Farmageddon
@Ain: She just stares at you blankly, blinks, then says, "Right. So, welcome in. You may have a seat or pray at any of the alcoves that are available. If you require anything, pleasee just ask." She leads you to a pew where you may sit and wait. Hesitates for a moment like she's going to say something more, then just returns to her post at the door.
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@Estella: The unnamed man grins at you, nodding at your ready acceptance. He opens his mouth to congratulate you when Elisani speaks up. His eyebrows raise in surprise, then his cheeks blush in embarassement. @Elisani: You detect no subterfuge from him. All his words seem to be exactly what they seem at face value.
The spirit turns to face the two of you before speaking, "Please do not shout. We do not wish to draw attention to my existence." She pauses to let you collect yourselves. "I am Ordellia Whilwren, one of the founders of Magnimar, and I am connected to the city. I learned of the death of your cousin at the hands of the creature across the river. I am afraid I can tell you little of it. My influence is largely confined to this district of the city and the creature is aware of me and avoids crossing the river. But your cousin and others did battle with the creature's minions on Kyver's Islet, which is in my domain, and from there I was able to keep tenuous tabs on them. Enough to know that many of them have perished. I am sorry for the loss of your family, and pity the city that has lost multiple of those who would stand up for the people without asking for anything in return. Heros. Selfless." She looks sad, weary. "But I'm sure you have more questions. Please ask, and we will answer as much as we can."
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@Estella & Elisani:
"We have become aware of happenings in the city, and efforts to thwart those who act in bad faith. Ms. Dascalu, you will soon recieve word from some of your extended family about recent events that directly affect them. And the Unblinking Eye is also likely to recieve word from Lady Heidmarch of the Pathfinder Society asking for assistance. If she does send word to your agency, we would like you to be the one to answer the call." He turns his attenion to Estella, "You, Lady Vale, are known to us as a general doer of good deeds. The people of Magnimar are in need of such a person. We had hoped that those who were facing this threat would be up to the task and that ww could remain unseen. Sadly, they were not and we feel we must take a hand to make sure that things do not escalate." His easy demeanor seems to belie the words and tone of the conversation. He turns the focus back to include you both, "I will not attempt anything other than bare honesty. People of exceptional skill have died in this endeavor, and you may as well. And we cannot help you beyond the river. Nor can we offer any sort of reward. But we ask it of you still."
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@Ain: The young clergywoman stands confused, "Um. Yes." She seems to be about to gesture towards the doors, then hesitates. "Did you want to come inside? I'm afraid I don't know what those titles mean."
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@Tarphrex & Sherman:
As the card flutters to the ground, it lands showing a skeleton standing in a field of black and holding a scythe. The label stands in gilt letters beneath it, Death.
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Elisani Dascalu wrote:
I'll check up on them. But I'm obviously not waiting on them.
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@Ain: It was a looooong walk to get to Sandpoint. You arrived dusty, tired, and about a week after the dedication of the new cathedral. Father Zantus was kind, accomadating, and obviously relieved to see you continue on your way. As were the townsfolk who you cornered to ask about the recent troubles the town had faced. They found you unnerving, though they struggle to say exactly why. With the sense that you'd see Sandpoint again, you headed towards Magnimar itself. Unerringly heading through the crowded and unfamiliar streets to a small chapel, tucked away in a residential part of the city. "This is the place", you thought. But the chapel was empty. No one there and no clue when they'd be back.
You are met at the door by a young(ish) priestess, armor on beneath her vestments, "Good morning traveler, I am Sister Dunmorrow. What do you seek at the Church of Iomedea?" You're not sure why, but you know this is the place to be for now. That you should wait here; the dreams of a dragging leg and a magical scale are or will be here.
