OK, since weapons and armor are included, feel free to take 30 gp for "knickknacks"...unless it is intrinsic to your build-run premium items by me. Remember, this, (if I can get a couple of those who chimed in to even make their characters) is more of "an event" based on combat rounds, so Clothing and other ascetics that normally round out a character in a campaign situation will be less constructively important
Yes on the domain questions one healing/subdomain thereof
As far as ranged weapons, the special movement attack actions were supposed to put the mobs out of direct melee for 1 round, so someone should actually make a build off a favored ranged. Special movement such as barbarians fast movement, etc will allow someone to "catch up" that round or special class/feat abilities that hindered movement before the creature takes said special movement attack will make it so they are unable, and successful bracing vs charge before hand will also stop it from getting out of range for that round. Otherwise, once it gets out of range for that round PCs are relegated to using spells or finding creative ways to hinder or "catch up", or taking advantage of an otherwise non-action to buff heal etc.
I have been working with Lord Loaf on his toon, if you look at his game alias(Moonbeam Murderbone) you can get a good idea on how to set up your profile (new players) Note:The channel specialization is unique to a certain stage only, otherwise you are all bestowed the ability to channel positive healing energy on the characters involved regardless of alignment.
Deities by Pantheon-Archives of Nethys For skills:
Hello Everyone! Please DOT in with your build-Race/deity/secondary class. Remember, once something is picked it is locked out-we are trying to promote diversity! One thing I saw that I forgot-Arcane casters start with Arcane Bond-even if your archetype locks it out. The Arcane Bond is your deity's favored weapon. Spontaneous casters such as Sorcerers may put 1 spell they do not already know in there-Current highest level spell minus 1 (minimum first)
Better watch out! Better not cry! Better not pout, I'm telling you why...wait, I guess I already told you why! Character Parameters: Please note: This is my first time doing anything like this. All restrictions are simply me trying to keep it as thematic as possible to the particular holiday arena. I am not savvy to a lot of all the rules and obscure ins and outs-I am trying to create something fun for people that I can also keep a grip on and learn from the experience. I am open to saying yes to cool ideas for your hero-especially if they keep to thematic elements You are a Gestalt Cleric/--? Choose a Deity, Race, second class-first come first served-once each is chosen that specific Deity/race/class is unavailable- All Paizo material accepted: Third party races accepted-
Psychic builds note: the mobs you fight are under the control of Treerazer himself-trying to manipulate their actions psychically(or by any means through "WILL" for that matter) will be really hard to near impossible! As you are in an extradimensional-type area there is no space per se-There will be no AaOs on those casting or using ranged weapons (under normal circumstances), but you are always considered within melee attack range and the mobs will not receive any AoOs based on the proximity of their attacks either.
Recharge Rules Special attacks inflicting bonus damage that depend on flanking and other special circumstances(rogue's sneak attack et al) that have unlimited uses per day are always up for the first round of every stage-then recharge on a 8 on a 1d8, a 7-8 the round after (if the attack hasn't recharged successfully) and that range keeps expanding until a successful recharge (automatic when the counter reaches 1-8) then starts back at 8.
Prepared arcane spell casters-If you wish to change a prepared spell to any other one you know on a recharge: Levels 1-2 delay you for 1 round, 3-5 2 rounds, and 6-7 3 rounds 8-9 4 (if it gets to that) When changing spells you are considered in full defense and will not lose any progress if attacked.
No Cleric Archetype unless you convince me it is intrinsic or thematic to your race, deity, etc- if you are granted a Cleric archetype you may only choose 1 archetype for your secondary class
You are the Alignment of your deity- you were sent to this to represent your deity in a cooperative effort to bring the Holiday Season back to balance. As a cleric, you will be able to choose to one channel energy specialization as follows: These apply only to channeling energy against a monster enemy, otherwise everyone channels positive energy as it applies to healing yourself and the other players
If things work out the way I picture it, you will see why this is the way it is, and why having Channel Energy class feature is a must. A Ability Scores: 18 CON +/-racial value, 18 CHA +/- Racial Value, 16 on one other ability +/- RV, 12 on one +/-RV, rest are 10 +/-RV HP:MAX Secondary Class every level +/- CON MOD + 4 Traits: 2 Starting traits-all restrictions apply
No drawbacks Weapons You start with your Deity's favored weapon-not masterwork
Armor: One set of Non-masterwork Armor of which you are proficient with under 400 gp base. Siganture moves Trait will allow (1):
Taking Signature moves for both traits will allow any combination you qualify for:
Any reasonable combination i am missing "He's making a list, he's checking it twice!" Naughty/Nice List: Strongly connected with the season of giving, Santa still has a bit of influence through his unfortunate situation. He will be keeping track of who plays naughty and who plays nice! Channel Positive Energy
Other actions will be graded respectively and by discretion. Your "Nice" score may give you such things as DR/bonuses to AC/etc. Your "Naughty" score may give you vulnerability/the proximity of your point value may change a random attack on another person to yourself/etc. Attacks in the first and second stages will be completely random, barring a few possible thematic circumstances. Stage 3, when the ability to cast spells to bring your allies back starts, things will get meaner: the "Naughty/Nice factor comes into play, mobs will go after those fallen in battle to specifically slay them and knock them out, etc. Resurrection/Restoration Rules: Lesser Animate Dead: Will bring the PC back as a free-willed skeleton only able to execute 1 basic attack per round. No Levels gained for completing a stage
*Atonement must be cast on Good PCs animated with Desecrate and Evil PCs animated with Consecrate to regain full abilities
Consecrate/Desecrate:
Limitations above are for base Cleric class only, Secondary class, domain, etc allows you to supersede these limitations. Only 1 Resurrection can be gained from secondary sources Alignment is really in name only-to have all sides represented and tie in your character thematically. This is a cooperative effort! Looking for a few good sports: This is more of an experimental holiday event with a heavy emphasis on combat, than a campaign-I am hoping the mechanics work out in execution as much as they work out in my head. Consider the restrictions as Tournament Entry Guidelines for thematic reasons and to help me measure what different character classes are capable of-I hope to be learning a few things in the process of this whole event. Any suggestions you see that may make the mechanics work better will be graciously appreciated! Any restriction may be modified or completely thrown out by me if you tie in a race/class/deity concept in nicely! Mobs of each stage will be overpowered CRs increasing in number-(think along the lines of what "The Twelve Curses of Christmas" equates to) you will need the help of your allies! |