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Stitch Steeltoe wrote: Going fishing for a couple days. Be back to posting on Sunday. Have fun! :)
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GM Redelia wrote:
Ok, so what happens when the playtest period ends? Does the PC gather dust until such time Paizo releases the actual source for it? Can I apply a GM Chronicle to it in the interim? I've never done a playtest -- so if I were to bring a Daredevil to a Society game, is it treated like a pregen (or it's a new PC with a unique id [OP#-20xx]?)
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We may not finish in time given than Feb only has 28 days. There's a skill check encounter and another combat encounter after this...
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Aalpo'ol wrote:
If you're just going to drop it, you don't need to make a check for that... :)
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After leaving the Church of Asmodeus, you return uneventfully to Chun to report. She thanks you again and says that she must report the attack to the High Council. Captain Chun warns you that some will see you as interfering with Chelaxian affairs. She promises to also send a full report along to Ambrus Valsin and tells you to watch out for shrubs on the way back to the Grand Lodge, as they might be "am-bushes." FIN Thanks for playing all! :) So shall we switch gears to 3-4 pre-Outpost now?
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yes. this table is full. the last slot is reserved for someone (this should have been a GM's choice by definition but I went by someone's reply on Cottonseed).
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Ouliette and Raphaeleos please don't forget to fill in RPG Chronicles.
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Oh Arrus, with your Thorough Reports, I forgot one monster: Astrid's Ego :)
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As Captain Rochfort is revived and led off by the guards, he continues to proclaim "See?! Look! He's the great Vardarel..." "We hope not. We've gotten used to the freedoms we've had here. Asmodeus revels in bringing order to the world and crushing any dissent. " You suspect, however, that she's hiding something... DC 18 Diplomacy/Religion to encourage them to share more info: They reveal that Gulv had been traveling for decades, and that Lady Xansippe resented his return. They also share that they have a bad feeling about Lady Val Haltrax, who, it’s rumored, was sent by Queen Abrogail herself to function as a minder.
Crit Success
Spoiler: Kistre glances around herself before offering you a note in Val’s handwriting, signed "Valgrothis."
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Aalpo'ol wrote: Aalpo'ol uses both arms to carry the statue, and snaps out his tongue at various intervals to stabilize the statue one way or the other... Now you've got me imagining Jar Jar Binks carrying it! :) By hook or by crook the four of you wrestle the ungainly item downstairs. Larraz guides you around blind corners and makes your job easier. Unfortunately, a small group is waiting for you downstairs... Init:
Blackfeather Jack 's Initiative using Scout: 1d20 + 8 ⇒ (11) + 8 = 19 Dream Root's Initiative using Scout: 1d20 + 5 ⇒ (3) + 5 = 8 Aalpo'ol's Initiative using Search: 1d20 + 8 ⇒ (6) + 8 = 14 Wyrmbarrel's Initiative using Defend: 1d20 + 7 ⇒ (5) + 7 = 12 Seebonickk's Initiative using : 1d20 + 8 ⇒ (6) + 8 = 14 Liwanag Sadilim's Initiative using Defend: 1d20 + 5 ⇒ (5) + 5 = 10 Rathliss Init: 1d20 + 10 ⇒ (6) + 10 = 16 Red Init: 1d20 + 8 ⇒ (17) + 8 = 25 Blue Init: 1d20 + 8 ⇒ (13) + 8 = 21 Larraz Init: 1d20 + 8 ⇒ (3) + 8 = 11 If you're carrying the statue:
