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Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron sighs deeply and stows his mace in his belt, then glances down again at the now unmoving mass of bones and armor that was the dire creature and he mutters a quick prayer to Apsu to grant whoever originally was the corpse a peaceful afterlife, as his remains had not seen justice. Then he makes sure everyone is all right and then turns to question the conviently arrived Cole and his fellow villagers on the events of the most recent days. Will have more up later, finally past most of my exams and will be able to post much more frequently ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Is this an assist to any attack roll or only melee? The plan for me was to back up and blast it again as I doubt I can hit it in melee. If I can use this bonus Five-foot step back away from the Skeleton Ranged Touch Attack Roll 1d20 + 2 ⇒ (11) + 2 = 13
Gaeron steps back from the Skeleton slashing at Kynneth with its foul blade and he aims another blast of reubuking light at the creature, hoping to return it to its natural dead form. ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron growls and interposes himself between Hermia, Kynneth and the Skeleton again and he steps forwards, raising his mace in one hand and then opening the other towards the Champion in a claw from which a ray of light shoots forth to lance at the Undead creature. Disrupt Undead 1d20 ⇒ 18 Ranged Touch
The lance of Undead-rebuking light hits the champion in a flash of white light. ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Woah! I come back and its action time! Woo! Gaeron feels her touch on his arm and he quickly interposes himself between the others beside Devin and the Skeletal Revenent, holding his mace and touching his chest while murmuring a spell to Apsu to Shield him from harm for what little good it would do. AC now 16 He gives Hermia the tiniest of looks while trying to keep his eyes on the deadly opponent in front of them and he nods wordlessly. I don't know if I can go into a parrying stance now, so I won't. ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron moves up with his companions, lifting his medallion to shed light into the darkness about him in search of possible hazards or remains of recent victims that might have been dragged here, although how they could have been brought into this crypt he did not want to imagine. Perception: 1d20 + 4 ⇒ (12) + 4 = 16 ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Perception 1d20 + 4 ⇒ (1) + 4 = 5 ROFL! XD Nope Devin I do nooot see it :P Gaeron merely moves inside of the tomb slowly, keeping his mace out and his body between the Lady Hermia and whatever could be lurking out in the blackness of the forgotten tomb. Quietly, he whispers back to the group. "I would have to agree with Devin, but I see no way anyone could have gotten past that trapped switch without triggering it." ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron grunts at Devin's sarcastic humor and instead he murmurs a small prayer and a spell and again Lights his Apsu medallion to hold it out before him as they all walk forwards into the crypt. He holds the medallion aloft in one hand and his mace held tight in the other. "Being locked inside, I agree won't be a problem, barring some fiendish Giant doesnt block the doors with a few tons of rock" then he gives a small chuckle and holds the light higher to see around the huge room. Perception: 1d20 + 4 ⇒ (10) + 4 = 14 ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron glances around and then stows his mace and crosses to a heavy stone. He lifts it with a grunt and then moves forwards veyr slowly. "Stand aside milady Robin, there's only one way to be sure" he says as he slowly treads forwards, holding the rock in both hands and gesturing with his head for them all to get back a ways away before he sets his feet and throws the rock with a loud grunt from a healthy distance away. Ac10 to hit a specific square?
