Frost Giant

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Hi everybody

First of all allow me to thank you very much for your answers.

It's really great to see alternatives presented to me since i was a little bit loss, but know that you've pointed out directions i'm definetely gonna check out every thing you've borught up.

I realy like the idea of the Crits+AoO since it does sound like taking full advantage of 2 PC's single attacking foes.

On the other hand i do like too the Pala+Ranger/Rogue combination, since it brings divesity and something more helpful outside the battlefield. I'm just gonna wait to hear from the other party members and what PC's they are considering.

As of right now i'm gonna take a look into what you've suggested and gonna come back to let you guys know how i fare. If any of you come with anything else i'd very happy to read about it

Cheers


So... it's been a while since i posted in these boards... it's been a while since i played Pathfinder actually, but my gaming group found a new DM, and where gettint ready to start a new campaign, on epic scale. We intend to go all the way from lvl 1 to 20, maybe even beyond. We've already played a campaign of such lenght, taking us over 2 years to acomplish, and i played a fighter/kensai (d&d3.5 days) to lvl 24. That was one of my first characters since i started roleplaying, and he has become a legend (a saint, actually) in both my former DMs setting world, as well as mine whenever i run a game. So have the the other members of that epic party.

And so, having played many times in between, having tried many classes and prestige classes, and now having turned fully over to Pathfinder RPG, i still hold love for the fighter class. So while thinking what class should i try for this starting campaign, me and my buddy came to the idea of building two melee characters with special focus on working as a team on the battlefield. We basically want to build two fighters (or whatever class should optimize the idea better) who fight together, with the help of the teamwork fets and tactics that favor us both.

Now, i know many people don't think high of the teamwork feats, but we really want to try to pull this through, and i thought i'd ask for people in this boards since i always get great feedback and support, being myself not very good with character optimization, in addition to my long time away from this hobby. Also keep in mind that this PJ's are meant to stick together for as long it's possible, never splitting up if we can help it, so basically i'm looking for ideas that should optimize the building of this two as if they were one. Any ideas are welcome, suggestions on classes, feats, weapons, archetypes or whatever comes to mind.

As for the surce material, everything pathfinder has to offer (Core, APG, UM, UC) and maybe 3rd party. As said, we're getting started at lvl 1, and we were blessed with the 25 point buy system, thank you very much new DM.

so i'll stick around waiting for your feedback. thank you very much already.

Cheers


YawarFiesta wrote:

Have you consicered a Battle Oracle? With those stats you could easily be front liner and caster at the same time.

Humbly,
Yawar

at this point i'm considering every idea you guys can enlighten me with. It's been a while since i played so i haven't spoken with my DM for some time now, and i'm not gonna do so anytime near (for at least a week or two) so i still have some time to figure this out

what is this battle oracle? would it be from the advanced player's guide?
would you mind telling me or at least pointing me towards so i can read about it?


mdt wrote:
GPaquechon wrote:


lol not at all, i understand you, it is quite easy for me too to come up with fitting explanations, it's just that, having this sort of challenging pc to build up, who seems to have plenty of options ahead, i really would like to do it well and not mess it up, that's why i came here for help and any ideas any of you may have are totaly welcome.

the mystic theurge sounded nice to me, since i didn't really considered it in the beggining, as i was thinking more of a melee spellcaster than a cleric/sorcerer, taking advantage on the clerics melee abilities. And it sounds like a good idea, specially for the party i'm in.

anyway, maybe you already realized but my DM very permitting so as long as is balanced, the idea of a custom frozen god sounds truly very cool

Heh, I tend to get into rule discussions on here, so I don't get to indulge my creative side on here. Like most rule discussion threads, they tend to get heated. The few creative threads I've had tend to be much more fun for me, but they are few and far between.

Anyway, here's an idea for a 'Goddess of the Frost'.

Sisalla
Goddess of Frost
Intermediate Deity
Symbol: Ice Brand (Frozen Lance formed from Ice)
Home Plane: Elemental Plane of Water
Alignment: LN
Portfolio: Cold, Ice, Polar Bears, Hunting
Worshipers: Fighters, paladins, rangers, cavaliers, ice folk
Clerical Alignments: LG, LN, LE, NN
Domains: Animal, Law, Water
Favored Weapon: Ice Brand (Lance)

Sisalla is the Queen of the North, judge and ruler of all the frozen wastes. She rides atop Forvana, her animal companion, a huge hulking and powerful polar bear. She is a goddess of hunting and wears the skins of the great northern dire-elk she hunts atop her companion for her robes. Those who are not disciplined cannot survive in her domain, for the least mistake in her cold wastes send you on to the afterlife.

Dogma
Sisalla loves the hunt, but has certain...

sorry i didn't reply before but i've been away

i really appreciate you having created this awesome goddes out of nowhere, i'm certainly going to show it to my DM and ask him to allow this, i'm pretty certain he will

thank you very much again


mdt wrote:

LOL, sorry, didn't mean to come off as a smart aleck if that is how it came off. Just been building backgrounds for 20 years, so it does come rather easily building a background to fit a concept (or vice versa).

