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Written in Blood ◆◇↺
![]() Bobbie wakes up, apparently finding none of the pathfinders staying around to heal help her. No, I get it, its the end of the scenario, y'all get healed to full before the next one, but still... The Pathfinders find a itinerant pop-up bookstore, called the Linnorm's Spine. The bookseller's pride and joy, the cornerstone of their connection, is a chronicle of the Linnorm King Ulvass. "I'm not merely going to part with this to some upjumped 'society' of graverobbers." ![]()
Written in Blood ◆◇↺
![]() holy moly, there is a rare named text in this adventure as part of the faction missions. I had been ignoring them, since they no longer serve a purpose, but it is in here. Since Cayden is Grand Lodge, and that means, if I was running the faction missions just for fun, the group would have knowledge of a rare book the society is interested in... Our Dark Archive members, if you can collectively find the bookseller (Diplomacy or Knowledge Local) and then convince him to part with his copy of Discovering Arcadia: the Glory of the Linnorm King Ulvass with either a Diplomacy or Intimidate check (with a +2 bonus if you bribe him with 20 gp), I'll say that counts as a faction mission goal. ![]()
Written in Blood ◆◇↺
![]() "Can we move away from the silence?" Lazar says, keeping his hands up. "Yeah, cool? Its cold out here." "Okay, listen, I'm a wizard for hire, Hjort, Runa, they had something complicated going on. I think they were together, but, uh, well, Runa was also running a con on him, I think. So, Hjort had a mad-on for the Pathfinder Society, right? And according to Hjort, Runa's a betrayed Pathfinder who's gone renegade. Except, one night, we stayed up drinking, and Hjort was out recruiting, and I think its more, she's a renegade Pathfinder who betrayed the Society. Something about a... shadow lodge? I don't know, I'm not a Pathfinder." "You wanna know something messed up? I'm pretty sure Runa was part of the Pathfinder team that raided Hjort's village." "She was working for a guy named... Caggrigar, I think she said? Never met him, don't know what he looks like. Anyways, after we got that Skagni guy, she sent Skagni with a fellow on the way to Irrisen. Vermund, that was the guy who was heading to Irrisen." ![]()
Written in Blood ◆◇↺
![]() I don't think Hjort really counts as an oppressive or tyrannical leader. I don't think there's a named text in this adventure. ![]()
Written in Blood ◆◇↺
![]() I'll need to write a wrap up post, and get you guys the chronicles. How we feeling? Everyone want to go into the next scenario? ![]()
Written in Blood ◆◇↺
![]() None of the opposing team, save Lazar, are moving after the channel. They are deceased. ![]()
Written in Blood ◆◇↺
![]() Lazar throws his hands up into the air, "Okay, I'm probably not getting paid the second half of what Hjort is paying me, and I don't want to end up dead, so... Truce?" Unfortunately, most of the Pathfinders can't the evoker. "Runa's got a healing potion on her, if you want to save your friend," Round 4
keeping us into initiative until Bobbie is stable. ![]()
Written in Blood ◆◇↺
![]() Yes, wands are a spell trigger, which is technically different than a command word activation, but it does say in the description of a spell trigger that the user needs to speak a word to trigger the spell. ![]()
Written in Blood ◆◇↺
![]() Between Cayden and Shannon, the Cheliaxian cleric collapses dead. Its actually a Constitution Check, not a fortitude save, to stop dying. You're looking for a DC 10, and you take penalty to the check equal to how much below 0 you are. Round 4
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Written in Blood ◆◇↺
![]() Runa steps back and thick magical black that only Cayden can see slam down onto Cayden. I need a DC 15 Will save, (enchantment, compulsion mind-affecting) from Cayden Lazar doesn't like having a gnome tickling his backside, but he also doesn't like the idea of the big people with big pointy sticks coming at him either, so he concentrates and attempts to cast a spell carefully Concentration DC 19: 1d20 + 8 ⇒ (12) + 8 = 20
He gives a shout of triumph, but only Corba can hear it. Runa is still on fire: 1d6 ⇒ 2
Round 4
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Written in Blood ◆◇↺
![]() Shannon and Bobbie cut down both Fastaxe and the half-elf monk, both lie dead at their feet. Round 4
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Written in Blood ◆◇↺
