Carver Hastings

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Grand Lodge

Access should be updated now.

Grand Lodge

Some weak Earn Income rolls, but fortunately only Crit Fails and Crit successes matter, so 8 credits for each of you!

Here is the link to the chronicles. I checked the boxes in RPG Chronicles, but it didn't check them on the Chronicles for some reason.

Let me know when you've grabbed them and confirmed that everything looks right. Great playing with you all again!

Grand Lodge

Shadir, thanks. No, your stat line is clear, I think I was in a bit of a rush and saw the 19 from the HP field when I was checking if you were hit.

With the help of the flanking from Shadir, Yjun's two strikes connect and kill the yellow creature.

As that creature falls, Shadir turns his attention to the red one, and with a successful strike takes it down as well.

Looking around, you see that the others have also rallied together, taking down the remaining creatures and drones. The battle seems finished, with some injuries and no fatalities.

Combat over. Shadir has 9 damage. Yjun has 8 damage.

Within moments, Sarmak returns to the room and calls everyone remaining back to order.

“The Starfinder Society will not allow these attacks to dissuade us from our mission. Neither this ‘Functionary’ nor whatever entity she claims to serve shall dictate our plans,” First Seeker Sarmak proclaims. “The Wreck of the Returned is incredibly dangerous, but it must be explored. If, as I believe, the First Ones are coming, they pose a threat unlike any other the Pact Worlds have ever faced. Whatever intelligence or means of defense the Wreck may hold must be attained.

“The Society firmly commits to delving the Wreck,” Sarmak continues. “But to succeed, it must not venture alone.” He turns to the remaining delegates. “Tell me. Where do you stand?”

Murmurs again break out across the summit, and finally Jax, of all people, steps forward to speak first, “I have no interest in splitting profits.” Jax concedes with a somber expression. “But, if you want to explore the Wreck of the Returned, the Apis Consortium won’t stand in your way.”

Posit-Certitude then speaks up, “I may not be convinced of your concerns about the First Ones, but I agree there is value exploring the Wreck of the Returned together. I count all present among my allies.”

Voss then calls out, “I agree we have much to offer one another. My fellow salvagers look forward to upcoming joint ventures.”

With that, the successful summit's official business is over. In the wake of the battle, those with the ability to do so tend to the wounded, while some measure of bittersweet merriment continues into the evening, until the various delegates leave.

Zizenzi and Sarmak both express thanks as you all clean up after the event. Sarmak says, "You have impressed me, initiates. I will definitely keep you all in mind for additional field assignments moving forward."

Feel free to do any wrap-up RP.

A couple of days later, Zizenzi comes to each of you. "Those drones that you captured spying on the summit had some interesting tech on them. Some of our engineers have modified them into a little gadget they're calling a 'reality distorter.' Basically it's a proximity triggered defensive field you can add as an armor upgrade, that morphs the terrain around you making it difficult for enemies to easily get near. Anyway, we've got a few prototypes available, if you'd like to requisition one sometime. They're kind of pricey, I'm afraid, but wanted to give you a first shot at them."

That's the bonus equipment you get access to through the chronicle.

Grand Lodge

Writing the wrap-up post on the Gameplay thread. Please double check that everything is accurate on RPG Chronicles.

If you want to roll Earn Income, please do so over the next couple of days and I'll make sure to add it onto your chronicles.

Grand Lodge

Yjun is infused with Killik's healing energy through the mystic bond.
Cyprium lands a solid strike on the red creature.

The yellow creature begins having rippling and healing from its technology as well.

◆◆ Nanite Repair
Healing: 2d6 ⇒ (6, 6) = 12
It then turns its attention to Shadir and bites at him.

◆ Strike
Mandibles attack: 1d20 + 11 ⇒ (7) + 11 = 18
Mandibles damage (piercing): 1d6 + 5 ⇒ (4) + 5 = 9

Round 2 - Bold may act
Red Baddie - -21 hp, Get 'em (+1 attack/damage)
Cyprium
Killik - Bless: 25 ft radius (+1 to attack rolls)
Yellow Baddie - -15 hp
Shadir - Photon attuned
Yjun - -8 hp

Grand Lodge

Shadir and Yjun join together in their battle, before Yjun moves away. The yellow creature sways, clearly nearly on the last of it's many, many legs, though not yet out of the fight.