You all need to coordinate with the others to set the statue down at the same time. Otherwise it will fall and break. If it breaks, it no longer counts unless you spend more time to repair it. So if Wyrm is carrying the statue, he needs to ready an action to put the statue down on Liwanag's turn in initiative. You see a thin man in dark robes behind a pair of skeletal warriors. "Looks... like... I... puff made it... just in time... to stop... pant you insolent whelps. You... will... soon join my... undead army. wheeze" He appears winded, and his hyperventilating makes his threat look more comical than intimidating. However, as comical as the robed man looks, the two skeletons with drawn swords advance on you. Red moves up and takes a swing at Jack, Liwanag, Wyrm: 1d3 ⇒ 3 before raising its shield. Longsword vs Wyrm AC 18, OG: 1d20 + 10 ⇒ (6) + 10 = 16 for Slashing: 1d8 + 4 ⇒ (5) + 4 = 9 Blue also moves forward and swings at Liwanag, Wyrm: 1d2 ⇒ 2 before raising its shield as well. Longsword vs Wyrm AC 18, OG: 1d20 + 10 ⇒ (12) + 10 = 22 for Slashing: 1d8 + 4 ⇒ (7) + 4 = 11 ------------------
Before your Turn:
Red (Shield up; +2 AC)
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Rochfort continues to applaud Vardarel... until, of course, Clover's snowball bounces off his noggin and sends him to dreamland (where he probably continues dreaming about Vardarel) ;) COMBAT OVER Lady Xansippe sweeps inside "You have my thanks. I am off to reflect on my wifely duties." She emphasizes the latter with air quotes before laughing uproariously. Other priests rush out and provide some healing. One of them also hands each one of you a jeweled pentagram pendant and a statue of a grinning phistophilus carved from ebony worth 40 gp. Two acolytes emerge from the temple, identifying themselves as Sildras and Kistre Stillbrook. "We thank you for keeping Xansippe safe. Are there any services or information we can provide? Some healing perhaps? We are experts in Asmodeus’s works in Absalom, the Chelaxian Embassy, and the Church of Asmodeus. We think that the Church in Absalom has always been a more accepting place for "worshippers like us" than mainland Cheliax. We suspect that the freedom and power enjoyed by Lady Xansippe is envied by Queen Abrogail."
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Fjorn maintains his grip on Bartolo's neck. He chugs another mutagen and uses Bartolo to pull himself to his feet. GM Dice:
Will: 1d20 + 6 ⇒ (6) + 6 = 12 Third meanwhile manages to put the fear of the floaty brain into him. Marius is obviously terrified. Antino takes a step back, away from the scary looking Ulfen warrior. He attempts to grab on to Basag. Grapple; Athletics vs Fort DC 20: 1d20 + 13 ⇒ (5) + 13 = 18 Frustrated, he stabs him instead. Longsword vs Basag AC 21, MAP: 1d20 + 9 ⇒ (16) + 9 = 25 for Slashing: 1d12 + 8 ⇒ (8) + 8 = 16
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Active Conditions: Courageous Anthem (until Kosh's turn 4; benefits everyone even if Kosh acts first) Special Conditions:
Red Bartolo (-40; S1; 16 < AC <= 22; Grabbed by Fjorn; Immobilized; OG)
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So the daredevil/slayer just becomes something else when you report it (or what you enter in RPG Chronicles is just the PC you want the credit to go to - kinda like a GM Chronicle)? Works for me - go for it.
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I was going to say yes to the playtest then ask how that would work (i.e. if the playtest was going to be treated as an iconic)... :)
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GM Dice:
Athos Will: 1d20 + 8 ⇒ (20) + 8 = 28 Athos Ref: 1d20 + 13 ⇒ (7) + 13 = 20 Bun Bun smacks Rochfort with his phantasmal ruler. The captain looks really ragged but continues to fight (and applaud). The Professor then sends Athos a massive brain burn but the man appears to weather the storm.
