Turning to look down the walkway Ellowin notches an arrow and lets it fly at the goblin archers. Ellowin Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Piercing one in the chest as it drops to the ground. While the rest of the party regroups Rishana stands her ground waiting for aid. The goblins attack with bow and fireworks. Bow: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
The goblin archer seeing his friend go down steps back and hastily fires an arrow only to see it flying over the group. But a meaner and bulkier goblin steps in to Rishanas vision with a lit firework pointed at her. "BOOM GOES LONG LEGS!" touch attack: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18 As the firework brings to shoot off Rishana is assaulted by flaming pyrotechnic candle the bring light and burning hits her in the chest. Everyone moves up - Rishana takes 1 non lethal and 1 fire damage.
Ellowin steps back smiling as she see's Senga move past her and attacks the goblin. Which she then fire's another arrow at. Attack Ellowin: 1d20 + 7 ⇒ (9) + 7 = 16
The arrow flies true and hits the goblin in the throat it hits the floor hard as blood starts to spurt out. "We need help at the front!" She shouts out looking over the shoulder at the goblins in front of Rishana. Anisha steps forward drawing her light crossbow and begins to load it. Fletcher shoots an arrow in the prone goblins leg stopping him from moving then Gohei bring his sword down cutting the goblin in two. With help from Senga, Ellowin is able to line up a shot and takes the goblin hounding her out. While Rieshana keep up her assault the pain still bothering her as she misses again, with a surprise of more goblin now on the walk way. - As the fight goes on and the party split more goblins start to pour out of hunts and from what the party can see some seem to hold fireworks and touches in their hands. The two firing arrows at Rishana see the reinforcements coming and step back to fire two more arrows at her. Attack 1: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
Attack 2: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
But the imposing looks of the woman seems to be enough to put them off their shot for now, part fear and cowardness for their lives. New goblins all move up - Two shoot arrows. Players up!
Gohei steps forward to finish the last goblin in this room but his eagerness makes him miss as the goblin just rolls out of the way. Will: 1d20 - 1 ⇒ (13) - 1 = 12 Yui shadows go about their meddling ways distracking the goblins as they fight with the shadows. Fletcher keeps up his inspiration stepping in to the same room as Gohei to give him a hand. Will: 1d20 - 1 ⇒ (9) - 1 = 8 The loud concussion of force he lets loose dazes the goblin. Working through the pain Rishana takes a step back and with Yui's shadows helping distract the goblin she pierces the goblin straight through the belly silencing it. Ellowin steps back away from the goblin assaulting her and attempts to put him down. Attack: 1d20 + 8 ⇒ (1) + 8 = 9
But the close quarter fighting puts her off as she shoots above his head and then shouts out for help. "I need some help!" The goblins seeing their friends falling scream out in one last effort to finish off the intruders. The two on the walk way again first arrows at Rishana. Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
One just grazing her cheek. The goblin attacking Ellowin sees her stepping back and decides to press his attack. Attack: 1d20 + 4 ⇒ (4) + 4 = 8
But also misses, as she dodges the attack. Rishana takes 1 damage and players up!
Yui hoping to help Ellowin send her shadows after the bad goblins hoping to distract the goblin long enough for the other to finish him off. Goblin Will: 1d20 - 1 ⇒ (10) - 1 = 9 Failing to shake the shadow creature of it starts to try and fight it off leaving itself open to attacks. Moving to action Gohei runs across the bridge and strikes a devastating blow against one of the goblins, separating its head from its body. His friend seeing this squeals as it falls over itself to try and get away falling prone by the door. Fletcher begins an inspirational song, rousing his party for the fight ahead. Just as Rishana heads to Ellowins aid attempting to hold this side of the bridge but misses her attack. With the goblin village roused into action the party begin to get attacked from all sides, drums can he heard to the south. Ellowin hears clambering of wood as a goblin comes around the corner and strikes out at her. "Pesky archers." Attack: 1d20 + 2 ⇒ (1) + 2 = 3
But her fast reflexes notices the attack and the goblins blade goes flying into the door frame and get's stuck. The goblins then step up to Rieshana and the other fire arrows at her also. Melee attack: 1d20 + 2 ⇒ (14) + 2 = 16
The goblin steps part her spear and chops into the leg. "Pointy no hurt me" Range attack: 1d20 + 2 ⇒ (9) + 2 = 11
While the ones using bows miss spectacularly. Licktoad Village Map
I like it fletcher
Hearing the laughter and grunting of goblins ahead of them, Gohei decides to stop playing about and heads across the bridge to face the goblins. Attack: 1d20 + 2 ⇒ (7) + 2 = 9
They both hack away at Gohei but his armour is more than enough to take the brunt of the hits. Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Then from behind Ellowin can hear them on the bridge as she turns around she is hit in the side by an arrow. The goblins giggling to itself at it's luck. Players up! Ellowin you can take your standard action and then your normal turn
Spotting the Goblin before he could act, Fletcher lets loose an arrow hitting the goblin in the shoulder expecting him to drop to the ground but it just shrugs it off and moves into cover. The rest of the group then moves up to better assault the goblins as Rishana and Ellowin hold back to cover them. "You Longshanks! No getting out of here!" You hear a goblin shout from the room with the goblin you just shot at. PCs up!
