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2,333 posts. Alias of Dave Young 992.


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King of Goblins *MAP*

We'll get this off the ground. It's good stuff.


King of Goblins *MAP*

:(


King of Goblins *MAP*

It'll take something to get these characters all on the same page. It's all good.


King of Goblins *MAP*

Gufi's ready to be the rogue. He's pretty cool, actually. Unchained does a lot for a trickster. +7 to hit is really nice at 2nd level.

Again, sorry so stupid....


King of Goblins *MAP*

Oops. Posted the wrong character from another game to get on the character board. Sorry...


King of Goblins *MAP*

The unchained rogue is a big improvement, even with only 3 levels. I'd add it to the AT guide, but I can't access it anymore.


King of Goblins *MAP*

I'm good. This is a fine character, straight out of the box. Thanks.


King of Goblins *MAP*

You either produce them, or buy them.


King of Goblins *MAP*

That makes sense. They could find odds and ends useful for alchemy or spell components, among the stuff they scavenge and reuse.


King of Goblins *MAP*

I don't know what Goblins would produce.


King of Goblins *MAP*

I know nothing about Kingmaker. Should be fun!


King of Goblins *MAP*

Not sure about Gufi. I want him to talk a little goofy, but he's got an 18 int, so he's not very goofy. Goblins seem to all talk like Gollum.

Maybe he should talk more like someone else. Some weird verbal mannerism...


King of Goblins *MAP*

Gufi's finished. He's got 6 more 1st level spells than he started with. I paid 25 gold apiece for him to learn them, if that's OK.


King of Goblins *MAP*

Abandon plan!


King of Goblins *MAP*

I'm OK with whatever you decide.


King of Goblins *MAP*

I really like her, so far.

Do we get 2nd level treasure? 1000 gp? Or max for 1st level? Sorry if I missed the exact amount.

Still working on my goblin, tentatively named "Gufi." Unchained rogue is a lot cooler than the original. He'll have 3 levels of it, if he gets that far.

So, we've got a Mite cleric 2, a Ratfolk warpriest/summoner, a Goblin rogue/wizard and a Kobold (?), right?


King of Goblins *MAP*

Oh, wait. I got it all wrong on the stats. 8, 20, 12, 18, 7, 8.


King of Goblins *MAP*

That's very cool.

My understanding is that it's 25 pt buy, but you can't drop your low stats below 10. We'll all have a strength of 8, minimum.

Here's my goblin trickster's stats: S 8, D 20, C 13, I 17, W 7, Ch 8.

Unchained rogue 1/Evoker 1. Standard treasure, I presume?


King of Goblins *MAP*

Better, really.


King of Goblins *MAP*

I say give it a mite level, and 2 levels of cleric.

Or don't. Mites are awesome right out of the box.


King of Goblins *MAP*

If we need 10s before adjusting, that's gonna cramp my boy's style.

Can I talk you into 25 points, with that stipulation? There are just 4 players.


King of Goblins *MAP*

What's the point buy?


King of Goblins *MAP*
AinvarG wrote:

This seems appropriate for a mite cleric...

Trickery is a stronger domain, I think, though, and I'm not finding any deities listed with Vermin as their domain. Wanting to remain relatively core and channel to heal, I think Calistria is the best bet, but she's an odd choice for a mite - unless his vermin of choice are wasps and he's really not concerned about the rest of her portfolio...

If I go with Calistria, I like Luck for a second domain, but I'm always open to suggestions from fellow players.

Doesn't sound all that "canon," but it could work.

Mites probably have their own stuff.


King of Goblins *MAP*

What we're lacking is a frontliner. Being small, we would.

None of us can handle melee, or being attacked in other ways.


King of Goblins *MAP*

+2 to casting stat. Small. 120' darkvision. Low light vision, too. As good as a dragon.

A small caster with full casting and healing. Focused on
divine magic, not fighting.

I'd take a trait to be stealthy. Take a domain that gives you invisibility or enchantment spells. Something a small, dexterous, spell-focused cleric would want.

They have to see you to hurt you.

I'm kinda tired of playing clerics, lately, but they do so much, especially in small parties. Still, if no one wants to play a mite cleric, I will. That's a powerful thing.

Mites have racial Hit Dice and may possess class levels. Mites have the following racial traits.

