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Spell Area Templates ☘️☘️ = Hero points

Not really much more about them, or this one in particular, its red scales mark it as a stronger variant than the normal Bida. You know that their large size makes it harder for them dodge things, reflex being their worst save

Samael, Lyra and Stom all get squeezed slowly. Lyra and Samael try to escape but struggle to find a way out. Samael tries to stab the creature but can't get a good angle to pierce its scales.

Oppa instructs doxie to hang back and then rips a massive lightning bolt striking the creature.

reflex save: 1d20 + 15 ⇒ (2) + 15 = 17

It takes the full brunt of the blast and levels its evil eyes on Oppa.

The dragon pillar launches another fire-y ray at Wilbur.

Fire Eye Beam: 1d20 + 20 ⇒ (18) + 20 = 38 because its a crit, wilbur's save will be one less degree. DC 24 Reflex
fire damage: 6d6 ⇒ (1, 6, 5, 1, 2, 5) = 20

Samael, Stom and Lyra are Grabbed giving you the off-guard and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied. You can attempt with the Escape action you can attempt an unarmed strike, an acrobatics or athletics check, though any of the three carry with them the attack trait

Red Dragon Pillar

Round 2 - Sleep With One Eye Open

Red Bida - 39 damage
Lyra / Wilbur ☘️ - 42 damage, Grabbed(DC28)
Samael ☘️ - 31 damage, Grabbed(DC28)
Red Dragon Pillar -
Violant ☘️ -
Oppa / Doxie ☘️ -
Stom ☘️ - 19 damage, Grabbed(DC28)


Spell Area Templates ☘️☘️ = Hero points

Uh yeah, let me think about it. Its definitely a thematic archetype, though not a ton of support from Paizo on the alchemical food front.

Do you have an idea what you'd want to change too?


Spell Area Templates ☘️☘️ = Hero points

Setting up for a more extended rest isn't too hard, you set out to clear the ground in the overgrown clearing. While doing so you find the remains of broken cart and the skeletons of two oxen and a few humanoids and a number of broken crates.

Sifting through the old items, you do find a number of items that appear to still be in good condition.

there is a bag with 88 gold pieces, a magic wand, a small finely carved onyx statue of a dog, an elixir, as well as some common items. Can pick 1 level 0-1 common item to find in here too if you want

Identify DC 18 Magic Wand:
this is a Wand of Carryall

Identify DC 17 Onyx Dog Statuette:
This is a Wondrous Figurine(Onyx Dog)

Identify DC 17 Elixir:
This is a Lesser Darkvision Elixir


Spell Area Templates ☘️☘️ = Hero points

Kwan is able to safely administer the healing potion to Jiang, revitalizing him.


Spell Area Templates ☘️☘️ = Hero points

Stom tries to escape the Bida but it only coils tighter around him. Violant casts a spell making multiple duplicates of her spring into existence before hurling a dagger at the Bida. The Bida continues to try and wrap more of you into its coiling embrace.

Tail vs Lyra: 1d20 + 22 ⇒ (10) + 22 = 32
damage: 2d6 + 11 ⇒ (6, 5) + 11 = 22

improved grab: 1d20 + 18 ⇒ (20) + 18 = 38

It lashes out and grabs at Lyra, still mounted on Wilbur but firmly trapped in the Bida's lengthy tail.

He then constricts, crushing Samael and Stom.

Fortitude Save DC 28 from Stom, Samael and Lyra: 1d6 + 6 ⇒ (5) + 6 = 11

Samael, Stom and Lyra are Grabbed giving you the off-guard and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied. You can attempt with the Escape action you can attempt an unarmed strike, an acrobatics or athletics check, though any of the three carry with them the attack trait

Red Dragon Pillar

Round 2 - Sleep With One Eye Open
Red Bida - 8 damage
Lyra / Wilbur ☘️ - 22 damage, Grabbed(DC28), need reflex save and fort save
Samael ☘️ - 20 damage, Grabbed(DC28)

Red Dragon Pillar -
Violant ☘️ -
Oppa / Doxie ☘️ - delayed
Stom ☘️ - 8 damage, Grabbed(DC28)


Spell Area Templates ☘️☘️ = Hero points

hey Oppa, just pinging ya. Your post might have gotten eaten, I'll delay or bot ya though tomorrow


Spell Area Templates ☘️☘️ = Hero points

I'm not sure where that giant AOE came from too honestly. I moved it off to the side for now


Spell Area Templates ☘️☘️ = Hero points

With Ayane's well placed Rock it slams into the remaining Snapping Flytrap, the creature weebles and it wobbles before slamming into the ground in a loud wet thunk, sending up droplets of acid, sap and dirt.

After Action Report
Ayane ☘️ - 14 damage
Kwan ☘️ -
Yuranosuke ☘️ - 12 damage
Xu Jiang ☘️ - 28 damage, dying 1, unconscious
Shandari ☘️ - 20 damage, conscious, Wounded 2


Spell Area Templates ☘️☘️ = Hero points

Shandari awakens, still trapped in the flytrap, she creates a dagger made of lightning and is able to cut the creature's mouth open and roll out.

Yuranosuke strides to join the fight, though the creature looks nearly done at this point, its wobbling on unsteady roots, and green lifeblood leaks from half dozen wounds.

Overgrown Forest Path

Round 4 - Feed me now!
Ayane ☘️ - 14 damage
Kwan ☘️ -
Yuranosuke ☘️ - 12 damage
Xu Jiang ☘️ - 28 damage, dying 1, unconscious
Shandari ☘️ - 20 damage, conscious, Wounded 2
Snapping Fly Trap 1 - 46 damage


Spell Area Templates ☘️☘️ = Hero points

you are correct, thank you for taking a good look at that for me, I definitely misread the line "Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy's critical hit or a critical failure on your save."


