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584 posts. Alias of Will Huston.


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The links to the maps on this page don't seem to match the names of the maps?


Yes, I am interested in Fury's Toil.


Live Exploration Extreme

Oh, I was actually signing up for Hmm's Fury's Toil, but I double checked and I haven't played this one either.


GM Hmm wrote:
GM Zoomba wrote:

Dean Desiring Dedicated Do-ers to Safeguard Students Surveying a Society Stronghold!

I'm looking to run a table of PFS 3-18 "Dacilane Academy's Delightful Disaster" (a level 1-4 scenario). Two spots already reserved, but looking for a few more good Pathfinders who may be interested!

It's Party Time at the Sedeq Lodge! Deserts and Genies, oh my!

As part of a GM trade with GM Zoomba, I am looking to run PFS 3-12 "Fury's Toil" (a level 1-4 scenario.) Two spots already reserved, but looking for a few more Pathfinders who may be interested!

Not going with first come, first served, but will prioritize players who did not get in the Dacilane Academy in my selection.

I'd be interested in this. I have GM'd it, but not played it. I have a variety of characters that can play in 1-4 so I'm willing to fit in what role is needed. My first choice would be a LVL 3 Swashbuckler.


It should be reported, and Makai, your updated sheet should be uploaded


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Live Exploration Extreme

With your reticence to respond Luwazi seems to take that you don't want to do further missions with Zo!.

Live Exploration Extreme premiers to the wider Pact Worlds after going through extensive editing. The heavily edited footage seems to create a storyline of a rivalry between Shari and Makai out of nothing. Shari's voice is heard over a quick in-real-time-meaningless glance at Makai that "Only I am the leader here. Just because I let creatures do the work doesn't mean I've stopped being a leader."

"I don't really trust Shari, the business that she operates in.... The fact that she is good at it changes nothing."

At another point, they edit Aurora missing with her solar weapon and splice it with footage of Rattus dodging. "Well Im going to be honest here. I was was worried.... That.... I... Maybe sort of was going to get him killed."


Hey, Rattus, you didn't give me your Organized Play Number so Ican't report this.

The Chronicle sheets are here. Please let me know if I need to change something


Live Exploration Extreme

"I think that's a wrap for our live broadcast portion," Wazasha says as she starts tapping onto her wrist-computer. "I think we can catch the end..." she says as she pulls up the broadcast.

What a discovery! What a destination! What a band of unlikely heroes! What could lie deeper in Salvation’s End? Find out on the next episode of Live Exploration Extreme! when the Starfinder Society returns to—”

“What?” shouts Luwazi with alarm from near Zo!’s microphone. “That was not part of our deal, Zo! You can’t just add a sequel when we haven’t—”

Zo!’s voice insistently cuts back in. “Ha ha! And now a word from our sponsors!”

Wazasha orders her to start retracing their way back through the simulation, and adds that the Venture Captain probably would want a full debriefing.

Back on Zo!'s ship, Luwazi will explain that Zo! has been pushing for more filmed expeditions, but wants your opinion before she commits either way on doing more with the undead.


Live Exploration Extreme

A skill check doesn't auto-succeed on a nat 20 and a 13 total is not a succes. So despite Aurora really giving it her all, she doesn't succeed at getting the crowd to like her. The fickle whims of fame, you could call it. But the set-up that Rattus makes to get the door open gets around SpaceTikTok as a viral sensation.

The door creaks, open with white fog blocking the view. "Oh, that's a great shot. Let us get inside and we'll shoot your entrance." The ghoul camera crew scurries in and takes position and then signals you to come in. "Cut, lets do it one more time, Makai, we really want to see some shock or awe on your face as you enter? Back to one." The crew has you enter a couple times so they can get coverage from different angles.

