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Opening the door, Bobbie immediately hears dogs barking. They ain't on leashes kids, as they howl and start to run at the door. White spittle and slobber stream from their mouths. These dogs do not look healthy.
RedDog initiative: 1d20 + 2 ⇒ (11) + 2 = 13
GreenDog initiative: 1d20 + 2 ⇒ (15) + 2 = 17
BlueDog initiative: 1d20 + 2 ⇒ (6) + 2 = 8
CorbaDog initiative: 1d20 + 2 ⇒ (16) + 2 = 18
LeonDog initiative: 1d20 + 1 ⇒ (16) + 1 = 17
ShannonDog initiative: 1d20 + 4 ⇒ (13) + 4 = 17
CorDog initiative: 1d20 + 4 ⇒ (8) + 4 = 12
BobDog initiative: 1d20 + 3 ⇒ (14) + 3 = 17
CayDog initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Round 1
Corba
Shannon
Leon
Bobbie
Green Dog
Red Dog
Corgrim
Blue dog
Cayden
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So far the rooms are 0 for 2 on having any missing Pathfinder scholars in them. Nothing interesting in this room either!
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Bobbie finds a room filled with bottling equipment. In the corner of the room, there's a collapsed set of shelves and what looks like dozens of bottles' worth of broken glass
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Corgrim and Bobbie and Corba and Shannon find several kegs, that may once have had beer in them, but have long since been cracked and drunk dry. But no sign of stolen Pathfinder scholars.
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would anyone like to move into the room or move to the next room?
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Alright, my apologies. My semester from hell has ended. I have a blessed month off and my next semester should be a LOT easier so I can hopefully kick this into overdrive.
A mass of broken tables, chairs, and barstools clutter the center of this dusty room, and a crumbling bar still stands in front of a broken mirror on the north wall. Three small alcoves in the southwest corner once served as semiprivate bar booths but now host only rubble. The door to a storage room in the northwest corner hangs loose on its hinges, the smell of rotting refuse wafting from within. Shadows dominate the room, as the windows are boarded up. The floor boards creak, and there's sound of something clicking against the wood. Looking around, there doesn't seem to be anything moving in here, perhaps further into the building.
we're on slide 8 on the maps now
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Corgrim Taïlas wrote: Front or back door? Are we waited for?
Corgrim listens at the door, trying to figure out if there's someone inside
Assuming you're listening at the front door Corgrim doesn't hear anything moving inside.
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The Pathfinders are able to make it through the city without drawing the attention of more guards. Amazing.
A large, dilapidated building sits crammed between equally dilapidated warehouses and flophouses. Its doors are chained shut, its windows are filled with broken glass and boarded from the inside, and its facade is faded, crumbling, and encrusted with icicles. Faded, hard-to-read letters are painted 10 feet tall across the top of the ruined structure—they read: Auntie Marny’s Bitter Brev, with the last letter looking more and more chipped away; perhaps there was more to it at some point..
There's a front door, but also a large bay door in the back.
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Huh, okay, I was wondering if I missed something, and finally had a time to deep dive. This scenario says that if you completed the first part, 2-15, then you have a map of the city and a location of the Shadow Lodge. I reread 2-15 and it makes no mention of the map. So, you guys have a map of the city and location. An abandoned brewery called "Auntie Marny's Bitter Brewery"
The city with its septagonal walls on the perimeter is vast, and patrolled. Now that the Pathfinders are inside the walls, they have to get to this bitter brewery, but heavily armored outsiders might attract attention.
I need everyone to make a stealth check. You can take 10 if you'd like. Its a very make-able stealth check, but I will be taking the lowest roll.
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"Oh, not break any laws, eh? You really think you could do that wearing those shoes." says the Sargent.
"Oh, dear, those are a lot of buckles on those shoes," says one of the twins, pointing at Bobbie's boots and then to Cayden's.
"Gonna have to pay quite a bit in the shoe-buckle tax, if you don't want to be breaking any of our laws, yeah," says the other. "All of you got buckles, by gum."
