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849 posts. Alias of Will Huston.


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Written in Blood ◆◇↺

Red definitely has his bell rung between blows from both Shannon and Leon, but he's still standing. Maybe a little punch-drunk, but still alive.

Corgrim cuts into the meaty thigh of his opponent, who lets out a haggard scream.

Leon tries to whirl and smack another brawler, but his foe is too quick and ducks below the open-hand.

Purple tries to skid across the grease into a blow against Cayden. Acrobatics: 1d20 + 1 ⇒ (12) + 1 = 13

Cestus vs Cayden's AC: 1d20 + 6 ⇒ (20) + 6 = 26
Roll to confirm: 1d20 + 6 ⇒ (4) + 6 = 10
Bludgeoning Damage: 1d4 + 2 ⇒ (1) + 2 = 3
He's able to get a nice little nip at Cayden.

Orange is slowly circling around Leon and tries to jab him in the back.

Cestus vs Leon's AC: 1d20 + 6 ⇒ (20) + 6 = 26
Roll to confirm: 1d20 + 6 ⇒ (17) + 6 = 23
Critical hit, Bludgeoning Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

This time, he seems to catch Leon unaware and in the back of his neck.

Round 2
Black (-12)
Red (-21)
Yellow
Leon (-19)
Corgrim (-10)
Purple
Orange
Corba
White
Priest
Cayden (-3)
Green
Shannon (-4)
Bobbie (-12)


Written in Blood ◆◇↺

Blue's unconscious and bleeding out from the two headwounds he's received.

Unfortunately for Bobbie, the priest seems to be wearing his priestly Gorumite breastplate, and her sword knocks uselessly against it.

Black tries to grab on to Corgrim's forearm to get an opening for one of his teammate. Mechanically, he's aiding another. Melee Attack Roll to Aid Another, DC 10: 1d20 + 6 ⇒ (8) + 6 = 14

Red attempts to stand up. Which would provoke attacks of oppurtunity, if he's within your reach. Acrobatics: 1d20 + 1 ⇒ (16) + 1 = 17 He then attempts to strike with his cestus against Shannon. Cestus Vs Shannon's AC: 1d20 + 6 ⇒ (14) + 6 = 20 Bludgeoning Damage: 1d4 + 2 ⇒ (2) + 2 = 4 Even if he can survive standing up, he's unable to make contact with Shannon's face.

Yellow, with an opening from Black's grab, scoots around and tries to punch Corgrim in the face! Cestus vs Corgrim's AC, Aided: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 Bludgeoning Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Round 2
Black (-5)
Red
Yellow
Leon (-10)
Corgrim (-10)
Purple Y'know what? He's gonna delay!
Orange
Corba
White
Priest
Cayden
Green
Shannon (-4)
Bobbie (-12, to account for earlier battle, unhealed damage)


Written in Blood ◆◇↺

Cayden walks in and punches the first person he sees. Then he realizes a fight is going on.

"Oi!" the green one says. He was about to say something clever as he tries to punch Cayden, but he forgot what he had.

Green's Cestus vs Cayden's AC: 1d20 + 6 ⇒ (4) + 6 = 10
Bludgeoning Damage: 1d4 + 2 ⇒ (2) + 2 = 4

He can't get good contact.

Round One
Black (-5)
Red (prone)
Blue (-7, prone)
Yellow
Leon (-10)
Purple
Corgrim (-10)
Orange
Corba
White
Priest
Cayden
Green
Shannon (-4)
Erica


Written in Blood ◆◇↺

Red Reflex Save: 1d20 + 1 ⇒ (9) + 1 = 10
Blue Reflex Save: 1d20 + 1 ⇒ (2) + 1 = 3

Both of the brawlers lose their feet beneath them, and fall on their backs.

One of the men staggers forward and tries to punch ol' Leon right in the schnoz. "Are you calling me fat, Gnome?"

Cestus Vs Leon's AC, Flanking: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Bludgeoning Damage: 1d4 + 2 ⇒ (3) + 2 = 5

"The Lord of Iron has blessed us today! We are to battle then!" A bigger man, older man, with a marble holy symbol of Gorum around his neck, draws his greatsword as he bellows and walks forward. He is the one with different artwork, currently next to Corgim

"Blessed be the warrior!" He yells as he swings his sword at Corgrim.

Greatsword vs Corgrim's AC: 1d20 + 3 ⇒ (18) + 3 = 21
Slashing Damage: 2d6 + 1 ⇒ (6, 3) + 1 = 10

He makes contact and cuts through Corgrim's armor.