The door exits onto an elevated walkway that runs along the length of a horizontal cylindrical space that’s several hundred feet in diameter and that extends as far as the eye can see to the right and left. At several points along its visible length lie heavy doors like the one you just opened. Most notably, though, you spot a digital terminal near their door, its display glowing with strange alien text that quickly cycles through various forms before stopping on Common;

HANDOUT #1: TERMINAL DISPLAY
Simulation #20,553
Dwarven Quest for Sky
Planet Golarion
Circa –4,900 Absalom Reckoning
(simulation local calendar approximation)
Status: Simulation ongoing.
ALERT: ERROR! Immediate repair required.
ERROR! External influence detected.
ERROR! Control measures enacted.

The crew ushers you into the confessional booth. "What do you think the last room means? Any theories?

PLEASE PUT YOUR RESPONSES IN CHARACTER BEHIND SPOILER TAGS. Scouts honor on not reading your allies responses until you make your own. Please make any 1 charisma based skill check along with this, as one last chance to get fan favor. You can get up to 2 (Two) pts of fan favor with this last thing before we finish.


Live Exploration Extreme

Miss Chance vs Shari: 1d100 ⇒ 19
Miss Chance vs Makai: 1d100 ⇒ 80

The gulchgun punches through his armor and finishes off the goblin.

The goblins have several caches of crude explosives and pirated gear. The group finds a modern door at the southern end of cavern. It seems to be lodged shut.

this would be a great time to take a -4 to a skill check to get some more fan favor. Engineering or Athletics will help you get the door open.


Live Exploration Extreme

I had to bot you for rounds 5 & 6, so I had you get up and move closer to the goblin. Round 7, you used your medpatch, and we just finished round 8 with your most recent action

Miss chance vs Rattus: 1d100 ⇒ 5
Miss chance vs Makai: 1d100 ⇒ 74
Miss Chance vs Aurora: 1d100 ⇒ 10

With two shots going wide, the goblin genius has a chance to bring some more pain to the party. "I told you, stay back there!" the goblin yells at the drow, trying to take off her head with a swing of his sword-arm.

Punchslicer vs Shari's KAC: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

Round 9
Polbak (-46)
Makai (-32)
Rattus (-12)
Shari (-17)
Aurora (-27)


Live Exploration Extreme

I actually botted you before to grab your gun and get up. (I didn't want to bot you using a consumable)


Live Exploration Extreme
Aurora the merchant wrote:

Sorry GM yes you are right. I combined both items into one.

No problem. Its your turn. :)


Live Exploration Extreme

Reflex vs Overheat, DC 15: 1d20 + 6 ⇒ (9) + 6 = 15

Polbak runs around and tries to stab Makai again. "I start collection of Dwarf heads, kill you lot, then kill dumb dwarves down too!"
Punchslicer vs Makai's KAC: 1d20 + 12 ⇒ (13) + 12 = 25
Slashing Dmg: 1d8 + 6 ⇒ (2) + 6 = 8

A Medpatch doesn't just restore HP, you have to make a medicine check to treat deadly wounds, but a mk 1 healing serum does. That's what you meant to pull, right?

Round 8
Polbak (-38)
Makai (-32)
Rattus (-12)
Shari (-3)
Aurora (-27)


Live Exploration Extreme

Polbak's big genius armor takes a pounding from Makai, Rattus and Aurora's gun. His armor starts to spark and smoke. IE its environmental protections can now be disabled.

Polbak steps closer to Makai and attempts to skewer the dwarf. "You don't look like other dwarves," he muses.

Punchslicer vs Makai's KAC: 1d20 + 12 ⇒ (8) + 12 = 20
Slashing Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Round 7
Polbak (-28)
Makai (-24)
Rattus (-12)
Shari (-3)
Aurora (-33)


Live Exploration Extreme

Greg takes a swing against Makai

Dogslicer AOO vs Makai's KAC: 1d20 + 0 ⇒ (16) + 0 = 16
Slashing damage: 1d4 + 0 ⇒ (2) + 0 = 2

He dies happy knowing that his blade has Makai's blood on it. Makai might be happy as her gulchgun blows a hole clean through Greg's midsection.