Spell Area Templates ☘️☘️ = Hero points

Kwan saves Ayane from falling prone, and turning back time a bit As the plant goes to swallow her, his katana slashes through the plants neck, sending its head flying off to plop in the grass with a wet thunk.

He then steps back into the melee with the first Flytrap and reachs out and finds Shandari's leg, sending healing magic coursing through before slicing and damaging the plant holding her.

Overgrown Forest Path

Round 4 - Feed me now!
Ayane ☘️ - 14 damage
Kwan ☘️ -
Yuranosuke ☘️ - 12 damage
Xu Jiang ☘️ - 28 damage, dying 1, unconscious
Shandari ☘️ - 20 damage, conscious, Wounded 3, Swallowed

Snapping Fly Trap 1 - 39 damage


Spell Area Templates ☘️☘️ = Hero points

ahh my apologies, because its funky I have to manually update the initiative macro by hand for you. I have updated it to reflect a 28 moving forward


Spell Area Templates ☘️☘️ = Hero points

Shandari's recovery check DC11: 1d20 ⇒ 19

Shandari recovers slightly, though still unconscious and being digested.

Yuranosuke finds it impossible to wield his Shuan Ji inside the cramped, crushing confines of the Snapping Flytrap.

He tries to escape.

athletics to escape: 1d20 + 8 ⇒ (17) + 8 = 25

And is able to get his fingers through the opening and pry open the creature's mouth and quickly rolls out, hit the ground with a wet splatch. He quickly moves a distance, getting his bearings.

Snapping Flytrap 2 attacks Ayane looking for an easier target.

Hungry Flurry: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27the dice are not with y'all in this fight
damage + acid: 1d8 + 2 + 1d6 ⇒ (2) + 2 + (5) = 918 damage

Hungry Flurry: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
damage + acid: 1d8 + 2 + 1d6 ⇒ (5) + 2 + (1) = 8

improved grab: 1d20 + 11 ⇒ (15) + 11 = 26

Its sticky leaves sweep Ayane off her feet and straight into its waiting maw where the trap snaps shut on the poor Tanuki.

swallow whole: 1d8 + 1 + 1d6 ⇒ (5) + 1 + (6) = 12 This would bring Ayane to 0, and in a similar boat to Shandari, dying, swallowed whole

I'm guessing Kwan will use his reaction to give Ayane Resistance 4, though, which would leave her conscious but still swallowed whole

Flytrap 1 continues to digest Shandari, reopening her wounds, Shandari does not have long left to live.

Flytrap 1 will batter Jiang with its leaves making a focused assault on the nearest creature.

focused assault: 1d20 + 11 ⇒ (19) + 11 = 30 what is happening
damage: 2d8 + 2 + 1d6 ⇒ (1, 8) + 2 + (3) = 14 28 damage

The leaf batters Jiang, catching him completely off guard and knocking the priest out cold.

Things turned out really unexpectedly, this is listed as a moderate fight, but I can't stop rolling super high

Overgrown Forest Path

Round 3 - Feed me now!
Ayane ☘️ - 30 damage, unconscious, wounded 1, swallowed.
Kwan ☘️ -
Yuranosuke ☘️ - 12 damage
Xu Jiang ☘️ - 28 damage, dying 1, unconscious
Shandari ☘️ - 32 damage, unconscious, Dying 3, Swallowed

Snapping Fly Trap 1 - 29 damage
Snapping Fly Trap 2 - 44 damage


Spell Area Templates ☘️☘️ = Hero points

Lyra orders Wilbur to charge into battle, it does so but its unable to land any sort of blow on the Bida.

Samael tries to wriggle free but is only able to get an arm free and tries to Stab the Bida but his dagger sinks only a few centimeters into the tough scaley hide, not doing any serious damage.

The Red Dragon Pillar has sight lines and launches a beam of fire-y energy toward Lyra.

Fire Beam: 1d20 + 20 ⇒ (9) + 20 = 29
damage - DC 24 Reflex Save: 6d6 ⇒ (3, 1, 6, 6, 1, 1) = 18

Samael and Stom are both Grabbed giving you the off-guard and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied. You can attempt with the Escape action you can attempt an unarmed strike, an acrobatics or athletics check, though any of the three carry with them the attack trait

Red Dragon Pillar

Round 1 - Sleep With One Eye Open
Red Bida -
Lyra / Wilbur ☘️ -
Samael ☘️ - 20 damage, Grabbed(DC28)
Red Dragon Pillar -
Violant ☘️ -
Oppa / Doxie ☘️ -
Stom ☘️ - 8 damage, Grabbed(DC28)


Spell Area Templates ☘️☘️ = Hero points

The dragon visibly rolls its eyes, "If I was hiding a village, I would not have shown myself, but I can see you know little besides violence, you'll get along well with the dragonkin that installed this pillar,"

Initiative:

Violant's Initiative: 26 = 26
Samael Doulen's Initiative (M): 1d20 + 16 ⇒ (14) + 16 = 30
Lyra Flamecrest's Initiative (E): 1d20 + 15 ⇒ (18) + 15 = 33
Oppa Silk's Initiative (T): 1d20 + 15 ⇒ (9) + 15 = 24
Stom Flintheart's Initiative (E): 1d20 + 15 ⇒ (2) + 15 = 17
Bida: 1d20 + 17 ⇒ (18) + 17 = 35
red dragon pillar: 1d20 + 16 ⇒ (13) + 16 = 29

The Bida moves forward with remarkable grace and speed for something its size, then strikes with its tail on Stom from 15 feet away.

Tail strike + Improved Grab: 1d20 + 22 ⇒ (6) + 22 = 28
damage: 2d6 + 11 ⇒ (4, 4) + 11 = 19

improved grab: 1d20 + 18 ⇒ (12) + 18 = 30 stom is grabbed

it slaps Stom and then wraps its powerful tail, curling around Stom before also lashing out at Samael.