Athos had a grand total of 1 hp left. Miraculously, his Will save was a Nat 20 Rochfort snarls "Interfering Pathfinders!" before swinging at Bella, Meat, Stitch: 1d3 ⇒ 2 Longsword vs Meat AC 24: 1d20 + 18 ⇒ (13) + 18 = 31 for Slashing/Piercing: 1d8 + 11 ⇒ (6) + 11 = 17
The frustrated captain smacks Meat twice... Right now the dent Khiari left has been eliminated by the rents in Meat's side... ------------------
Active Conditions:
Pink Capt Rochfort (-75; AC 24; Slowed 1; No reactions)
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You can HP it if you really want to know. I'll update us tomorrow so in the meantime, you can RP how you're going to get the statue downstairs :)
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GM Dice:
Will: 1d20 + 15 ⇒ (16) + 15 = 31 Vardarel tries to put Capt Rochfort to sleep by hitting him with some mental energy. The tactic does not succeed and Capt Rochfort continues to applaud. He sticks his tongue out at Meat Wagon, indicating that the display wasn't impressive. Khiari breathes a sigh of relief as Stitch appears to not have noticed the dent left by her hoof... ------------------
Active Conditions:
Pink Capt Rochfort (-68; AC 24; Slowed 1; No reactions)
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Bella tries distracting Capt Rochfort but he doesn't fall for it. Her slap rings his bells however and he looks a bit stunned. Khiari tries to kick Athos but slips and hits Meat Wagon instead. Although Khiari's hoof does no damage, it does make a dent and Khiari hopes Stitch doesn't notice... Athos pokes Khiari twice and raises his sword to parry. Rapier vs Khiari AC 24: 1d20 + 13 ⇒ (15) + 13 = 28 for Piercing: 1d6 + 7 ⇒ (3) + 7 = 10
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Active Conditions:
Pink Capt Rochfort (-65; AC 24; Slowed 1; No reactions)
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So Dream Root, Wyrm, Liwanag and Aalpo'ol will carry it down?
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Lasha Tumbai wrote: Can it use it’s shield? I was reacting to its second action. It raised the shield on the third action. I guess I’m asking what the reaction actually was. Oh that's a good point. It can't shield block. I'll fix it in the next update. It took 7 damage.
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just need to check -- anyone using their current PC for outpost? Part 2 is a 5-6 so your current PCs can't be reused (unless you're levelling up) :)
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Pink's awkward sword cut misses Lasha completely and Lasha takes the time to retaliate. The strike connects but doesn't do as much damage as the goblin would like. Pink also blocks the strike with its shield. ------------------
Elias - AC 20 (22 w/shield) 47/47 (AC 22; temp hp - 4/4; Shield - H5 20/20)
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Dream Root wrote:
The downtime roll is not substantial. For Lvl 1-2 it gives you a grand total of 0.4 gp (or 1.6 gp in case of a critical success). It's a little bit of extra income but don't give up your day job for it! :) Again, while you don't have to, some people do a little bit of RP for the downtime (e.g. so-and-so gives a talk about fighting undead. If a fail - but finds that his slides have crayon marks on them... or a success - the audience enjoyed it) :)
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for someone who doesn't do playtesting, I might just join this one. Daredevil looks cool! Looks almost like a rogue/swash combo without taking a separate dedication feat.
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One of the Desnan priests hesitates but the look on Kosh's face scares him straight. He immediately says a prayer to Desna and sends Fjorn some much needed healing. Heal, R2: 2d8 + 16 ⇒ (2, 2) + 16 = 20
Kosh then moves up and helps Dinardin break free. Bartolo notices the Fjorn is starting to come around and attempts to hold on. Grapple; Athletics vs Fjorn Fort DC 19; F1: 1d20 + 13 ⇒ (1) + 13 = 14
Bartolo's grip slips and Fjorn breaks free. Fjorn turns and grabs Bartolo instead!! "Yew were sayin'?!" the Ulfen warrior growls at the now fearful Bartolo... Bartolo grimaces and attempts to break free. Athletics to Escape vs Fjorn Athletics DC 18, F1, MAP: 1d20 + 13 - 5 ⇒ (7) + 13 - 5 = 15 Without much else to do, he just pukes... GM Dice:
Fort: 1d20 + 12 ⇒ (3) + 12 = 15 I'm assuming it's DC 18 to get rid of the Sickened condition, Fjorn? ... and fails... GAH! I just realized I've been using the wrong figure for Fjorn's Fort DC because of the juggernaut mutagen ------------------
