Nice to have ruling on this. But I disagree with it. Cause is that not the point of Mirror Image? I believe but you have no idea which is the image and which is the caster so how do you target the caster and not an image. If you could tell the difference then you could just melee attack the caster just as easy. Also Mirror image is LV 2 versus LV 1 Magic missile. It should have the edge. Illusion magic is all about fooling others. The purpose of the spell in the description says it makes it difficult to precisely locate and attack the subject of the spell. MM says you have to designate a target to hit it but if you cannot tell which is the target then how do you hit it with magic missile? Not trying to pick a fight or start and argument especially since the rule has been handed down from on High. Just playing a little Devils advocate with some logic. That's my two cents worth and with that I step off my soap box.
Owen K. C. Stephens wrote:
Ok thanks for the clarification and my apologies if I came off as bitter for my misunderstanding of the rules. I will try to have more tact in the future with my post.
Congrats, I saw this come up in the polls 3 times but I have to confess that I voted it down each time. I think the idea is better as a bludgeoning weapon ability in need of some cleaned up mechanics. The idea of a crossbow striking a swarm with finite pointed tip of ammo just does not work for me. Felt it was very overpowered but and interesting concept that got you thru because anyone that has faced a swarm would like something along these lines. Good luck in your next round.
Congrats, Another one of the items that I saw many times. In fact I saw it 15times in the polls. I like the idea but feel you need to add more detail to give it some balance (I know the 300 word limit made that hard). I though it was very original but lacking in sound rules mechanics. Very unbalanced but the idea seems to have won you thru.Good Luck in the next round.
Congrats. I only saw this item 2 twice while I voted. The name seems like it would be more fitting for a grenade/bomb type weapon. I know I do not have a better idea for the name myself but a depth charge is an underwater explosive so that is the first thing that comes to mind when I saw this. Good luck in the next round.
Congrats to the top 32 for their hard work and effort. What the rest of of us who did not place in this illustrious group would like to know is where did we place compared to everyone else? How many positive votes did we receive and maybe some feedback from the judges on some of the items that did not make it in? A little constructive critique would be nice so we can learn from our mistakes and improve our craft.
I know this post is well after the fact and may I start off by saying congrqats. Just wanted to add my two cents but I think it would have been more aptly named along the lines of a Mourners Veil or Veil of the Mourning. Just a few ideas is all. Otherwise a very sound and well balanced item to which I say good job.
James Jacobs wrote:
I have to disagree, you should not be able to sneak attack zombies or skeletons at all. While it is popular in modern day lore on the creatures to kill them certain ways,traditionally these creatures are not dependent on their vital organs to function because they are created by infusing them with necromantic energies. (thus why they have no CON)& traditional zombies could still be a danger to you beheaded unless you burned them to nothing. They are animated beings infused with supernatural energies much like a construct. That is what necromancy is and I believe that has been overlooked in the idea of the rules change. The body is just a repository for the energy. Also it says when they reach zero hit points they are destroyed (also like a construct) because at that point the vessel for the energy is too damaged to contain it. Just food for thought. I also think that allowing Rouges to be able crit just about everything now with a few exceptions has brought and imbalance to the class. In my games it now seems that the rogues are regularly dishing out more damage than my front line fighters. |