Tail strike + Improved Grab: 1d20 + 22 - 5 ⇒ (15) + 22 - 5 = 32
damage: 2d6 + 11 ⇒ (3, 6) + 11 = 20

improved grab: 1d20 + 18 - 5 ⇒ (16) + 18 - 5 = 29

It also grabs Samael in its lightning quick attack, both Samael and Stom struggle as the huge snake-like dragon has them both wrapped up.

Samael and Stom are both Grabbed giving you the off-guard and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied. You can attempt with the Escape action you can attempt an unarmed strike, an acrobatics or athletics check, though any of the three carry with them the attack trait

Red Dragon Pillar

Round 1 - Sleep With One Eye Open
Red Bida -
Lyra / Wilbur ☘️ -
Samael ☘️ - 20 damage, Grabbed(DC28)

Red Dragon Pillar
Violant ☘️ -
Oppa / Doxie ☘️ -
Stom ☘️ - 8 damage, Grabbed(DC28)


Spell Area Templates ☘️☘️ = Hero points

Stom is pretty certain this is likely a ruined temple to Dahak, its impossible for him to guess at the age of it, but judging by what you know from the map, it is remarkable close to where Belmazog has set up her new Fortress of Sorrow.

Violant:
recognizes this as a Bida, Bidas are usually black-scaled dragons with long, serpentine bodies and bat-like wings. Their legs and claws are smaller than those of most dragons, but their powerful undulating coils, like those of a boa constrictor, are potent weapons capable of squeezing the life from several unfortunate victims at a time.

Often stories tell of bida that uses its impressive intellect and powerful magic to pose as a humanoid and infiltrate a settlement. Over the course of weeks or months, it establishes itself as a key member of the village, and only after it has become invaluable to the community does it reveal the terrible price of its assistance: regular offerings of flesh and gold. From this point on, the bida dwells almost exclusively within its smoggy lair, growing fat off the blood of its sacrificial offerings. To hide its presence from the outside world, a bida conceals its enslaved settlement in a large-scale illusion, leaving only a stand of jungle trees where once a thriving village may have been and ordering the townsfolk to destroy any roads in and out of town.

Bidas begrudgingly tolerate others of their kind, instead preferring the company of their small, tasty thralls. In rare cases, a pair of bidas may join forces to conquer a particularly large settlement, extracting that much more wealth (and blood) from the populace as a result of their partnership.

Bidas are typically resistant to acid and poison, though that is for the more common black scaled versions, with this being red, its likely immune to fire and possibly poison but could be something else.

"You tread in the realm of a god and don't know who's domain you've invaded? Surprisingly bold, or just foolishly ignorant,"


Spell Area Templates ☘️☘️ = Hero points

Hey sorry Yuranosuke, I had linked the rules, but you can only attack from within with either unarmed strikes or a weapon of light bulk or less, additionally being slowed 1 would reduce your available actions by 1

Kwan reacts swiftly but is only able to block enough damage to see the fear in Shandari's eye as she is swallowed by the plant. He responds by delivering 3 vicious cuts to the plant, wounding it greatly, sticky sweet sappy blood leaks out.

Ayane composes a ballad her voice continues to sing and echo hauntingly even after she herself has stopped singing, she tries to launch some debris but misses badly.

Jiang calls upon his deity and bestows magical power upon Kwan's weapon, empowering it.

Shandari, I need a recovery check at the start of your turn , its a flat check DC10 + your dying value(1)

Overgrown Forest Path

Round 3 - Feed me now!
Ayane ☘️ -
Kwan ☘️ -
Yuranosuke ☘️ - 12 damage, Swallowed, Slowed 1, Grabbed
Xu Jiang ☘️ - 10 damage
Shandari ☘️ - 32 damage, Dying 1, Swallowed
Snapping Fly Trap 1 - 29 damage
Snapping Fly Trap 2 - 44 damage


Spell Area Templates ☘️☘️ = Hero points

Your group sets out, stronger, and continues to make your way through the jungle, crossing another large river, though with your combined efforts it isn't any harder than the first river crossing. As you guys get closer to the Fortress of Sorrow there starts to become more visible signs of decay in the forest and signs of patrols passing though your group is able to avoid any of the larger patrols of cinder claw forces.

After three days of traveling through the jungle, you come across another marked site of a dragon pillar. A crumbling stone temple juts out from where the forest has grown around it. Sinister towers, partially collapsed but once carved in the shapes of grimacing dragons provide support for the cracked walls. A flicker red light pulsates from within the hollow of the central ruined tower.

Stone groans as a vast, serpentine body uncoils from the ruin. Red scales slide into view first, glossy like wet obsidian, each one catching the red light and drinking it in. The creature does not rush. It emerges, slowly, deliberately, as if granting the you time to comprehend the mistake of standing here.

Its body pours down broken stairs and through collapsed walls like a living river of shadow. Bat-like wings unfurl with a leathery whisper, half-spread rather than lifted, more regal mantle than instrument of flight. Its head rises last, lifting high above them, jaws parting just enough to show the layered ruin of its teeth. Gold and crimson light burns in its eyes.

It does not hide.
It does not ambush.

It presents itself.

The ground trembles as its coils settle, forming a broad, lazy circle around the ruined courtyard, a throne of living muscle. Its presence presses on the chest like a held breath.

When it speaks, the voice is deep, smooth, and indulgent, as if savoring every syllable.

“Bold, to walk toward a god’s wound instead of away from it,"

Encounter map + picture of dragon though this one is red not black


Spell Area Templates ☘️☘️ = Hero points

the 4 resistance protects her from the crit though she gets grabbed and swallowed whole which then does enough damage to bring her to 0


Spell Area Templates ☘️☘️ = Hero points

Ayane tries to perform, aiding her singing magic but the battering she took from the plant threw her style off.