![]() Our gnome friend is not able to get through the monk's bulk. Runa lifts her unholy symbol, a red pentagram etched on onyx, and the forces of Hell pour out. I need Will Saves DC 19 against her channeled negative energy. Negative Energy: 2d6 ⇒ (1, 1) = 2 Fire Damage: 1d6 ⇒ 5
Lazar casts a spell, and big almost oozing blob of fire rolls into Bobbie's feet. Reflex Save, DC 18 from Bobbie to negate: 3d6 + 2 ⇒ (2, 6, 5) + 2 = 15 Round 3/Round 4
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Written in Blood ◆◇↺
![]() This fight and thus, this scenario, is close to its end. Please make sure your info is correct for reporting. ![]()
Written in Blood ◆◇↺
![]() Hjort parries Cayden's sword with his dagger, and steps back to try to stop the brute terrorizing Lazar and Runa. "" he shouts. Handaxe vs Leon, Flankin: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 Slashing Damage: 1d6 + 5 ⇒ (1) + 5 = 6
His furious attacks cut deeply into Leon. If I did my math right, Leon's exactly at 0 HP and thus disabled. He can make a single action per turn, and if he does a standard action, he drops to -1. Round 3
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Written in Blood ◆◇↺
![]() Gyuri tries to punch the brute bellowing forward. Unarmed attack vs Leon, AOO: 1d20 + 6 ⇒ (5) + 6 = 11 and so does Hjort, Handaxe vs Leon, AOO: 1d20 + 8 ⇒ (12) + 8 = 20 Slashing Damage: 1d6 + 5 ⇒ (6) + 5 = 11 Shannon is able to cut into Fastaxe, who looks to be not long for this world. Bobbie cuts into Gyuri but Hjort is able to deflect her spinning blow with his hand-axe and avoids being cut into. Gyuri rains several blows against Bobbie. Unarmed strike: 1d20 + 5 ⇒ (13) + 5 = 18 Unarmed Strike: 1d20 + 5 ⇒ (12) + 5 = 17 Round 3
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Written in Blood ◆◇↺
![]() Sorry about that, Bobbie Bobbie's able to cut into both the bald half-elf and the red-bearded Ulfen man. And our Gnome bard scurries to join her Pathfinder compatriots. The paleskinned Chelaxian woman backs off, and casts a spell, and suddenly the noise coming from our gnome bard go away. the spell Silence was cast, so within that circle, you can't hear anything. Reflex Save: 1d20 ⇒ 5 burning damage: 1d6 ⇒ 3 The scraggly man slides to his left and casts a spell at Bobbie. Lazar Ranged touch attack vs Bobbie: 1d20 + 2 ⇒ (9) + 2 = 11 But the blast of fire goes wide. Round 2/Round 3
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Written in Blood ◆◇↺
![]() Hjort tries to cut a chunk of Cayden while he moves in. Hjort AoO vs Cayden: 1d20 + 8 ⇒ (10) + 8 = 18 Having recieved his own cut, he tries to slice into Cayden again, with a feral grin on his face. "For my mother," he shouts. Handaxe vs Cayden's AC: 1d20 + 6 ⇒ (5) + 6 = 11
Round 2
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Written in Blood ◆◇↺
![]() Shannon's glaive cuts into Hjort, who's feral gaze only becomes more unhinged. Corgrim's bottle breaks against Runa's armor. The half-elf steps forward and unleashes a spinning kick against Bobbie and Corgrim Flurry of Blows vs Bobbie: 1d20 + 5 ⇒ (20) + 5 = 25
Round 2
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Written in Blood ◆◇↺
![]() Yeah, that seems right Corba. Runa steps away and drinks a potion. Lazar backs up and casts a spell on himself. Round 1/2
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Written in Blood ◆◇↺
![]() Fastaxe lets loose a feral snarl, and wheels around to face Bobby. Hjort Handaxe vs Bobbie's AC: 1d20 + 8 ⇒ (9) + 8 = 17 Round 1
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Written in Blood ◆◇↺
![]() Just to help me out, Gyuri is the guy in orange robes that looks like he's laughing. Lazar is the guy who looks a bit crazed, and possibly dancing. Hjort looks serious and has an axe in his artwork. Runa has a high collar, high ponytail, and possible albinism. Also, Corgrim, I'm not sure if the google saved your movement, because you're still in the same square you were last time I checked "They're Pathfinders! They killed my village. Fight them to the last breath" Hjort Fastaxe yells. A laughing half-elf, who's speed belies his girth, bounds into place and tries to pummel Bobbie. Gyuri Unarmed Strike vs Bobbie's AC: 1d20 + 6 ⇒ (1) + 6 = 7 Round 1
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Written in Blood ◆◇↺
![]() The Pathfinders cut down the remaining goblins, but as the sounds of battle die down, they realize that there are people climbing down the side of the armory, in a desperate attempt to escape the armory. Hjort Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Round 1