Round One
Black (-5)
Red (prone)
Blue (prone)
Yellow
Leon (-10)
Purple
Corgrim (-10)
Orange
Corba
White
Priest
Cayden
Green
Shannon (-4)
Erica


Written in Blood ◆◇↺

The damages and depreciation to the Horned Helm's Equipment account really are adding up as Corgrim smashes a chair into the face of the black-cloaked brawler!

Another anonymous brawler steps forward and tries to get Leon in the gut!

Cestus vs Leon's AC: 1d20 + 6 ⇒ (15) + 6 = 21
Bludgeoning Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Round One
Black (-5)
Red
Blue
Yellow
Leon (-5)
Purple
Corgrim
Orange
Corba
White
Priest
Cayden
Green
Shannon (-4)
Erica


Written in Blood ◆◇↺
Core Rulebook pg 104 wrote:
If you try to take something from a creature, you must make a DC 20 Sleight of Hand check. The opponent makes a Perception check to detect the attempt, opposed by the Sleight of Hand check result you achieved when you tried to grab the item. An opponent who succeeds on this check notices the attempt, regardless of whether you got the item. You cannot use this skill to take an object from another creature during combat if the creature is aware of your presence.

I think it would be a CMB check to disarm technically. And the text for a cestus say that a cestus can't be disarmed.


Written in Blood ◆◇↺

The drunken brawler throws his hand up and blocks Leon's body blow. One person scoots forward and throws another chair, this time at Corgrim

Ranged Chair Attack, in Melee vs Corgrim's FF AC: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5
It goes wide behind the bar. The one-armed bartender is cowering beneath the bar, with a bottle of schnapps.

Round One
Black
Red
Blue
Yellow
Leon
Purple
Corgrim
Orange
Corba
White
Priest
Cayden
Green
Shannon (-4)
Erica


Written in Blood ◆◇↺

The bartender lets out a rasping laugh at the two Pathfinder's jokes. A few more smattered laughs titter through out the bar. The guy next to Corgrim, wit his red hair, and scarred cheek, looks increasingly uncomfortable. He didn't expect the bar to be on the side of the Pathfinders.

"Listen, I'm not him, alright? Hjort hired me to stay here all day, I don't want any trouble, please don't kill me." He jumps beneath his own barstool, as a group of patrons, none of them laughing, all stand up, eyes glinting.

Initiative
Priest: 1d20 + 1 ⇒ (11) + 1 = 12
Purple Thug: 1d20 + 5 ⇒ (14) + 5 = 19
Yellow Thug: 1d20 + 5 ⇒ (17) + 5 = 22
Black Thug: 1d20 + 5 ⇒ (19) + 5 = 24
Red Thug: 1d20 + 5 ⇒ (20) + 5 = 25
Blue Thug: 1d20 + 5 ⇒ (19) + 5 = 24
Orange Thug: 1d20 + 5 ⇒ (10) + 5 = 15
Green Thug: 1d20 + 5 ⇒ (1) + 5 = 6
White Thug: 1d20 + 5 ⇒ (8) + 5 = 13
Corba: 1d20 + 2 ⇒ (13) + 2 = 15
Leon: 1d20 + 1 ⇒ (19) + 1 = 20
Shannon: 1d20 + 4 ⇒ (2) + 4 = 6
Corgrim: 1d20 + 4 ⇒ (15) + 4 = 19
Erica: 1d20 + 3 ⇒ (3) + 3 = 6
Cayden: 1d20 + 3 ⇒ (6) + 3 = 9

The drunks seem to have the drop on the pathfinders, as several stagger forward. One tries to punch Corgrim in the stomach
Black cestus attack vs Corgrim FF: 1d20 + 6 ⇒ (3) + 6 = 9

Another charges at Shannon!
Red Cestus vs Shannon's FF: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
And another follows his buddy with his own punch at Shannon's face, this time actually bruising her!
Blue Cestus vs Shannon's FF: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
To Confirm: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Bludgeoning Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Someone throws a barstool at Corba. Now that a fight's a-brewing, they start laughing.
Yellow Thrown Chair vs Corba's FF: 1d20 + 3 ⇒ (5) + 3 = 8

Round One
Black
Red
Blue
Yellow
Leon
Purple
Corgrim
Orange
Corba
White
Priest
Cayden
Green
Shannon (-4)
Erica


Written in Blood ◆◇↺

The vibe that Corba gets is that this a rough bar, that everyone gets insulted, and frankly, trying to be good-natured about it rather than hitting back is seen as unsporting. Most people here are too drunk to be a threat, but there's definitely an undercurrent of people who want to get in a fight.