Jiang magically heals Shandari while simultaneously applying some emergency first aid to Kwan, restoring both of them to fighting shape.

The Snapping Flytrap 1 has a number of tasty targets to choose from but will. Shandari, Jiang, Kwan: 1d3 ⇒ 1 and kwan, jiang: 1d2 ⇒ 2. Opting to lay into the squishier looking enemies Shandari and Jiang again.

Hungry Flurry vs Shandari: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 crit
peircing + acid: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (6) = 16 32 damage

Hungry Flurry vs Jiang: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
piercing + acid: 1d8 + 2 + 1d6 ⇒ (7) + 2 + (4) = 13

Jiang is able to dodge the leaf blow but Shandari is completely laid out and drops like a log. I assume Kwan is going to use his retributive strike to save her from going unconscious, but because it hit her, its going to try and grab and swallow her, though if Kwan hits he could save her.

The creature attempts to grab Shandari freely thanks to its sticky leaves.

Athletics to Grab DC20: 1d20 + 11 ⇒ (13) + 11 = 24 Shandari is grabbed and with its last action it swallows her, its giant flytrap mouth snapping closed as acid drools out the sides.

swallow whole damage, bludge + acid: 1d8 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5 And Shandari is now Dying 1

The other fly trap, much more wounded, attacks its only two targets, Ayane and Yuranosuke again.

Hungry Flurry vs Ayane: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17 miss thanks to that well timed shield spell
peircing + acid: 1d8 + 2 + 1d6 ⇒ (5) + 2 + (6) = 13

Hungry Flurry vs Yuranosuke: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22 hit
piercing + acid: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6

Ayane barely able to interpose her shield to deflect the worst of the leafy blow, Yuranosuke was less prepared and takes a minor blow. The plant attempts to grab and eat Yuranosuke.

Improved grab athletics DC 18: 1d20 + 11 ⇒ (18) + 11 = 29 Yuranosuke is grabbed and the creature swallows him.

swallow whole damage, bludge + acid: 1d8 + 1 + 1d6 ⇒ (1) + 1 + (4) = 6

Link to rules for being Swallowed, Yuranosuke can try and cut his way out or try to escape. Shandari not so much

Overgrown Forest Path

Round 3 - Feed me now!
Ayane ☘️ -
Kwan ☘️ -
Yuranosuke ☘️ - 12 damage, Swallowed, Slowed 1, Grabbed
Xu Jiang ☘️ - 10 damage
Shandari ☘️ - 32 damage, Dying 1, Swallowed

Snapping Fly Trap 1 - 9 damage
Snapping Fly Trap 2 - 44 damage


Spell Area Templates ☘️☘️ = Hero points

Was coming in to post the same thing, will move things along today if they don't end up posting.


Spell Area Templates ☘️☘️ = Hero points

runestone to runestone, I meant runestone to weapon/armor


Spell Area Templates ☘️☘️ = Hero points

Does take 1 day of work to transfer a rune from a runestone to a runestone and then a crafting check. I messed up the DC's a bit on the identify checks. To successfully apply the Invisibility Rune requires a DC24 Crafting check, the Shock rune also is a DC24. Wounding rune is DC23.


Spell Area Templates ☘️☘️ = Hero points

Samael dances across rocks and swamp foliage to avoid the acid to deliver a stab, Stom leaps nearly 30 feet to join the final fight, just in time for Lyra to deliver a slicing combo, dicing the creature into 3 pieces.

Combat is over, the pillar's arcane runes have been erased by Samael, but for good measure your group pushes the pillar into the acid. Searching the area before departing, you group finds a number of half melted explorers that are in vary states of having been eaten. You are able to find some backpacks though that haven't suffered to much acid damage.

Y'all find a wand, the end of which is forked with a peridot setting, an elixir that looks like faint blue liquid roiling with mist, and an armor rune that appears almost translucent

Arcana DC 28 on the Wand:

Craft DC 25, Arcana DC 25 on the Elixir:
This is a moderate Mistform Elixir

Armor Rune Arcana / Craft DC 30:


Spell Area Templates ☘️☘️ = Hero points

oh nice, I forgot that retributive strike in addition to granting an attack also confers resistance


Spell Area Templates ☘️☘️ = Hero points

my bad i put the pillar back up, removed it thinking of it as a defeated enemy but I guess it is still taking up that space.


Spell Area Templates ☘️☘️ = Hero points

Samael continues to avoid the worst of the acid, running over to stab at one of the remaining two Biloko's, nearly killing it with a vicious blow.

Lyra continues her fight, wounding the prone creature but just barely avoiding a more devastating blow.

Doxie manages to jump over the pool of acid to flank and bite the Biloko, tearing the creature in 2.

The one fighting Lyra stands up and bites her before attempting to push her into the acid again, unwilling to learn from its previous mistake.

Jaw: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 2d8 + 4 ⇒ (5, 6) + 4 = 15

Shove vs DC 24: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23

It doesn't manage to bite through her plate armor but Lyra is surprised that she nearly loses her balance from the shove before steadying herself.

Orange Dragon Pillar Swamp

known hazards: Pools of acid, they seem pretty melty, if your character moves through a square of acid, need a reflex save DC 22. I have tried to outline the borders of the land/highlight where the acid is. If the square you end on is more land than acid, it's safe.

Round 4 - Anger is an Acid
Samael ☘️ - 44 damage
Lyra / Wilbur ☘️ - 10 damage
Oppa / Doxie ☘️ - 14 damage

Round 3
Biloko Veteran 5 - 40 damage, Prone
Violant ☘️☘️ -
Stom ☘️ - 3 damage


Spell Area Templates ☘️☘️ = Hero points

Kwan steps and slices the Snapping Flytrap as it batters Shandari, green ichorous plant sap oozes from the creature.