Active Conditions: Courageous Anthem (until Kosh's turn 4; benefits everyone even though Kosh acts first) Special Conditions:
Red Bartolo (-40; S1; 16 < AC <= 22; Grabbed by Fjorn; Immobilized; OG)
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That Gauntlet bow looks cool, actually. Maybe I'll grab that for my PCs. And 'sarah renny' totally flew over my head until Grimmy spoke up! :) Grimmy confers the Dawnflower's blessing on the group. Lasha steps up with his sword and strikes at White but the blade misses completely. Pink goes after Elias, Lasha: 1d2 ⇒ 2 Longsword vs Lasha AC 22: 1d20 + 10 ⇒ (12) + 10 = 22 for Slashing: 1d8 + 4 ⇒ (5) + 4 = 9
It then raises its shield. ------------------
Elias - AC 20 (22 w/shield) 47/47 (AC 22; temp hp - 4/4; Shield - H5 20/20)
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Lily with the Blonde Hair wrote: How tall are the huts? I'd say about 10' tall
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GM Dice:
Reflex: 1d20 + 12 ⇒ (6) + 12 = 18 Clover unleashes a mighty BZZAP on the Cardinal, who isn't able to get out of the way. He gets burnt to a crisp as a result (he actually only had 2 hp left and needed a crit to escape harm) Capt Rochfort stares at the Cardinal's corpse in utter horror... then goes back to applauding. He draws his sword and attacks Bella, Meat, Stitch: 1d3 ⇒ 3 Longsword vs Stitch AC 24: 1d20 + 18 ⇒ (10) + 18 = 28 for Slashing/Piercing: 1d8 + 11 ⇒ (8) + 11 = 19 ------------------
Active Conditions:
Pink Capt Rochfort (-54; AC 24; Slowed 1; No reactions)
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Stitch Steeltoe wrote: I don't believe I have any remaining actions: 3 on Stitch, 2 on Meaty. Also, Stitch repaired Meaty for 30 with one of those actions. Meat's first attack finished off Porthos. Since there's nobody else nearby, I can't redirect your attack elsewhere. He could run him over again and add to the gore if you like ;) ------------------
Active Conditions:
Pink Capt Rochfort (-54; AC 24; Slowed 1; No reactions)
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Dinardin lashes out at Marius and hits both times. He then turns and heals Fjorn. Marius says something unflattering about Dinardin. Demoralize; Intimidate vs Will DC 18: 1d20 + 10 ⇒ (14) + 10 = 24 For whatever reason, his words shake Dinardin slightly (F1) Marius then tries to grab the Champion to try to get a Living shield of his own. Grapple; Athletics vs Fort DC 18, F1: 1d20 + 13 ⇒ (14) + 13 = 27 Roaring in triumph, Marius tries to punch the grappled knight. Fist vs Dinardin AC 22, F1, OG, MAP, Agile: 1d20 + 9 ⇒ (2) + 9 = 11 for Bludgeoning: 1d10 + 6 ⇒ (7) + 6 = 13 But misses... Persistent (Halved); Flat: 2d6 ⇒ (5, 4) = 91d20 ⇒ 1 EDIT - +2 damage to Marius; Forgot about CA ------------------
Active Conditions: Courageous Anthem (until Kosh's turn 4; benefits everyone even though Kosh acts first) Special Conditions:
Red Bartolo (-40; S1; Grabbing Fjorn as a Living shield; 16 < AC <= 22) **reaction used
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Speaking of which -- this scenario is combat heavy...squishy might not be suitable...
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Wow. The dice really don't like you... Elias raises his shield and rushes at Pink. However, his jaws fail to connect with the walking set of bones. Blue moves around to Bob and tries to bonk him with a morningstar. Morningstar vs Bob AC 21: 1d20 + 13 ⇒ (3) + 13 = 16 for Bludgeoning: 2d6 + 4 ⇒ (1, 1) + 4 = 6 plus Unholy: 1d8 ⇒ 3
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Elias - AC 20 (22 w/shield) 47/47 (AC 22; temp hp - 4/4; Shield - H5 20/20)
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Stitch bonks Porthos with his dueling pistol and Meat runs him down. Bun meanwhile smacks Cardinal Richelieu across the knuckles once. As he swings the second time, the Cardinal pulls his hand out of the way. ------------------
Active Conditions:
Pink Capt Rochfort (-54; AC 24; Slowed 1; No reactions)
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actually for all intents and purposes, you've already achieved your goal of X number of relics. If you really the completeness, you can get the statue. But it's not necessary at this point... :)
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oh just be warned -- if you're carrying the statue and we go into combat, you will need to put it down together or it might break. Bulk rule applies to Sinag but remember Sinag is downstairs. you will need to still get it downstairs. Larraz can help but in his emaciated state he can probably spare 1-2 bulk at the most.
