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Hey everybody! Just stopping in to say my week has become a lot busier than anticipated, so I am pushing back the deadline. I will keep recruitment open until March 1, and I intend on getting a new player's guide, which touches on all the core races, up soon. Hopefully over this upcoming weekend, but I make no promises.


Herkymr the Silly wrote:

How long is recruitment open? I want to play this ap but don't want to be in two of the same and currently have one in the rerecruitment. If I don't get in there I'd love an opportunity at this one.

I will probably keep recruitment open through next Tuesday, the 23rd.


pad300 wrote:
GM Woja wrote:
Tara Ciress wrote:
Just to verify is 2 traits with 1 being a campaign trait what you want for char creation?
Yes, please!
Drawback for an extra trait?

Absolutely acceptable.


Tara Ciress wrote:
Just to verify is 2 traits with 1 being a campaign trait what you want for char creation?

Yes, please!


Andy Brown wrote:
Talking of languages (and linguistics) would northerners be likely to learn Giant and other monstrous languages, or would Vanir gnome and halfling be more likely?

Dwarven, giant, halfling, draconic (the language of magic), celestial (language of the Vanir) are all languages that it would make sense to learn.


Just some other things to note that I should have added to the player's guide: there will be long (years) periods of downtime, so think about what your character would do in their spare time! Also, the initial adventure of the campaign will be rail-roady, but after that it will be up to the players where the characters go and what they do. There will be plot hooks to follow, but you have agency over which ones you pursue.


Delightful wrote:

Definitively interested in a Norse fantasy campaign! I only have a rough idea for a character right now but I’m thinking of making a squishy arcane full caster for this if only to stand out against all the armored vikings. A Winter Witch or an Elemental Sorcerer are the likely contenders right now.

Regardless of which wins out I am curious about a few things before I fully start hammering out the character sheet:

- Can you get an extra trait if you take a drawback?
- Can we reflavor Golarion-based traits/feats and use them for our setting?
- Besides the languages of the core classes what are the other main languages in Allsgard?
- This might be something you'll explain in the Player's Guide but I'm wondering if we'll be using the deities shown in Book of the Damned for Allgard's Archfiends?

Yes to extra trait with drawback, yes to reflavoring Golarion traits. The people of the north speak Common and Northern. And I will have to look into that book!


Cuàn wrote:
Also wondering what the lifespan of Goliaths would be, considering they are more or less glorified constructs (at least that's how I read it).

Excellent question! The goliaths of this setting live to be about 60. They don't "age," but they do have that built-in lifespan the giants gave them to prevent them from becoming too powerful.


I know there's another RoW recruitment thread right now, so I hope I'm not committing some sort of faux pas by starting my own, but it is my favorite AP and I would love to run it for a group of four.

20 point buy
Max starting hp at lvl 1 then we both roll at level-up and you take the better roll
Max starting gold
Background skills
Races: core only
Classes: any
Elephant in the Room

I think that's it? And I of course encourage you to read the official player's guide. Let me know if you have any questions!


Here is the player's guide. It is subject to change as the campaign draws near; players will have a complete copy once it is finished.


Simeon wrote:

Build question for you, GM.

I wanted to stack the Feyspeaker and urban druid archetypes to make a shapeshifting trickster devoted to Lygi, but urban druid alters spontaneous casting while Feyspeaker removes them.

How would you feel about using both, but just losing out on spontaneous casting entirely like a feyspeaker would?

Sure, I would be fine with that!


Andostre wrote:
I'm assuming that your answer will be to refer me to the forthcoming player's guide, but just in case, I'll ask: Can you talk a little about what gnomes and halflings are like in this Norse-inspired world?

It will be covered in the player's guide, but for now:

Halflings were once slaves and even now that slavery has been outlawed they are still treated as second-class citizens, and are targeted by illegal slavers.

Gnomes are agents of chaos created by the trickster god Lygi who wanted to make the world just a bit more fun for themselves.


leinathan wrote:

So, if you're proposing not sharing the setting information with players until after you've chosen characters, what setting details are we supposed to base our characters off of? I have some questions:

- Where are the PCs going to begin?
- How will they meet one another?
- Why are they adventuring together?
- What genre are you expecting this story to be?
- What sorts of enemies are you expecting us to face?
- What is the terrain like?
- How long are you planning to commit to this project?

I suppose in a more general sense: If I were to imagine a Norway, but with magic where the gods are real, what do I need to shift in my imagination to have an accurate image of the world that you're creating?

What year do you suppose it would be?

I realized I should have had the guide ready too late. All your questions and more will be answered in the guide which should be posted tonight or tomorrow!


wanderer82 wrote:
Do the Vanir have their own society, or are they members of other races like most published campaigns?

Vanir have their own society, and a city called Vanaheim. They are not born to members of other races like in other settings.


Cuàn wrote:

This looks interesting.

As you mentioned those are the main gods, how would you feel about another inspired by the Norse goddess Skadi?

So a god who actually comes from giant (or possibly Goliath) stock and whose portfolio cover hunting, mountains and things like surviving the cold. Thinking domains like Animal (the hunt), Earth (mountains), strength (weathering the harsh conditions), travel (nomadic life and skiing) and water(Ice subdomain only perhaps, winter).
Symbol would be something like two crossed skis, possibly accompanied by the head of a hunting dog.
Would obviously be mainly a god for Goliaths and hunters.