His follow up cut misses its mark badly, bogged down by green sappy blood.

Yuranosuke more warmed up, is able to cut the plant twice, his quick slices wounding the creature greatly. His third attack goes wide but the creature looks nearly cut in twain.

Shandari tries to blast the plant but just barely has her lightning go wide of the creature, striking a nearby tree instead leaving a black scorch mark on the trunk

Overgrown Forest Path

Round 2 - Feed me now!
Ayane ☘️ -
Kwan ☘️ - 12 damage
Yuranosuke ☘️ -
Xu Jiang ☘️ - 10 damage
Shandari ☘️ - 13 damage
Snapping Fly Trap 1 - 9 damage
Snapping Fly Trap 2 - 44 damage


Spell Area Templates ☘️☘️ = Hero points

Yuranosuke steps closer, swinging his blade but struggles to land more than a glancing blow, trying to separate what is foliage and what is plant monster.

Xu Jiang fires off a massive divine lance, blast a hole in the same hurt Flytrap that Ayane damaged earlier.

xu's divine lance damage: 2d4 + 1 ⇒ (4, 2) + 1 = 7 14 cause of the crit

Snappy Flytrap 2 attacks its two nearest targets, Kwan and Ayane

Hungry Flurry vs Kwan: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22
Piercing + Acid: 1d8 + 2 + 1d6 ⇒ (7) + 2 + (3) = 12

Hungry Flurry vs Ayane: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Piercing + Acid: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (1) = 11

It will then use its improved grab to free action try to grab Kwan

Athletics vs Kwan's DC 17: 1d20 + 11 ⇒ (4) + 11 = 15

It batters Kwan with one of its leafs and tries to grab him in attempt to swallow him but he evades being eaten, for now.

A similar scenario plays out on the other side with the creature shambling forward to attack Xu Jiang and Shandari.

Hungry Flurry vs Shandari: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Piercing + Acid: 1d8 + 2 + 1d6 ⇒ (5) + 2 + (6) = 13

Hungry Flurry vs Xu Jiang: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Piercing + Acid: 1d8 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10

It will try to grab Shandari DC 20: 1d20 + 11 ⇒ (8) + 11 = 19

Shandari and Xu Jiang are battered by the acidic leaves, it fails to grab Shandari though, its mouthy stalk dripping with acid, hungry.

Overgrown Forest Path

Round 2 - Feed me now!
Ayane ☘️ -
Kwan ☘️ - 12 damage
Yuranosuke ☘️ -
Xu Jiang ☘️ - 10 damage
Shandari ☘️ - +1 Status bonus to one attack/perception/saving throw/skill check in the next round(Guidance) - 13 damage

Snapping Fly Trap 1 -
Snapping Fly Trap 2 - 30 damage


Spell Area Templates ☘️☘️ = Hero points

Stom runs and leaps across the acid, bringing his axe down on Biloko 3, killing it before the creature could even react to the flying barbarian.

His melted friend, Biloko 2, tries to push Stom into the Acid.

Athletics vs DC 27: 1d20 + 10 ⇒ (1) + 10 = 11

But the creature might as well pushed a brick wall, all it is rewarded for its effort is being rebuffed and knocked prone by Stom. It stands then bites Stom, assuming it survives standing.

jaw vs stom: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
damage: 2d8 + 4 ⇒ (8, 8) + 4 = 20

Orange Dragon Pillar Swamp

known hazards: Pools of acid, they seem pretty melty, if your character moves through a square of acid, need a reflex save DC 22. I have tried to outline the borders of the land/highlight where the acid is. If the square you end on is more land than acid, it's safe.

Round 3 - Anger is an Acid
Samael ☘️ - 44 damage
Lyra / Wilbur ☘️ - 10 damage
Oppa / Doxie ☘️ - 14 damage

Biloko Veteran 5 - 28 damage, Prone
Violant ☘️☘️ -
Stom ☘️ - 3 damage
Biloko Veteran 2 - 31 damage


Spell Area Templates ☘️☘️ = Hero points

Stom I forgot to remove Biloko 4 from the map, but that is the one that was burnt to crisp by Violant's second fireball. apologies!


Spell Area Templates ☘️☘️ = Hero points

Violant launches an even more fiery fireball, enveloping the three Biloko's as before.

Biloko 2 reflex save dc 25: 1d20 + 14 ⇒ (17) + 14 = 31
Biloko 3 reflex save dc 25: 1d20 + 14 ⇒ (5) + 14 = 19
Biloko 4 reflex save dc 25: 1d20 + 14 ⇒ (9) + 14 = 23

One of them manages to avoid the worst of it, but two others take the full brunt of the fireball with one even being reduced to ash.

Orange Dragon Pillar Swamp

known hazards: Pools of acid, they seem pretty melty, if your character moves through a square of acid, need a reflex save DC 22. I have tried to outline the borders of the land/highlight where the acid is. If the square you end on is more land than acid, it's safe.

Round 2 - Anger is an Acid
Samael ☘️ - 44 damage
Lyra / Wilbur ☘️ - 10 damage
Oppa / Doxie ☘️ - 14 damage
Biloko Veteran 5 - 28 damage, Prone
Violant ☘️☘️ -
Stom ☘️ -14 damage
Biloko Veteran 2 - 31 damage
Biloko Veteran 3 - 43 damage


Spell Area Templates ☘️☘️ = Hero points

Samael perfectly avoids Violant's Fireball, not even his clothes get singed.

Lyra hops across the acid, though stands dangerously close to the edge. She then slices down on the Biloko, hurting the creature, almost delivering a critical blow.

Oppa charges an electrical arcing current that leaps from the two Biloko's fighting Stom and Doxie.

Biloko 1: 1d20 + 14 ⇒ (6) + 14 = 20
Biloko 4: 1d20 + 14 ⇒ (5) + 14 = 19

And it catches both of them off guard!