They will discretely take the aforementioned bribes that the party knew about earlier.
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Corba realizes that the guards are actively hostile, especially to the idea of heroes. Heroes tend to rile up the population, and that makes more work for them.
They also don't seem to wanting to take bribes from someone they just met. I'll let you retcon the offer. You'll need to bump them up to a better tier of engagement before they'll consider a bribe and looking the other way.
"We've got no need for heroes here. Ice Trolls are under control, and the winterwolves union has decided to continue negotiation rather than going on strike."
"Maybe this lot here's trying to find work as strikebreakers," says one of the twins.
"Maybe this lot's trying to rabble rouse," grouses the other twin on the right.
After the gnome's little introduction, they maybe are just unfriendly to the group.
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oh, I really apologize.
This semester, I'm taking too many classes. I'm circling for the landing.
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At the Gate of the Silver Gale, a group of guards carefully inspects any and all passers-through before letting them pass. A sergeant in spiked scale oversees a pair of identical twins.
"Alright, next, present yourselves for inspection. You lot all together? What business brings you to Whitethrone? And from where do you come?" One of the twins asks. The guards all seem to be wary of the well-armored adventurers.
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Cayden knows that the law in Whitethorne is vast, and often contradictory, and that's the way the rulers want it. With selective enforcement of the law, the Wall Guards can detain pretty much any traveler who wants to get into Whitethorne.
Corba knows that the Wall Guards will probably expect a bribe; especially since the group will probably be armed. A bribe of 50 gold pieces a head would be in the realm of possibility to get into the city.
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Okay, I am finally over my cold and have my midterms in my rearview, and oh my, I am dying.
Sorry for being away.
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Alright, I'm finally over the cold and have two midterms behind me.
Leon, or someone else might know something about the city of Whitethorne with some local knowledge, or knowledge about the nobles of the city.
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Currently fighting off a cold and studying for a midterm. I will be delayed getting us started. Sorry!
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Corba, you still with us?
This is a part where I feel like you guys should be discussing your plan.

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The party is able to find a caravan of merchants and diplomats, headed to Whitethrone, the capital of Irrisen. The caravan is led by Zoou, an one-armed gnome.
"Listen, from what I've heard, the city o' Whitethrone innt thrilled with the lot of you at the moment, Trailblazers and such; they're convinced that your Society is cutting a trail through the Linnorm Kingdoms and will raze through Irrisen next," Zoou says one night in the campfire, close to the Irriseni border. "You're not going be able to waltz in. I figger that you pose as members of our crew, and we get you in." Zoou has an affection for you Trailblazers; as it turnt out, a party of Pathfinders saved her while she was attending a wedding in Katheer a few years ago, so she's more than willing to help out the Society now.
But disaster strikes only a day and a half out of Whitethrone, a large band of ice trolls descend on the caravan. Fighting alongside the trolls are a few Irriseni soldiers. Someone didn't want those diplomats reaching Whitethrone. The Pathfinders make it out; the caravan doesn't.
Somewhat oddly, the scenario has this ice troll fight happen entirely off-screen, in between the scenarios.
Now the Pathfinders brave the biting winds and snow as the white walls of Irrisen's capital and home of Baba Yaga's daughters rises before you. Somewhere within is the Shadow Lodge headquarters where poor Rognvald Skagni is being held. Reaching this city had a death count, but the challenge of getting inside the city still stands.
I assume Leon's still carrying our chest. Everyone still wearing their cold weather gear?
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It is amended.
Leon, I think that is a reasonable interpetation, I'd say it counts.
Is everyone who needs to level up leveled up?
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Bobbie wakes up, apparently finding none of the pathfinders staying around to heal help her. No, I get it, its the end of the scenario, y'all get healed to full before the next one, but still...
The Pathfinders find a itinerant pop-up bookstore, called the Linnorm's Spine. The bookseller's pride and joy, the cornerstone of their connection, is a chronicle of the Linnorm King Ulvass.