Corgrim spots that there's a redheaded man with a red beard and scar on his left check, just the same description as Hjort Fastaxe.

Cayden stays outside, apparently, really needing to empty his bladder.

"Coins good," the bartender says to Corba, "Yous can use thems for other things."


Written in Blood ◆◇↺

uh, are you guys gonna move into the tavern?


Written in Blood ◆◇↺

With a destination firmly in mind, the party sets off to find the tavern known as the Horned Helm.

The Horned Helm is a low-slung, two-story building of questionable construction leaning heavily over a shoddy corner of mud and brick in the dankest, filthiest parcel of land in all of the market. It has no windows, as they’ve all been broken and boarded over; its only door looks like a simple plank of wood covered in scratches, burns, and probably blood stains.

Noise, heat, and smoke pour out from under that door and rise to a staggering crescendo of laughter as the door swings lazily open and two bodies are unceremoniously dumped into the rutted, frozen mud streets outside. A battered sign hangs above the door, swinging on two chains, one shorter than the other. It bears the faded image of an Ulfen helm with two ridiculously large horns.

It is hot in the Horned Helm. Two iron furnaces, filled with coal, lumber and anything else flammable, belch smoke into the room. The smoke, and the sweat that comes with 100 degree ambient temperatures, cause a fetid stench to roil over the room.

"Oh, looks at we gots here! A bunch of fancy southerners who got losts, is its?" the gruff bartender, missing his arm, says. Several jeers, catcalls, and flat-out insults, follow from the crowd. Some are in Taldane, some are in Skald, Korba recognizes a particular nasty insult about the moral character of Corgrim's mother in Sylvan. A bunch of laughs follow from each insult.

The room settles down, but not entirely.

I've placed you guys outside the bar on the map on slide 8. Go ahead and position yourselves in that first room as you wish. You also should probably give me a Perception check as well.


Written in Blood ◆◇↺

Corba finds a gnome, with a tin cup, begging for coins near the market square. His name is Thorgrin, nursing numerous bruises, including a nasty black eye.

"Hjort and Runa, you say? Yeah, I know ‘em. I drink a beer and get punched in the face, for coin, every night down at the Horned Helm, and
they’ve been there for weeks—months maybe. I tell ya, that Hjort can throw a punch, and don’t get Runa started about religion—she’s likely to talk about it long enough it starts a fight and the way she ends fights ain’t fair, ain’t right, and just ain’t normal. Runa is a white-haired woman from Cheliax, and Hjort is a large brute with red hair, a red beard, and a scar across his left cheek"

Leon gets his booboos checked over.


Written in Blood ◆◇↺

Even with her bullhorn helping her draw attention, Corba can't seem to get anyone talking. Likewise, Corgrim and Bobbie just can't find anyone who's willing to talk. I will say there is an NPC who's more willing to talk if you give him money, but a SP is not enough.

Shannon and Cayden find a serious faced warrior, who's willing to stop and share a few words. "Can’t say that I remember the name of the place, but when they tried to hire my cousin, they told him to meet them at some hole-in-the=wall in the market. You’d best do your poking around there and stop pestering the peaceful folk of Trollheim before they decide to yank your entrails out from your mouth and strangle you with them."

TIME SPENT
Shannon and Cayden - 5 Hours
Corba and Leon - 8 Hours
Corgrim and Bobbie - 7 Hours. '

There is one more piece of information to find - the actual name of where they were meeting.


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Written in Blood ◆◇↺

Corgrim and Bobbie, in the gutters of Trollheim, finds someone face down and drunk. Arvida is 6'6 and as thin as a spear. She claims to be writing a epic poem to ring her name in the history of the Land. After buying her a drink, hair of the dog that bit her, she reveals she knows a little bit about these people. She had heard of Hjort before. "He came here a while back after his entire village was slaughtered on the Arcadian coasshht. People ssshay hissh rage toward the Pathfinder Soc-so-so-SIE-iety burns bright, as they were the ones who slaughtered his people—a people, I heard, that he was destined to be the jarl of. Those traditional warriors from the coast are serious, uh, wuzdeword in Taldane, uh -- brutes—I wouldn’t want to be one of their targets."