Which provides a crucial opening for Doxie as she crunches down on the crocodile humanoid, killing it.

Biloko Veteran 4 swipes its jaws across Stom and Doxie.

Swipe vs Doxie/Stom: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 2d8 + 5 ⇒ (5, 5) + 5 = 15

The other one fighting Lyra bites hers, steps and then tries to shove her into the acid.

Jaws vs Lyra: 1d20 + 14 ⇒ (20) + 14 = 34
damage: 2d8 + 5 ⇒ (2, 2) + 5 = 9 18, I'm guess you'll shield block this?

athletics to shove: 1d20 + 10 - 5 ⇒ (6) + 10 - 5 = 11

It critically strikes her but then badly fails to push her and off balance it falls prone.

Orange Dragon Pillar Swamp

known hazards: Pools of acid, they seem pretty melty, if your character moves through a square of acid, need a reflex save DC 22. I have tried to outline the borders of the land/highlight where the acid is. If the square you end on is more land than acid, it's safe.

Round 2 - Anger is an Acid
Samael ☘️ - 44 damage
Lyra / Wilbur ☘️ - 10 damage
Oppa / Doxie ☘️ - 14 damage
Biloko Veteran 4 - 46 damage
Biloko Veteran 5 - 28 damage, Prone
Violant ☘️☘️ -
Stom ☘️ -14 damage

Biloko Veteran 2 - 16 damage
Biloko Veteran 3 - 12 damage


Spell Area Templates ☘️☘️ = Hero points

Shandari tries firing off a bolt of electricity but it goes wide, striking a tree.

Kwan attempts to demoralize the plant, but finds its mindless nature seems to shrug off any attempts to scare it.

Ayane finds success, throwing a rock and with her own courageous anthem going manages to critically hurt the plant.

Overgrown Forest Path

Round 1 - Feed me now!
Ayane ☘️ -
Kwan ☘️ -
Yuranosuke ☘️ -
Xu Jiang ☘️ -

Shandari ☘️ -
Snapping Fly Trap 1 -
Snapping Fly Trap 2 - 16 damage


Spell Area Templates ☘️☘️ = Hero points

Samael, I need a reflex save vs Violant's fireball as well, 25 damage, DC 25 reflex

Samael avoids the acid, tip toeing along the edge of the bank before he gets away from the Biloko's and is able to interact with the Pillar, successfully disabling the magic runes that adorn the structure. It immediately stops smoking and its eyes go dark, inert.

Orange Dragon Pillar Swamp

known hazards: Pools of acid, they seem pretty melty, if your character moves through a square of acid, need a reflex save DC 22. I have tried to outline the borders of the land/highlight where the acid is. If the square you end on is more land than acid, it's safe.

Round 2 - Anger is an Acid
Samael ☘️ - 44 damage
Lyra / Wilbur ☘️ -
Oppa / Doxie ☘️ -

Biloko Veteran 4 - 36 damage
Biloko Veteran 5 - 14 damage
Violant ☘️☘️ -
Stom ☘️ -
Biloko Veteran 1 - 25 damage
Biloko Veteran 2 - 16 damage
Biloko Veteran 3 - 12 damage


Spell Area Templates ☘️☘️ = Hero points

Violant launches a giant fireball, enveloping three of the Biloko's and Samael too. I think 1, 3 and 4 are the targets and then dagger at 2

reflex Biloko 1: 1d20 + 14 ⇒ (10) + 14 = 24 fail
reflex Biloko 3: 1d20 + 14 ⇒ (18) + 14 = 32success
reflex Biloko 4: 1d20 + 14 ⇒ (7) + 14 = 21fail

Two of the three creatures take the full brunt of the fireball, only one of them was able to turn away from the blast.

Stom gets a running start and leaps a great distance to join the fight next to Doxie.

Biloko Veteren 1 gets a running start and leaps over to Doxie then bites hers.

athletics: 1d20 + 10 ⇒ (13) + 10 = 23

jaws vs doxie: 1d20 + 12 ⇒ (1) + 12 = 13
damage: 2d8 + 4 ⇒ (6, 5) + 4 = 15

But he bites her tough dragon hide and half its sharp teeth fall out, rotted from the acid.

Biloko 2 runs around the pillar to get a bite on Samael and Biloko 3 bites him as well.

Bites vs Samael:

Biloko 2 Jaws: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 2d8 + 4 ⇒ (7, 7) + 4 = 18

Biloko 3 Jaws: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 2d8 + 4 ⇒ (4, 4) + 4 = 12

Biloko 3 Jaws: 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26
damage: 2d8 + 4 ⇒ (6, 5) + 4 = 15

Biloko 3 Jaws: 1d20 + 12 - 10 ⇒ (4) + 12 - 10 = 6
damage: 2d8 + 4 ⇒ (6, 1) + 4 = 11

two hits for 18 and 15 damage

There are a number of given ways to disable the Dragon Pillars, physically destroying it, athletics to push it over and break it, thievery to disable it by erasing the magic runs, dispel magic(4th level+) or other creative ways as well

Orange Dragon Pillar Swamp

known hazards: Pools of acid, they seem pretty melty, if your character moves through a square of acid, need a reflex save DC 22. I have tried to outline the borders of the land/highlight where the acid is. If the square you end on is more land than acid, it's safe.

Round 2 - Anger is an Acid
Samael ☘️ - 44 damage
Orange Dragon Pillar
Lyra / Wilbur ☘️ -
Oppa / Doxie ☘️ -
Biloko Veteran 4 - 36 damage
Biloko Veteran 5 - 14 damage
Violant ☘️☘️ -
Stom ☘️ -
Biloko Veteran 1 - 25 damage
Biloko Veteran 2 - 16 damage
Biloko Veteran 3 - 12 damage


Spell Area Templates ☘️☘️ = Hero points

Tentatively your group heads down the shortcut, the path used to be well worn trail but is no severely overgrown. Plant life is rampant and the trail is almost non-existent. It seems to go on for a while, the foliage growing denser as you get near the half way point.

