing Thordir Thordir moves and prefer to save his rage for later and strikes the giant man from afar with his glaive. Glaive (power attack): 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
Concentration DC15: 1d20 + 7 ⇒ (14) + 7 = 21 Galant concentrates and stabilize his comrade before following Vineas. Take care of this one! He moves provoking from blue, AC23 if my shield of faith is still active towards the door. using another charge of my agile feet ability
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
Galant moves, calling for his god to avoid any difficult terrain. free action: agile feet then attacks the farthest slaver. Blue For Liberty and Freedom! ... and Beer Rapier: 1d20 + 7 ⇒ (16) + 7 = 23
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
I'm not drunk and still, I could be! While putting his armor Galant says Nice goblins, may be you can help us? As you already have help us against the assassins. Can you tell us why you help us and why Father help us too?
diplomacy (aid): 1d20 + 8 ⇒ (4) + 8 = 12
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
Sense Motive: 1d20 + 7 ⇒ (9) + 7 = 16 to know if their intention are not murderous Will we get out? or will we met us here? asks Galant before adding Because, if you need to get out, I prefer to put these after we climb down.
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
Reflex: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19 Used to be soaked in many things and involved in numerous tavern brawl, Galant, by pure instinct is able to dodge the worst of the tanglefoot bag! He takes from his stuff a wand and uses it to bless his comrade with him. May Liberty and Courage be our savior! Hips!! Bless: +1 moral bonus to attack and to will save against fear effect
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
After cleaning for what it seems hours, Galant is happy to see the end of the day! Nevertheless, he tries to get beer in the lodge before getting to bed and shares is tankard with his roommate. No armor Having raided a lodge, he proposes to put a chair in front of the door, in case someone has the bad idea to try to wake them up during the night!
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
Galant sights of relief and prays for the quick recovery of the bards, happy that they are not dead. He turns to Zig. We will not harm you Zig, don't worry. I don't think you are capable of such deception. Do you know why you have this bottle on you? Sense Motive: 1d20 + 7 ⇒ (7) + 7 = 14
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
Galant takes note of the missing pieces and asks Don’t you think odd that there is is several missing pieces here? Don’t this place is a lodge? He starts looking inside to find any clue of what happens here. Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
Sorry! May be already drunk, Galant finished by realizing that despite the smell, he was not inside the mist! Taking back his senses, he moves while drawing his weapon and strike the creature! Cold Iron Rapier: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
Galant smiles and says to the awaken man. Sorry to have awaken you, the Venture Captain asks me to take all that is relative to the slave trade, can you give it to me so I can leave as quickly as possible? Bluff: 1d20 + 1 ⇒ (5) + 1 = 6
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
Galant tries his best to destroy the cages but first, stabilizes the dying with a spell. There are. I can't abide slavers and this can't be. Says Galant before looking around for clues about the slaves that were there.
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
Bless: +1 moral bonus to attack and to will save against fear effect Galant takes the hit and tries to return the favor! For Liberty! Rapier (NL): 1d20 + 7 + 1 - 4 ⇒ (10) + 7 + 1 - 4 = 14
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
Sorry, Galant will absolutely go inside the chop to fight the slaver. No! Says Galant seeing the dead bodies of the free slaves.
Heal: 1d20 + 3 ⇒ (17) + 3 = 20
Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |
Thanks Lobda, you're a good goblin. Says Galant I'm sorry to have behave like that, but like you, slavery get under my skin.
Sense Motive: 1d20 + 7 ⇒ (16) + 7 = 23 Galant tries to know if the goblin tell the truth about giving them all the proof they need
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