Corba and Leon find Ludin Swordsmith, whose profession used to be as a swordsmith. Now, he feeds ducks at the pond near Trollheim's edge. He hasn't heard of Hjort, but the name Runa White jogs his memory. "A dark-haired Chelish woman, family name of White, has been seen about the market recently. She’s hiring mercenaries and low-life thugs for Gorum-knowswhat. If you’re looking for her to right some wrong, I’d bring a dozen more of you—she was cornered in one of the market’s darkest corners by some of Trollheim’s biggest miscreants, and just when they thought they had gotten the drop on her, she called to her god and blasted them with holy fire. She’s tough, that one, and not someone I’d mess with."

Shannon and Cayden aren't having much luck finding someone who knows anything. They were about to pack it up and try to find one of their compatriots when Cayden literally runs into a town guard. Their eyes meet. As Rafanta helps Cayden back to his feet, the scars on her cheek, scars from training practices and real battles, blush just a little. She makes sure he is okay, and asks him business. She is a town guard after all. Shannon asks a few questions and gets her talking, though her eyes don't quite leave Cayden. "I know those two. They approached my friends and me, once, after hours, and offered us a ridiculous sum to work for them. No way was I going to work for a washed-up Ulfen warrior and a foreign she-devil from the south. Hjort’s eyes told all the story I needed to know: he wasn’t doing whatever he was doing for profit—he was doing it for revenge. That business has only one path, and it leads straight to Pharasma’s ample bosom. And Runa? Well, she’s a Chelaxian, isn't she?"

TIME SPENT
Shannon and Cayden - 3 Hours
Corba and Leon - 2 Hours
Corgrim and Bobbie - 3 Hours.

There is more information to be found


Written in Blood ◆◇↺

"Swen, he sells nails on the Bobcat street."

A perusual of the Bobcat street find the local nailory boarded up, (with high quality nails, natch) and a sign in Skald that reads, "Gone Fishing, be back in Erastus." As its just winding up to the end of Gozran, unless the party wants to camp out for two months, this doesn't look a promising lead.

Alright, so you'll need to try to find what can in the greater city of Trollheim about Runa White and Hjort Fastaxe, and the missing Rognvald Skagni. If you want to break up into smaller teams, I swear on my honor as a GM, you won't trigger any encounters. You can make a Knowledge (local) or a Diplomacy check to try to gather information. If you have another skill you'd like to use, I'm willing to listen to why you should be able to use it over in the discussion before you roll. If you have only have skill ranks in Swim and Use Rope, and don't want to make the argument, you can just accompany someone one without making a check. Time will be a factor. Each check represents 1d6 hours worth of searching, and that should be rolled in the same post as your check.


Written in Blood ◆◇↺

"Hold on, hold on, I have the letters my broker gave me here, somewhere," Keln says as he paws through the coat, "And don't be too hard on poor Olm. We lied to him. The boy thinks he could be a cleric of Iomedae someday when he doesn't the sense Gozreh gave an eel. You can tell him anything and he will believe you. Ah, here they are."

He produces two small pieces of parchment. They are reproduced on slide 5 of the Maps.

Parchment 1:
For the sum of 50 gold crowns, you and your mercenaries are to watch Rognvald Skagni’s residence on the edge of town for two months. Ignore looters or petty thieves— instead watch for Pathfinders, and if you see them, kill them. Any in your crew who can prove to me they dealt the killing blow on those murderous demons earns a 100 gold crown bonus.

Hjort Fastaxe

Parchment 2:
Do as Hjort instructed, but do one thing more for me:
capture at least one Pathfinder, preferably an expedition leader. Bring him or her to me separately, and I will reward you an additional 100 gold crowns.

Runa White

"Neither these of these names are familiar to me. I mean, I know a Hjort but not a Hjort Fastaxe. The Hjort I know, I don't think he knows how to write. My broker was to give me information on how to contact them when the two months were up."

Olm stares at the ground, face red with embarrassment.


Written in Blood ◆◇↺

"We didn't burn it down, Keln was hired to watch over the place after it was burned down, and scare off the Pathfinders," Nulga explains, "I never saw a body."

Olm isn't paying attention to Leon, and is staring at Shannon, "Are you suggesting you would throw away the light of Iomedae's grace? That you can change your divine patron as easily as you change your boots?"

"For Gorum's sake, he's been like this ever since he converted..."


Written in Blood ◆◇↺

"Oh, you're showing off your trophies from the holy men you've killed, eh?" Red Scarf says confidently, "Profiting off your torture and dismemberment of a cleric of the Inheritor?"

