My searching and reading have come up with the following as a potential for which monastery Guriok studied at.
Question: Which races are the NPCs Tinis Vera, Justin and Timber?
Suggestion for an existing monastery is Sech Nevali, which is located in the Mindspin Mountains, northwest of Nirmathas and west of Northern Fangwood.
Common theme being "treacherous mountains/cliffs' for why both the Kodar Mountains that storm giants like for isolation and the monks like the privacy the treacherous mountains where the monastery is.
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I googled...
I am not sure about the NPCs Tinis Vera, Justin and Timber.
Black would take the head of Chandler and begin to head off towards the inteneded location. Then he stops and returns the head, only to venture off towards the temple district.
So i can't do gestalt on the app I have on my phone. But I believe build wise (barring one caveat from the GM) she should be ready
Silvermane (due to her shifting hair of different shiny metals) or just call her Silver
May work on the name a bit more
@GM
If chosen, my question/request is: can she have a large lion instead of a medium, but still with medium stats, and at level 7 the lion simply gets the large stats? And no size increase?
I have a few questions if I am switching to an Oracle/Bloodrager hybrid:
--Would you ok the 3rd party "Foretold" curse?
Your life fulfills the predictions of one or more important prophesies. You may choose to embrace, or resist, your foretold fate.
Effect
Subtract your curse level from the DC of gather information or Knowledge checks to learn things about you. You suffer a-10 penalty to Will saves versus non-mind-affecting spells and spell-like abilities of the divination school. Once per day, you can “take 10” on a check even you would not normally be able to do so because of distractions or threats.
At 5th level, add either augury or enthrall (your choice) to your spells known.
At 10th level, you gain a bonus revelation.
At 15th level, add screen to your spells known.
--I would probably have a bloodline familiar, whom he will feed with booze, talk to (cant speak so just sympathetic klicking as an answer), and who will never join combat, would I need to stat him up?
--Does enlarge person (something I would get from my mystery) work on outsiders? Its a bit odd because RAW it does not, but if it does not it suddenly becomes super useful as a Succubus detection tool because it doesnt work on them (while they are pretending to be humans etc.) either.
There could also be some Monty Python Life of Brian esque episodes of Ragnar, with Ironskin and Angelic aspect on, trying to convince Kellid barbarians that he is not the Iron Angel, to presumably comedic effect.
With the multiple layers of adjustment, Jorlane puts the sword down and crumples to the floor distressed. Krate and her are both paralyzed, by hold person spells.
GM help me with deciding how much loot they bring back. Also would all blood taste the same or would certain types of blood taste better? If she knows she would specify for those
I would say different races blood would have minor different tastes. Also the more magically charged an individual would make the blood more refined. So once you have tasted the different races...
The thugs all head out and after a few hours they return with loot. Some art, valuables of precious materials, and mostly silver and copper coins. Totaling 600 to 700 gp in wealth.
Thanks for okaying the alternate favored class option.
Question: For the phantoms (and any animal companions, eidolons, etc. others might have): How do you want us to do their hit points? Average hit points for their hit dice (rounding down odd-number hit dice and rounding up even-number hit dice), which if recall correctly, is the default RAW way for determining hit points for class feature gained creatures/beings (sans familiars), or another method?
Hello GM, are these offered to Evera? If yes then she accepts, but what are the Greenwatch ring and cloak?
Evera also prepares for the potential battle ahead.
”Is there anything I can help with?“
Yes they are given to you on loan from Sulvanii.
Greenwatch items offered:
Greenwatch Ring:
The Efreeti council of Greenwatch, Sulvanii is always thinking. Through incredible magics has blessed the magic rings that he has gifted to the Wardens and their trusted agents. The rings allow entry into secure locations around Greenwatch as well as access to the teleportation Obelisks that have been built in Greenwatch's cities and crucial sites. The rings combine the magical effects of lessor magic rings:
The ring has the attributes of a Ring of Protection +1. Further enchantment allows it to act as a Ring of Sustenence. The rings allow communication over the distance of 500 feet just as Communique Rings. Lastly they function as a Dungeon Ring they cannot be removed unless allowed by the Duke or Duchess of Greenwatch.
Lastly a safeguard has been placed on the rings that no one who wears a ring can attack anyone else with a ring as per the spell Sanctuary.
2 set bonus: Protection +2, communication distance 2 miles
Greenwatch Cloak:
A fine black cloak with fur around its collar, it is a cloak of resistance +2.
2 set bonus: resistance +3, it lets you blend into forests or swamps with a +2 on stealth and survival.
He nods and walks with you easily keeping pace with you.