-2 Strength, +2 Dexterity, -2 Intelligence, +2 Wisdom, -2 Charisma. Mites are dim and weak but are quick on their feet with an innate cleverness.
Small size: Mites are Small creatures with a +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Stealth checks, -1 penalty on CMB/CMD checks, and lifting and carrying limits 3/4 those of Medium characters.
Base speed: A mite's base land speed is 20 feet, and it has a climb speed of 20 feet.
Darkvision: Mites can see in the dark out to 120 feet.
Low-light vision: Mites can see twice as far as humans in conditions of dim light.
Racial Hit Dice: A mite begins play with one level of fey, which provides 1d6 Hit Die, a base attack bonus of +0, and base saves of Fort +0, Ref +2, Will +2.
Racial Skills: A mite's fey level gives it skill points equal to 1 x (6 + Int modifier). A mite receives the following adjustments: +4 racial bonus on Craft (traps) checks.
Racial Feats: A mite's fey level gives it one feat.
Natural Weapons: Mites have a bite attack (1d3).
Special Attacks: Hatred, spell-like abilities (see left).
Special Qualities: Scent, DR 2/cold iron, light sensitivity, vermin empathy (see left).
Languages: Mites begin play speaking Aklo. Mites with a high intelligence can choose from the following languages: Dwarf, Gnome, Goblin, Orc, Undercommon.


King of Goblins *MAP*

Mite cleric.

It could even be stealthy. +2 wis. Crazy good.


King of Goblins *MAP*

Mite cleric would be cheating. Too good. Somebody do it!


King of Goblins *MAP*

Cool.

Point buy? House rules? Restrictions?


King of Goblins *MAP*

An arcane trickster is a caster, but they play the rogue's role, more or less. Again, if we don't have a divine caster yet, I'll consider that. A ratfolk would make a good trickster, too.

Or maybe a slayer??? Hmm...


King of Goblins *MAP*

I'm flexible. I don't have to play my first idea.


King of Goblins *MAP*

So, are we a party of allies, or are we competing? I'm a bit unclear.


King of Goblins *MAP*

Dot.

Goblin Arcane Trickster.

Unchained rogue 3, evoker wizard 3, AT. A late bloomer. A committed cleric or druid would rock.


King of Goblins *MAP*

It was fun when it worked. There were many Kodak moments in Goblins 2.

I wanted to resurrect this, out of nostalgia. Goblins just don't work so well when you need a quest to drive you. I couldn't discover one that made sense. Goblins wouldn't give a f*ck.

I'll turn out the lights, now.


King of Goblins *MAP*

You guys are 8th level. I just can't take you anywhere decent.

We're outside anything realistic. I lack the imagination to make an adventure for you.


King of Goblins *MAP*

Sorry you feel that way. I think I'm burned out, too. There's only so much you can do with goblins.


King of Goblins *MAP*

The night passes with no problem. You awake to some hungry mounts, and 3 dead, rotting giants in various states of butchery.


King of Goblins *MAP*

Who's taking first and second watch?


King of Goblins *MAP*

They have nothing you'd want.


King of Goblins *MAP*

There is plenty of fresh kill. You have time to carve out the tastiest bits, and do what you will.


King of Goblins *MAP*

With all 4 gobbies shooting, the giants will die a slow, screaming, painful death before the spell wears off, so auto-win for the Licktoads. They might get out of the tentacles, but whatevs.

Well, that was easy... Do what you want.


King of Goblins *MAP*

Check 1-2, check 1-2...


King of Goblins *MAP*

We're back!


King of Goblins *MAP*

Hurr dies at Velag's first blow.

Bucko can do something else, if he likes.


King of Goblins *MAP*

bump


King of Goblins *MAP*

Yeah. You get one re-roll of your choice.


King of Goblins *MAP*

Hurr swings at Gutcutter.

atk: 1d20 + 12 ⇒ (2) + 12 = 14

atk: 1d20 + 12 ⇒ (7) + 12 = 19

Gutcutter easily avoids his clumsy swipe, and sticks him for some decent damage, but the big dummy is still standing, too stupid to run.

Velag's turn.


King of Goblins *MAP*

Ain't it, tho?

Hurr wants to finish Reta.

Round 3
Init:
Reta
giants
Gutcutter
Velag
Bucko

Velag is up.


King of Goblins *MAP*

Hurr tries to finish off Reta.

atk: 1d20 + 12 ⇒ (8) + 12 = 20

atk: 1d20 + 12 ⇒ (19) + 12 = 31

Miss.

atk: 1d20 + 7 ⇒ (16) + 7 = 23

atk: 1d20 + 7 ⇒ (10) + 7 = 17

Miss. She's got like 9 hp. Reta's still in deep.

The hex saved her. Whew! Scary!

The other giants struggle to escape. They don't.


King of Goblins *MAP*

Reta hurrts Hurr, but the giant is still up. It's a pile of hp with an insane natural armor bonus.

Hurr is hexed, too, but still a serious threat.

Reta needs some serious healing.


King of Goblins *MAP*

Yes. Don't forget! lol