Zasril

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20,930 posts. Alias of BloodWolven.


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Xantor you made a strength check. Is that for holding the rope?

Preacher switches places with Guriok and casts stabalize. Who is going down?


Someone mind collecting the initiatives for me:

Dice]1d20+/dice] Byron
Dice]1d20+/dice] B
Dice]1d20+/dice] B
Dice]1d20+/dice] Kendryl
Dice]1d20+/dice] red roach
Dice]1d20+/dice] blue roach


No worries I think we all did.


Go ahead and make it up. I am working on report cards and may come back later.


Guriok shoots his heavenly fire and hits Onyx. You all hear wheezing.

The closest chest would be 15 feet from the stairs, 10 feet of stairs, then 30 feet of slide.

Only Onyx slipped down.


No response.


Captain Fergus:
You believe it could be breathing... but then it doesn't go up or down. It doesn't alternate. It is a droning... perhaps a swarm of insects...


Thanks for being here everyone, good session! I will be on for another hour or so.


The light source is not addressed, weird. Thus DM will do so...

There are several flames that emit the green light around the cavern. All about 4 feet high and seemingly just upon the rocky wall.


NOPe, NOPE!, necklace is merely preserved.... or is it? The scroll is just that a magical treasure map. You see on the side of it which you are closest to the map and believe you will have a marker appear on the map when you get closer to your location.


Sylvara likely does not hear the screams, perhaps echos of them... you are a good 100 feet with twisting tunnels away from them. They are within a chamber too.


Benji:
A single sizable 20-foot-tall building remains in the center of this 30-foot-high cave, a bunkerlike structure with no windows
and walls of worked stone blocks. A 10-foot-long carving of a hammer decorates the building’s facade. The ruins of collapsed outbuildings stand to either side. A pallid giant fly infests these caves this bloated vermin crawls about on the building and seems to stop and is aware of you...

The old stone door leading into the building is stuck, requiring a
successful DC 15 Strength check to force open.

Benji - DC 10 Knowledge (religion) :

the symbol on the building as that of Torag.


Onyx goes down the stairs and screams as rays of energy cascade over his body. His body goes limp, it slides down the trapped stairs that now have turned into a slide. More magic goes off...


After traveling the winding route from area A4 for about 1,900 feet (at a speed of 15 feet through the rough cavern passages, this takes about 25 minutes to navigate), you reach the tunnel’s end at a junction. To the north, a 5-foot-wide opening in the wall leads into a cave filled with soft but nasty-looking green light—the tunnel itself continues
South beyond this toward area C.

Opening the scroll - Preacher:
You see that it seems to be a magical treasure map scroll.


The rat moves around and sniffs but after the two rounds it disappears.

In fact Fergus can hold the rapier... Dark blue elven script flash over the blade before they diminish again.


Perception DC 18 In the room with the glowing red runes:
You feel the vibrations in the air. Something is emitting a sound from below. It feels alive.

Symbols appear on the walls in different languages, then the messege becomes clear, "To you the destined, take what you can for your path will be burdened with pain and strife! Good luck to each of you may this vault give you what you need for the future before you. Take only one item from below."


Fergus finally touches the frothing mug:
The chest unlocks and opens for him and the rest of you to see.

Within you find an anceint scroll tied with a ribbon Fergus recognizes is his first mate's precious necklace.

A sheathed cold iron rapier.

A buckler with the mug and froth symbol emblazoned on them.

Also a pair of fair blue leather shoes.

All magical.

There is one more chest in the room and no symbol is upon the 'button'. There are ceramic urns and vases. Bones lay scattered about in piles.

The bones outside of the room are forming into full skeletons again, with the dual daggers. They don't attack, instead they seem to take their places of guaridianship again.


Don't forget to have your dire rat fight!
In present fight:
Sylvara, Benji, dire rat summon,
Anevia and Aretuaure (lion).

Benji's arrow flies true and strikes the flesh of the snake. It coils at the pain but continues to snap and strike at the rat.


Preacher:
+1 Longsword, if used by a CG assimar and a ritual is done other abilities can be revealed.

dunno about the chalice.

pemegranite of revivication can be consumed as a breath of life spell, +1 to one ability score as a wish, or give sustenance to all individuals to eat of the fruit for a week.


Surprise Round
snake bite: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d4 ⇒ 1

Round 1

Benji misses hitting the snake; the snake misses the dire rat. Anevia hits with her arrow but the snake is still very active.

Anevia bow: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d8 + 3 ⇒ (1) + 3 = 4

K Nature DC 12:
Yes just a regular asp. venomous viper, medium sized.


The dire rat moves forward and a long, muscular snake rears up and shows its hood and fangs springing out and attacking the rat.

1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d4 ⇒ 1 plus poison

Poison (Ex) Bite—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Con; cure 2 consecutive saves. The save DC includes a +2 racial bonus.

In present fight:
Sylvara, Benji, dire rat summon,
Anevia and Aretuaure (lion).


