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Quote:These bonuses can be added to the whip to increase its enhancement bonus to a maximum of +5 (minimum +1), or they can be used to add any of the following weapon properties...The cap applies only when using the ability to increase the scarf enhancement bonus, which is usually 0 clothing, not when choosing the weapon property option. Therefore, a 7th level Mortal Usher has a pool of 7 enhancement bonus points. When applying them to increase the whip enhancement bonus to hit and damage, it caps to 5. Or, they can be used to add, say, Brilliant Energy (+4) and Holy (+2) weapon properties. The enhancement bonus pool then is reduced to 7-(4+2)=1, which can be added to the whip as enhancement bonus.
The problem with the Bladed Scarf is that, if you want to use it together with this ability, it mechanically counts as a different weapon, specifically a whip, which in my opinion implies that:
1) you cannot use preexisting weapon enhancements anymore. I would rule it similarly to the case of a magical weapon being used as an improvised one: a +1 Longspear being used as an improvised mace to attack adjacent enemies loses the +1 enhancement bonus, despite being physically the same weapon. Similarly, a +1 Defending Bladed Scarf used as a whip loses the scarf-related enhancements, as it is being used as a whip.
2, which is the actual problem) it will be utterly useless against pretty much any opponent, unless you have the Whip Mastery feat, since there is no Deadly properties among those listed. I would argue that the Brilliant Energy property would allow you to damage enemies with manufactured armors, as the whip would simply ignore them. Similarly, I would allow the use of the Disruption ability on undeads that get hit, even if they do not get harmed. The two abilities, put together on the whip, nicely fit the concept of the class: as soon as you get this ability, you can get a +1 Brilliant Energy, Disruptive whip, which is virtually able to slay...
thank you for the clear and detailed answer. I can agree with what you said (uselessness of the whip included!)
Would insted these bonuses combine with power ups from other features?
I'm trying to find a use for this whip I'm probably never gonna use to actually attack (since the main base weapon will be better - almost everything is better than whips!) Like the advanced weapon training
Warrior Spirit (Su) The fighter can forge a spiritual bond with a weapon that belongs to the associated weapon group, allowing him to unlock the weapon’s potential. Each day, he designates one such weapon and gains a number of points of spiritual energy equal to 1 + his weapon training bonus. While wielding this weapon, he can spend 1 point of spiritual energy to grant the weapon an enhancement bonus equal to his weapon training bonus. Enhancement bonuses gained by this advanced weapon training option stack with those of the weapon, to a maximum of +5. The fighter can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to his maximum bonus by reducing the granted enhancement bonus by the amount of the equivalent enhancement bonus. The item must have an enhancement bonus of at least +1 (from the item itself or from warrior spirit) to gain a weapon special ability. In either case, these bonuses last for 1 minute.