The yellow-scarfed one clears her throat, "Oh, by the gods... We told Olm that we were hired to fend off some Nidalese missionaries in disguise. See, he recently converted to Iomedae worship, and... this way, we didn't have to pay him. One fewer share right? We work for Keln." She nods to the unconscious greybeard.

"You lied to me?" the red-scarf is shocked.

"Who's Skagni?" The yellow-scarfed woman says.


Written in Blood ◆◇↺

Working together, the Pathfinder are able to chase down Red, and Corba spends a bit of magic to stop the greybeard from bleeding to death. They are bruised, bloody and the yellow-scarfed one's missing a few teeth that she wasn't before.

"Oh, get it over with, you can start to torture us for your Nidalese masters, yeah," The red-scarf spits.


Written in Blood ◆◇↺

Apologies for the slow start. This summer, I'm working and taking classes, and it has taken me a little bit of time to try to get the right balance of my time devoted to each activity.


Written in Blood ◆◇↺

At this point, their morale is shaken, and they will begin to flee. While we can play this out round by round, I think that might be of diminishing returns. I'm more interested, are you going to run them down, put them to the sword? Try to take them alive? Let them get away?


Written in Blood ◆◇↺

The brute takes the yellow-scarfed one in his hands. He tries to pry his way out.

CMB vs Leon's CMD: 1d20 + 4 ⇒ (20) + 4 = 24

Then he tries to stand up in the grease.

Reflex Save: 1d20 + 5 ⇒ (13) + 5 = 18

Finally he slides out of the grease. 5 foot step

Round 2

Green (-20)
Cayden
Shannon
Corba
Red (-24, fleeing)
Leon (-11)
Yellow (-11, prone)
Grey (-31, bleeding, unconscious)
Corgrim
Bobbie (-12, Sickened for 1 Rounds)


Written in Blood ◆◇↺

Grey finds himself out of proper guard and Shannon punishes him for it. He's bleeding, unconscious on the ground. Cayden, at the same time, gets his sword into Red's leg.

Red's Will Save: 1d20 - 1 ⇒ (17) - 1 = 16

Red-scarf, seeing his boss defeated, and having cuts, bruises and mental trauma, throws down his axe and makes a full withdrawl.

Round 2

Green (-20)
Cayden
Shannon
Corba
Red (-24, fleeing)
Leon (-11, Sickened For 1 Round.)
Yellow (-11, prone)
Grey (-31, bleeding, unconscious)
Corgrim
Bobbie (-12, Sickened for 1 Rounds)


Written in Blood ◆◇↺

Bobbie's longsword gets past the viking's shield and strikes true. He can't take another one of those. He staggers out of the flank and tries his axe against Corgrim.

Axe vs Corgrim's AC, Flanking: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
But unfortunately, the pain from his wounds blind him and he misses.

Round 2 (Buffs: Inspire Courage)

Green (-20)
Cayden
Shannon
Corba
Red (-9)
Leon (-11, Sickened For 1 Round.)
Yellow (-11, prone)
Grey (-14)
Corgrim
Bobbie (-12, Sickened for 1 Rounds)


Written in Blood ◆◇↺

Yellow Stands up and receives a Scythe blade to his arm for his troubles. He tries to scurry to Leon's side.

Acrobatics: 1d20 + 3 ⇒ (6) + 3 = 9
Reflex: 1d20 + 5 ⇒ (10) + 5 = 15

And falls prone again.

Greybeard tries to slide away from Leon's Scythe, and moves into position on the other side of Bobbie.

Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26

With his longspear, he tries again to make a brutal beating on the fighter.
Longspear vs Bobbie's AC, Flanking: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Piercing Damage, Sneak Attack: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (5) = 12

Round 2 (Buffs: Inspire Courage)

Green (-12)
Cayden
Shannon
Corba
Red (-9)
Leon (-11, Sickened For 1 Round.)
Yellow (-11)
Grey (-14)
Corgrim
Bobbie (-12, Sickened for 2 Rounds)


Written in Blood ◆◇↺

Reflex Save Gray: 1d20 + 6 ⇒ (16) + 6 = 22
Reflex Save Yellow: 1d20 + 5 ⇒ (10) + 5 = 15
Shannon cuts down one of the vikings dead. Cayden gets past his Viking's shield to score first blood on him. Corba's spell leaves one of the vikings on the ground, not able to keep his feet under himself.