Such a goddess exists!

Slaki
Gender: F
Alignment: TN
Domains: Animal, Earth, Strength, Travel
Symbol: Mountain peak
Weapon: Handaxe

She doesn't come from giants, as that is not how the gods work in this setting (I will end up posting the player's guide, as I think it will be helpful, once I finish it soon), but she is certainly goddess of the hunt and mountains.

(Oof, just realized I have a Valda AND a Kalda. Might change one of their names Changed it to Slaki)


Can't edit the first post but here's the link to the elephant in the room.


Andy Brown wrote:

I've got a couple of ideas, but need to look at how they'll each work with E6 (never tried it before)

How do you feel about Feral Hunters?

I am pro-feral hunters.


Yes to actually all of your questions. I will update the thread.


Recruitment thread is up!


Setting: The world of Allsgard, a world steeped in Norse mythology, with some of the names (and genders) changed. It is also a land of emerging firearms, thanks to the innovative dwarves of Dunarhall. I want to avoid posting a wall of text in this recruitment thread, and so I am reserving the player’s guide for the applicants that I pick. It is still a work in progress anyways.

Epic 6: This campaign utilizes the optional Epic 6 rules variant of Pathfinder, with some adjustments to the xp. Characters earn 1-3 xp every time they advance the story, be it by defeating enemies, finding loot, solving puzzles, making allies, and more. Every 50 xp, a character will level up, up to the cap of 6th. Every 50 xp after that cap is reached, a character will earn a new feat. If your character dies, you will create a new one at the same level, but with minimum xp for that level. There will be no permanent character death during the initial adventure of this campaign; why that is will become clear once the adventure begins.

Timeline: I still have a player’s guide to finish, and I am confident I can get it done within a week, so I am giving applicants until the 22nd to apply. Once applicants have been chosen for one or two groups, depending on how many people apply, we will have a week to go over character backstory, and we will begin the campaign on March 1st. For now, post with a general character idea, and we will work on solidifying it to suit the campaign setting later.

Races and Classes: All core races, as well as aasimar (called Vanir), tieflings, tengu (called ravenfolk), and goliaths are allowed. A homebrew race called dragonkin will also be allowed, but you have to become one, and cannot start as one.

All core, base, and hybrid classes are allowed, including gunslinger.

Ability Scores: 20 point buy, maximum 16 in any score before racial bonuses.

Feats and Traits: Characters will begin with one bonus feat, in addition to any other feats they get at 1st level. Characters can have two traits.

Wealth and Health: Maximum starting gold and hp. We will roll for hp after 1st level; we’ll both roll and you can take whichever is better.

The Aesir: The prime deities of Allsgard, the following eight Aesir are the most popular among them, though there are many others. It should be noted that very few dwarves and Vanir worship the Aesir.

Spoiler:
Woja, matriarch of the Aesir
Gender: F
Alignment: NG
Domains: Air, Knowledge, Magic, Travel, Trickery, War
Symbol: Blue Eye
Weapon: Shortspear

Fryr, husband of Woja
Gender: M
Alignment: NG
Domains: Air, Charm, Good, Magic
Symbol: Falcon
Weapon: Longsword

Tiwas, oldest child of Woja and Fryr
Gender: M
Alignment: LN
Domains: Law, Protection, War
Symbol: Sword
Weapon: Bastard sword

Dura, middle child of Woja and Fryr
Gender: F
Alignment: CG
Domains: Chaos, Good, Protection, Strength, War, Weather
Symbol: Hammer
Weapon: Warhammer

Valda, youngest child of Woja and Fryr
Gender: F
Alignment: NG
Domains: Good, Healing, Knowledge
Symbol: Silver chalice
Weapon: Greatsword

Lygi, sibling of Woja
Gender: ?
Alignment: CN
Domains: Chaos, Destruction, Fire, Trickery
Symbol: Flame
Weapon: Dagger

Heidel, brother of Woja
Gender: M
Alignment: LG
Domains: Good, Law, War
Symbol: Horn
Weapon: Greataxe

Helar, son of Lygi:
Gender: M
Alignment: NE
Domains: Death, Destruction, Evil
Symbol: Skull
Weapon: Scythe

EDIT: VMC is allowed. This campaign will use background skills, and the Elephant in the Room feat alternate rules.


A thought occurred to me today: would people be more or less inclined to apply if it was an E6 campaign?


This took off more than I thought it would! Keep an eye out tomorrow for a recruitment thread with more info. I'll post here when it is up. Might do two groups if the demand is great enough.


I should mention one major thing: this is a Norse-inspired setting, with firearms.


The Lobster wrote:
Would environment or survival play a role in the game?

Absolutely.


I've been developing a campaign setting for some time now, and I would like to it for PF (1e) as a play-by-post if there's enough interest for it. It is heavily inspired by Norse mythology, and it takes place on the far northern continent of Nordland, where the summers are short and mild and the winters long and bitter. Let me know if this sounds interesting to you and I will go ahead and make a recruitment post!