Xantor finds a sheathed longsword with a handle of red and white thread. A lion motif on the pomel. A pomegranate. A silver chalice with several gems embedded on the sides. They all glow magic...


Xantor, Preacher, Onyx, and Fergus:
Xantor touches the button gets pricked but heals. The lid opens on its own and seems to have several items resting on velvet.


The light spell has to be on a touched object. Are you moving into the room, around the edge, how?

Dust falls from above in this cavern, maybe something is moving above. Benji doesn't hear the sound nor hears anything above.


Awesome!


The lid doesn't open for Fergus.

****
A4 or back to A3?


A set of needles spring forth pricking his finger, or hand, only 1 damage, as he removes his hand he can see them retract into the steel button. No sign of the hole they must have come from. The button was depressed. Nothing else happened.


Preacherelius wrote:

I am going to refresh my coffee before the dedicated hour, as I plan on being up for the full hour.

Boots of the Cat (that are sized for Preacher, not Captain Fergus).

Lol!


Preacher:
No just press then lift. Or it might open on its own.


Sylvara and Guriok stay at the front of the group. i am assuming, Waiting on the others to return.


Preacher:
No traps, but there is a button that needs to be depressed in order for the chest to be opened. Traps could be inside.


I will do Jorne and Armag and the enemies
round 6 and 7 in an hour or so.


Seth86 should return, I will check.


How are we doing sirs?!


Round 5

Xandarian, did you cast defensively?

AoO on Xandarian-Ovinrbaane: 1d20 + 28 ⇒ (20) + 28 = 48
damage: 4d6 + 32 ⇒ (6, 1, 1, 1) + 32 = 41

The first boulder is dodged and the second is deflected by his arm.

Round 6

Another boulder is dodged.

fall damage: 6d6 ⇒ (4, 1, 5, 4, 6, 3) = 23

Round 7

Another fireball hits and scatters the barbarians, they run, especially so they don't burn to death.


First link at the top: TOMB
Tomb!
Second slide

We are on the south Side. We are 60 feet up on the cliff.

Xandarian, Jorne, and Wolf jumped down and are in combat with skeletons, barbarians and Armag!


It is a huge +1 flaming greatsword, so there would be a -8 on your attack with it. I believe that would be correct -4 for each size difference.

vs. Davod
Perception: 1d20 + 16 ⇒ (8) + 16 = 24
Perception: 1d20 + 16 ⇒ (8) + 16 = 24

The two of them follow.

Davod are you near Kazko in round 10?


Kenyu Evians wrote:
Hrothgarn and I are waiting on a scene transition to the temple since i think the conversation at the base is done

Sorry I think I got swamped... here it comes!


Desseer:
It would make sense that she would see you flying away from Rekar.

Alise states, "Well I feel that mission is without need but you accomplished it. Was there a reward you were looking for or just a bag of gold?"

Hrothgarn, Thorin, Kenyu, John and Dom:
You head out and find yourselves in the temple district with no obstacles. Quickly enough at a slow pace you find yourselves before the cathedral.


Desseer:
She states, "Excellent did you accomplish them all?"


Sorry Kislum, I must have missed it!

Nope I had Nathan Black X respond to you unless there was something else. I see that you wanted to keep him around so gave him an avatar.


A2 Abandoned Campsite

This smaller cavern appears to have once served as a campsite or temporary lair. A torn bedroll lies next to the cold remains of a fire. A pile of bones, broken equipment, and rubble lies just past the campsite.

Perception DC 24:

You see a giant cockroach has made a home in the trash heap. The dog-sized vermin hide and wait.

DM notes:

Treasure: The junk in this room may prove extremely
valuable to the PCs. A thorough search of the room turns up a
torn bedroll, three candle stubs (each can burn for 30 minutes),
a bent fishhook, 10 feet of badly frayed hemp rope, and a
copper brooch depicting a bat perched on a mushroom—
both of the bat’s eyes are tiny amethysts. This brooch is worth
200 gp,


Please make OOC comments here!

If your ooc comment directly affects gameplay that is fine but make sure you add a gameplay post as well. Something we can interact with would be awesome!


The dedicated hour does not start for 3 hours and 28 minutes.


I hope to see you all on tonight! Maybe we can get out of these caverns.

Don't worry about finding the ring it will pop up again.

Please report in if you are going to make it and also an item that is 1,200 gp or less!


The three chests are all made of stone. They each have a circle where the lines of magic collect. Each circle has a different image. The closest one has the image of a mug with froth on top of it. The next one has a Sword and sun. The last chest's seal is blank presently.


How's it going folks. Let's talk about this!


If you look at the slides and maps!
Slide three is the cavern. You should be able to delete and add your own images.
There is the spider.
There are two paths beyond the spider. A2 and A3.

Kendryl!


You can't tell Byron. Where to next folks?


Desseer has it in one of his inventory spots.

Remember you each have an inventory slot that can hold a non magical item or magical item. No extra dimension bags allowed.

You have one for each level, so I believe you each have 7.

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