"I'm not merely going to part with this to some upjumped 'society' of graverobbers."
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holy moly, there is a rare named text in this adventure as part of the faction missions. I had been ignoring them, since they no longer serve a purpose, but it is in here. Since Cayden is Grand Lodge, and that means, if I was running the faction missions just for fun, the group would have knowledge of a rare book the society is interested in... Our Dark Archive members, if you can collectively find the bookseller (Diplomacy or Knowledge Local) and then convince him to part with his copy of Discovering Arcadia: the Glory of the Linnorm King Ulvass with either a Diplomacy or Intimidate check (with a +2 bonus if you bribe him with 20 gp), I'll say that counts as a faction mission goal.

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"Can we move away from the silence?" Lazar says, keeping his hands up. "Yeah, cool? Its cold out here."
"Okay, listen, I'm a wizard for hire, Hjort, Runa, they had something complicated going on. I think they were together, but, uh, well, Runa was also running a con on him, I think. So, Hjort had a mad-on for the Pathfinder Society, right? And according to Hjort, Runa's a betrayed Pathfinder who's gone renegade. Except, one night, we stayed up drinking, and Hjort was out recruiting, and I think its more, she's a renegade Pathfinder who betrayed the Society. Something about a... shadow lodge? I don't know, I'm not a Pathfinder."
"You wanna know something messed up? I'm pretty sure Runa was part of the Pathfinder team that raided Hjort's village."
"She was working for a guy named... Caggrigar, I think she said? Never met him, don't know what he looks like. Anyways, after we got that Skagni guy, she sent Skagni with a fellow on the way to Irrisen. Vermund, that was the guy who was heading to Irrisen."
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I don't think Hjort really counts as an oppressive or tyrannical leader.
I don't think there's a named text in this adventure.
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I'll need to write a wrap up post, and get you guys the chronicles.
How we feeling? Everyone want to go into the next scenario?
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None of the opposing team, save Lazar, are moving after the channel. They are deceased.
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Lazar throws his hands up into the air, "Okay, I'm probably not getting paid the second half of what Hjort is paying me, and I don't want to end up dead, so... Truce?" Unfortunately, most of the Pathfinders can't the evoker. "Runa's got a healing potion on her, if you want to save your friend,"
Round 4
Shannon (-2)
Bobbie (-44, dying)
Corgrim (-17)
Cayden (-2)
Corba (-5)
Lazar
Leon (-39, unconscious but stable)
keeping us into initiative until Bobbie is stable.
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Yes, wands are a spell trigger, which is technically different than a command word activation, but it does say in the description of a spell trigger that the user needs to speak a word to trigger the spell.
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Between Cayden and Shannon, the Cheliaxian cleric collapses dead.
Its actually a Constitution Check, not a fortitude save, to stop dying. You're looking for a DC 10, and you take penalty to the check equal to how much below 0 you are.
Round 4
Shannon (-2)
Bobbie (-44, dying)
Corgrim (-17)
Cayden (-2, Will Save DC 15)
Corba (-5)
Lazar
Leon (-39, unconscious but stable)
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Runa steps back and thick magical black that only Cayden can see slam down onto Cayden. I need a DC 15 Will save, (enchantment, compulsion mind-affecting) from Cayden
Lazar doesn't like having a gnome tickling his backside, but he also doesn't like the idea of the big people with big pointy sticks coming at him either, so he concentrates and attempts to cast a spell carefully
Concentration DC 19: 1d20 + 8 ⇒ (12) + 8 = 20
A blast of red and yellow fire shoots from his hands at Bobbie.
Lazar Ranged touch attack vs Bobbie: 1d20 + 3 ⇒ (11) + 3 = 14
Fire Damage: 4d6 + 2 ⇒ (6, 5, 2, 3) + 2 = 18
He gives a shout of triumph, but only Corba can hear it.
