Shark

GM Old Salt's page

10 posts. Alias of R0B0GEISHA.


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Hey guys, I have some (un)fortunate news.

Over the weekend, I was offered a major opportunity career-wise, which I accepted. While this is good for me personally, it means that in the short term, I won't be able to take on a new campaign.

So I'm putting this recruitment on hiatus... but I'll be back! Hang on to your characters and when my schedule opens back up again, we'll get this back up and running.


Vagabond? wrote:

Posting intrest- Though, a question, though Spheres of Power is not on the SRD, I would love to use it. Is that permited?

Following that up, what about Necromancy? How acceptable would a Necromancer be? My current plan is a Incanter//Cleric (Non-Sphere) focused on creating the undead for her servitude, and sending them out to work the megre jobs in the ship. Alternatively, she'll be a really old, kindly woman who smiles at those she works under, but for the past 40 years has mastered the art of Necromancy, aiming to move forward into battle. She'll be LE, of course (Though her being NE would be personally more freferable, I understand not wanting someone who's out for herself). She'll behave somewhat akin to a shaman, most likely, but I would prefer to not have to follow any faith- Maybe a shaman-like character who seeks to use ancient ways to claim death in her own name.

I have no way of looking at the Spheres of Power rules, so I can't okay it, unfortunately.

A LE necromancer would be fine.

Scrabbler wrote:

GM, I've hit a slight snag.

Here's Scrabbler the Monkey Bird, at about 75% complete. His background, personality, and most of the mechanics are done if you'd like to take a look.

The issue is actually with the race. The Strix don't quite fit my vision for the character. I want him to be small sized.

So, here are the thoughts I have regarding how to make that work-

1) Use the standard Strix abilities, but just make him small (according to the race builder, medium and small size are the same point value, so this doesn't change anything in regard to power level)

2) Use the abilities of a Monkey Goblin, and add the Strix alternate racial trait Clipped Wings. Then take the Stretched Wings feat to give him normal flight. (according to the race builder this adds 2 points to the racial point value, making this hybrid race worth 12 points, which is actually less than the strix)

Personally I would prefer the Monkey Goblin version because they have tails, and because there's a couple goblin traits and feats that I'm considering.

What are your thoughts?

Monkey Goblin route.

Jamakor Brightwater wrote:
GM Old Salt, can you tell me what the starting GP is? It's entirely possible I just missed it.

Nope, I just forgot to put it in this thread. The standard for 5th level, which I believe is 10,500.

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I should also mention that recruitment will run until 11/14 midnight EST. I forgot to post that too. That's what I get for rushing out the intro post before I left work.


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Fury of the Tempest wrote:
Yeah, the question about firearm availability wasn't answered.

I think that question might have been edited in, because when I went through the list of questions to answer, I didn't see it.

Firearms are 'commonplace,' so they count as martial weapons. Early firearms and ammo are 25% reduced in price. In addition to this, there are some extra guns provided with the Razor Coast rules setting. I'll be posting them later tonight.


Quote:
Also, are you (the GM) allowing the Summoner? Specifically the Synthesist archetype? Might make that one half of my submission for flight purposes.

Synthesist summoners are allowed.

Doomed Hero wrote:

I have a fondness in my heart for the old Pirates of Dark Water cartoon.

GM, would you allow a Stryx character modeled loosely after Niddler the Monkey Bird?

I love Pirates of Dark Water! Show me what you've got!

Edinoiz wrote:
Like I asked in the previous thread, is the 3PP Armor Bonded PrC allowed?

It looks fine to me, although it seems like a risky choice when you figure to be on a ship for a fair amount of time.

Gobo Horde wrote:
Well I have 2 ideas that I want to ask you about :)

I actually don't like the idea of psionics in this setting, so unfortunately, I'll nix the first idea. I like the concept of a swaggering pirate though.

The second idea seems fine, although risky in the setting.


GM Runescarred Dragon wrote:
Any chance of getting two favored class benefits each level?

Just one.

Andrew L Klein wrote:

Question - If anything, what is allowed in terms of multiclassing? Only one side of Gestalt can multiclass per level? At all? No multiclassing?

If not at all, probably an Inquisitor//Barbarian.

Both sides can multiclass, although it seems like a lot of paperwork. :)

JoshB wrote:
Religions/deities out of the Razor Coast guide?

Aye.


Link to Recruitment Thread found here.


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I'm in the mood for some piracy. What about you?

For years, I've wanted to run a sandbox pirate game. Now that my plate is (mostly) clear, it feels like this is something I can commit to.

Character Creation Rules

Starting Level: 5th Gestalt

Races: Most Paizo races are allowed. Stay away from the harder sci-fi stuff, like aliens and androids though. 3PP stuff will be accepted on a case by case basis, ie. you make it, and I'll make a decision.

Classes: All Paizo is allowed. 3PP stuff will again be accepted on a case-by-case basis.

Ability Scores: Focus and Foible, setting a score to 18 and another to 08 before modifiers. Then, after that, distribute 16 points on a one-for-one basis among the other scores as you wish, which are by default set to 10, before modifiers.

HP: Max HP per level.

Skills: Normal skills + 2 background ranks per level.

Feats: Bonus feat at 1st and 4th level, and every four levels after that.

Traits: 1 Trait + 1 Campaign trait from Razor Coast, Freeport, or Skull & Shackles. You may take a drawback for an additional trait.

Alignment: No NE or CE.

Fluff: Please include a background for your submission, including a description of appearance and personality. I'm looking for characters that seem particularly appropriate for the setting.

Final Notes: This campaign has its fair share of mature content. If that isn't your thing, this might not be the game for you.

I'm planning on integrating Freeport into this setting, but I don't have the books yet. I'll write up a post on eagle's eye view of the setting later.

Link to Razor Coast Player's Guide here.


GM Fey wrote:
Standard feats and skills? I have seen a lot of gestalt give a couple extra to maximize the dual roles.

That's what I'm trying to decide on. I might give extra.


The Dragon wrote:

Nice. Creation rules?

I've wanted to run an eldritch archer magus for a while now. Is the Arcane Archer prestige class considered dual progression? Currently thinking something like Eldritch Archer Magus 17//Fighter 4/Wizard 3/Arcane Archer 10.

Archery still needs feats, you know how it is.

Official character creation rules will be posted tomorrow, once I wrap my head around what I want.

For a rough start, I'll say 30 point buy, 5th level start, 6,000 gp starting wealth, any HP roll beneath half the HD = half, any race/class combo (3PP included, although I reserve the right to decline anything I don't like), any alignment.

I will say that selections will be based on which characters seem like the fit into the setting the best. I'd take maybe one "fish out of water" type.


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Who's up for some gestalt adventure and danger on the high seas?

I'd like to run a second game on the boards and I think this would be a lot of fun.

Link to the Player's Guide for the interested.