Andy Brown wrote: Talking of languages (and linguistics) would northerners be likely to learn Giant and other monstrous languages, or would Vanir gnome and halfling be more likely? Dwarven, giant, halfling, draconic (the language of magic), celestial (language of the Vanir) are all languages that it would make sense to learn.
Just some other things to note that I should have added to the player's guide: there will be long (years) periods of downtime, so think about what your character would do in their spare time! Also, the initial adventure of the campaign will be rail-roady, but after that it will be up to the players where the characters go and what they do. There will be plot hooks to follow, but you have agency over which ones you pursue.
Delightful wrote:
Yes to extra trait with drawback, yes to reflavoring Golarion traits. The people of the north speak Common and Northern. And I will have to look into that book!
Cuàn wrote: Also wondering what the lifespan of Goliaths would be, considering they are more or less glorified constructs (at least that's how I read it). Excellent question! The goliaths of this setting live to be about 60. They don't "age," but they do have that built-in lifespan the giants gave them to prevent them from becoming too powerful.
I know there's another RoW recruitment thread right now, so I hope I'm not committing some sort of faux pas by starting my own, but it is my favorite AP and I would love to run it for a group of four. 20 point buy
I think that's it? And I of course encourage you to read the official player's guide. Let me know if you have any questions!
Simeon wrote:
Sure, I would be fine with that!
Andostre wrote: I'm assuming that your answer will be to refer me to the forthcoming player's guide, but just in case, I'll ask: Can you talk a little about what gnomes and halflings are like in this Norse-inspired world? It will be covered in the player's guide, but for now: Halflings were once slaves and even now that slavery has been outlawed they are still treated as second-class citizens, and are targeted by illegal slavers. Gnomes are agents of chaos created by the trickster god Lygi who wanted to make the world just a bit more fun for themselves.
leinathan wrote:
I realized I should have had the guide ready too late. All your questions and more will be answered in the guide which should be posted tonight or tomorrow!
Cuàn wrote:
Such a goddess exists! Slaki
She doesn't come from giants, as that is not how the gods work in this setting (I will end up posting the player's guide, as I think it will be helpful, once I finish it soon), but she is certainly goddess of the hunt and mountains. (
Setting: The world of Allsgard, a world steeped in Norse mythology, with some of the names (and genders) changed. It is also a land of emerging firearms, thanks to the innovative dwarves of Dunarhall. I want to avoid posting a wall of text in this recruitment thread, and so I am reserving the player’s guide for the applicants that I pick. It is still a work in progress anyways. Epic 6: This campaign utilizes the optional Epic 6 rules variant of Pathfinder, with some adjustments to the xp. Characters earn 1-3 xp every time they advance the story, be it by defeating enemies, finding loot, solving puzzles, making allies, and more. Every 50 xp, a character will level up, up to the cap of 6th. Every 50 xp after that cap is reached, a character will earn a new feat. If your character dies, you will create a new one at the same level, but with minimum xp for that level. There will be no permanent character death during the initial adventure of this campaign; why that is will become clear once the adventure begins. Timeline: I still have a player’s guide to finish, and I am confident I can get it done within a week, so I am giving applicants until the 22nd to apply. Once applicants have been chosen for one or two groups, depending on how many people apply, we will have a week to go over character backstory, and we will begin the campaign on March 1st. For now, post with a general character idea, and we will work on solidifying it to suit the campaign setting later. Races and Classes: All core races, as well as aasimar (called Vanir), tieflings, tengu (called ravenfolk), and goliaths are allowed. A homebrew race called dragonkin will also be allowed, but you have to become one, and cannot start as one. All core, base, and hybrid classes are allowed, including gunslinger. Ability Scores: 20 point buy, maximum 16 in any score before racial bonuses. Feats and Traits: Characters will begin with one bonus feat, in addition to any other feats they get at 1st level. Characters can have two traits. Wealth and Health: Maximum starting gold and hp. We will roll for hp after 1st level; we’ll both roll and you can take whichever is better. The Aesir: The prime deities of Allsgard, the following eight Aesir are the most popular among them, though there are many others. It should be noted that very few dwarves and Vanir worship the Aesir. Spoiler:
Woja, matriarch of the Aesir
Gender: F Alignment: NG Domains: Air, Knowledge, Magic, Travel, Trickery, War Symbol: Blue Eye Weapon: Shortspear Fryr, husband of Woja
Tiwas, oldest child of Woja and Fryr
Dura, middle child of Woja and Fryr
Valda, youngest child of Woja and Fryr
Lygi, sibling of Woja
Heidel, brother of Woja
Helar, son of Lygi:
EDIT: VMC is allowed. This campaign will use background skills, and the Elephant in the Room feat alternate rules.
I've been developing a campaign setting for some time now, and I would like to it for PF (1e) as a play-by-post if there's enough interest for it. It is heavily inspired by Norse mythology, and it takes place on the far northern continent of Nordland, where the summers are short and mild and the winters long and bitter. Let me know if this sounds interesting to you and I will go ahead and make a recruitment post! |