Cayden's opponent dances around him and tries to give Cayden a haircut.

Battleaxe vs Cayden's AC: 1d20 + 6 ⇒ (10) + 6 = 16

But Cayden's able to duck beneath the blade!

Round 2 (Buffs: Inspire Courage)

Green (-12)
Cayden
Shannon
Corba
Red (-9)
Leon (-11, Sickened For 2 Rounds.)
Yellow (Prone)
Grey (-14)
Corgrim
Bobbie


Written in Blood ◆◇↺

Corgrim, you moved up to Blue, but it was Grey who did the big damaging attack on Leon. I don't think you could move to flank Gray without double moving, so I'm gonna just count it as you intending to hit Blue.
Corgrim gets his cut in with his shortsword. Bobbie hacks away with her longsword, but its only when she stops and remembers Corba's inspiring speech does she get through!

The green-scarfed viking slides to flank Bobbie, and tries to hack into her side.

Battleaxe vs Bobbie, flanking: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

But is unable to get through her defenses!

Round 2 (Buffs: Inspire Courage)

Green (-12)
Cayden
Shannon
Corba
Red
Leon (-11, Sickened For 2 Rounds.)
Blue (-24, Bleeding for 1 round)
Yellow
Grey (-14)
Corgrim
Bobbie


Written in Blood ◆◇↺

Leon's scythe cuts through the warrior's armor. For such a big man, he's almost strangely lightly-armored.

One warrior, his face covered in blue paint is light on his feet and almost dances around Leon. His throwing axes drops to the ground and he pulls out his battleaxes as he does so.

Acrobatics to Tumble vs Leon's CMD: 1d20 + 8 ⇒ (13) + 8 = 21

He swings his battle-axe.
Battle Axe vs Leon's AC: 1d20 + 6 ⇒ (5) + 6 = 11

But his axe is stopped by Leon's armor!

Another warrior slides to the side, and throws his throwing axe at Bobbie!
Throwing Axe vs Bobbie's Flatfooted: 1d20 + 5 ⇒ (10) + 5 = 15

But it has no chance against the heavily armored opponent.

The greybeard steps back with his longspear and tries to deliver a brutal beating!

Longspear vs Leon's AC, Flanking: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Piercing Damage, Sneak attack: 1d8 + 6 + 1d6 ⇒ (3) + 6 + (2) = 11

It is such a brutal beating that Leon is sick to his stomach! sickened for two rounds

Round 1 (Buffs: Inspire Courage)

Green
Cayden
Shannon
Corba
Red
Leon (-11, Sickened For 2 Rounds.)
Blue
Yellow
Grey (-14)
Corgrim
Bobbie


Written in Blood ◆◇↺

The red-scarved viking knocks away Cayden's sword with his throwing axe, and ducks below the glaive's swing.
Corba: Technically there are two different stat blocks, Gray is one and the rest are the other. The more common stat block, has 3 HD, a Will of -1, and AC of 19.

The Red scarfed viking pulls out his battle axe, his throwing axe on the ground and swings it at Cayden.

Battleaxe: 1d20 + 6 ⇒ (4) + 6 = 10
Slashing Damage: 1d8 + 2 ⇒ (5) + 2 = 7

But fails to make connection! He slides to the side.

Round 1 (Buffs: Inspire Courage)

Green
Cayden
Shannon
Corba
Red
Leon
Blue
Yellow
Grey
Corgrim
Bobbie


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Written in Blood ◆◇↺

Bobbie is able to discern that the message is indeed written in blood.

As the Pathfinders try to go through burnt out shell of Skagni's house, none of them spot the creeping vikings. Since none of you rolled high enough on perception, they basically used their surprise round to get close. We're on page 4 of the slides Cayden is probably owed a beer after this for calling it.

Grey Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Green Initiative: 1d20 + 7 ⇒ (18) + 7 = 25
Yellow Initiative: 1d20 + 7 ⇒ (7) + 7 = 14
Blue Initiative: 1d20 + 7 ⇒ (9) + 7 = 16
Red Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Corba Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Leon Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Shannon Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Corgrim Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Bobbie Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Cayden Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Red, Blue, Yellow and Green all have throwing axes in hand, while Grey has a longspear

One of the vikings, with a dyed green scarf, throws a throwing axe at Shannon.
Throwing Axe vs Shannon's flatfooted AC: 1d20 + 5 ⇒ (16) + 5 = 21
Slashing Damage: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (3) = 11

He then draws a battleaxe as he moves away from his target.