Wary for these snapping Flytraps that could be lurking, jumping at every rustling of bush or falling leaf. As you come upon a broken down wagon, 10 foot tall flytraps burst out of the dense foliage.

Initiative:

snapping flytrap 1: 1d20 + 7 ⇒ (4) + 7 = 11
snapping flytrap 1: 1d20 + 7 ⇒ (7) + 7 = 14

Ayane Xio, Investigate: 1d20 + 7 ⇒ (20) + 7 = 27
Shandari, Avoid Notice: 1d20 + 7 ⇒ (8) + 7 = 15
Xu Jiang, Detect Magic: 1d20 + 9 ⇒ (7) + 9 = 16
Yuranosuke, Scout: 1d20 + 9 ⇒ (15) + 9 = 24
Kwan, Search: 1d20 + 7 ⇒ (19) + 7 = 26

Overgrown Forest Path

Round 1 - Feed me now!
Ayane ☘️ -
Kwan ☘️ -
Yuranosuke ☘️ -
Xu Jiang ☘️ -
Shandari ☘️ -

Snapping Fly Trap 1 -
Snapping Fly Trap 2 -


Spell Area Templates ☘️☘️ = Hero points

Samael ducks behind some foliage cover, avoiding the worst of the acid.

Lyra strides and fires off a powerful needle darts, slamming into her target.

Oppa moves closer to fight, instructing Doxie to avoid the acid and advance on the enemy.

Biloko 4 strides over to Doxie and bites her.

jaws: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 2d8 + 4 ⇒ (6, 5) + 4 = 15

jaws: 1d20 + 12 - 5 ⇒ (20) + 12 - 5 = 27
damage: 2d8 + 4 ⇒ (7, 7) + 4 = 18

But can't find any purchase through her tough scaley hide.

Biloko 5 hops, leaps and advances toward Lyra.

Orange Dragon Pillar Swamp

known hazards: Pools of acid, they seem pretty melty, if your character moves through a square of acid, need a reflex save DC 22. I have tried to outline the borders of the land/highlight where the acid is. If the square you end on is more land than acid, it's safe.

Round 1 - Anger is an Acid
Samael ☘️ - 11 damage
Orange Dragon Pillar
Lyra / Wilbur ☘️ -
Oppa / Doxie ☘️ -
Biloko Veteran 4 - 11 damage
Biloko Veteran 5 - 14 damage
Violant ☘️☘️ -
Stom ☘️ -

Biloko Veteran 1 -
Biloko Veteran 2 -
Biloko Veteran 3 -


Spell Area Templates ☘️☘️ = Hero points

Ayane shares judging by the pictures and the stories you've heard, there may be at least one or two snapping flytraps hidden along this shortcut. One you estimate would be a pretty easy fight, two a little harder. 3 or more though it could be pretty deadly pretty quickly. Like most plants, they are weak to fire. Snapping Flytraps are capable of swallowing creature's whole and melting them with acid.


Spell Area Templates ☘️☘️ = Hero points

to be fair Samael, I got the clover idea for tracking hero points from you as a GM lol


Spell Area Templates ☘️☘️ = Hero points

Recall Knowledge Nature DC 19:
Bilokos are crocodile-snouted fey who stalk the Mwangi Jungle and feast upon the flesh of humanoids. As cunning as they are vicious, bilokos employ deadly traps and guerrilla hunting tactics to capture prey—typically hapless explorers or, occasionally, wayward villagers, many of whom believe bilokos to be cruel ancestral spirits. The most powerful of these creatures, known as elokos, wield potent transformative magic.

Bilokos have a fondness for bells, and the sound of ringing bells often indicates their presence. In addition to carrying and ringing them while out hunting, bilokos sometimes enchant bells with potent magic, or hang them on strings to serve as alarms for their encampments.

Bilokos look like slender but wiry humanoids with crocodile-like heads, rust-colored skin, and blood-red eyes. They eat only the meat of humanoids, though they can survive for extended periods of time on a single meal thanks to their snakelike ability to consume a Medium humanoid creature whole. They do this by unhinging their jaws and slowly swallowing the victim from head to foot. Thanks to their acidic saliva and sharp teeth, a biloko can masticate their food into an easy-to-digest pulp, grinding flesh and bone into a compact mush, even while swallowing; thus, they do not flinch while devouring meals two or three times their own size.


Spell Area Templates ☘️☘️ = Hero points

Samael runs, flips and leaps through the air, bouncing from safe ground to safe ground, avoiding the pits of acid. The creatures are stunned watching him fly through the air.

He ends up right next to the Orange Dragon Pillar, which vibrates and smokes ominously before a large spray of acid shoots out, dousing Samael.

Acid Spray Basic reflex DC 24: 8d6 ⇒ (3, 3, 2, 5, 5, 2, 2, 1) = 23

biloko 4: 1d20 + 14 ⇒ (10) + 14 = 24

Orange Dragon Pillar Swamp

known hazards: Pools of acid, they seem pretty melty, if your character moves through a square of acid, need a reflex save DC 22. I have tried to outline the borders of the land/highlight where the acid is. If the square you end on is more land than acid, it's safe.