Yjun: You didn't appear to move on the map, so I moved you back 5 feet. Feel free to adjust if you mean to step to a different location.

The machine components of the reddish creature seem to ripple, with small trails of metallic machinery flowing over its body, as wounds seal up and are replaced with mechanized components.

◆◆ Nanite Repair
Heal: 2d6 ⇒ (3, 1) = 4

The reddish creature then bites again at Cyprium.

◆ Strike
Mandible attack on Cyprium: 1d20 + 11 ⇒ (4) + 11 = 15
Mandible damage (piercing): 1d6 + 5 ⇒ (6) + 5 = 11

The bite misses, however.

Round 2 - Bold may act
Red Baddie - -10 hp
Cyprium
Killik
- Bless: 15 ft radius (+1 to attack rolls)
Yellow Baddie - -27 hp
Shadir - Photon attuned
Yjun - -18 hp

Grand Lodge

The yellow creature advances and bites at Yjun.

◆ Stride
◆ Strike
Mandible attack: 1d20 + 11 ⇒ (18) + 11 = 29
Mandible damage (piercing): 1d6 + 5 ⇒ (2) + 5 = 7
Crit, so that's 14 damage... which is unfortunate, given that ...
As the creature bites, the jagged serrations along its mandibles begin rotating quickly, ripping even more through Yjun's flesh.

◆ Trenching Teeth
Slashing damage: 1d10 ⇒ 4

The attack devastates Yjun, but he is still (barely) conscious!

Round 1
Red Baddie - -14 hp, Get 'Em (+1 hit & damage)
Cyprium
Killik - Bless: 15 ft radius (+1 to attack rolls)
Yellow Baddie
Shadir
Yjun
- -18 hp

Terrain info: Inside a building with relatively low ceilings, so flight won't get you out of melee range. Other than that, assume the terrain on the map is present for purposes of cover, climbing, etc.

Recall Knowledge: These are animals, so Nature would be appropriate to identify them ... and potentially Crafting, due to their implants, but none of you have that, and I don't think you have any Lores that would help.

Note: If you attack red, you only get a single +1 attack bonus. Bless & Get 'Em both provide status bonuses, so they don't stack. You do, though, also get the +1 damage bonus.

Grand Lodge

Cyprium's swing hits the red creature, appearing to do fairly significant damage, and his example inspires you in your next attacks against that creature.

Round 1
Red Baddie - -14 hp, Get 'Em (+1 hit & damage)
Cyprium
Killik
Yellow Baddie
Shadir
Yjun

Terrain info: Inside a building with relatively low ceilings, so flight won't get you out of melee range. Other than that, assume the terrain on the map is present for purposes of cover, climbing, etc.

Recall Knowledge: These are animals, so Nature would be appropriate to identify them ... and potentially Crafting, due to their implants, but none of you have that, and I don't think you have any Lores that would help.

Grand Lodge

As if on cue, various people from groups around the room drift over toward The Functionary and join her on stage. No full groups join, but she has a not-insignificant number that have chosen her offer over their current associates.

GM screen:

Killik's Perception (Sense Motive): 1d20 + 8 ⇒ (3) + 8 = 11

Killik gains no particular insights beyond the obvious from her remarks. She appears to be a devoted zealot for whatever masters she obeys out of the Wreck.

“Very well,” the Functionary remarks, nodding in recognition at those who have chosen to stand by her. With a glance at those remaining, she grins. “Let it not be said that I didn’t offer you the hand of friendship. Mark my words: you will come to regret your choice this day.” With that, she strides away, leading the way out of the summit building alongside her new followers.

Sarmak turns to the group of you and says, "Please stay in here and help maintain order. I will go outside and make sure she and her followers don't cause any problems."

Event 3: They Come From Below!