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Male Human Draconic Bloodline Sorcerer/ 1
![]() Failing to see the tender moment of blossuming friendship between the Lady Hermia and Kynneth, Gaeron gives her a wide smile abd a small bow, commenting, "As do I Lady Hermia. Although strangely isn't the word I would use here. Morally comforting...no too risque, emotionally comforting...hmmm..." he struggles to find the right word then laughs and bows his head to her again. "In any case, I'm glad to have you along Lady Hermia, and not simply because without you I'd be dead by now" then he winks at both of them, and lengthens his tride to join Devin on point. And you think Hermia is Cloistered ;) Sorry buuuut saw an opening for big gallant and oblivious XD, went for it! ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() I would suggest Kamelguru and DSX Machina :) Both are amazing players with great skills in roleplaying and character creation :) You can see them in GM Aria's Kingmaker Campaign
Kamelguru is Stanislaw, and DSX machina is Ali Harper :) ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() May I present, for consideration, most of this is temporary, Gawain Macellan, Cavalier of the Dragon: Crunch: Vital Statistics AC: 16
HP: 15/15 BAB: +1
Int: +1
Favored Class Bonus=Cavalier- Level 1, Skill Point Class Features: Combat Challenge Feats: Power Attack, Toughness Traits: World Traveler (Diplomacy), Armor Expert Combat: Great-Sword: +4, 2d6+4 Skills(*Class Skills,# Trained: + Acrobatics
Equiptment Gear:
Total weight: lbs Money: Begin with GP
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Male Human Draconic Bloodline Sorcerer/ 1
![]() CanyonR wrote:
Sounds great :)! No problem adapting him to not be a Gendarme ^^ if there won't be many oppertunities to fight from Horseback, not that that's the driving force of the character, I may have to reconfigure him to a fighter to more match the character I have in mind ^^ I always say that the CHARACTER you play should always mean more than the CLASS you are playing. Just because I may be a Fighter doesn't mean I can't still play as a Knight, since I know for a fact a lot of people easily get tired of playing alongside the grumpy, thinks he's the ultimate badass and insults everybody he talks to, Warrior. :) again really looking forwards to this game. ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Devin Cross wrote:
:) For the Gendarme, I was saying I didn't want to focus entirely on the horse, as I did with my RL Kingmaker Cavalier, who was Order of the Sword and his abilities all revolve around being mounted on the horse, also took the Human ability "Eye for Talent" at the cost of a free feat in exchange for making the horse's stats higher. I still plan on using the horse and I love fighting from horseback, I meant simply that I want to be as useful on foot as I am on horse. Again, me taking the Archetype is entirely up to you, if you would prefer I could simply be a regular Cavalier or a Fighter. As for the opening of recruitment, a wizard/sorcerer and a clerical type would be useful for this group. There are a couple players I have played with on here that are excellant players and create very fun characters who coexist well with everyone else, such as Hermia's husband. :) I, again, merely hesitate on the including of certain players who are reputable for creating characters meant only to maximize on breaking stats or simply characters that refuse to coexist with others/insist on having the other players condescend to their own rules and playing by their "custom" rulings and characters. I don't know about any of you, but all of the 3PP stuff I've seen on these boards are broken in seven different ways and the players who promote them try and maximize on this brokenness to make characters who make everyone else seem unneeded. Sorry, just me ranting. Looking forwards to the new game Devin! :) ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() I vote Spy as well :) I have two ideas for the Knight character I want to play, either a Fighter, regular build, or Cavalier, either Gendarme, from UC, or regular if UC not allowed. I won't be putting very much into the horse, as from even my RL Kingmaker campaign, my horse very rarely gets to pitch in on critical fights and usually ends up getting left behind, rendering my "Mounted-only" abilities useless. Comments? Concerns, Devin? :) ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Man I'm already excited! I'm just curious for feedback, for my Warrior, should I go two-handed, sword and board, dual wielding, or something else :) I'm really feeling a two-handed but advice, comments? @Hermia hopefully your Bard won't be ENTIRELY all into girls right? ;) lolz just messing with u :P ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() DING! Very interested, I'm gonna make two versions of the character I have in mind for you to consider Devin :) Either a Fighter or a Cavalier :) Either will be good in the political intrigue ^^ I may forgo the mercenary idea however, been using it a lot lately, I'll try and configure something else for the backstory :) EDIT: You said no Half-Orc Barbarian and at first i had a sad ;) but I suppose a Human swordsman will do just as well ^^ ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Holy cow...And I thought Raventhorn and I had it rough with stupid gaming groups. I tip my hat to you Hermia. Yeah today was super busy but GM should have a post up soon, or so he said earlier on. I am really enjoying this group ^^ although it helps in the fact to cheer me up at times that this was one of the games that I got to see a certain player's ridiculous character concept get booted. Anyone who goes back and reads it will immediately know who i'm talking about, making up their own stuff to try and make their character seem more bad@$$ by pulling stuff out their rear on why their fighting style is the most perfect one and why everyone should bow down to it XD makes me smile every time. ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() I look forwards to that Devin :) When I'm writing a story, I always like to have a Rogueish person in the party to balance the hard@$$ warriors, the pious priests, the rough barbarians and the...something mages. Really when it comes to the addition of new players, it really is all up to the GM, but I know from experiance that he sets his standards pretty high when it comes to choosing characters. Anyways, if we ever decide if we really need to try and add someone else, we can just leave it up to the GM to sort out the rabble from the roster, including certain unnamed players *cough* :) anyways looking forwards to seeing how this mystery plays out. If we had a druid in the party though, I might shoot myself for the similarities to a popular cartoon show. XD ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Roflmao omg what thread is that on Hermia? I could use a pick-me-up like that this morning :)? I also would like to add in that I still really appreciate you letting me into your KM game, I am having so much fun in it ^^ High standards for a DM rules out characters that were only made to break the system, try and be the oddball of the party so they get more attention, or, as I have seen most prevelent, an obviously guy player who makes all "vuluptuous, amazon-athletic, drop-dead beautiful women who claim to be the reincarnation of a god and thus demands 6 different sorcerer bloodlines for one level of Sorcerer" I am not mentioning any names here again, but it just makes me laugh whenever people like that submit a character they pulled out of their rear and expect a GM to let them basically run the game through their broken character. Again, I love that you have high standards Hermia, it makes the game fun and keeps the party to realistic and diverse characters with actually compelling backstories :) ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Resourcefullness and quick feet are really what make rogues good in this game, but any character, like Hermia mentioned, can try and think out of the box to solve a problem. If there was a trap or locked door, not many games give you zero ways around it. There's always a disarming switch or a key somewhere, Rogues in my mind just make it easier and a lot of people end up depending on them to do the quick-thinking. I'm not trying to be a downer on any Rogue players in this party or people who look in on the game, I just have never had a good experiance with a Thief or Rogue in any gaming group i've had so far so I'm going to remain impartial again unless a vote is called for. All Rogues I have played with are either vindictive, childish thieves whose only concern is taking all the loot and being a total female dog about their character when interacting with others, or wanna-be assassins whose only real part of the role-play is planning to kill all of the other party members. Also, if we ended up getting one of these types of Rogue Players with all of the Holy, Good-Aligned people, not to mention the honor-bound Paladin, friction is easily going to escalate into PVP, which is NEVER fun for anyone. Case and Point, playing a Paladin in a homegame, alongside a Rogue who exhibits the exact definition of the first mentoned type of player. All she did was steal all the loot and refuse to share any of it with anyone, never contributed to combat or traps or anything, and made all these annoying insults about everyone else. My Paladin ended up trying to kill her, which pretty much made the entire gaming group break up. Also, this list excludes Tam Hawke, the rogue in GM Aria's Kingmaker campaign, one cause he is my brother and I know he won't be a total @$$ about those things and is playing a really fun character, and two because he has been in every other gaming group with me alongside the annoying Rogues. my point is made, I remain impartial on the addition of a new Rogue, I merely ask that we SEVERELY look at any candidates' profiles to prevent certain incredibly annoying, bullcrap-making s!@# players from applying or being added into the group. I mention no names. ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() I have to agree with Hermia here on the spells issue, although I am loving the friction ^^ As far as adding in a new character, integration might be interesting but the party we have now can really blossom on its own given time. Not wanting to pat my own back here, most of my luck in combat and damage is the very lucky fact my sorcerer wanna-be warrior is wielding a d8 weapon mace against skeletons which barely have my strength bonus in health. Anyways, I am loving this group and the campaign :)a new character might be INTERESTING but Im going to remain impartial on that note. ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron scowls after Devin and then crosses over to him and looks the grim ranger full in the face for a full few seconds, saying nothing his expression speaking for him before he says, loud enough for the man to understand him, "Imagine, Ser Cross, that you can only swing your sword or fire your crossbow only a limited number of times before you require rest, and thus must carefully evaluate each use of this skill, lest you lose track and not have the ability to defend yourself." "Magic is that kind of weapon, Ser Cross. I can only summon fire, or Hermia her healing magic a set number of times. If we exceed that amount, we cannot do so again until we have rested. Now listen to the lady, and be respectful to what she has to say." He keeps staring at Devin flatly, his arms crossed over his broad chest. ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron opens his eyes yet again, his wounds almost completely healed and he grins up at Hermia before the meaning of her words sink in and he sits up slowly, his head swimming. "Misery or no, I would rather it be me than one of you to take the blade." he said simply and stood back up, eyeing the tear in his robes with disgust and then he sighs a little resignedly. He touches the amulet about his neck. He eyes the rest of the party. "I apologize," he says, looking back at Hermia and inclining his head. "I realize that charging in was not the best strategy. I will not be so pig-headed to say that it all worked out. Now, are we ready to move on? I can muster my spells for a while longer, but where do we stand in this venture?" ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron bites back a curse, the strength slowl ebbing from his body and he glares at the Skeleton and weakly raises his mace once more. "Damn you...Back to the Grave!" he yells and swings the mace again. Attack:1d20 + 3 ⇒ (16) + 3 = 19
As his mace turns the undead's skull to powder he slumps down onto his knees, holding the wound in his side. He then closes his eyes and then he falls over onto his side, mace still held in one hand. ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron gives his companions a final nod and then bursts forth from cover to stand a few feet in front of the marching skeletons and cups his hands, murmuring again the mantra of Holy Apsu's fire and then snarling as he points his palms towards the vile undead "Burn!" Move to G8 trying to get them all in the cone
Damage: 1d4 + 1 ⇒ (3) + 1 = 4 ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron cups his hands at his side, concentrating, murming a mantra to Apsu under his breath as the spell of flame forms in his hands, a steady and powerful heat that he holds in check between his palms, readying himself to unleash the gathered magical inferno once the skeletons come within range and his companions are safely in cover and out of the way of the cone of fire ready to pour forth from his hands. As I understand Holding spells, if you can on Burning Hands, I am casting it and attempting to hold the charge until next turn, if I can? Sorry, I have actually never rly played a spell-caster b4 :P EDIT: Ok...nevermind lolz I cannot hold Burning Hands so I guess Gaeron will just move for now into hiding :) ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron narrows his eyes and then a smile breaks across his lips and he gestures to the brush on the sides of the road. "Take cover in the foiliage, I have a plan. The spell to summon Apsu's flame is still fresh in my mind, and if it works, it could severely weaken our undead opponents. Either way, they will burn, and then you can all leap out and we can dispose of them fully. Aye?" He looks around for opinions. ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron gives Devin a stern look at reprimanding their Priestess but lets it go as they enter the graveyard proper past the foreboding statues and he peers intently through the gloom in an attempt to see what he may. Perception 1d20 + 4 ⇒ (5) + 4 = 9 Failing to see anything through the darkness, he instead gives a loud chuckle at Kynneth's words, glancing back at the man with a raised eyebrow and a grin. "Following my example sounds like a sound idea, but I suggest you do so minus my repetitive introductions to the ground." he laughs a little to lighten the mood but nonetheless grips his mace tightly in his fists as he keeps close to his companions. ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron gives the ranger a curt nod, most of the aches and pains of the skeleton's attacks fading away from Kynneth's heaing and he gives Kynneth a grateful smile before addressing Devin. "I am good to continue Ser Devin, although perhaps I should spend a time casting from alongside Ser Kynneth and Lady Hermia." ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Claps a hand over Kynneth's mouth! "Silence you FOOL!" Turns to GM "He didn't mean anything by that, keep sending the little guys. Really!" lolz Kynneth, if you were wondering if someone needs healing...MEEEEEE. I'm at I believe 2 or 3 HP out of 11 XD but it's no biggee really, one heal and I'll be good to go. Or I can stand back for a bit to actually cast spells. as Gaeron. "Right...I actually can cast magic spells..." ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron winces little during Hermia's evaluation and then nods his respect to her. "Again, my thanks Lady Hermia. Methinks this will not be the last time I may require your aid to preserve my ugly countenance" He laughs a little but sobers immediately, holding his mace ready despite his wounds. "It is up to you all, but my vote lies with perhaps continuing on a little further. Every night we spend returning to town increases the sorcerer's dark hold over the dead. These skeletons may yet return to undeath once again." he gives a small shrug but grips his mace nonetheless at the ready. ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron finally begins to attempt to stand back up. Either the skeleton sends him back down to the ground, or he stands back up and is able to land a solid blow from a stable, standing position. I'll take the AoO i want to be able to do something lolz If he doesn't die from the AoO, attack on the skeleton Attack:1d20 + 3 ⇒ (15) + 3 = 18