Round 1 - Anger is an Acid
Samael ☘️☘️ - Reflex Save vs Acid
Orange Dragon Pillar
Lyra / Wilbur ☘️ -
Oppa / Doxie ☘️ -

Biloko Veteran 4 - 11 damage
Biloko Veteran 5 -
Violant ☘️☘️ -
Stom ☘️ -
Biloko Veteran 1 -
Biloko Veteran 2 -
Biloko Veteran 3 -


Spell Area Templates ☘️☘️ = Hero points

Kwan:
You haven't heard of anything like this happening in the past, whatever this curse is appears to be new

Your group, foiled by the fog, begins the journey back to town. Riding by the lake, you do remember the stories of the Kappa's who live on the Southern Shore, though this would require crossing the lake to get there and the nearest bridge is back in Willowshore. As you guys ride back, there is a well known shortcut through the Southern river bend though there is a number of large signs posted at the entrance now that read Warning: Dangerous Plants as well as signs with badly painted mean looking plants eating humanoids, skull and crossbones and more.

Map of the counterside

This would be area D3, let me know if you guys want to take this shortcut or continue on the path


Spell Area Templates ☘️☘️ = Hero points

Samael's lie, translated by Violant, actually seems to confuse the Crocodile men, they lower their spears. Looking to each other, hissing in Mwangi "Belmazog send help? We no need help," Though another chunk of flesh sloughs off and into the acid, sizzling and burning. The creature pays no mind.

The Pillar's eye's flare burnt orange and smoke begins to emit from the mouth. While the creatures may be fooled, the pillar was not

Initiative:

Violant's Initiative: 26 = 26
Samael Doulen's Initiative (M): 1d20 + 16 ⇒ (19) + 16 = 35
Lyra Flamecrest's Initiative (E): 1d20 + 15 ⇒ (18) + 15 = 33
Oppa Silk's Initiative (T): 1d20 + 15 ⇒ (18) + 15 = 33
Stom Flintheart's Initiative (E): 1d20 + 15 ⇒ (3) + 15 = 18
Orange Pillar: 1d20 + 20 ⇒ (15) + 20 = 35
Biloko Veterean 1: 1d20 + 11 ⇒ (7) + 11 = 18
Biloko Veterean 2: 1d20 + 11 ⇒ (2) + 11 = 13
Biloko Veterean 3: 1d20 + 11 ⇒ (6) + 11 = 17
Biloko Veterean 4: 1d20 + 11 ⇒ (19) + 11 = 30
Biloko Veterean 5: 1d20 + 11 ⇒ (15) + 11 = 26

Orange Dragon Pillar Swamp

known hazards: Pools of acid, they seem pretty melty, if your character moves through a square of acid, need a reflex save DC 22. I have tried to outline the borders of the land/highlight where the acid is. If the square you end on is more land than acid, it's safe.

Round 1 - Anger is an Acid
Samael ☘️☘️ -
Orange Dragon Pillar
Lyra / Wilbur ☘️ -
Oppa / Doxie ☘️ -
Biloko Veteran 4 -
Biloko Veteran 5 -
Violant ☘️☘️ -
Stom ☘️ -
Biloko Veteran 1 -
Biloko Veteran 2 -
Biloko Veteran 3 -


Spell Area Templates ☘️☘️ = Hero points

whoops good call

Violant knows they said

Mwangi:
"Leave or stay and die"


Spell Area Templates ☘️☘️ = Hero points

Alright, like one crit success and two double crits Samael, Lyra and Stom are easily able to help Violant, Oppa, Doxie and Wilbur swim across the river.

It takes some time, and due to the current you end up about 100 feet down from where you started but safely on the other side.

You guys quickly move about 20 feet of the riverbank and start setting up camp, resting again before facing the next dragon pillar. The night passes quickly, though not quietly, as the jungle comes alive at night. Still nothing dangerous seems to pass by your camp or disturb your rest.

Following your notes and huntsmanship, you guys spend a few hours investigating the area until you finally come across something strange.

The terrain in this area gives way to thick, orange cloying mud and swampy ground. Shallow puddles lie scattered across the oversaturated earth, the water rising up to fill footsteps and other indentations left in the soil. Droplets slide from leaf to leaf before falling into the puddles, causing the pools to froth, boil and hiss. Soft bells sound intermittently between the patter of rain.

Orange Dragon Pillar

Nature DC 25:
This mud and water appears to be an acid of some sort, quickly eating away at the land, which is unusual as jungles aren't normally known for acid pits, this is no doubt some foul influence of the magics of the Dragon Pillar

As you guys stand there taking it, it isn't long before five large crocodile type humanoids crawl out from under a dead tree, parts of them look melted by acid, their scales and skin dropping revealing exposed muscle and even bone though they seem completely unaffected by this.

A larger one, points at you speaking in Mwangi something unintelligible "Zia mo kiri pëpe!"


Spell Area Templates ☘️☘️ = Hero points

Kwan steps off the path and heads north, skirting the edge of the area right before the fog, as soon as takes a few steps to the East again the fog quickly returns, thickening and eventually turning him back around.


Spell Area Templates ☘️☘️ = Hero points

Apologies Stom, A13 is the Fortress of Sorrow the lair of the Cinderclaw Boss Belmazog is located and where the clan leader of the Kobolds is being held too


Spell Area Templates ☘️☘️ = Hero points

Deciding to cross the river and take out the next nearest Dragon Pillar, your group sets off from the gold mine. Following the map and heading generally East it doesn't take you long before you encounter the large river.

It looks like its about 200 feet across and not terrible deep though swimming will be required as its too deep to wade through. The river is not rushing particularly fast or filled with riptides or rapids.

Would be DC13 athletics check to swim across, though an expert in Athletics could use Follow the Expert to give folks a bonus on their roll.


Spell Area Templates ☘️☘️ = Hero points

Not quite, you guys are still by the Gourd Lake. I have updated the map to show the fog border and added a Yellow Star to indicate where y'all are at currently. Should have thought of the Yellow Star earlier. Updated Map

Try as Kwan might, even on foot the fog grows impenetrably thick and even as he focuses on not circling and maintaining a straight path, it isn't long before he finds himself walking back out of the fog to the waiting group. Though he would swear he never turned around or accidentally circled.

going off the map, you guys are about 19 miles out of town

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