If your GM allows custom gods, feel free to post a request for a goddess if you like. I can write up a goddess of frost without too much effort that should provide some good flavor for you.

lol not at all, i understand you, it is quite easy for me too to come up with fitting explanations, it's just that, having this sort of challenging pc to build up, who seems to have plenty of options ahead, i really would like to do it well and not mess it up, that's why i came here for help and any ideas any of you may have are totaly welcome.

the mystic theurge sounded nice to me, since i didn't really considered it in the beggining, as i was thinking more of a melee spellcaster than a cleric/sorcerer, taking advantage on the clerics melee abilities. And it sounds like a good idea, specially for the party i'm in.

anyway, maybe you already realized but my DM very permitting so as long as is balanced, the idea of a custom frozen god sounds truly very cool


mdt wrote:

Actually, if you want to go with the Mystic-Theurge idea, it's pretty simple. It just requires a minor twist to your background.

Your father, being a perfect bear, is a devotee of the Goddess of Frost. Granted, you may have to pick a goddess from your game world, or if your GM allows you to, make one up. However, your father would have forbidden arcane magic to you because to him it was not honoring the Goddess, who had placed signs on you showing that you were favored of her. So, by day your father had you worship and devote yourself to the Goddess (and thus learned to be a cleric), and at night under the moon you learned to harness the powers of water (this works very well if the Goddess of Frost has the portfolios of Frost, Water, and Moon!).

as you say it's not very hard (if you have a creative mind) to give reasonable explanation and make a decision fit with your background story.

i definitely like the sound of the mystic theurge, specially the role he would fulfill in the party

anyway, i'm openminded to hear any other ideas any of you guyas might want to share

i'll go deeper in my "research" of the cleric since i've neer actually played one myself, but i'm willing to try it out, should i choose that path

thank you again


mdt wrote:

With that str and con, if you want to play a sorcerer, I'd go with a one level dip in rogue or ranger so you can wear armor (and go for a mithral shirt or something). Not sure I'd go for eldritch knight personally, but then I don't like prestige classes. Personally I'd go for something like a 3/4 sorcerer 1/4 martial class (fighter, ranger, or rogue).

With that str and con, you can go toe-to-toe and still cast spells. Even a 1/2 sorcerer and 1/2 martial would be good. Go for the most non-restrictive armor you can (mithral whenever possible). If you go rogue a TWF with that much str can do a lot of damage and still crank out some nasty magic. The big issue you're going to have is you are going to have to map out what you want to do in advance, as you can't just set up an idea, otherwise you'll end up with a grab-bag of feats. Map out what class each level up through 12 at least, and figure out what feats. Whether you want to go magic heavy, balanced, or melee heavy. TWF is the best style as it doesn't require a shield (which interferes with your magic).

Another option would be sorcerer/cleric with that 15 wis, and possibly mystic theurge (I know I said I don't like prestige classes, but that one would make a lot of sense with those stats).

Honestly, that last one is probably the one to go with. A cleric is a decent fighter, can heal, and has the arcane spells to back them up.

i like your idea very much since the idea for this pc is to support the party somehow, and we are actually lacking a healer, so the mystic theruge seems pretty convenient.

thing is, we are trying to make sense with our characters background stories here so that's why i sometimes have trouble figuring out what to do with him. Maybe if i fill you guys out little you can get the idea of what i'm trying to do.

This dude is a nomad, that wanders around his icy homeland with his father, who is a perfect polar bear. The father used to be the leader of a polar bear tribe and for some unknown reason, he was banished and had to leave, with my character being only a little baby. As of my pc's mother, all he knows is that she left his father and him while he was a baby and holds no memories nor cares about her (though she is the reason as to why does my character have magic powers, actually the elemental choice for bloodline is not coincidence, it has to do with him coming from an icy land).

So, for many years they have gone from one place to another in a sort of erratic way. The father got to raise the son, doing it the only way he knew, which was the way of the bear, so we are talking about pretty bad-ass kind of survival way, being thaught by the most dangerous predator in town. Now, not that the polar bear is wild and reckless, he is after all a perfect animal, and like i said before this creatures can talk and take human shape (they are all actually very wise beings), and at least in this case, they normaly go around as humans. The father thaught the son how to transform into beast and how to go back, and even thaught him how to transform into a human-bear hybrid, like a halfway transformation beetween human and polar bear. This is actually hard to do on lvl 1 but it gets easier on higher levels.

Now, the story gets spicy when my character went into puberty and, as expected, his arcane powers began to manifest. The father, realizing this, forbid the son to use any of those magic powers at all, giving no reasonable explanations as to why should he not (he didn't have to, really, that's the way of the bear, you do not quetion the stronger one). Anyway, the son could not hold his curiosity (he was, after all, half human) and evey night, after the father went to sleep, he stood awaken, trying to practice, hidden, to do a little more of that fascinating magic...