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@Estella: You don't know many people in Magnimar, the rivalry between this city and your home of Korvosa saw to that. But you do know one person, Elisani Descalu. So when you found yourself in the city, where better to go? And thus found yourself across the river from the bulk of the city in the district known as Ordellia. And the resident's thirst for better despite the status quo appeals to the life you've chosen as well. It is a pleasent place, if a bit boring for the lifestyle you've chosen. You'll need to find a cause soon, or it'll be time to move on. One evening, you find yourself in the Rose and Rake Tavern, so named for the open air theatre of the same name it sits adjacent to (and the community center across the street also of the same name). You started dinner without your accquaintance, as she has a tendency to get lost in her work and a life on the road teaches you to eat when you can. You are joined at dinner by a charming man with a beautiful smile and impeccable manners. Witty and humorous, you sit and wait for the inevitable suggestion that always comes. You are, afterall, a rich and beautiful noble. But the meal continues without these suggestions, crude or subtle. ________ @Elisani: The end of you office hours approach when you receive a message. A request for a meeting in a private room. Not uncommon in your line of work; discreet clientelle not wanting to be seen even entering the offices of a private investigator's firm. Raises to many questions, spreads to many rumors. Luckily, they want to meet in the same tavern you're supposed to meet your Estella. You don't know her well, but an effort should be made
So, off you go. unknowningly headed towards a crossroads for your entire life. You enter the Rose and Rake Tavern, and pause a server passing you as he heads towards the kitchen, asking about "the meeting". He gestures you towards a table near the middle of the far wall, "Over there. He's already paid for your dinner." As you approach, stepping lightly, you see your the lovely young noblewoman in conversation with a handsome man. Despite the noise and your attempts at subtlety, he turns as you approach and says, "Ah, good. You've arrived. Please have a seat." As you do, his smile wavers a bit, "Now, before we begin, I must say. What I'm about to discuss is not private, but it is very personal. I have reserved the use of a private room, if you two would like to converse there instead."
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Estella Vale wrote: If you could check my sheet, that'd be great. It should be up to date except it still uses the heirloom weapon trait. As soon as I can. I will ask now, where did you put your favored class bonuses?
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@Tarphrex and Sherman:
You turn onto the street of the Radulescu family home, approaching with heavy steps. As you get closer, you stop to breath in and prepare yourselves as well as you can. But before you can knock, the door is flung open. Malena stands there, hair wild, eyes wide and full of tears. She holds up a harrow card as she advances on you, screaming "What happened to HER!? WHAT HAPPENED TO MY BABY!?!?"
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@Tarphrex: "The ceremony, like the church itself, is open to all." @Tarphrex & Sherman: On to Zenaida's family?
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Elisani Dascalu wrote:
I haven't had time to look over the whole sheet, but so far it looks good. However, your HP is wrong. I have you at 47 with taking full at level 1 and then average. I'm guessing you rounded down to 4 instead of up to 5 on your d8 for Investigator levels. I'll try to look more into it as I have time. I do need to know hwere you put your favored class points. If anyone else wants a character review, please let me know. ____ As far as introducing the new characters: If you don't say otherwise, I'll start posting those bits in the gameplay thread. If you'd prefer some mystery to your background, say so by tomorrow and I'll put them in spoilers.
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RE: Allies
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The Temple of Shelyn goes quickly. There is sorrow more than grief. After recounting the events to the priests, they promise what aide they can in the name of their fallen brother and invite you to a ceremony in his honor tomorrow at noon. While they are sad, there is a pride there as well. That Alain died in service to the people and that he will undoubtedly find his way into Shelyn's grace after the Boneyard. (Would you like to wait until Sherman is back to go to Zenaida's parents?)
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He looks from Tarphrex to Sherman and back. Tears sit, unshed, in his eyes. He breaths rapidly, almost to the point you think he's going to hyperventilate. His jaw quivers, then clenchs. He looks at you without seeing you and says in a soft voice, "Come back later. Tomorrow, maybe." Then turns towards his house. He steels himself at the door, then enters. A pause lingers, like a held breath, before a wail can be heard from inside the house. The sound of sobbing chases you down the street.
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In the afternoon sun, you make your way back across town. Such sad news contrasts sharply with the clear weather and beautiful sky above. When you reach the Dalvaren house, you knock gently on the door. A flaash of a face from the window proceeds the door flung open by Loth's father Beregost. His smile drops quickly when he sees just the two of you and your obviously unhappy countenances. His face suddenly pale, he steps outside and shuts the door behind him. His hands are shaking as he looks at you, "Please no. Please tell me I'm wrong."
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I just realized the irony of Estella leaving to find adventure when such a big adventure will be unfolding in Korvosa in the next 2 years. Maybe she will return just in time to help. Also, looking at one of the benefits to a play-by-post. I don't have to pronounce 3 different E names and constantly get them confused. Let's set a hard date of March 25th to get the characters done. Next week, I'll start working with you on how to introduce your characters. I have a fun idea for Estella and Elisani.