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Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron spins about on the ground and again strikes at the undead above him, knowing that trying to stand would only provoke an attack that he could not defend against easily. Instead, he repeats his attack from his grounded position. Attack: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Again, his mace sails wide from the skeleton's leg bone and he has to bite back a curse. ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Actually Hermia, they get both. the sword AND the claw, but the claw is then denoted to a -5 Attack penalty as if they were using natural weapons. claws are a primary, but if a biped uses a weapon, their primary attacks become secondary. it's why werewolves get a longsword attack, then a bite. ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron awakens again his shoulder aching abominably but fire in his eyes. His first sight is a skeleton immediatly next to him and without thinking he lashes out with his mace from his prone position, a wild fire in his eyes. 1d20 - 1 ⇒ (10) - 1 = 9 Due to his prone position, Gaeron misses wildly and he curses loudly as the skeleton who took him down again raises its broken rusting sword to stab down at him. 'Damn Apsu, but you don't seem to like me much today...' ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Also not trying to sound like I'm attempting to lecture you Devin, your reasoning makes sense that your guy has a little more intuition than say cloister born Gaeron. What my point is, that the human pysche is geared to defend itself when its in danger, and we use whatever we have available to destroy whatever is attacking us before it destroys us. Sure going into a defensive stance is nice, but eventually odds are one blow wlll get through, and then another and another. If you have a sword and are fighting skeletons that are trying to claw your throat out, as a HUMAN, your only objective is to USE your sword to defend yourself, whether or not you have a hit-man's intuition. Either that or go what I like to call, HULK MODE and pick up a random heavy object and MAKE it blunt. I've seen players in the past, really really GOOD players who do this. 2 examples. One is very close to this. Our old RL GM is an avid pathfinder player. In one campaign story he was telling us, he was in the same position, cept he had a bow and was fighting a skeleton. his cleric was down, barbarian grappled etc so he picks up a rock and uses it to smash up the skeleton. Another example is a paladin i played under the same GM. there was a fight where my greatsword was proving ineffective, so I said, "Ok, my paladin is going to throw something at the barbarian on top of the broken door! GM! What's the closest thing?!" Gm says "Umm...that chair" I then picked up said chair and chucked it at the barbarian. Critted the guy and knocked him out cold. Kept the group laughing for a couple weeks afterwards that my paladin should take Weapon Focus "Chair". lolz good times. ANyways, Devin, I've made my point and now I will go back to playing dead till my turn :P ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Actually if its not too much trouble :P I'd much prefer Hermia blast these skeletons as much as she wants. I can then stand up without going immediately back down. Brings back FUN memories huh DM? In my opinoun, the actual thought process in battle is never as intricate as players make it out to be, even when they're not metagaming. Literally, we are not IN mortal danger ourselves from a big scary undead thing, just our poorly fated hero. Here's my only thing to back up what the DM said about stabbing even though it might not do much good Devin. If i got attacked by an undead thing, say a zombie, and all i had was a mace, you'd bet your @$$ i'd be swinging that mace as hard as I could, as that would be my only poragative. No one thinks as clearly as they would like to when their life is on the line. Combat only lasts a few minutes at most, which is almost too long for the human body to withstand. that much adrenaline is very unhealthy for us, and our thought process usually has to compensate for the lack of time to think something out fully. "Hmm that is a zombie, I should use a slashing weapon, rather than this mace" is what you'd think when NOT in combat. When IN combat, your LITERAL thought process is "AHHHH! Zombie Zombie ZOmbie! Die die die! My mace is doing nothing! Ah I got it, SWING HARDER! HAHHAHAHAHAHAA" just my two cents and theatrics inclinations indulged :P ![]()
Male Human Draconic Bloodline Sorcerer/ 1
![]() Gaeron bites back at curse as the foul skeleton slices its broken sword down his arm and he raises his mace and smashes it back at the skeleton, intent on turning the ancient bones into fine white powder. Attack: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Gaeron mistimes the strike and the mace head sails wide above his opponent. This time he does let a curse slip out.
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