Polbak Reflex Save: 1d20 + 6 ⇒ (9) + 6 = 15
The Goblin's jump jets burn off the goo from the grenade

Rattus, can you see the map? The Goblin is right next to you. I'm going to assume that you wanted to Guarded Step away. Also, everyone, can you please include whether you're targeting EAC or KAC in your attack rolls?

Polbak steps up and tries to shish-kebab the Ysoki.

Punchslicer vs Rattus KAC: 1d20 + 12 ⇒ (15) + 12 = 27
Slashing Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Round 6
Polbak (-14)
Makai (-12)
Rattus (-12)
Shari (-3)
Aurora (At 1 HP, Take Turns 5 and 6.)


Live Exploration Extreme

I think on closer inspection of the rules, you spend one RP to be stable at the end of your turn, and then once you're stable you can spend an RP to be back in the fight so next round.

"Stay there, Drow, I go help Greg now!" Polbak says, sticking out his tongue.

His jump jets barely get him next to Rattus, but the stream of superheated matter coming from might fry the poor rat.
Fire Damage: 1d8 ⇒ 7

need a DC 13 reflex save for half damage

Round 5
Polbak (-14)
Makai (-10)
Rattus (-7)
Shari (-3)
Greg (-2)
Aurora (stable, will get up this turn.)


Live Exploration Extreme

My goodness, you guys are just not getting any rolls.

Greg still stands, battered by Rattus's shot, and he steps forward and attempts to stab Makai.

Dogslicer vs Makai's KAC: 1d20 + 0 ⇒ (5) + 0 = 5
Slashing damage: 1d4 ⇒ 1

Round 4
Polbak (-14)
Makai (-10)
Rattus
Greg (-2)
Shari (-3)
Aurora (Unconscious and dying, spend a Resolve to get up?)


Live Exploration Extreme

"You die now," the big genius goblin says in a sing-song voice; Aurora's blows were just not enough to break through either goblin's armor. Shari's laser blast too failed to pierce his armor.

Punchslicer vs Aurora's KAC: 1d20 + 12 ⇒ (17) + 12 = 29
Slashing Damage: 1d8 + 6 ⇒ (4) + 6 = 10

With her blood still on his blade, Polbak approaches Shari.

Round 4
Polbak (-14)
Makai (-10)
Rattus
Greg
Shari (-3)
Aurora (Unconscious and dying)


Live Exploration Extreme

do you want to take your turn as well? I assume that was your AoO


Live Exploration Extreme

It was DC 13, so no harm on missing the +2 there.
Miss Chance on Marsha, Makai: 1d100 ⇒ 90

With a clean shot, Makai's gulchgun punches through Marsha's armor straight through the other side. Redirecting Rattus' attack to Polbak, the nearest enemy The Ysoki's shot is stopped by the Big Genius's big genius armor.

"My wife! You kill my wife! I kill you!" Greg the goblin shrieks and runs forward. drawing an attack of oppurtunity from Aurora. Double move from him.

Round 3
Polbak (-14)
Makai (-10)
Rattus
Marsha (dead)
Greg
Shari (-3)
Aurora (-30, AoO on Greg?)


Live Exploration Extreme

20% Miss chance for Laser Pistol: 1d100 ⇒ 18

The thick fog prevents Shari from getting a bead on him, and her shot goes wide, but Aurora roars close and pierces into his armor with her solar weapon.

"You want, I hurt you instead?" Big Genius Polbak says devilishly.

Full Round vs Aurora KAC: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Full round vs Aurora KAC: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
Damage S: 1d8 + 6 ⇒ (4) + 6 = 10

Despite her wounds, Aurora still stands.