Round 1
Green
Cayden
Shannon (-11)
Corba
Red
Leon
Blue
Yellow
Grey
Corgrim
Bobbie


Written in Blood ◆◇↺

It is more than a month on the sea, sailing from Kortos to the Land of Linnorm Kings. At one point off the coast of Riddleport, two pirate ships are spotted off the starboard bough, but they did not pursue the craft.

Eventually the open ocean gives way to the deep navigable Rimeflow River. The ship sails past Kalsgard into the reaches of Hagreach. The ship stops at Trollheim where the Pathfinders disembark.

The directions to Skagni's house are written in a flowing almost-Vudrani script, and a little vague, but the Pathfinders are able to find the house, or where the house should be.

What is there is a distinct lack of house. Just the burnt out husk and ruined furniture, but anything that remained after the fire, it seems to have been picked over and looted. Though most of the walls are blackened with soot, a patch along the former front of the residence still shows relatively clean, white walls. Smeared across those white walls, written in reddish-brown letters four feet tall, are the words, “Pathfinders go home.”


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Leon the Brute wrote:
Maybe just a couple loops around it and across it so he can sling it up easier onto his shoulders? Craft check or just use common sense? Weight wise, while carrying it, it puts him at Medium weight capacity. So it will slow him down to 20 ft move and add -1 more ACP over his current penalty. But I expect (hope) for most of the traveling it will be set down.

I don't think I need a check, but it would be up to you if you want to use rope and tie to yourself, or if you just want to carry it in your hands.


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I do need the marching order for us to move on.


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apologies for the delay, this was my finals week, and it ended up taking more out of me than I thought it would

When you have the chance, the 2nd and 3rd slide here would need to be filled out.

Looks like we have a lot of front-liners...


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GM Screen:
1d20 ⇒ 10

The chest is... quite substantial. 2 feet wide by 4 feet long by 3 feet tall, and it (and its contents) weighs over a hundred pounds. 100 lbs exactly for the purposes of tracking carrying capacity.

"I think it best if Venture Captain Dreng rests for now," his assistant says after Leon addresses Drendle. The ailing Venture Captain nods weakly, his eyes closed, his chest rising and falling carefully. "I'm looking over what the Society has put together here, and I'm not seeing a line item for any spellcasting services. I imagine the Decimvirate decided that the risk and depreciation to several seasoned Pathfinder field agents such as yourself was more than enough resources to dedicate to this task. If you would like to spend gold out of your personal accounts to better protect the cargo, I'm sure the Decimvirate would appreciate your initiative. I would defer to your own expertise." The seneschal smiles at his own private memory of his attempts of getting the Society to reimburse him.

"A fast ship should get you into Trollheim in a little over a month. And yes, I would suggest packing warmly, above and beyond just arcane means for protection from the elements."

"Savory, unsavory, I cannot attest to the flavor profile of Rognvald Skagni, but again, these documents are for his eyes only. If the Ur-bishop of Winlas wants to sneak a peak, politely refuse."

There's not any pre-written knowledge in this part, Corba, but if there's a specific topic and a roll you want to make, I'm not afraid of a little improv.


If they haven't already, will the following Pathfinders please report to Venture Captain Dreng here

Shannon Rosenthal
Cayden Barleybrew
Corgrim Tailas (or your 5th level sorcerer if you so choose)
Leon the Brute
Erica "Bobbie" Zufan
Corba Nana


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The scene opens on Absalom during the night. The fire in the hearth is roaring. Venture Captain Drandle Dreng pokes at the fireplace, putting another log in. He coughs a wretched hacking cough. The man isn't just sick, he's ill. He shivers, despite the sweltering heat in his small private room. "I've got a routine mission for you," his voice is raspy and pained, "Though a dangerous routine mission. An ally of ours in the Land of the Linnorm Kings -- Rognvald Skagni, write that down, that'll be important. He's writing a report on the state of the governments of northern Avistan..."

"I received a letter from him, requesting that we send him several key documents from our archives to him," He coughs again into a kerchief. Something definitely came up on that one. He grimaces and puts the kerchief away, and gestures to a heavy chest. "Those are the documents, and I need you to take them on a ship heading north and deliver them to Skagni."

