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So this one is kinda weird. There was a pending authorization on my payment method for this order for a while, but then the authorization expired and the money was put back in my account, and shortly thereafter I get the email that this order has shipped. And the money is still in my account. LOL Probably a glitch or something.
We are looking for a few more players for an offline homebrew campaign set in a long developed world. We are playing at the Game Matrix, a game store in Lakewood, WA @ 8610, South Tacoma Way, 98499. As we are now moving to Pathfinder 2e, this is the perfect time for some new players to jump in. We will be starting things off with a session 0 sometime in March, and playing every other Saturday at 6pm PST thereafter. We will be starting at level 1. This is a homebrew world with several different character options, including several homebrew ancestries and the like. All of this will be presented on our World Anvil once I get it all ready. Character creation will happen at the Session 0. You are performers in a travelling circus! You travel from town to town all across the desert region of Almahna and give shows for the admiring public. You believe in bringing joy and happiness to those who have none. In bringing smiles to the faces of all in Almahna. Your circus was founded by your good, dear friend, Thorin Goodbeard (coincidence? We don't believe in those!) 3 years ago in the wake of pending civil war at the heart of Calrune. He thought, there had to be a better way than to resort to violence, and so he got you all together and you held your first circus act right there! And indeed, you like to think you helped avert a war. Now you've been travelling across Almahna, going from town to town, spreading joy and happiness everywhere you go. Your act includes a twist never before seen: each performer has a monster pet who plays a part in your tricks. It could be a giant scorpion creature, known as a Scorpio. Or even a fiery lion known as a Blynx. Or mayhap you dare train the ever dangerous and highly aggressive Dragron! But as your circus arrives in the town of Rakshar, just as you are getting ready for your first show, tragedy strikes! Your dearest friend, Thorin, is found dead! But crowds are already gathering in the big tent. Whatever do you do?! At this time, Crystal Dawn, the new founder and leader of the Wayfinder Society, and her charge, the ever rambunctious, flower loving, and curious child, Kuai Treewatcher, arrive at the circus. Crystal thought it would be nice to take a break from the hustle and bustle of running the Wayfinder Society to bring the rambunctious girl to the circus. And she's already lost sight of the girl, and she needs help finding her before she gets herself into your usual trouble. What do you do? You have the murder of your dearest friend to investigate, and now a lost child to find, and on top of it all, the show must go on!
Will the monster creation rules be included in the first release? I ask because this is absolutely crucial to me for converting my world I've been GM'ing for around 6 years, as my world has entirely unique monsters, and none of the monsters in the bestiary even exist in my world. So I absolutely must have the monster creation rules to be able to convert my world over. Please tell me it's included.
So we had our first 2 sessions through the Playtest, and it was fun for the most part, however there were a few problem areas. We took 2 sessions to run through In Pale Mountain's Shadow. They all had a lot of fun, especially with roleplay and with combat. The combat was their favourite part. I don't think they enjoyed the hazards very much, of course, I, being new to this, probably messed them up in a few ways. Now I decided that, rather than having them come to the forums and post their impressions themselves, since there really isn't a general open survey right now, I decided to write out a questionare and wrote down their answers to these questions I asked. Here are their answers. The first question I asked was what was their most and least favourite parts of the game. Their most favourite parts were all the fun things they were able to do within the rules, like the grappling. One player used this to wrestle the water elemental and that was fun. They also enjoyed the roleplay, but that's outside the system of the game. Now their least favourite part, and their biggest problems with the system thus far was resting. After the fight with Zakhav and his minions before the door to the tomb, they were pretty heavily banged up, and definitely not prepared for the elementals at all. And after reading through the resting rules we discovered that they would have had to rest for multiple days in a row in order to be anywhere close to full, and being under that time limit, it definitely wasn't feasible. Their other issue was with something one of my players found while reading the book at the table. The spellcasting rules, particularly between spell slots and spell points, was too confusing and took him half an hour to an hour to even explain at the table. More complicated than it needs to be, was his take on it. They also would like to see crafting expanded. Currently we play FantasyCraft and one of the things they like most in that game is being able to customize gear and add different traits to it and such. We could not find a way of doing this in the playtest. I'm assuming this is planned probably for the final release? Now with the negatives out of the way. The parts of the system they like the most and would like to see go to print as is, would be the combat and the skills system. It felt more fun and more streamlined to them, than even they're used to from FantasyCraft (we've been playing FantasyCraft for 5 years now). So big props on that. Death and dying, we only had one character downed, and he got to Dying 3 before the Goblin Alchemist dumped a potion down his throat lol (the roleplay there was pretty fun. The Goblin seems to be the most fun to play from what I've seen). Over all, on a scale from 1 to 10, their ratings for this adventure was about a 6. So that's our take so far. This is our first run with the playtest, and we'll be starting Chapter 3 next week. So I will post here again once we complete that one and we'll see if their impressions change at all. Thank you,
Aloha. My group and I currently do not play PF1, nor have we ever really. Our current system is FantasyCraft. However, for the better recruitment opportunities (with better brand recognition), and better support, my group has voted to switch to PF2 when it releases. One of my players, who is our resident min-maxer, and always finds ways to break the system (he's broken FC is numerous ways, it's ridiculous). He took a close look at the Playtest PDF, and these are his thoughts as he told me. He likes the bulk of it. He likes the classes, the feats, and the system. The main problem point he had was with the Ancestries. As he explained, to him all the ancestries felt too "samey", aside from the Ancestry feats, and need a major revision. Now when we switch, the Ancestries is one part we'll be houseruling anyway, since my setting uses a large number of unique races. But I wanted to pass along my players' feedback. I will be talking to my players about participating in the playtest, if we can find the time in the midst of our main campaign. If I get any further feedback from my players, I'll post it here. Thank you,
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