Almost as soon as he leaves the room, the ground begins to shake. A portion of the floor buckles, but then catches. You hear Zizenzi yell, "Oh, thank heavens those engineers reinforced those tunnels!" Through the cracks, though, emerge two medium-sized insectile creatures, clearly modified with the addition of technology and perhaps cybernetics.

Other guests at the summit run for cover or flee the building. You notice Jax hiding behind the bar. Posit-Certitude is holding a door open, motioning for people to flee through the rear doors of the building. Meanwhile, Voss and his bodyguard Aruk are fighting other of these creatures, as well as some of the drones similar to the ones you fought earlier, elsewhere in the room.

GM Screen:

Yellow Baddie Perception init: 1d20 + 9 ⇒ (6) + 9 = 15
Red Baddie Perception init: 1d20 + 9 ⇒ (14) + 9 = 23
Cyprium Perception init w/ Scouting: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Killik Perception init w/ Scouting: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Shadir Perception init w/ Scouting: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Yjun Perception init w/ Scouting: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Round 1

The red insectoid creature advances on the largest target, Cyprium, and bites at him.

◆ Stride
◆ Strike
Mandibles attack: 1d20 + 11 ⇒ (4) + 11 = 15
Mandibles damage (piercing): 1d6 + 5 ⇒ (6) + 5 = 11

Missing with the first attempt, it bites again.
◆ Strike
Mandibles attack w/ MAP: 1d20 + 11 - 5 ⇒ (7) + 11 - 5 = 13
Mandibles damage (piercing): 1d6 + 5 ⇒ (1) + 5 = 6

Bold are up.

Red Baddie
Cyprium
Killik

Yellow Baddie
Shadir
Yjun

Terrain info: Inside a building with relatively low ceilings, so flight won't get you out of melee range. Other than that, assume the terrain on the map is present for purposes of cover, climbing, etc.

Recall Knowledge: These are animals, so Nature would be appropriate to identify them ... and potentially Crafting, due to their implants, but none of you have that, and I don't think you have any Lores that would help.

Grand Lodge

Cyprium, you had rounds 8 & 9, so you did not need to spend a Hero Point for a re-roll ... you got 2 rolls as it was.

Posit-Certitude listens with interest as Killik discusses the mystic bond as a form of networked consciousness. Yjun joins in with Shadir discussing how this ties into team sports, while Cyprium successfully pretends to be interested in all of this talk. Though some of the connections to his areas of interest seem a bit strained, Posit-Certitude doesn't notice any social awkwardness, and seem generally satisfied with the overall outcome of the discussions.

Influence points: 6/6

Finally seeming to have connected with you all, Posit-Certitude says, "I do apologize for any distractions during our discussion. There is a persistent buzzing in the air, which we anacites seem to be the only ones able to hear, and it causes a bit of a headache. It is stronger the closer we become to the Wreck, to the extent that I have had to install signal jammers around Investigation Site A01. We are investigating it, of course, and our technicians suspect the cause is a damage transmitter or signal array from the Wreck's crash landing."

Posit-Certitude thanks you for the conversation and moves away, giving you an opportunity to talk amongst yourselves ... but for only a few minutes, before a disruption occurs ...

Event 2: The Functionary

An insubstantial, female form begins to take shape and solidify on the main stage. A black face mask obscures most of her features save for her red skin and long, white hair. (See slide 13)

“Greetings from the Wreck of the Returned to you, foolish interlopers!” the woman declares with an amused smirk. “You know not what you meddle with!”

“Who are you and what do you want?” First Seeker Sarmak demands. Rising upon his hind legs, he towers over most within the room.

“I am the Functionary. This summit is a farce. None of you have the right to enter the Wreck of the Returned, let alone to partake of its treasures. Yet, what you lack, I have been granted and may impart.

“I have been to the heart of the Wreck of the Returned and serve the one that dwells there. Only by the authority granted to me, may you gain safe access to the Wreck and truly fathom its wonders. Those who wish to do so may join me now.”

“And if we do not?” Sarmak questions.

“All others attempting to enter the Wreck invite death,” warns the Functionary. “Which of you accepts my offer? Who would choose the peaceful path to enlightenment?”

