GM_Pwning's page

Organized Play Member. 15 posts. No reviews. No lists. No wishlists. 14 Organized Play characters.




I have an Oracle of Fire, should it be considered overpowered?

Human Oracle 14 22str, 16dex, 14con, 12int, 12wis, 22cha (E)Bastard sword and medium shield, 37AC, meta-magic feats for Cold/Intensify, evocation focusx2, power attack, imp initiative, dodge. favorite class bonus is bonus spells known from level 6-14. saves are 12/13/16 everyone in the group has over $350k worth of items, everyone claims my oracle is overpowered compared to the rest of the group. I have a higher AC because i use a shield, I do more damage with my sword because i am the only party member with power attack. Although I only have 2 attacks, i still manage to do more damage each round I'm in melee compared to everyone else when i hit, problem is I don't have a high attack bonus compared to others.

btw the other players in that game are:
elf ranger 14, bow and curve blade with a flying carpet. 20dex
half elf/half-celestial bard 7 fighter 6 26str 22dex 20con
elf/half-dragon cleric 13 26str 24wis

Am i playing with normal players, does this happen to everyone else? It seems that because my character doesn't suck i keep getting flak, should i instead make characters who aren't hero worthy or take feats that have nothing to do with the class, or stop using the rules to do creative things like swinging on ropes or using cover etc? I enjoy playing games with my friends but I get in so much crap just by playing, my Oracle makes the game boring for everyone else including the GM as he tries to figure out ways to kill me without divine intervention.


Campaign is Legacy of Fire: Current level is 14ish. All characters have around 350k in items some from wishes most tailor made or bought or traded for in Katapesh.

Human Oracle of Fire level 14, sword and shield with plenty of buff/remove spells, offensive and healing spells, and favored class bonus is for bonus spells. Highest stats 22str, 22cha
Oracle has +9init 37ac and 132hp +18/13 d10+20+2d6 holy w/power attack saves 12/13/16
Oracle plays as tank/mage shield other on ranger, buffs, cleanses debuffs on party, does most damage from range via spells unless its mooks then sword/shield. +4 holy keen bastard sword.

Elven Urban Ranger level 14 with favored enemies all evil outside, fire outsider, bow style and curve blade style. highest stats 22dex, 18int
Ranger has +6init 33ac and 150hp +29/24/19 2d6+9+d6 acid+d6 cold and ranger +4dam saves 16/19/12
Ranger plays full offense either melee or ranged, flys on a carpet +3 outsider bane curve blade, +3 longbow acid/cold

Half-elf /half-celestial Bard 7, Fighter 6, with double-weapon Tempest. highest stats 25str, 24dex, 20cha
Half-celestial has +7init 26ac 180hp +21/16/11 d10+10 icy burst "Tempest" saves 16/18/16
Celestial usually buffs themselves with mirror image or shield never buffs party, uses meteor hammer as "Tempest" flyby attacks. mostly melee.

Elf /Half-dragon (copper) Cleric 13. Highest stats 26str 24wis.
Half-dragon has +2init 31ac 170hp +19/19/19 clawx2 bite d8+9 saves 14/12/18
Cleric usually buffs/heals the party, goes into melee, has been wished large size for better damage has eldritch claws.