He has another coughing fit, and gestures for his assistant, a well-dressed Vudrani man to come near. He whispers a few raspy orders to the man, and collapses into his chair. "Venture Captain Dreng wishes for me to give you this key," the assistant says, producing a large bronze key, along with a pouch of gold, "They key will open the chest. The gold will procure your travels to Trollheim, where Skagni resides. Whatever you do, do not let the chest out of your sight and do not, under any circumstances, allow it to be searched. These documents are for Mr. Skagni’s eyes only. Are we understood?"


that's six, so closing recruitment.


Looking for another CORE character. Any level character will bump us into high tier.

Recruitment here


If we can't find another person, are you still interested in playing, Shannon?


going to leave the recruitment open for a day more, but as it stands, our APL is 3, for a 1-5 in season 2 with 4 players, that is low tier.


Recruitment for the Shades of Ice trilogy, in CORE campaign open here.


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This is where we discuss what's going on, out-of-character.


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this is where we play.


Player expectations: I need a full character sheet before we start. I don't care about the format necessarily, but it needs to have the feats you took, the rogue powers or whatever you chose, your skill bonuses, your inventory of magic items.

In gameplay, I'd much much prefer that you are as explicit as possible with your die rolls, especially with temporary and circumstance bonuses.
attack: 1d20 + 13 ⇒ (20) + 13 = 33 damage: 1d8 + 16 ⇒ (8) + 16 = 24 isn't acceptable.

+2 longsword, power attack, inspire courage: 1d20 + 14 - 2 + 1 ⇒ (6) + 14 - 2 + 1 = 19
slashing damage, power attack, inspire courage: 1d8 + 9 + 6 + 1 ⇒ (2) + 9 + 6 + 1 = 18
Is what I'm going for. Basically, if I have a question about the math, between your die roll and your character sheet, I should be able to figure it out. This is as much for your benefit as my own. If you forget a buff that the party gave out, its a lot easier for me to do the math correctly if I can see your math.

GM Expectations: I am not a quick GM, at the best of times. I am currently attending school and getting my masters full-time, which does mean I have some odd things come up. I would not sign up if you're the type of player who thinks "I need this character to be free on X date to play at Y-Con." This is a three-scenario trilogy. After Parts 1 and 2, we will re-assess about who wants to move on to the next part.

I have 4 stars in PFS1, but I stopped regularly GMing 1e in 2021, so if I get a rule wrong, PLEASE bring it up, and correct me.

Character Name:
Player Name: (as you want it on the Chronicle Sheet)
Character Level:
PFS Number:
Faction:
Day Job:
Do you understand what being CORE means?: (y/n)


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Okay I have added CORE and fixed Numair's prestige.


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Okay, Numair, it should be fixed now.


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This should have your chronicle sheets.


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Khellek's note-taking would probably reveal that there were tunnels in the basin, that most likely led to Nar-Voth or Sekamina. But they were intentionally caved in. The skum didn't want even worse things coming up from beneath them. No real mechanical effect, just a point from the scenario that I thought was cool.

With flight to get back up to the surface, and Khellek's knowledge and Sarenrae's stoneshape, the pathfinders seal off the skum's horrible monument to Sifkesh, and the evils contained within it.

The party sets back on the way to the rookie Pathfinder camp, thinking most likely that Venture Captain Sharrowsmith is their most likely way back home.

However, at the Pathfinder Camp, Agent Osprey is waiting for you, and is eager to hear your report.

I have a midterm tomorrow, but I will try to have chronicles for you Wednesday. Feel free to make a report for Osprey.


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Yeah, in general, I think it helps to be very explicit about where all your modifiers are coming from. It definitely gets to be a pit of a pain when we get to high levels.

With his head below water, Grog is able to take off Mogla-Tor's head with two mighty whacks of his axe.

At the stalagmite that juts from the floor, there is a pile of skum-stolen and skum-created treasures. Gold-plated crocodile teeth, a red marble chalice with silver filigree, an obsidian ceremonial dagger, a pile of gems, and a pile of gold coins. none of which detect as magic.

With the abyssal runes carved in the stalagmite, Khellek can determine that the abyssal-infused stones, like the Khellek picked up earlier, weaken the will of those who hold them, especially against enchantments. Especially enchantments that were about hurting themselves. right now, Khellek would take a -8 against Will saves to hurt himself, but they don't give the final boss the ability to cast enchantment spells like that. >:( Which, there's also a pile of such-infused stones, probably more than a thousand pounds worth of stones.

At the alter, there is a dead body chained, and his eyes and mouth sewn shut. He also has a wayfinder on his body, engraved with "Eiastor Wyrn" written in a Skaldic script.

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