Round 3
Polbak (-14)
Makai (-10)
Rattus
Marsha (-4, impaired)
Greg
Shari (-3)
Aurora (-30)


Live Exploration Extreme

Shari's able to knick the goblin as he lands.

Marsha goes up and rips off an important regulator on the goblin's armor. Fort Save: 1d20 + 0 ⇒ (1) + 0 = 1 Marsha immediately starts gagging and seems weakened from the poison.

Marsha pulls out her dogslicer and tries to stab Makai. vs Makai's KAC: 1d20 ⇒ 19Damage: 1d4 ⇒ 4 "No! No!" She howls as her blade finds purchase within Makai's armor. Fort Save: 1d20 ⇒ 7 She seems even more deluded by the poison's effects on her.

"Marsha, no! Greg yells as he tries to get closer. He takes a confident shot at Aurora. vs Aurora's EAC: 1d20 + 3 ⇒ (13) + 3 = 16Fire Damage: 1d4 ⇒ 2 But fails to actually hit her.

Round 3
Polbak (-1)
Makai (-10)
Rattus
Marsha (-4, impaired)
Greg
Shari (-3)
Aurora (-12)


Live Exploration Extreme

"Oi, I'm too far away for ya? How about I get closer?!" The goblin shrieks as his jump jets activate and blast him across the cavern and next to Aurora and Shari. But these aren't modern, safe jumpjets. These look to be Blast-o-Matics 700s, an old model of jump jets and not particularly well-maintained ones. The blast of fire emitting from them is a danger to everyone around him as he lands!

I need a DC 13 Reflex save from Shari and Aurora, success for half damage of 1d8 ⇒ 3. It'd also provoke from Aurora and Shari if either have a melee weapon out.

He then swings his big robotic arm that has only a giant blade instead any hand at Aurora.

Punchslicer vs Aurora's KAC: 1d20 + 12 ⇒ (19) + 12 = 31
Damage, Slashing: 1d8 + 6 ⇒ (5) + 6 = 11

Round 3
Polbak
Makai (-6)
Rattus
Marsha
Greg
Shari (-3?)
Aurora (-14?)


Live Exploration Extreme

Polbak looks like an even bigger genius as Rattus's shot just barely misses.

Marsha takes a shot at Makai and then darts to some other rocks further into the cavern.

Zaplaser vs Makai's EAC: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 ⇒ 2

But the zap goes wide and sparkles in front of Rattus's eyes.

Greg takes another shot, this time against Aurora.

Zaplaser vs Aurora's EAC: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 ⇒ 1

Aurora's armor is too stout to provide the glancing blow any damage.

Round 2
Polbak
Makai (-6)
Rattus
Marsha
Greg
Shari (-7?)
Aurora


Live Exploration Extreme

Everyone is using environmental controls on their armor. As the spoiler stated, if you can get next to them and make a computers check, you can deactivate their environmental controls. Marsha and Greg's at least, Polbak will need to be damaged more before his can be deactivated.


Live Exploration Extreme

Oh, I'm 100% cheering for Greg and Marsha, Makai. They actually have a very elaborate tragic backstory, and if you knew it, I'd think you'd be on their side as well. One of those things they give to us GMs without a way of telling the players. :P

"Oooh, they're not all $^##$ing $%!&* dwarfs! They got actual guns worth taking! Get 'em! Kill 'em!" Big Genius Polbak says, quite genuisly. He shoots his big ol' rifle at Shari.

Junkzapper vs Shari's EAC: 1d20 + 9 ⇒ (10) + 9 = 19
Damage, Electric: 1d12 ⇒ 7

Round 2
Polbak
Makai (-6)
Shari (-7?)
Rattus
Marsha
Greg
Aurora


Live Exploration Extreme

Aurora gets shocked and jerks as the bolt strike her armor.

Marsha darts away and takes a shot at Makai. "Kill the dwarf!" She giggles.