John speaks with several people and gets directions to the red light district.
There you see a large gang of bandit guards standing at the ready. A noble flop stands on the porch and out walks a lady... with a black monster of sorts.
The black one shoots a dart and paralyzes the flop before charging...
Hrothgarn and Thorin please describe yourself and minions in a new spoiler: "Hrothgarn, Thorin, Kislum, and John."
Kislum:
Convergence! You see a triceratops, a giant, a dwarf, and John walking up to your slaves. I think there is a large dog too... not sure...
Please describe yourself and minions in a new spoiler: "Hrothgarn, Thorin, Kislum, and John."
Jorlane quickly acts taking her guard's. Tears fall as she apologizes, "Sorry Krate." She aims to bury the blade in his chest with a downward slice. If not stopped...
She continues to hack into her bodyguard. If not stopped soon the guard is dead on the ground.
So just checking, do I know the astral stalker’s name or do I just keep calling him the stalker? Since Kislum now has a domination on both chandler and the astral stalker, basically both commands are so that they have to fight as hard as they can. Kislum wants to know which one is more powerful.
That is up to you... but you do believe Chandler said it was Black.
Kislum:
You see that with a throat dart Black paralyzes Chandler and moves in with his claw like hands. If you don't stop him he eviserates Chandler.
Drake, you seem to have a handle on what's where; do you know what campaign traits are missing at each table? I can play to that.
Happy to help.
Our GM has not indicated which campaign trait his "polyistic (One who worships many... perhaps the Cosmic Caravan pantheon :). " character has.
@GM Wolf: 2 questions: Are you playing the same GMPC for both tables or a different GMPC for each table? Which campaign trait(s) do(es) your GMPC(s) have?
Keeping in mind that GM Wolf has not posted his character's campaign trait yet, the campaign traits struck through are taken by one of the PCs of the relevant group already.
Touched by Divinity (associate mythic path: Hierophant) (GM_Drake) [Preacherelius] male (gnome) aasimar (Priest of the Fallen) spiritualist
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For the other group (weekday and time of day still to be decided, with it currently looking to be Monday or Tuesday with an earlier evening hour than the Wednesday night group based on majority of posts thus far): Are there any afternoon hours (Pacific/Mountain/Central/Eastern) that would work for everyone in the group? (that might make it feasible for Liliyashanina and other European players, as it would be evening hours for them)
note: Critzible is part of this group and has not stated a campaign trait yet. If we are hoping to have each of the campaign traits covered for each table, then TheWaskally should be part of this group (as he has the same campaign trait I do for the Wednesday group: Touched by Divinity...
I will not be playing an established NPC at the beginning with the other table. Unless requested to have a cousin or brother... I am always open to that but it will not be the same character.
Preacherelius can cast the psychic version of Mage Armor from a wand.
@GM Wolf: Can we spend our starting money for partially charged wands (with any number of charges remaining) to represent having being adventurers already that have used any amount of charges from the wands?
Yes of course. May I suggest an eternal wand instead?
Quote:
@GM Wolf: As all four players that are currently posting in discussion have voted unamiously for using gestalt, is that enough for the 'all of you' you put or do you want to wait on whoever else is joining our group to see if any of them vote against using gestalt?
Yup that is great. Go ahead and gestalt. If anyone else joins us they can see what we have in play.
The others nod in agreement and select the first altar. Your dungeon master smiles and seems to fade into the stone. From the shadows you see giants with cruel smiles walking forward...
The first one to approach would be towering above a typical human, this misshapen giant’s pale flesh is covered in purulent sores and bulbous tumors.
Her voice seems to come from the walls, "Choose one or two of your number to face this boss... There are four oppoents you will have to face."
dm notes:
Ash Giant CR 11
Source Bestiary 3 pg. 126
XP 12,800
CN Large humanoid (giant)
Init +2; Senses low-light vision; Perception +8
Defense
AC 25, touch 11, flat-footed 23 (+4 armor, +2 Dex, +10 natural, –1 size)
hp 147 (14d8+84)
Fort +15, Ref +6, Will +5
Defensive Abilities rock catching; Immune disease, poison
Offense
Speed 40 ft. (30 ft. in armor)
Melee Huge club +20/+15 (2d6+11 plus disease), slam +15 (1d8+5 plus disease) or 2 slams +20 (1d8+11 plus disease)
Ranged rock +12 (1d8+16 plus disease)
Space 10 ft., Reach 10 ft.
Special Attacks disease, rock throwing (120 ft.)