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Bob rushes at White and strikes at it twice but isn't successful. Blainn protects his companion with an extra shield. ------------------
**Elias - AC 20 (22 w/shield) 47/47 (AC 22; temp hp - 4/4; Shield - H5 20/20)
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Alerted by Bilia and confirmed by Lasha, you position yourselves to the Southeast of the camp. Despite the noise coming from the council—laughing shrieks, the occasional loud curse, and the punctuations of pyrotechnics—the perimeter of the camp feels desolate and cold. An unnatural mist creeps in as dusk turns to night more swiftly than anticipated, and a feeling of dread manifests along with it. These manifestations appear to be coming from a section of the forest southeast of the campsite. Soon thereafter, the undead arrive. They shamble out of the mist in silence, heading for the camp. Init:
Eias's Initiative using Defend: 1d20 + 7 ⇒ (20) + 7 = 27 Lasha Tumbai's Initiative using Avoid Notice: 1d20 + 9 ⇒ (13) + 9 = 22 Grimmylow Grunderbuff's Initiative using Search: 1d20 + 8 ⇒ (14) + 8 = 22 Bláinn Váfriðrfaðir's Initiative using Search: 1d20 + 9 ⇒ (18) + 9 = 27 Mordant's Initiative using Defend: 1d20 + 6 ⇒ (14) + 6 = 20 Lily with the Blonde Hair's Initiative using Search: 1d20 + 5 ⇒ (7) + 5 = 12 Red Init: 1d20 + 8 ⇒ (11) + 8 = 19 Blue Init: 1d20 + 8 ⇒ (16) + 8 = 24 White Init: 1d20 + 8 ⇒ (4) + 8 = 12 Yellow Init: 1d20 + 8 ⇒ (7) + 8 = 15 Pink Init: 1d20 + 8 ⇒ (12) + 8 = 20 ------------------
**Elias - AC 20 (22 w/shield) 47/47 (AC 22; temp hp - 4/4; Shield - H5 20/20)
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As the afternoon dips into the evening and the sun begins to set, the goblins’ preparations are nearly complete. Several scouting parties trickle back in, including a pair of gourd-masked Bulbheads who dismount their goblin dogs and cautiously approach the party. The pair of goblins lift their decorative gourd masks as they step up. The older of the two stares with cool confidence, while the other seems to be an apprentice. "Longshanks! Pathfinders," says the younger goblin. "This is Bilia, I’m Zyk. They scout. They have news. You should listen." Bilia signs a few words. "Dangers," says Zyk, interpreting the signs. "Big, scary-looking longshank types with spiky black armor." With a concerned look, she replies with a sign back, and Bilia nods firmly, signing the same word again. "Undead scary longshanks," Zyk reports. "Beware!" Where did you spot these undead?:
They point to the southeast, signing that, although distant, the undead were too close for comfort. Are they approaching the camp?:
Bilia responds with a frustrated expression and vigorous signs. "Of course they are!" Interprets Zyk. "Why else would we tell you?" Can you be more specific about these ‘scary-looking longshanks’?: Zyk translates as Bilia signs, "We saw them in spiky soot-black armor and wielding vicious weapons. Not to mess with."
DC 16 Hellknight Lore / DC 20 Society
Spoiler:
You realize that these figures were probably Hellknights from one of the Chelaxian orders.
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Lasha, apologies. I misread your post. Since everyone was doing goblin song I mistakenly assumed you were too. Lasha tries to scare the goblins into believing that they're under attack but they don't fall for it. Lasha then creates (and sings) an obnoxious goblin song. Some of the goblins look pained but enough grin broadly enough that it passes.
Grimmy and Blainn try to post a guard but oddly, the goblins listen to the skeleton but not the goblin. Blainn makes suggestions on the place settings of the delegates. Surprisingly, the goblins listen to him! Raik listens attentively as Lily teaches him how to scare longshanks away. Lily then joins Lasha with the songwriting contest and teaches the gobbos a scary song about fey and the First World. Elias tries to teach the goblins to defend their leaders in case hostilities break out, but they don't take too well to his barking at them. He then heads over to help Mordant build the bonfire but neither are able to get the logs in place. Mordant takes the time to scout the area around the camp and winds up becoming intimately familiar with the surrounding terrain. In doing so, he misses Grimmy blindly shoving volatile powders into tubes and not blowing himself up (much to the amazement of the goblin camp)!