Junklaser vs Makai's EAC: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Damage, fire: 2d4 ⇒ (2, 4) = 6

Greg on the other hand, darts the other way. "Oooh, a drow! We can sell their corpse back on Apostae!"

Junklaser vs Shari's EAC: 1d20 + 3 ⇒ (2) + 3 = 5
Damage, fire: 1d4 ⇒ 2

Unfortunately, his shot goes wide.

Round 1
Polbak
Makai (-6?)
Shari
Rattus
Marsha
Greg
Aurora (-6)


Live Exploration Extreme

Holsin helps guide the group through the tunnels towards the "short orc" encampment. He believes their leader is named "Polbak" and the orc has some sort of strange metal armor that increases the creature's strength.

The tunnel begins to fill with blue smoke, and not being entirely suicidal, the party turns on their environmental protections of their amror. The "short orcs" are chittering away but they all seem to have taken cover against the rocks. An errant laser blast shows that they aren't willing to discuss matters.

The entire cavern here is filled with blue smoke that provides concealment if you're not adjacent to the target. Per the rules in the core rulebook, the TARGET of the attack rolls the d100, and 1-20 makes the attack miss.

DC 12 Engineering:
The armor of "short orcs" are not particularly well made. Anyone who is trained in Engineering can attempt a Engineering check as standard action against an adjacent goblin and deactivate their armor. The red goblin, whose armor looks more advanced, and is probably Polbak, will need to be significantly damaged before their armor would be deactivated.

Red Gobbo (Polbak) Init: 1d20 + 2 ⇒ (20) + 2 = 22
Green Gobbo (Greg) Init: 1d20 + 3 ⇒ (1) + 3 = 4
Purple Gobbo (Marsha) Init: 1d20 + 3 ⇒ (2) + 3 = 5
Makai Init: 1d20 + 3 ⇒ (17) + 3 = 20
Shari Init: 1d20 + 4 ⇒ (9) + 4 = 13
Rattus Init: 1d20 + 4 ⇒ (2) + 4 = 6
Aurora Init: 1d20 + 1 ⇒ (3) + 1 = 4

Big Genius Polbak weaves forward in the rocks and with his big genius gun takes a big genius shot, hooting and hollering as he does, at Aurora.

Junkzapper vs Aurora's EAC: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d12 ⇒ 6

Again it might possibly miss, as in Starfinder, the target rolls the miss chance. This is my final reminder

Round 1
Polbak
Makai
Shari
Rattus
Marsha
Greg
Aurora (-6?)


Live Exploration Extreme

"Torag is the creator of us dwarves. The god of the forge! Obviously, something is very wrong with the surface if you have forgotten him."

Everyone is wearing modern armor, right?


Live Exploration Extreme

"What are... stars?" says a man who has never seen the sky. "What do you mean lost contact with Torag?" the old man looks worried and concerned. "I think we are very close to the surface. The short orcs have gone to the surface to get their magic wands and used vile surface magic to poison the air that fills a cavern that lies in our path. If the clan is to survive, we'd need someone to clear the cavern of the short orcs."

DC 5 Physical Science or Engineering:
The "short orcs" or space goblins's poisonous air is either some sort of gas or radiation. Either way, modern armor's environmental protection would let you go after the goblins.


Live Exploration Extreme

Makai is easily able to find some leverage and get the old dwarven man out from underneath the fallen masonry.

"What are those strange magic wands that you use? The short orcs had wand like those. I thought it must be some sort gift from their orc gods, but it looks like Torag has blessed you with those wands as well."

"I think Torag's been angry with us. These quakes... I think we're near the surface. Torag's gifts to us seem to grow fainter the closer we get to Golarion's surface."


Live Exploration Extreme

With a shot to the center, the pink ooze splatters all over the room.

Combat over The old man groans. <"Please help me, I can't get this off me."> he says in Dwarven.