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Elisani Dascalu wrote:
I'm fine with resonate powers, as long as you can explain why she has a Wayfinder to begin with. As for the cloak, I am fully willing to reflavor magic items in almost any way, becuase it won't affect the mechanics of it (like what slot it takes up). And dusters are cool.
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I just want to ask, how much RP do Sherman and Tarphrex want to do before we start introducing the new characters? I'm willing to role play each and every scene if you'd like. Or I can narrate out the happenings.
To those new players, do not rush your characters. Even if you're introduced, your character doesn't need to be finished on paper.
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As you pass through town, more than one passer-by looks at you twice. The two of you are obviously wrung out, exhausted, none to clean (to say the least), and moving with the nervousness of one who has recently been hurt. The pair of you make it back to Sherman Blake's chapel and find it quiet and dark, but the comforting kind of quiet and dark, a calming atmosphere after all the turbulent hours you've had. After being awake all night, you quickly fall into sleep, to be awoken in the early afternoon to a knock on the main doors. Blinking the sleep away, and pushing morose thoughts from your mind, you quickly move to the door, cracking it warily.
An hour later, you're both fed and bathed, refreshed as you're going to be under the circumstances. It is roughly 5 pm. What now?
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@Sherman: I updated the link to the new loot sheet. Thank you Sherman for that service. @Tarphrex: The City of Sandpoint (ie the office of the mayor) would be a good place to start with that. The manor is in a good area, other notable families have manors in the area. But just having the deed isn't going to give you legal ownership. That would be wild. RE: Evil items: Elisani's suggestions are sound. A temple of Abadar would give you straight cash as a bounty. Especially for cultist items.
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Ain the watcher wrote:
I'm looking forward to the first time you heal Sherman with your fire. He's going to take that SO well.
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@Ain: Looking good so far.
As to wealth, this lady was meant to be a big part of it. She has so much treasure from her decades of abusing Magnimar. I know it's a family heriloom, but I'm hoping that Estella trades out for her spear. It's so nice.
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Alain Lawrence wrote: I promise im working on my character lol, i have an idea for a character and wound up deciding on my fireball thing i have a sort of prometheus image story in my head. i'll post something soon No rush. Seriously, don't rush me.
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Okay, so I'm like 90% sure that I'm missing some questions. Promise it's not intentional. I've just got a lot rolling this time of year. Did I mention that after Farmageddon I have both my kids birthdays and then we're going to Disney? Oh, and I'm trying to organize a chilli cook-off during the town festival for the Free Masons. All that to say, if I don't answer your questions, please just post them again. RE: Copying spells. If you find them on your adventure, rules as written.
@Zenaida: The chainmail. This took me a bit to find. At first, I thought it was a reduced version of the "Lucky Drunk's Mail". But it is actually Calamitous Mail, worn by followers of Chaldira Zuzaristan, a halfling diety.
@Elisani (that's going to take a bit): I love the story. Hints of Sherlock Holmes, hints of Daredevil, hints of good old fashioned fantasy street justice. No notes.
@Estella: Obviously some still to be added, but great work so far. Clear motivations are important. Really, both of you have given a clear image of your new characters and I can easily see how and why they would join the adventure and choose to stick around after the immediate threat has been handled.
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Further Information for beyond level 1... HP: Take average or roll, your choice. But the roll has to be on record here. Gold: Standard starting gold for a level 6 PC. 16,000 gp. Or 1,600 platinum pieces, if you'd prefer. Or 160,000 silver pieces.
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Copy Pasted from Page 1.... 1) Paizo only with a few exceptions to follow. I prefer Core stuff, but I’m down for anything…. anything that fits the theme of the campaign. If you make a gunslinger, that’s cool. If you make a gunslinger that is modeled after Al Pacino, I’m going to take my proverbial DM finger and proverbially flick your character off the proverbial map and tell you to make something else. Anything not from the Core Rulebook has to be from a book I own, which is most of them. I have pretty much everything except the player companions and gazetteers. Just ask.
2) You will discuss your party amongst yourself. I don’t pull punches and I won’t change the AP to compensate for the party make up. Don’t have a rogue? There will still be locked doors and traps. Don’t have a controller? There will still be mobs. Keep this in mind while you’re discussing your party make up. 3) The technical side.