Runa is still on fire: 1d6 ⇒ 2
Damage: 1d20 ⇒ 12 Runa is still on fire.
Round 4
Shannon (-2)
Bobbie (-43, dying)
Corgrim (-17))
Cayden (-2, Will Save DC 15)
Corba (-5)
Runa (-17, on fire)
Lazar
Leon (-39, unconscious but stable)
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Shannon and Bobbie cut down both Fastaxe and the half-elf monk, both lie dead at their feet.
Round 4
Shannon (-2)
Bobbie (-25)
Corgrim (-15, Will Save for either 1 or 2))
Cayden (-2)
Corba (-5)
Runa (-11, on fire)
Lazar
Leon (-39, unconscious but stable)
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Our gnome friend is not able to get through the monk's bulk.
Runa lifts her unholy symbol, a red pentagram etched on onyx, and the forces of Hell pour out. I need Will Saves DC 19 against her channeled negative energy.
Negative Energy: 2d6 ⇒ (1, 1) = 2
Fire Damage: 1d6 ⇒ 5
Reflex Save DC 15: 1d20 ⇒ 11
Lazar casts a spell, and big almost oozing blob of fire rolls into Bobbie's feet. Reflex Save, DC 18 from Bobbie to negate: 3d6 + 2 ⇒ (2, 6, 5) + 2 = 15
Round 3/Round 4
Shannon (Will Save for either 1 or 2)
Bobbie (-8, Will Save for either 1 or 2, Reflex Save for either 0 or 15)
Corgrim (-15, Will Save for either 1 or 2))
Gyuri (-29)
Cayden (Will Save for either 1 or 2)
Hjort (-46)
Corba (-3, Will Save for either 1 or 2)
Runa (-11, on fire)
Lazar
Leon (-37, staggered/disabled, Will Save for either 1 or 2))
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This fight and thus, this scenario, is close to its end. Please make sure your info is correct for reporting.
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Hjort parries Cayden's sword with his dagger, and steps back to try to stop the brute terrorizing Lazar and Runa. "" he shouts.
Handaxe vs Leon, Flankin: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 Slashing Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Dagger vs Leon, Flanking: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 Piercing Damage: 1d4 + 5 ⇒ (3) + 5 = 8
His furious attacks cut deeply into Leon. If I did my math right, Leon's exactly at 0 HP and thus disabled. He can make a single action per turn, and if he does a standard action, he drops to -1.
Round 3
Shannon
Bobbie (-8)
Corgrim (-15)
Gyuri (-29)
Cayden
Hjort (-46)
Corba (-3)
Runa (-6, on fire)
Lazar
Leon (-37, staggered/disabled)
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Gyuri tries to punch the brute bellowing forward. Unarmed attack vs Leon, AOO: 1d20 + 6 ⇒ (5) + 6 = 11 and so does Hjort, Handaxe vs Leon, AOO: 1d20 + 8 ⇒ (12) + 8 = 20 Slashing Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Shannon is able to cut into Fastaxe, who looks to be not long for this world. Bobbie cuts into Gyuri but Hjort is able to deflect her spinning blow with his hand-axe and avoids being cut into.
Gyuri rains several blows against Bobbie. Unarmed strike: 1d20 + 5 ⇒ (13) + 5 = 18 Unarmed Strike: 1d20 + 5 ⇒ (12) + 5 = 17
Round 3
Shannon
Bobbie (-8)
Corgrim (-15)
Gyuri (-29)
Cayden
Hjort (-46)
Corba (-3)
Runa (-6, on fire)
Lazar
Leon (-23)
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Sorry about that, Bobbie
Bobbie's able to cut into both the bald half-elf and the red-bearded Ulfen man. And our Gnome bard scurries to join her Pathfinder compatriots.
The paleskinned Chelaxian woman backs off, and casts a spell, and suddenly the noise coming from our gnome bard go away. the spell Silence was cast, so within that circle, you can't hear anything. Reflex Save: 1d20 ⇒ 5 burning damage: 1d6 ⇒ 3
The scraggly man slides to his left and casts a spell at Bobbie. Lazar Ranged touch attack vs Bobbie: 1d20 + 2 ⇒ (9) + 2 = 11 But the blast of fire goes wide.