Live Exploration Extreme

pink reflex: 1d20 + 0 ⇒ (14) + 0 = 14
blue reflex save: 1d20 + 0 ⇒ (10) + 0 = 10

Both Aurora and Makai get good shots on the blue ooze and Shari's grenade causes it to completely dissolve into a pile of blue non-motile goo. The pink ooze also finds itself taking the full brunt of Shari's grenade.

Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4

The pink ooze reforms itself upward and oozes forward. But Makai's grease is absorbent of the ooze, and it falls again.

Makai
Pink Ooze (prone) (-6)
Shari (-2)
Rattus
Aurora


Live Exploration Extreme

Pink Reflex save: 1d20 + 0 ⇒ (1) + 0 = 1
Acid Spit vs Aurora EAC: 1d20 + 6 ⇒ (14) + 6 = 20
Acid Damage: 1d4 ⇒ 2

Somehow the ooze falls prone. It squirts some acid at Aurora. Rattus's shot goes wide and misses the prone ooze. Prone gives a bonus to AC vs Ranged attacks, and I'm not seeing anything that oozes are immune to prone, even though it kind of makes sense to me that they should be.

The blue ooze skirts into the room and spits at Shari. Aurora's suit sizzles with the acid, but Shari is missed.

Acid Spit vs Shari EAC: 1d20 + 6 ⇒ (5) + 6 = 11
Acid damage: 1d4 ⇒ 4

Makai
Pink Ooze (prone)
Blue Ooze
Shari (-2)
Rattus (already went. Did you want to move since you made an acrobatics check?)
Aurora

Forget the Yellow one. If Lashuro comes back, it may pop back into existence.


Live Exploration Extreme

Alright, I haven't seen anything from Lashuro. They're more than welcome to join back in if they come back, but...

Everyone gets covered in synthetic lubricant that Makai identified earlier. It gets everywhere; everyone's slipping and sliding around. Kind of fun, but it also makes it hard to run or even walk.

Getting into the dwarf temple, it is simple, small and practical. Some walls have carvings showing dwarves doing great deeds, creating items on vast forges, fighting enemies, but most of the walls are completely bare. There's an archaic forge in the temple.

But perhaps more importantly, there's an elderly dwarf pinned by some fallen masonry and several odd looking oozes moving around including one that looks to be headed toward the pinned dwarf! Also, you're all lubed up! If you attempt to move, you need to make a DC 10 Acrobatics check. If you succeed, you can move at half speed. If you fail but got at least a 6 on the acrobatics, you must succeed at a DC 11 Reflex Save or fall prone. If you got a 5 or less, you automatically fall prone, no save. If you cast token spell to clean yourself or somebody else, reduce those values by 5.

Pink Ooze Init: 1d20 + 2 ⇒ (14) + 2 = 16
Blue Ooze Init: 1d20 + 2 ⇒ (12) + 2 = 14
Yellow Ooze Init: 1d20 + 2 ⇒ (4) + 2 = 6
Makai Init: 1d20 + 3 ⇒ (20) + 3 = 23
Shari Init: 1d20 + 4 ⇒ (8) + 4 = 12
Rattus Init: 1d20 + 4 ⇒ (2) + 4 = 6
Aurora Init: 1d20 + 1 ⇒ (5) + 1 = 6

Makai
Pink Ooze
Blue Ooze
Shari
Rattus
Yellow Ooze
Aurora


Live Exploration Extreme

It sounds like you guys want to climb through the crevasse. The climb is down and then through, and the down part is really really short, the climb is to see how little you come into contact with the synthetic lubricant. Because the climb is primarily horizontal, I don't really see how the rope would help. Or you can decide to try to move the boulder but that requires you guys to come up with a plan for the boulder. As long as everyone is doing something and attempts a skill check, you can do that. But I need you guys to come to a decision on what to do. Talk it out. Then once we've come to a decision, you can roll the checks.

But if you just want to climb through the crack, you can, just roll some athletic checks. But you'll want to decide together.