As the group finishes off the last in the room, they all start to hear the village come to life as more and more of the huts spring to life all sorts of noises from banging to just nonsense shouting, yet you don't see any goblins that is tell Fletcher heads into the building opening the other door. "Day here! their come to kill us!" You hear a goblin shouting out as he jumps up and down pointing at Fletcher. PC group up!
Ellowin heads into the room but the goblin is ready for her and he swings at her but misses as she tries to duck under his attack, in the room she quickly turns and fires an arrow in the back of the head of the only goblin left he falls just like his friend in one shot. Attack: 1d20 + 2 ⇒ (4) + 2 = 6
That was the last of the goblins in this room but you can all hear goblins to the sound now. Sounds of shouting and hollering most of it is just random sounds.
Sorry Rishana! you're both on top now. Gohei i put you at the ladder for you to climb next round and i assume your horse will follow :) AOO: 1d20 + 2 ⇒ (17) + 2 = 19
The goblin swings at Fletcher missing the halfling as he returns the attack and fires an arrow through the goblins eye putting him down in one.
"Fleshy flesh, snacks for me snacks for all, we no eat bones so we bite down on you." The goblin that changes him slices out at fletcher as he chants away. Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Attack: 1d20 + 2 ⇒ (14) + 2 = 16
The first one slices with some accuracy into Fletcher's arm he giggles with happiness as the second on swings from behind a cover and misses. Gohei and Yui i forgot to mention but you both hear goblins in the south buildings now
As Ellowin passes Fletcher to have a look down the walkway Fletcher opens the door, but is suddenly surprised by a goblin charging at him. Attack: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
His wild swings miss as the goblin seems to go into a frenzy. Initiative:
Rishana: 1d20 + 2 ⇒ (13) + 2 = 15 Fletcher: 1d20 + 3 ⇒ (7) + 3 = 10 Ellowin: 1d20 + 3 ⇒ (6) + 3 = 9 Anisha: 1d20 + 2 ⇒ (1) + 2 = 3 Gohei: 1d20 + 1 ⇒ (17) + 1 = 18 Yui: 1d20 + 7 ⇒ (3) + 7 = 10 Goblin: 1d20 + 6 ⇒ (13) + 6 = 19
16 Group 1
Monsters
Group 2
Gohei Up! Map Ellowin on the map i set you as peaking around the corner and thats what you saw.
Can i get a reference Gohei, and it will start to get harder for you to move about on your horse as you move in to the village with all the bridges you have to duck under. - Fletcher there is hopefully you can see better on the map now. With the last of the goblin that attacked you taken out, the group looks on to the rest of the village searching anymore goblins and also for the chief Rendwattle Gutwad.
Ellowin while you don't fully understand what he's saying you've studied Goblins, you know how they work and this one is clearly putting on a show. Rishana keeps a watchful eye out, while the village was silent she can now start to hear footsteps coming from the buildings to the south. The goblin finally getting the last nerve of Gohei as he moves his horse in to attack the crying goblin. The horse bites at it and then brings its hoofs down crushing the goblin finally silencing the crys. fletcher:
As you head up to deal with the last sleeping goblin you see for a few seconds a glimpse of a goblin running through buildings Gohei what a brutal way togo. I like it. On the map Fletch is now above you on the walk way.