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Vardarel maintains his spell on Captain Rochfort with an admonition to watch where he's poking his sword. He then sends Bella and Khiari some much needed healing. Porthos rushes up and flanks Khiari with Athos and tries to poke her. Rapier vs Khiari AC 24, OG: 1d20 + 13 ⇒ (10) + 13 = 23 for Piercing: 1d6 + 7 ⇒ (2) + 7 = 9
Sneak (1st attack): 1d6 ⇒ 1 Cardinal Richelieu drops his crossbow and draws his sword. Charging forward, he also strikes at Khiari. Longsword vs Khiari AC 24: 1d20 + 18 ⇒ (18) + 18 = 36 for Slashing: 1d8 + 11 ⇒ (2) + 11 = 13 Doubled to 26 ------------------
Active Conditions:
Pink Capt Rochfort (-54; AC 24; Slowed 1; No reactions)
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You all start with 2 HP each. This table is a glyph-rich environment...
Mustering my tables. Please complete the macros/slides/RPG Chronicles so we can get started when Outpost officially starts. Will the following Pathfinders please report to The Grand Lodge Briefing Room for 06-20: Overthrow of Ambition (Low Tier) Rhaegal Dragonkin
Will the following Pathfinders please report to The Grand Lodge Briefing Room for 06-20: Overthrow of Ambition (High Tier) Arrus Lionius
Will the following Pathfinders please report to Greengold for 07-07: Draconic Folly: Yurika Scaevina
Will the following Pathfinders please report to Breachill’s center for 07-01: Enough is Enough: Izahko
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GM Dice:
Fort: 1d20 + 8 ⇒ (7) + 8 = 15 Antino Fort, S1: 1d20 + 12 - 1 ⇒ (15) + 12 - 1 = 26 Bartolo Fort, S1: 1d20 + 12 - 1 ⇒ (1) + 12 - 1 = 12 Granny drops void energy on top of Bartolo, Antino and Olinda. Olinda doesn't survive the blast but her brothers do, though Bartolo turns rather green around the gills after getting blasted by the full force of the void. Basag laughs at the late Olinda's efforts to scare him and moves to attack one of her brothers. He lashes out twice against Marius and hits him where it hurts with his second blow. Bartolo manages to yank his brother back, lessening some of the damage. ------------------
Active Conditions: Courageous Anthem (until Kosh's turn 4; benefits everyone even though Kosh acts first) Special Conditions:
Red Bartolo (-40; S1; Grabbing Fjorn as a Living shield; 16 < AC <= 22) **reaction used
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Dream Root wrote:
Downtime is usually using Lore. But you can use either Crafting or Performance if you have those skills. In either case, for Lvl 1-2 the DC is 14 so you've already succeeded. It's customary (though not required) to RP what you're doing just for fun (or comedy in the case of a failure)...
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I'll leave the links to the macros/slides posted even after I disable to thread.
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Wyrm manages to shore up the ceiling. While he works, he can hear chittering sounds up in the ceiling and can only wonder what might have fallen upon them. In the southeastern corner of the room rests a large stone statue depicting a chariot wheel wreathed in flame. Liwanag gets a +4 bonus to the check below for succeeding at the Religion Check earlier DC 12 Religion:
You recognize that this statue is meaningful in the faith of Iomedae.
This statue counts as 2 relics if you can bring it back intact Crit Success
Spoiler: You further this statue as a representation of Jingh, an iophanite angel and emissary of Iomedae. The statue is a heavy and unwieldy 16 Bulk. Up to six creatures (including animal companions, but not familiars) can work together to lift and carry the statue, dividing the 16 Bulk among themselves in order to stay under their maximum Bulk limit. If at any point after they begin carrying the statue its Bulk exceeds the PCs’ carrying capacity, it falls to the ground and takes damage. If the statue breaks, it no longer counts as a relic. The statue appears worn with time and battle so it looks more fragile than normal So decide as a group who will carry it
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Halgur, you burning a replay to join Quinoline in 06-20?
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