4) Once you have your character nailed down, I want you to tell us about them. The info I'm looking for is: Why are they adventuring/willing to adventure? Why are they adventuring here? What do they want? (Short term and long term) And this last one is both proverbial and literal. Do they want safety for the village? Great. Do they want a Rod of the Sunlords? I'll work it into the game eventually. So give me a break down of both the characterization and the mechanical progression you hope to make. 5) Background skills are allowed, but only for Craft, Perform, Profession. And only if it's not related directly to your class. I think that works against what this option is going for. So, if you're a Bard, you can't use your background skill in Perform. If you're an Alchemist, you can't use your background skill for Craft (Alchemy). 6) Standard multi-classing 7) You should have certain character info listed as visible. Namely, the 3 Armor Classes, HP, Perception, Sense Motive, and Saves. Anything that you are Immune to, Resistant to, etc, is also very helpful.
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I have also played with a flagbearer bard, one with the Banner of Ancient Kings as well. It lead to a player killing themselves with a fumble card. Luckily, this game doesn't use those.
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The night is a daze for Tarphrex and Sherman. Escaping Underbridge is simple enough, head towards the lights. But for Tarphrex, small and alone in a strange city, his adreneline keeps him moving as much as anything else. But where to go? Alain's temple? Would his people open their doors to a kobold in the middle of the night? Zenaida's parents... and face their sorrow, be the one to tell them the news? Foxglove Townhouse and 7 Brothers Mill should be safe enough, but what then? To say Sherman is forlorne is to say water is wet. It seems his chance at finally overcoming his past has only lead to new traumas. The nightmares that once plagued his sleep will surely be replaced by these new events; fire with death, no longer the Skinsaw masks of the cult but the metallic mask of the monster atop the clock tower. Never-the-less, his feet move, pulling him onward. The night is cold this close to the Inner Sea, but the holy symbol on his chest is warm, offering what little comfort it can. Sherman is shaken from his shock as the sun rises, the first rays hitting his eyes. He is in an unfamilliar part of Magnimar, and looks around confused for a moment before recognizing the house he is in front of. The house, and the street, are still quiet, so he easily hears the scrap of tiny, clawed feet as Tarphrex slinks from a shadowed alley way. Tears sit, unshed, in the eyes of the two companions, bonded now in grief as well as purpose. You two find yourselves back to where you started in Magnimar. Outside the house of the family of Loth Dalvaren.
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Tarphrex the Magnificent wrote: Sorry, I didn’t think the other characters would know what I was up to so I was intentionally not “table talking”. I wasn’t trying to pull the wool over your eyes as a result. Yeah, no. This is totally on me. I should have double checked with you and/or given you more time for your turn. So this one is on me. _______ That being said, I sent a DM to RePete about it and it was stated that he is fine with what happened. So here's how I want to handle this. Obviously, a (near)TPK wasn't expected or planned for. I'd like to spend at least the next week to give you all a chance to build characters and for us to make back stories. Tarphrex has said he plans on seeking aid for justice against this creature. I'd like to see Tarphrex and Sherman meet up and how they handle what just happened. I'll put a prompt in the gameplay thread tomorrow. If anyone wants to send me questions or talk about a back story in a more secret manner, my email is sphen86@gmail.com
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Tarphrex the Magnificent wrote: I feel awful, you guys. I mean, I’m playing a coward, but… him surviving this ties my stomach up in knots. He will avenge your characters. Once the terror subsides, of course! This is one of the instances where the reasoning "It's what my character would do" can be used in a completely non-A-Hole way. Others have fled, you should as well.
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@Loth: Said Grandpa was going to be found in Book 4, in Jorgenfist. Not that I expect anyone to know what that is yet, unless you've played the AP before. @Alain: What does Vigo the Carpathian have to do with a sling using hobbit? @Zenaida: I'll hear no ill words towards my beloved Rangers. You tell me how has been saying malign things towards them and I'll have Matt Mercer throw pool noodles at them. @Alain2: If you're going with an animal companion, I suggest the Boon Companion feat.
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---Snake Lady---
Crit Confirm: 1d20 + 17 - 4 ⇒ (10) + 17 - 4 = 23 Damage: 1d8 + 8 + 16 ⇒ (7) + 8 + 16 = 31
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@Sherman: There is no harm in trying the acrobatics check...
