Nosferatu

GM Ultra Plus's page

584 posts. Alias of Will Huston.


Current Campaigns


The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate!


Gameday IX - Revolution on the Riverside with DM Deevor (inactive)


GM Aram Zey's 8-99: Solstice Scar (Tier 3-4) (inactive)


Combat map

Tribal tokens:

Storm-Screamers of Rull: PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.
Cleft Head: Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
Steel Eater: Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.
Broken Spine: Each PC gains the Nimble Moves feat until the end of the adventure.
Burning Sun: Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure.
Bloodied Gauntlet: Each PC can use martial flexibility as a 1st-level brawler once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.
Murdered Child: At the start of an encounter, each PC can choose to gain the Precise Strike feat for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.

Aid Token: Yes

Initiative:

[dice=Vladimir]1d20+1[/dice]
[dice=Vanya]1d20+4[/dice]
[dice=Constantin]1d20+8[/dice]
[dice=Khismia]1d20+2[/dice]
[dice=Lini]1d20+1[/dice]
[dice=opponents]1d20+0[/dice]

GM Badblood's Tyranny of the Winds Series (PFS) (inactive)


GM Crunch, Before the Dawn (CORE) (inactive)


GM Ietsuna's Crypt of the Everflame (inactive)


GM Otha's Consortium Compact (inactive)


GM TOP #2-11: The Penumbral Accords (Core, Gameday X) (inactive)


GM Valen's PFS 1e The Confirmation (inactive)


Outpost 4: ....Resident Pathfinder..... (inactive)


Party initiative:

[dice=Arbiscar]1d20+1[/dice
[dice=Asuran]1d20+1[/dice
[dice=Etna]1d20+4[/dice
[dice=Kavendell]1d20+7[/dice
[dice=Menarul]1d20+3[/dice

PFS PBP Gameday VI, GM Ultra Plus's Dead Man's Debt [CORE] (inactive)


PFS2e 1-20 - The Lost Legend (KS) (inactive)


Slides
Subtier 3-4
15 Challenge Points

Silverhex Chronicles/Master of the Fallen Fortress/Crypt of the Everflame (inactive)


Ultra Plus Blackmoon Survey (inactive)


ULTRA PLUS Grehunde's Gorget (inactive)


ULTRA PLUS Live Exploration Extreme [1-09 SFS] (inactive)


Maps/slide

APL= 15/5= 3, High Tier

Resolve: Aurora 3/4; Lashuro 2/2; Makai 4/4; Rattus 2/3; Shari 1/4

Ultra Plus PFS CORE: 7-14 (inactive)


ULTRA PLUS Trial by Machine (6-01) (inactive)


World's Most Interesting Oathbreakers Die (001) [PFS Standard 10-01] (inactive)


Assassin Bait:
Initiative
[dice=Andolyn]1d20+2[/dice]
[dice=]1d20+3[/dice]
[dice=Hosser]1d20-1[/dice]
[dice=Janus]1d20+4[/dice]
[dice=Janus II]1d20+0[/dice]
[dice=Sirius]1d20+4[/dice]
[dice=Jurmo]1d20+1[/dice]

Perception
[dice=Andolyn]1d20+7[/dice]
[dice=]1d20+10[/dice]
[dice=Hosser]1d20+5[/dice]
[dice=Janus (alertness +2)]1d20+11[/dice]
[dice=Janus II]1d20+7[/dice]
[dice=Sirius]1d20+4[/dice]
[dice=Jurmo]1d20+2[/dice]

Sense Motive
[dice=Andolyn]1d20+1[/dice]
[dice=]1d20+0[/dice]
[dice=Hosser]1d20+10[/dice]
[dice=Janus (alertness +2)]1d20+8[/dice]
[dice=Janus II]1d20+0[/dice]
[dice=Sirius]1d20+4[/dice]
[dice=Jurmo]1d20+0[/dice]

Maps and Handouts

[Gameday IX] ULTRA PLUS presents: The Blooming Catastrophe (1-15, 2e) (inactive)


[Gameday X] Zoomba's SFS #3-00 The Last Bite (Tier 3-4) (inactive)


Slides/Maps

Boons avaliable:
* Each time the PCs attempt a skill check to repair or reprogram a technological item during the adventure, one of you can gain a +3 bonus to the check. In addition, once during the adventure, each PC can roll an Engineering check twice and take the better result.

* You each get a mk 1 serum of healing for this adventure, as well as each getting your choice of a serum or grenade of level 4 or lower.

* At any point during this adventure - be it now, between missions, or right at the end - you can purchase any item or gear at a 10% discount.
* Once during the adventure, one of you can consume a fancy food pack to gain a +1 bonus to skill checks and saves for a number of minutes equal to their character level, while also healing as if you had taken a mk 2 serum of healing

* Once during the adventure, each of you can gain a +2 bonus to a Charisma-based skill check attempted when interacting with an individual who is not a Starfinder.
* At any point during the adventure, one of you can attempt to can attempt to influence a crowd with a Difficult Bluff, Diplomacy, or Intimidate check.

* Once during the adventure, the party can flip a boost switch to add a +4 to a single Piloting check during starship combat or a vehicle chase and also move one additional hex or zone.

[GPT] 3-24: The Golden Serpent (inactive)


[GPT] ULTRA PLUS City of Golden Death (inactive)


[NostalgiaCon, PFS(2)] 3-99 Fate of the Future (Tier 5-6) (inactive)


[PFS CORE] Solstice Scar B Session 2 (inactive)


[PFS] GM Socrates presents Master of the Fallen Fortress (inactive)


[PFS] Redelia's Slave Pits of Absalom (inactive)


[PFS]GM Dennis - #5-08 The Confirmation (Table 2) (inactive)


[SFS][PBP GAMEDAY VI] 1-00 CLAIM TO SALVATION (inactive)