Round 2/Round 3
Shannon
Bobbie (-8)
Corgrim (-15)
Gyuri (-16)
Cayden
Hjort (-38)
Corba (-3)
Runa (-6, on fire)
Lazar
Leon (-12)
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Hjort tries to cut a chunk of Cayden while he moves in.
Hjort AoO vs Cayden: 1d20 + 8 ⇒ (10) + 8 = 18
Having recieved his own cut, he tries to slice into Cayden again, with a feral grin on his face. "For my mother," he shouts.
Handaxe vs Cayden's AC: 1d20 + 6 ⇒ (5) + 6 = 11
Dagger vs Cayden's AC: 1d20 + 5 ⇒ (3) + 5 = 8
Round 2
Shannon
Bobbie (-8)
Corgrim (-15)
Gyuri (-1)
Cayden
Hjort (-28)
Corba (-3)
Runa (-3, on fire)
Lazar
Leon (-12)
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Shannon's glaive cuts into Hjort, who's feral gaze only becomes more unhinged. Corgrim's bottle breaks against Runa's armor.
The half-elf steps forward and unleashes a spinning kick against Bobbie and Corgrim
Flurry of Blows vs Bobbie: 1d20 + 5 ⇒ (20) + 5 = 25
Roll to confirm vs Bobbie: 1d20 + 5 ⇒ (6) + 5 = 11
Bludgeoning Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Flurry of blows vs Corgrim: 1d20 + 5 ⇒ (14) + 5 = 19
Bludgeoning Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Round 2
Shannon
Bobbie (-8)
Corgrim (-15)
Gyuri (-1)
Cayden
Hjort (-15)
Corba (-3)
Runa (-3, on fire)
Lazar
Leon (-12)
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Yeah, that seems right Corba.
Runa steps away and drinks a potion.
Lazar backs up and casts a spell on himself.
Round 1/2
Shannon
Bobbie (-3)
Corgrim (-4)
Gyuri
Cayden
Hjort
Corba (-3)
Runa
Lazar
Leon (-12)
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Fastaxe lets loose a feral snarl, and wheels around to face Bobby.
Hjort Handaxe vs Bobbie's AC: 1d20 + 8 ⇒ (9) + 8 = 17
Round 1
Shannon
Bobbie (-3)
Corgrim (-4)
Gyuri
Cayden
Hjort
Corba (-3)
Runa
Lazar
Leon (-12)
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Just to help me out, Gyuri is the guy in orange robes that looks like he's laughing. Lazar is the guy who looks a bit crazed, and possibly dancing. Hjort looks serious and has an axe in his artwork. Runa has a high collar, high ponytail, and possible albinism.
Also, Corgrim, I'm not sure if the google saved your movement, because you're still in the same square you were last time I checked
"They're Pathfinders! They killed my village. Fight them to the last breath" Hjort Fastaxe yells.
A laughing half-elf, who's speed belies his girth, bounds into place and tries to pummel Bobbie.
Gyuri Unarmed Strike vs Bobbie's AC: 1d20 + 6 ⇒ (1) + 6 = 7
Round 1
Shannon
Bobbie (-3)
Corgrim (-4)
Gyuri
Cayden
Hjort
Corba (-3)
Runa
Lazar
Leon (-12)
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The Pathfinders cut down the remaining goblins, but as the sounds of battle die down, they realize that there are people climbing down the side of the armory, in a desperate attempt to escape the armory.
Hjort Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Runa Initiative: 1d20 - 1 ⇒ (7) - 1 = 6
Lazar Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Gyuri Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Corba Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Leon Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Shannon Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Corgrim Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Bobbie Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Cayden Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Round 1
Shannon
Bobbie
Corgrim
Gyuri
Cayden
Hjort
Corba
Runa
Lazar
Leon
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Nothing stops the pathfinders from continuing their assault on the goblins.