Statistics
Str 33, Dex 14, Con 23, Int 9, Wis 12, Cha 10
Base Atk +10; CMB +22; CMD 34
Feats Catch Off-Guard, Cleave, Great Cleave, Point-Blank Shot, Power Attack, Precise Shot, Self-Sufficient
Skills Climb +14, Heal +7, Intimidate +6, Perception +8, Survival +9
Languages Common, Giant
SQ oversized weapon, vermin empathy +14
Ecology
Environment any wastelands
Organization solitary, gang (2–5), band (6–9), raid (9–12 plus 1d4 giant vermin), or tribe (13–30 plus 35% noncombatants, plus 1 barbarian or fighter chief of 6th–8th level and 6–8 giant vermin)
Treasure standard (hide armor, Huge club, other treasure)
Special Abilities
Disease (Su) While ash giants are immune to disease, they carry a contagious form of leprosy. Any creature struck by an ash giant’s attacks is exposed to this virulent sickness.
Ash Leprosy: Injury; save Fort 23; onset 1 minute; frequency 1 day; effect 1d2 Con damage, 1d2 Cha drain; cure 2 consecutive saves. The save DC is Constitution-based.
Oversized Weapon (Ex) An ash giant can wield Huge weapons without penalty.
Vermin Empathy (Ex) This ability functions as a druid’s wild empathy ability, save that it works only on vermin. An ash giant gains a racial bonus on this check equal to its Hit Dice (+14 for most ash giants). Vermin are normally mindless, but this empathic communication imparts upon them a modicum of implanted intelligence, allowing the ash giant to train vermin and use them as guardians (although it does not grant them skills or feats).
Description
Whether because of disruptive magic, unearthed deep elements, or alien technology that fell calamitously from the sky, ash giants are victims of their barren terrains. Yet they somehow survive and even thrive in these desperate lands. Ash giants have an uncanny ability to bond with the enormous and often mutated vermin they share the landscape with, and sometimes use the largest of these creatures as mounts.
Ash giants are brash and violent, and their humor is incredibly dark. Killing someone through a prank is just as funny as tripping a friend while on a hunt. While not inherently evil, lifetimes of being antagonized by other tribes have practically bred violence into their minds.
Ash giants are 10 feet tall and weigh 1,200 pounds.
K local DC 21:
This is an Ash giant...
Whether because of disruptive magic, unearthed deep elements, or alien technology that fell calamitously from the sky, ash giants are victims of their barren terrains. Yet they somehow survive and even thrive in these desperate lands. Ash giants have an uncanny ability to bond with the enormous and often mutated vermin they share the landscape with, and sometimes use the largest of these creatures as mounts.
Ash giants are brash and violent, and their humor is incredibly dark. Killing someone through a prank is just as funny as tripping a friend while on a hunt. While not inherently evil, lifetimes of being antagonized by other tribes have practically bred violence into their minds.
Ash giants are 10 feet tall and weigh 1,200 pounds.
Looking around you see a fire giant, CR 10
marsh giant, CR 8
and a cloud giant, CR 11
All CR are based only upon the race, they may have classes too.
Jorlane quickly acts taking her guard's. Tears fall as she apologizes, "Sorry Krate." She aims to bury the blade in his chest with a downward slice. If not stopped...
I am also good with a flucuating dedicated hour each day, which could help some with life/work schedules that might make a singular locked-in same dedcicated hour each day making some players unavailble for some days of the week if the dedicated hour is the same for each weekday.
Also, please clarify if it is a daily (sans weekends) dedicated hour or just one dedicated hour per week.
I think it would be best to start out with a once-a-day plan in a week plan...
Just throwing it out there, we can figure out something else if it doesn't work:
8:30 to 9:30 PM Pacific Standard Time on Wednesdays.
Are we actually going on gesalt? There is a kobold character I made as gesalt (destined urban bloodrager + mouser/vanilla swashbuckler), but I can swap that out for a gnome or halfling. Also about that dedicated hour, do you know when it will be? I’m using Central Time, would need to see if I can dedicate certain times to the posting.
Ok, here is my promised uMonk (Windstep Master) submission. I have a few questions about equipment. Some classes do not benefit much from armor and weapons, including monks and wizards. Can we get something equivalent for a similar price? My monk would benefit much from, say, a non-fully charged wand of Mage Armor (that another character could cast on me).
Also, full disclosure, I live in Germany, so my time zone is CET (Central European Time). I will probably not be online during the high posting hour you mentioned. Also, I cannot promise 1 post on weekends, unless you consider Friday as part of the weekend. Other than that, I post everyday.
** spoiler omitted **...
Yeah you could have 450 gp to play with if you choose to forgo the offered weapon and armor.