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Human Oracle (Fire) 14
FORT 11
INIT +9
BAB +11/+6 MAIN ATTACK WITH SHIELD EQUIPPED
FEATS
SPECIALS, BLADE OF MERCY, BLINDSENSE 30, CLOUDED VISION, DR FIRE 20, DARKVISION 60, FIRE BREATH 15' CONE, WINGS OF FIRE, CINDER DANCE +10SPEED. SPELLS
GEAR
MOST USED SKILLS WITH ACTUAL RANKS
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I wish my players were good enough to use 25 point buy, they all have this idea that they can't be heroic unless they have a ton of high stats. They all want to roll 4d6 re-roll 1's and pick the 3 highest dice and some of them end up with 18, 17, 16, 16, 15, 14 then cry about not being powerful. I am going to try to enforce a new idea of 25 point buy with caps of 18 and minimums of 8 after racial adjustments. I just wish the other GM's I know would do the same. High stats make things too easy, takes away from the challenge and fun in my opinion. ![]()
Nimon wrote:
Arcane duelist bard, its a she and she is CG, selfish, only took bard for the spells and proficiencies so she can heal self, cast a few buffs, not sure if she knows that at level 7 its a move action to give everyone +2hit/dam but either way she wont perform ever... ![]()
Maxximilius wrote:
Yeah i will try to convince the GM to use point buy from now on, but as for templates he likes to see people play unique and different things. As for the wealth, most was accumulated through wishes granting bonuses to weapons or just selling stuff that the GM placed in as random treasure like rods of this and that all worth over 50k each. ![]()
Talynonyx wrote: Sounds like you're just playing with a group that doesn't optimize and is ok being subpar. And it seems like you play with some extremely high stats, and half-dragon and half-celestial templates? I'd congratulate you on being the most powerful character of that bunch. The GM likes to let people play wacky stuff, i prefer to use general book rules. We rolled stats 4d6 re-roll 1's and pick the 3 highest. I prefer to play point buy as well so the difference in characters isn't so noticeable but the GM wanted powerful characters. ![]()
I have an Oracle of Fire, should it be considered overpowered? Human Oracle 14 22str, 16dex, 14con, 12int, 12wis, 22cha (E)Bastard sword and medium shield, 37AC, meta-magic feats for Cold/Intensify, evocation focusx2, power attack, imp initiative, dodge. favorite class bonus is bonus spells known from level 6-14. saves are 12/13/16 everyone in the group has over $350k worth of items, everyone claims my oracle is overpowered compared to the rest of the group. I have a higher AC because i use a shield, I do more damage with my sword because i am the only party member with power attack. Although I only have 2 attacks, i still manage to do more damage each round I'm in melee compared to everyone else when i hit, problem is I don't have a high attack bonus compared to others. btw the other players in that game are:
Am i playing with normal players, does this happen to everyone else? It seems that because my character doesn't suck i keep getting flak, should i instead make characters who aren't hero worthy or take feats that have nothing to do with the class, or stop using the rules to do creative things like swinging on ropes or using cover etc? I enjoy playing games with my friends but I get in so much crap just by playing, my Oracle makes the game boring for everyone else including the GM as he tries to figure out ways to kill me without divine intervention. ![]()
Campaign is Legacy of Fire: Current level is 14ish. All characters have around 350k in items some from wishes most tailor made or bought or traded for in Katapesh. Human Oracle of Fire level 14, sword and shield with plenty of buff/remove spells, offensive and healing spells, and favored class bonus is for bonus spells. Highest stats 22str, 22cha
Elven Urban Ranger level 14 with favored enemies all evil outside, fire outsider, bow style and curve blade style. highest stats 22dex, 18int
Half-elf /half-celestial Bard 7, Fighter 6, with double-weapon Tempest. highest stats 25str, 24dex, 20cha
Elf /Half-dragon (copper) Cleric 13. Highest stats 26str 24wis.
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Hypothetical thinking here. The 4 person party has 100,000 gp limit each for a total of 400k.
Unbalance the party vs the challenges and ruin game. Moral is player death should never turn into a reward for anyone, nor should it become a huge penalty to the player, I recommend party members combine some funds and buy a scroll of raise dead and some restoration and allow the raised player to be penalized for the week until another restoration will fix them. Now if a player wanted to swap out their character without killing it or completely just bring in a new character I would have them take all their similar gear and those costs and use them in their new character in order for them to not have better gear then the other party members. Obviously I would allow a fight who swapped to a mage to change all their gear around but not upgrade similar items like Cloaks of Resistance or Rings of Protection just because they had the money. When players start at level 1 and work all the way up to level 10 they acquire a ton of gear and a lot of smaller similar items like rings and cloaks and are forced to sell them/trade them. Some players might even have more gear value then a new character of their level should have, though i doubt they have the found items of significant power compared to a few items that can just be bought with mass starting gold. Hope I made my argument clear. ![]()
I recommend the following for a 2 player group: Give them exceptional stats: 18, 17, 16, 15, 14, 13.
The best duo's I've seen:
Substitute the Bard with a Rogue only if they are a better player since no shield use. Substitute the Cleric/Oracle with a Bard or Inquisitor is also a balanced swap but only if both characters can heal and do good damage in a timely fashion. The hardest part of playing in such a small group is if one person fails a bad save vs paralyze or stun or gets KTFO then you have a serious problem for the last person standing. Tactics and decisions made by each player have to be precise, cunning, and as exact as possible in order to handle encounters that are equal to your ECL or higher. Pro-tips, always flank and use cover rules when available, crowd control via hold person, ghoul touch, confusion, etc all wand available spells can change the outcome of many battles. |