Live Exploration Extreme

Okay, the climbing is through a crevasse. So you'd be climbing down and then through the crevasse. So Shari and Makai doesn't fall down on their butts as much as they fall down into the strange liquid.

A swarm of tiny camera drones follow Shari down the fissure. Its not too deep, she can still most get hoisted back up by her party member without much issue, but probably not Makai as Makai follows Shari into the crevasse. The liquid comes up to Shari's thigh, or a little past Makai's waist.

DC 13 Engineering or Physical Science:
The liquid in the crevasse is some sort synthetic lubricant, similar to what one would find in hydraulic system or a mechanical engine. It shouldn't be a long-term health hazard but its going to be extremely difficult to clean off.

Aurora, I'm not really sure how to interpret your post. It sounds like the majority want to try to climb the crevasse, which will be athletics checks. Moving the boulder is a different option and while Athletics can part of your plan, you all will need to work together to do it.


Live Exploration Extreme

There are no signs of any gravimetric waves or quantum flux that would explain that type of time distortion. <"We should get back and speak to our chief priest of Torag, Holsin Nolskirt.">

DC 11 Mysticism:
Torag, of course, has been missing from the universe since the gap

The dwarves lead you deeper into the station, through many natural looking caverns. They lead you to a relatively well stocked camp. The buildings look like they must have been here at least a year. However, from the stone walls, it looks like pipes running through the stone have burst, and every so often, the entire cavern shakes. Less than an hour ago, a fissure split down the middle of the settlement’s cavern, dropping a massive chunk of stone to crash into the Temple of Torag’s facade.

<"We think there's possibly a way into the temple via the fissure to rescue Holsin,"[/b> one of the dwarves standing in front of the stone chunk says to Ynga, <[b]"The math checks out that the fissure should lead to the back rooms of the tunnel, but there's unknown substance in the fissure, some sort viscous fluid. Or we can try to remove the boulder."

At this point, your crew's director, Wazasha pipes up, "Oh, Zo! isn't going to let the dwarves be the heroes. In fact he's already put up a poll for our live audience. They seem to really like the idea of you guys climbing into the fissure and sneaking into this church."

So to be clear, there are two options here, climb into the crevasse into the church or remove the boulder, possibly with the dwarves' help. You all as a group will need to decide how you want to handle this. The audience poll is not binding, but you might lose some fan favor if you go against their will. Moving the boulder is probably safer but the priest is trapped in the temple, and you don't know if its safe. On the other hand, climbing the crevasse may require some Athletics checks. Also, Makai gains fan favor by translating and Rattus's diplomacy check also gets him some fan favor.


Live Exploration Extreme

<"Did you meet these strange creatures in a cavern near here?"?> Ylga asks, motioning to the crew and non-dwarf Starfinders. <"We've not encountered anything like them before, but I suppose we'll see new things the closer we get to the surface of Golarion.">


Live Exploration Extreme

The dwarves yelp and dive for cover as Makai shoots the ceiling.

<"Your words make little sense to me. You set a net on your skin? To catch what? And this net makes your skin change color? Is it magic? We've heard of hats that can change your appearance but not a net.">

<"We should head back to the rest of the clan, there could orcs about, and they'd be drawn by the wizard's fire magic.">

<"They do love fire, Mookard, you're not wrong. I would welcome you and your strange companions to the Marbleheart caravan. And I would avoid using your magic on the ceiling. The earthquakes have increased as of late, and tunnel collapses are not uncommon.">

Mookard moves over to the hole opening and peers down into the darkness. <"Looks like they've encountered some orcs already.">


Live Exploration Extreme

The dwarves look around warily. One, who appears to be the leader, steps forward and confidently announces to Shari, Rattus and Aurora. "Sequence Initated." They do not seem to be hostile, but they don't seem to understand what the Starfinders are saying.