The story begins with some events that i will not bother you with but my character basically gets to leave his homeland on a quest (being 35 years old, which is the same as 20 years old for a regular human being), as a favor to his father and some other animal friends (since perfect animals cannot leave their homelands, they are somehow bonded to those places; not half animals though, who can do as they please)

So this guy is just discovering and developing his powers. He has no clue of what magic is, and how it works, he can just do some pretty, but useless cantrips (prestidigitation), he has been raised in the way of the bear, so when it comes to action he fights like a bear, with tooth and nail.

Giving this a quick read i realize that this guy has to be a decent melee fighter, is his way after all, but i'd like magic to serve him, and others, to support him and the group. I'd say a balanced mix of melee and spellcasting, leaning more towards melee.

Maybe this can help you help me xD thx guys i appreciate very much your advice

cheers


Captain Sir Hexen Ineptus wrote:
Tikael wrote:

Given those stats I would say take a level dip into fighter, and go eldritch knight. The high Con will keep you out of trouble and the Str will be a big help. You might also consider specializing in unarmed combat since you can deleiver touch spells with an unarmed strike, upping your damage. If I remember right there is a spell in the spell compendium called spell flower that helps out touch spells (think it lets you hold two at once but don't have my books with me right now to confirm.) Another benefit is that you can change shape and use your claws just as effectively as your fists, though you would have to spread your feats around for weapon focus and the like, one for your unarmed strikes and one for your claws.

You could also be the biggest misfit ever and go with draconic bloodline and dragon disciple...

But really, what you have there is absolute dream stats for a wade into the fight battle sorc. If your DM allows it you might look at the battle sorcerer alternate class ability (I cannot remember if this was in unearthed arcana or complete mage/arcane) but it reduced your spells known (yes, I know it hurts a sorc hard to do that) but it ups your BAB to 2/3 (which in pathfinder would also up your HD since the two are linked for everyone but barbarians and dragon disciples.), it also gives you proficiency with martial weapons I think which would eliminate the need for the fighter level dip, I think one less spell known is worth that since I would focus most of your spells on touch spells and buffing, then pick up wands and scrolls for the utility spells.

I'd say paladin! That huge charisma could do a lot with that class.

i'd usually have no problem with that but this dudes alignment is true neutral, and i'd like to keep ita that way

thx anyway


Tikael wrote:

Given those stats I would say take a level dip into fighter, and go eldritch knight. The high Con will keep you out of trouble and the Str will be a big help. You might also consider specializing in unarmed combat since you can deleiver touch spells with an unarmed strike, upping your damage. If I remember right there is a spell in the spell compendium called spell flower that helps out touch spells (think it lets you hold two at once but don't have my books with me right now to confirm.) Another benefit is that you can change shape and use your claws just as effectively as your fists, though you would have to spread your feats around for weapon focus and the like, one for your unarmed strikes and one for your claws.

You could also be the biggest misfit ever and go with draconic bloodline and dragon disciple...

But really, what you have there is absolute dream stats for a wade into the fight battle sorc. If your DM allows it you might look at the battle sorcerer alternate class ability (I cannot remember if this was in unearthed arcana or complete mage/arcane) but it reduced your spells known (yes, I know it hurts a sorc hard to do that) but it ups your BAB to 2/3 (which in pathfinder would also up your HD since the two are linked for everyone but barbarians and dragon disciples.), it also gives you proficiency with martial weapons I think which would eliminate the need for the fighter level dip, I think one less spell known is worth that since I would focus most of your spells on touch spells and buffing, then pick up wands and scrolls for the utility spells.

thank you for your reply

i'm definitely gonna take a look on what you said and let know what i decided on the end

i made one mistake on my OP, dex is actually 12, not 14, and wis is not 12, its 15, my bad

anyone else has something to say? xD what do you guys think of the duskblade, is it worth going that way?


hi guys, i've reading the messageboards in here for a while now, but this is the first time i post aything myself

thing is, we are currently starting a new campaign and my DM sort of created this new kind of race called half-animal, which is basically a race that we get when humans and perfect animals mate (=O) i know how that sounds, but the explanation is as follows: in this world exist such things as perfect animals, that are like the greatest exponents of every animal race. They look alike but are bigger, stronger, faster, smarter, they actually speak, and some of them even have the power to take human form (like dragons actually - that would explain a lot xD)

using this race gives the pj a level adjustment of +1, it gives a boost on ability scores (depending on what animal you choose), some special abilities, being the most important the power to change your shape from human to animal, and on higher levels to even stop the transformation half-way.

So... to complicate things i decided that i wanted my pj to be one of this weirdos and i chose the polar-bear to be the other half of his human form. And i chose the sorcerer class. So i have this half-polar bear sorcerer dude and i do not know what to do with him

the thing is that the polar bear boost is leaned towards a melee combatant, rather than a spellcaster (it gives a +4 con and +2 str, and the special attack is activaed while on grapple), so i hope some of you guys can guide me through or at least point towards a good direction

the ability scores are as follows:

str: 18
dex: 14
con: 20
int: 10
wis: 12
cha: 18
pretty good ones i think
starting level: 1
sorcerer (elemental bloodline "water")

so, that is it, i can use whatever i want from pathfinder and all the material from 3.5

what do you think?