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Written in Blood ◆◇↺
![]() Nothing stops the pathfinders from continuing their assault on the goblins. Round 5 Corba (-3)
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![]() phaeton_nz wrote:
Looking at the tags, it has the repeatable trait. ![]()
Written in Blood ◆◇↺
![]() I moved you on the map, so you were in range of your target for your normal attack, Corgrim Corgrim slices through the blue-feathered goblin's little hat into the skull, and the goblin crumbles to the ground. The yellow-feather capped goblin swings their shortsword on Leon. Shortsword vs Leon: 1d20 + 4 ⇒ (8) + 4 = 12 And then skitters back away from the massive fighter. Round 4
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Written in Blood ◆◇↺
![]() Yellow Will Save: 1d20 + 1 ⇒ (17) + 1 = 18
Attack of Opportunity vs Corba: 1d20 + 4 ⇒ (17) + 4 = 21
That was a very unlikely turn of events. I am happy that it only was 3 points. "Out of way, longshanks, we need to kill the gnome!" Green-feather says as he tries to stab Cayden
Round 4
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Written in Blood ◆◇↺
![]() Sadly, due to that being hard corner, Bobby would have to tumble through Yellow goblin's square to get to the table, and that acrobatics doesn't succeed against their CMD+5. Again, throwing this out there, but a bull rush or an overrun might really open up some opportunities, even if means eating an AoO. The blue-feather swings his shortsword at Corgrim wildly and then scampers back behind a chair. Blue shortsword vs Corgrim's AC: 1d20 + 4 ⇒ (6) + 4 = 10 Red staggers back to a chair, and pants resting against the chair, looking at their wound in shock. Round 4
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Written in Blood ◆◇↺
![]() "You made Triok sing! Triok worst singer! You go bleed now!" The one with a yellow feather shouts as they try to stab Corba in the face. Yellow ShortSword vs Corba's AC: 1d20 + 4 ⇒ (9) + 4 = 13 Round 3
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Written in Blood ◆◇↺
![]() Red Will Save: 1d20 + 1 ⇒ (16) + 1 = 17
"No singing, Triok!" The one with the green feather shouts as he tries to stab Cayden. Green Shortsword vs Cayden's AC: 1d20 + 4 ⇒ (10) + 4 = 14 But he isn't able to get through the half elf's armor. Round 3
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Written in Blood ◆◇↺
![]() The fur-clad goblin is able to slide into place without an issue and gets Leon with his fire spell, but Shannon cuts into the goblin just after and he crumbles unconscious and bleeding "Longshanks coming in through window!" the one with a blue feather in their cap shouts and runs forward, stabbing wildly with their sword. Blue Shortsword vs Corgrim: 1d20 + 4 ⇒ (1) + 4 = 5 But he gets stuck in the windowsill! Hearing this, the one with a red feather runs across the hallway to help their comrade. Both Leon and Shannon miss. Purple-feather swings her longsword at Leon. Purple Shortsword vs Leon's AC: 1d20 + 4 ⇒ (14) + 4 = 18
"No, not our window! I wanted to break windows!" She yells as she two runs into the other room. Shannon's able to get her glaive down the back of the goblin, and the goblin hits the bottom of those steps unconscious. Round 3
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Written in Blood ◆◇↺
![]() Neither Shannon or Bobbie get their blades into the scurrying goblins. Corgrim stabs into the yellow-feathered goblin. "You stab me? I stab you!" He shouts as he tries to go short-sword-a-short-sword with Corgrim Yellow shortsword vs Corgrim: 1d20 + 4 ⇒ (17) + 4 = 21
He then backs away from the window Drawing an attack of oppurtunity if Corgrim so chooses The goblin with the grey snow leopard furs runs forward and tries to plaster Leon's face with fire. Grey Melee touch attack vs Leon's touch AC: 1d20 + 5 ⇒ (18) + 5 = 23
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Written in Blood ◆◇↺
![]() With a swing of his scythe, Leon cuts a flap of skin from the goblin, who definitely could not survive another blow like that. Green Will Save: 1d20 + 1 ⇒ (8) + 1 = 9 Round 1
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Written in Blood ◆◇↺
![]() None of the Pathfinders are able to connect with the wily little goblins. God, their AC is just so high for their level. I also think the writer messed up their attack bonus, and it should a few points higher, but that's a different story. Blue juts their short sword at Leon's belly!