Gohei some were trying to talk to the goblin so i didn't want to mess that up - This is still in round also, while the rest of the village seems quite you still have two goblins to deal with. "Please no hurt, you let me go" He says looking up at Anisha not screaming so much but still crying and rolling about on the floor.
With the Goblin that was getting away dealt with there is only one currently not disabled. He cries out on the floor you're only able to to work out a little of what hes saying over his crying and thrashing on the floor. Goblin:
"Sleepy sleepy they no hurt, if i cry they no hurt.
You again hear nothing but the goblin on the floor crying. Gohei does nothing
As the rest of the group begins to move into the village, Gohei attempts to run the goblin down but again misses just as Fletcher aims at the same goblin putting an arrow in his back. Ellowin moves up spotting the sleeping goblin fires and lodges an arrow in its neck. The Goblin next to Gohei screams out again. "No kill! NO KILL! We be goods!" As he reaches around at the arrow in his back, desperately trying to pull it out. Then the dashed one finally comes around seeing one of his friends dead and the othering coming through the gate he starts to run."Them alive! No Skellies! We can take them!" He shouts running off into the building next to him. While these two goblins are making so much noise you don't hear anything else from the rest of the village. Rishana Up, then the rest.
With no word from Ellowin i will move it on. As the group moves in, they successfully disable three of the four Goblins that were firing at them, A combination of Yui shadows and Fletchers burst of sound. Whatever sense of courage the goblins had to attack the group is all but gone as the only one still able to run does so, jumping backwards off the bridge. "HELPS! HELPS US!! HORSE MAN! SHADOWS!!! " Screaming for his life, as he bangs his helmet to make a loud clang. Rishana UP! then group one again.
Will: 1d20 - 1 ⇒ (5) - 1 = 4 With a snap of his fingers Fletcher Dazes the goblin unaffected by Yui, the sways back and forth. Just as Gohei moves up to the only Goblin unaffected by them so far taking a huge swing but misses smashing into the side of the walkway a look of shock on the goblins face. Just waiting on Anisha - Also forgot to add Ellowin to group two, forgive me :P
Will save gob 1 : 1d20 - 1 ⇒ (19) - 1 = 18
As the shadows over takes the Goblins they start to shout trying to shake them off but two are overrun by them and drop to the floor asleep. Nice work, two goblins in the middle are asleep. - that is just a muddy area so i'll put you standing just behind the horse.
Sick of waiting and deciding to not play games with the Goblin's Gohei rides into the village, with Yui. They again don't see any movement as they move in but in a flash they spot four goblins sticking their heads up from the walkway above them, aiming bows at them as they let loose on both of them. They are five feet up and behind cover. 1d2 ⇒ 2
Goblin Yui: 1d20 + 4 ⇒ (16) + 4 = 20
3 damage for Yui 6 for Gohei Initiative:
Rishana: 1d20 + 2 ⇒ (2) + 2 = 4
15 Gob: 1d20 + 6 ⇒ (16) + 6 = 22
17.5 Group one
Goblin's Group Two
Group One up! Remember everyone else is 100 feet back Just to make sure everyone is on the same page, all these buildings are on stilts five feet up only way up is with the ladders marked on the map.
In the morning you all wake to Walthus packing his gear, with a few bread rolls and cheese set out for breakfast and tea. "I'll lead you there we'll be taking the old fish road, but if we set out soon it should be to early for them Goblins to be on patrol. I've no idea how many there could be and i wouldnt like to guess with something like that." Finishing his bag he makes sure all his snakes are outside. "They will protect the place while we're gone. We will be skirting around the swamp then back down should take about 4 hours, we'll stop before we get to their camp maybe do a little scouting first. I hate to say it but i don't think i'd be any good in a fight still recovering but i will stand with you if you need me." You all set off with Walthus as your guide. On the way he points out all the amazing things that the swamp holds like, swamp mud used to stop the insects biting and swamp weed brewed to stop infection. He doesn't stop talking as you leave the swamp and make your way down the lost coast road. Then he points out a old trail that most people would miss that takes you into a very overgrown part of the swamp this is where the traveling slows down as you chop away at the vegetation spotting old road markers and crossing old bridges. Tell finally Walthus stops you and whispers. "We're here just over there 200 feet away." He then moves in a little closer and you can now clearly see the camp. A filthy village-fort surrounded by a crude wooden palisade sits atop a low hummock of solid ground here. A wooden gate in the north wall of the palisade lies in shambles on the ground. Nearby, a large, algae-filled pool on the northeastern side breaks the palisade and allows a clearer view into the village’s interior, which consists of a collection of ramshackle huts connected by wooden walkways, all built on thick wooden stilts. Moving on to the goblin camp, but feel free to talk to each other in the morning or to Walthus. You are 100 feet away, in cover let me know what you wish todo.