A sense of finality comes over you as you take the step over the edge, one last look at Quinn distracting the creature. Underbridge is quiet this time of night, so the only sound you hear is the window in your ears as you fall. This is going to hurt, but what right do you have to complain? Alain dead, Loth dead, Zenaida a statue, Tarphrex gone. Desna saw you through avenging yourself against the last of your former cult. That debt is paid. Is revenge against this creature a new debt? And she says she serves another. What sort could command obiedence from such a creature? Will Sherman leave, content with his success so far? Or will he rally new allies to continue the fight? @Quinn: That does hit Touch AC...
@Tarphrex: You got to see Sherman find the quickest way out. Quinn seems to be holding his ground, but he is heavily injured, how long could he last? Sherman is a healer, he's likely still alive down there.
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So it turns out she didn't kill Quinn (huzzah). So that gives Quinn, Sherman, and Tarphrex all another turn. She has an AoO, and is within range of Quinn. @Tarphrex: You would have used your turn last round to do the movement you messaged me about.
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@Loth: I read Flagbearer and re-read Banner of Ancient Kings. I'm not seeing anything conflicting with those two or anything that requires a spear. It does say spear or pole, but I don't want to be so pedantic as to think it couldn't be a reasonable pole-arm or even a quarter staff. Though a quarter staff would effectively be useless as a weapon with the banner on it.
@Zenaida: You can run everything by the book. @Everyone: One my end, IRL, I'm getting ready for Farmageddon. So looking over new characters and reading abilities/magic items/feats/etc may be a bit slowed down. So give me time with the new ideas to look them over and don't be surprised if I screw soemthing up (again). @Everyone2: I was joking about the death threats, trying to lighten the mood. I don't know how you're all feeling about losing characters, but I know how I feel when i lose a character. And, as a GM, I feel a certain level of guilt about killing a character, let alone 3. Not enough to stop me from doing it, obviously, but some none-the-less.
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There is a low wall, but one that is low enough you could step over it. You're roughly 100 ft up. 10d6 averages out to about 30 damage.
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This is why I ask for the double check. I completly forgot about the fighting defensively. Quinn survives, for now. But Alain survived a round that I thought he was dead. Let's see if Quinn fares better.
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---Loth, stablilization check---
_________________ I'm going to go ahead and have Snake Lady act. If Tarphrex does something that would change her actions, I'll adjust. __________________ ---Snake Lady---
@Quinn: Let me know if I'm not reading your HP correctly or if you have something to save yourself. That first hit only just beat your AC. ________ INITIATIVE!
Alain: deceased
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I am heartened to see you all discussing new characters (kinda). It means that you're still interested in continuing. And the lack of death threats here or in my personal messages is also appreciated. @Zenaida: Do me a favor and roll for the monster's arrogance. d%. The higher the roll, the better (possibly).
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@Quinn: Your arrow zooms past, snapping against the angle statue. @Sherman: You run underneath the demon as it floats in the air. It continues to stare at the wooden landing that leads onto the roof (where Quinn is), occasionally noding.
@Tarphex: You're up. It is technically a new round, so she does have her AoO back and is no longer staggered. And she has Quinn in her sights and her reach.
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Well, I'm glad you are all taking this in stride. A podcast I listened to that was playing this AP (Rocks and Runelords), they all but wiped at this encounter as well. And their new party was almost specifically designed to tackle this monster. I will also lend my support to Tarphrex running. I think he would at least check on what's going on up there since he is so attached to Zenaida and you said you're not sure if he knows that she's been petrified. But he can peak over the edge, see the amount of death, and then scoot. Totally unrelated, for video game fans, you should check out this YouTube channel and their sister channel.
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Tarphrex the Magnificent wrote: I'm very sad right now... but I haven't left the scene yet. Action economy means I'm standing at the edge of the silence effect... My bad. I misunderstood.
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---Snake Lady---
____________ Alain is dead. Loth is unconcious. Zenaida is a statue. Tarphrex has fled.
INITIATIVE!
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As Tarphrex retreats back down into the clock tower, Loth moves forward with his sword. The blade scraps across her armor as she pushes it to the side with her spear.
AoO on Loth: 1d20 + 17 - 4 ⇒ (19) + 17 - 4 = 32
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