Then Red tries to jab her short sword into Bobbie!
Purple leaps up the stairs and tries to jab her shortsword into Leon!
Round 1
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Written in Blood ◆◇↺
![]() Gonna Assume that Corgrim goes with option 1, and use his attack rolls from his post to break the glass. The goblin with his leopard skin cloak moves up a little and hurls a bit of fire at Bobbie. Grey Ranged Touch Attack vs Bobbie's Touch in melee: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
And is able to singe Bobbie's surcoat. The goblin with a yellow feather in her cap sees Corgrim coming up through the window and rushes up to stab at him through the window. Shortsword vs Corgrim's AC: 1d20 + 4 ⇒ (11) + 4 = 15 But she's just too short to get a good angle! Round 1
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Written in Blood ◆◇↺
![]() Both the first two plans are super reasonable, to attempt at least. The second would require a successful skill check obviously. Glass in the windows would be probably only an inch thick. ![]()
Written in Blood ◆◇↺
![]() This I think is the hard part of this encounter, (and well, as all goblins in 1e, their AC is pretty hard for their CR), I don't think there's a easy way to dart to these goblins. Those thick black lines are walls, and you can't move through the enemy's square for free. You could attempt to tumble through the goblins, or overrun the goblins (or a secret third thing that I see and think is more creative and thus will leave to you guys to figure out). So if you'd like to redo your turn, Corgrim ![]()
Written in Blood ◆◇↺
![]() Green can't get to pathfinders. "Be a door, not a wall!" she shouts in goblin/ Round 1
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Written in Blood ◆◇↺
![]() Spoiler:
Sense Motive: 1d20 + 6 ⇒ (11) + 6 = 17
Sense Motive: 1d20 + 6 ⇒ (2) + 6 = 8 Sense Motive: 1d20 + 6 ⇒ (4) + 6 = 10 The guards look to one another. You get the sense that none of them really seems to know what is going on. None of them have any indication that the name Hjort means anything to them. Skaldic:
"They seem to know what's going on. I say we let 'em in." They enter the building and there are shouts in goblin, and its not hard to see one dash across the entrance way. 5 of them are wearing hats with different colored feathers in them. They call it macaroni. The last one is wearing a grey snow leopard-skin fur coat Red Goblin Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Some of the goblins notice the longshanks and get their shortswords up and ready. The ones with the red and blue feathers get to the front first! Blue Shortsword vs Shannon's FF: 1d20 + 4 ⇒ (10) + 4 = 14 The blue's short sword can't find a weak spot in Shannon's bulky armor! Red's Shortswords vs Bobby's FF: 1d20 + 4 ⇒ (11) + 4 = 15 Nor can Red's find purchase in Bobby's heavy armor. "Hey get outta way, I can't reach!" Purplefeather shouts Round 1
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Written in Blood ◆◇↺
![]() If you just want to throw a diplomacy check, we can just adjudicate the rolls, and move on to the next part. ![]()
Written in Blood ◆◇↺
![]() The group of guards spot the Pathfinders, and shout something in Skald. Skald:
"Hey, move along. Nothing to see here." "Look at them, they're not locals. Try Taldane, Skiv." [b]"We've received reports of suspicious activity in the area, and under the authority granted to us by Castellan Darkwine, we humbly ask that people of upright character leave the area." ![]()
Written in Blood ◆◇↺