Round 5
Corba (-3)
Cayden
Leon (-12)
Green (-9)
Corgrim (-4)
Yellow (-5)
Shannon
Bobbie (-3)
phaeton_nz wrote: I'm playing that for Paizocon SE in the 7-8 slot this coming weekend. If I slot someone in for 3-4, would I need to spend a replay?
I can offer another pirate barbarian. Well, a fighter with barbarian dedication.
Looking at the tags, it has the repeatable trait.
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I moved you on the map, so you were in range of your target for your normal attack, Corgrim
Corgrim slices through the blue-feathered goblin's little hat into the skull, and the goblin crumbles to the ground.
The yellow-feather capped goblin swings their shortsword on Leon.
Shortsword vs Leon: 1d20 + 4 ⇒ (8) + 4 = 12
And then skitters back away from the massive fighter.
Round 4
Red (-16*)
Corba (-3)
Cayden
Leon (-12)
Green (-9)
Corgrim (-4, AoO on Blue if you'd like)
Yellow (-5)
Shannon
Bobbie (-3)
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Yellow Will Save: 1d20 + 1 ⇒ (17) + 1 = 18
Cayden's sword cuts into one of the goblin's flesh, but Corba's spell is thrown off by the titanic effort of her foe's will.
Attack of Opportunity vs Corba: 1d20 + 4 ⇒ (17) + 4 = 21
Stabbing Slash Slash: 1d4 + 1 ⇒ (2) + 1 = 3
That was a very unlikely turn of events. I am happy that it only was 3 points.
"Out of way, longshanks, we need to kill the gnome!" Green-feather says as he tries to stab Cayden
Green vs Cayden's AC: 1d20 + 4 ⇒ (4) + 4 = 8
Round 4
Blue (-14)
Red (-16*)
Corba (-3)
Cayden
Leon (-12)
Green (-9)
Corgrim (-4, AoO on Blue if you'd like)
Yellow (-5)
Shannon
Bobbie (-3)
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Sadly, due to that being hard corner, Bobby would have to tumble through Yellow goblin's square to get to the table, and that acrobatics doesn't succeed against their CMD+5. Again, throwing this out there, but a bull rush or an overrun might really open up some opportunities, even if means eating an AoO.
The blue-feather swings his shortsword at Corgrim wildly and then scampers back behind a chair.
Blue shortsword vs Corgrim's AC: 1d20 + 4 ⇒ (6) + 4 = 10
Red staggers back to a chair, and pants resting against the chair, looking at their wound in shock.
Round 4
Blue (-14)
Red (-16*)
Corba
Cayden
Green
Corgrim (-4, AoO on Blue if you'd like)
Yellow (-5)
Shannon
Leon (-12, can act at any time)
Bobbie (-3)
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"You made Triok sing! Triok worst singer! You go bleed now!" The one with a yellow feather shouts as they try to stab Corba in the face.
Yellow ShortSword vs Corba's AC: 1d20 + 4 ⇒ (9) + 4 = 13
Round 3
Blue (-14)
Red (-16*)
Corba
Cayden (can act any time)
Green
Corgrim (-4)
Yellow (-5)
Shannon
Leon (-12)
Bobbie (-3)
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Red Will Save: 1d20 + 1 ⇒ (16) + 1 = 17
"oooh, you sing? I sing too! BAH BAH BAH BARBARA ANN!" The goblin mashes and warbles.
"No singing, Triok!" The one with the green feather shouts as he tries to stab Cayden.
Green Shortsword vs Cayden's AC: 1d20 + 4 ⇒ (10) + 4 = 14 But he isn't able to get through the half elf's armor.
Round 3
Blue (-14)
Red
Corba
Cayden (can act any time)
Green
Corgrim (-4)
Yellow (-5)
Shannon
Leon (-12)
Bobbie (-3, AoO on Red if you choose)
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