When Makai starts speaking Dwarvish, they start to come closer to Makai. Several start speaking at once.
<"Who are you and what language are your companions speaking?">

<"Your hair is quite differently colored, what caused that?">

<"What is that?"> they say pointing at Makai's gulchgun.

The leader speaks up, <"I am Ylga Tulgarst, daughter of Ulfrodi. I speak for my clan. We are scouting ahead for our clan. What is this word 'ship'?">


Live Exploration Extreme

Aurora bungles badly, loses her grip as she's climbing and hits her head on the way down, taking 1d6 ⇒ 4 damage. I'll let you stop and not continue taking damage there. If you fail the DC 10 check by 5 or more, you take damage.

Shari shows off her rope skill; hopefully something that she did not learn from her clients' movies. However, the camera zooms in and captures her intricate ropework, and a certain segment of the population *really* likes it.

Lashuro, with a dashing wink, clambers up the wall, swings with cable up and into the hole. They then let the rope down and assist the remaining 4 Starfinders. The camera crew captures the image and the clip briefly trends.

With the Starfinders up and into the hole, the Camera crew takes a set of grapplers, shoots it to the bottom of the hole-in-the-wall and calmly gets back into position to continue filming.

The Starfinders find themselves in a large cavern with phospherant fungi giving off light.

Aurora already stated she using resolve to restore stamina and I see Shari already adjusted her statline. Is anyone else using resolve?

Just as the ghouls get the last of their equipment up into the cavern, a party of dwarves enters via tunnel. They have old iron picks and iron armor that seem more at home on a historical holovid. They seem shocked and wary.


Live Exploration Extreme

Lashuro fails to get up. It seems their showboating was enough to stop keep them from getting up into the hole that the goblins blew out. Shari begs for a rope or anyone else to try to do something.

You can try again Lashuro, with or without the -4. The DC is very low, you were close.


Live Exploration Extreme

Shari is easily able to climb up, leaving four Star finders on the ground. if Shari has a rope or a cable, she can easily get people up


Live Exploration Extreme

I will say this athletics check has a pretty low DC, so if you are trained, it's a great chance to get some fan favor by taking a -4 on the check


Live Exploration Extreme

Either way I'll die, but what is the DC, Lashuro? Please include that type of stuff.

Fort Save: 1d20 + 7 ⇒ (15) + 7 = 22

The creature's heart stops immediately and collapses, stone cold dead.

I assume the group will want to spend 10 minutes to recover stamina. Let me know if you are going to spend a resolve point.

The wreckage to the southeast opens up to a hole, but it'll require some work to get up to the top. Either an athletics check or perhaps you have some sort of equipment that will let you get up vertical distances.


Live Exploration Extreme

Makai doesn't get the sense that the creature is particularly intelligent. It may not understand speech, at least not as sapient creatures do. But it does understand pain as her shot tears into it for big damage!

Shari cowers, covering her head and vital organs with her arms.

The S.A.C.* attacks Lashuro twice!

Claw 1 vs Lashuro's KAC: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12
Slashing Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Claw 2 vs Lashuro's KAC: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
Slashing Damage: 1d6 + 7 ⇒ (2) + 7 = 9

Neither claw can find purchase under her armor!

*ed note: Strange Armadillo Creature

Shari (-20)
Makai
Armadillo Monster (-28)
Lashuro
Rattus (-10)
Aurora (-33)


Live Exploration Extreme

Both Lashuro and Rattus are able to pierce the S.A.C*'s heavily armored hide. It squeals in distress.

Okay, I don't know how to get this information to you guys in character, but with the goblins gone, you can attmept a Survival check as a move action and calm the S.A.C down and end the fight there. Or you can continue to try to kill it.

Shari (-20, blinded for one rounds)
Makai
Armadillo Monster (-28)
Lashuro
Rattus (-10)
Aurora (-33)


Live Exploration Extreme

I can't make any promises. I am by nature, a slower GM than average both in person and in PBP. I'll try to step on the gas if possible.

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