![]() So sorry for the delay. Awful bout of insomnia the past few days, left with little energy for anything besides work and homework. As for the Ulfen brawlers, it makes no difference for like reporting purposes. I assumed you didn't kill them all, and could have used Heal checks to stabilize. They, besides the priests, each had a potion of bull's strength, so there's one for everyone and two people can have two. Other than that, I guess you have as many masterwork cestuses to fully arm an octopus The armory is a purposefully nondescript building with no ornamentation or really any indication of what's inside. However, a few guards, bearing the badges of the Castellan Darkwine stand outside, talking in Skald. I'm assuming you'd scout by trying stealth checks, Corgim? Stealth: 1d20 + 9 ⇒ (16) + 9 = 25 GM SCreen:
Perception Checks: 1d20 + 6 ⇒ (1) + 6 = 7Perception Checks: 1d20 + 6 ⇒ (3) + 6 = 9Perception Checks: 1d20 + 6 ⇒ (6) + 6 = 12 The guards don't seem to notice the Society-trained thief skulking in the shadows. If Corgim speaks Skald: "I don't hear anything." "People have reported screams. We should go in." "We're guards, they're the garrison. If we intrude on their headquarters on a false alarm, they go whining to the Castellan, and we'll get in trouble." "We should at least see if anyone unusual comes or goes." "We should have gotten one of those meat pies from Hrilga's stall." ![]()
Written in Blood ◆◇↺
![]() GM Screen:
Bluff: 1d20 ⇒ 15 He seems to be genuinely afraid of the Pathfinders and wants to his wash his hands of this whole thing. ![]()
Written in Blood ◆◇↺
![]() "I didn't hire them, Hjort gave them a few coins to beat up any nosy foreigners who came in and bothered me. He paid me to sit here until some nosy foreigners came in and bothered me," the redhead says, "It was like looking into a mirror, looking at that guy." To be fair, Shannon, I believe the bar is to kill a linnorm single-handedly. The look-alike turns to Bobbie, "I've no goblin dog in this fight, but Hjort claims his village is one in a series of villages scoured by a group of Pathfinder agents, with the little magical compasses jangling from their belts." And he will, again, give directions to the armory. ![]()
Written in Blood ◆◇↺
![]() "I don't know where Hjort is right now, he keeps on the move, but I know where he's probably going to be. He's probably there right now, if he knows that the Pathfinder's are in town. He's bringing a team of thugs to the armory here in Trollheim. He figures that between the Pathfinder raids on the fishing villages, including his home village, and his false-flag, he can get the Linnorm Kings to throw the Society out." He then gives directions to the armory. DC 10 Knowledge Local: The Linnorm Kings don't have the state capacity or the ability to unite to completely ban the Society, as they are quite a fractious lot. The best Hjort could do realistically, is get the Society on bad terms with Trollheim, which would be bad enough. ![]()
Written in Blood ◆◇↺
![]() For some reason, Gorum's might doesn't manifest as none of the Pathfinders fall victim to the bane. Surely this isn't a portent about the future. I'm gonna call it there. All the remaining guys basically can't take another hit, and why spend another few days for a foregone conclusion. End of Combat
As the fight winds down with the Pathfinders victorious, the man who claims he isn't Hjort peeks out from beneath the barstool. "Please don't kill me." ![]()
Written in Blood ◆◇↺
![]() Will Save: 1d20 - 1 ⇒ (8) - 1 = 7
Our battle-scarred priest says a prayer to Gorum. "Our spirits, like our god, will never die!" He tries to call upon Gorum's power strategically. Concentration to Cast Defensively, DC 17: 1d20 + 4 ⇒ (13) + 4 = 17 Gorum's Power washes over the party, and seems to instill some self doubt. I need a Will Save, DC 13, against Bane. If you fail, you'll take a -1 penalty to Attack Rolls and Will Saves vs Fear for a few minutes. Round 4
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