Its early fall, but the swamp is so dense i can get dark fast. Ok im gonna move this on. After spending a few hours outside in the swamp exploring you haven't found anything although you now have a better feel for the swamp and what to expect from your time here. Heading back to Walthus you are greeted by the halfling with a big smile a change from what he looked like earlier he seems to have gotten the colour back in his cheeks, he welcomes you back with a snake around his necks as if it was a scarf. "Welcome back how did the hunt go? You all seem well thats something to be thankful for. I've made us all some food and gotten the special wine out we're all alive thats something to celebrate!" Walthus offered you to stay here for the night, but its upto you if you head back to sandpoint it is a few hours walk and in the dark he wouldn't recommend it.
The group deciding to track down this monster spend the better part of an hour in the clearing just trying to pick up fresh tracks, Rishana pointing them out as she leads the way. Spending a few hours hacking their way through the swamp they come to a large waterway where the tracks end going into the water but you find a strangely mutilated animal just on the edge of the bank skin peeled off and it's head missing. Any hope of picking up the tracks now washed away. 1d100 ⇒ 11
It's about 3pm with the sun going down the swamp takes on a more sinister atmosphere as fog beings to move in.
Yui looks at the poorly preserved heads and with the cloths she can piece together that some of these people were reported as missing from Sandpoint supposed to have run away but seem to have met a darker end. With a thorough search there doesn't seem to be anything else in the hut. Outside the tracks all seem to muddle up heading in all different directions hard to discern where the creature could have gone. What's the plan? are you waiting to see if the monster turns up? heading out?
Rishana checks the pile of bones at the entrance, while there is a large pile it mostly seems to be animals from the swamp. Bird, crocodiles but there are other that seems to be human, with bite marks all over them. Ikoma scans the clearing and spots strange tracks of long feet ending in two long claws, that seems to be tracked back and forth throughout the clearing. Senga doesn't smell any stinky monsters just yet :P
Being the sneakiest of the group Yui and Takei head into the disguised hut, unsure of what they will find. The walls of the place are decorated with nearly two dozen articles of shredded and bloodstained clothing, from smallclothes to jackets. The monster’s lair also contains a filthy bed of mud and reeds and brown grass, as well as a strange mound of what looks like a stack of nearly a dozen muddy spheres. These are the poorly preserved heads numbering 11 packed in mud although little but bone and scraps of hair remain for what reason you can't tell. While there is no sign of the monster that lives here, you have a chilling feeling that his is a bad place. While Yui is inside looking can i get perception and survival for those outside please.
If people want to ask more questions/rp happy to keep it going in spoilers The group heads out on the trail of the legendary Soggy River Monster, with knowledge from Walthus he points you in the direction he last saw the monster. While the swamp is dense with vines and trees Rishana keen eye and help from the others helps as she leads the group to a clearing. A ten-foot-high mound of branches, logs, and reeds lies amid the trees here, nestled in a narrow, muddy clearing. Flies buzz and swarm around the foul-smelling mound of rotting vegetation. As the group moves into the clearing Anisha is the first to spot the mound as something more as its construction seems artificial she points out a door in the side of the mound, and the large mound of bones. A narrow opening along the southern side of the 10-foot diameter mound allows entrance into its cramped, dripping interior. There doesn't seem to be anyone home and a quick look around the clearing also shows no one to be near.
"I know where it is its alittle far out in the swamp again last the goblin village they seem to have the swamp in a strangle hold over the past few weeks" He takes the map and points to the ship. I'll list where things are in the swamp that you know of currently.
It took you about 3 hours to get here, so call it midday. Ellowin it might be a good idea if I told you :p Wand of clw with 9 charges left. "Leave it outside we'll have to bury him, don't think he would go down well with my snakes. I normally stay in the swamp, I understand how it works better than the towns and city's I can get everything I need from the swamp too."
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