Murmurs break out across the room, as people discuss the offer, some seeming to consider it. Some seem to want to react with violence, but Sarmak calls out, "Stay your weapons! The woman has committed no violence."

As people discuss the offer, The Functionary stands quietly but confidently on the stage.

Feel free to RP out some reactions. Sarmak will again order you to stand down if there's any attempt at violence or to rush the stage or anything.

Grand Lodge

Posit-Certitude hesitates as they listen to Shadir speak, and then nods slowly. "I admit, we anacites do not partake much in 'team sports' ... but I believe I can follow your metaphor. A networked consciousness, you say? That is extremely fascinating ..."

Rounds 8 & 9
Influence Points: 3/6
Killik
Cyprium
Yjun

Grand Lodge

In addition to being impressed by Shadir's field experience, he also seems to consider it helpful to know that the Starfinders have excellent vehicles. Cyprium, in turn, makes some sort of appropriately helpful comment.

Will treat Cyprium's Round 7 Deception roll as a Diplomacy success on Voss.

"I really look forward to working with you all. Hey, my guys have noticed something, and I wonder if you have, too ... Does it seem like many
of the creatures coming from the Wreck act together? It's almost like they're networked, or a single hive mind or something."[/b] He shrugs. "Very weird, but maybe something to look into more deeply."

As you wrap up with Voss, Zizenzi rushes over to you. "Wow, you've made it through everyone. Good, good. Listen, I feel like we still need some help with Posit-Certitude. I tried to talk to them, but ... well, I'm just not sure I connected at all. We've got a little bit of time left before Sarmak's presentation begins, so maybe you could take some time to butter Posit-Certitude up a bit more."

You find yourself back with the anacite Posit-Certitude, hoping you can find a way to connect with them.

Round 8 & 9
You have 2 rounds left, and only Posit-Certitude to Influence but need to accumulate a total of 5 Influence Points in those 2 rounds. Go ahead and do both rounds of checks.
Posit-Certitude Influence Points: 1/6
Recommended Skills:
* Demonstrate knowledge of Aballon or the First Ones (Aballon Lore, First Ones Lore, Society)
* discuss advanced technology (Computers or Crafting)
* feign interest in a dissertation on the use of heuristic techniques for wardrobe selection (Deception or Fashion Lore)

At this point, I would encourage out-of-the-box ideas of skill rolls, and would remind people that they can spend Hero Points to make a re-roll if needed. Any check not outlined above would be DC 17, but might be worth it over avoiding a roll entirely or risking an untrained check.

Grand Lodge

Cyprium the Copper wrote:

Cyrpium stays focused on Posit-Certitude, keeping the conversation alive and maintaining an interested face despite this whole discussion not being in his area of expertise...

Think that does it?

Unfortunately, the two critical fails on Posit-Certitude put you guys pretty far from convincing him. I had moved you along to Voss ... and Shadir is impressing the heck out of him! I will hold your success in limbo for the moment ... if Killik & Yjun get a Round 7 success on Voss, then your success will count toward Posit-Certitude instead of Voss.

Voss seems nearly speechless at the display of prowess being offered by Shadir. "Fantastic!" He looks enthusiastic at the others, clearly hoping to be similarly impressed by them. The bodyguard also nods appreciatively.

Voss Influence Points: 4/6
Recommended checks for Voss:
* Convince Voss the Starfinders are trustworthy or formidable (Diplomacy or Intimidation)
* Demonstrate appreciation of local culture (Akiton Lore or Society)
* Display expertise in technological salvage (Computers, Crafting, or Piloting)
* Display field experience (Acrobatics, Athletics, or Stealth)

Round 7
Killik
Yjun

Grand Lodge

You approach the male ileshti, Voss, who stands near a large female shobhad bodyguard. Voss nods to the approaching Starfinders, and says, "Hello there. I'm Voss, and this is my bodyguard, Aruk. Welcome to Akiton. Hope you've enjoyed your visit so far. Haven't made it out to visit us in Pilferer's Paradise yet, have you?"

Recommended checks for Voss:
* Convince Voss the Starfinders are trustworthy or formidable (Diplomacy or Intimidation)
* Demonstrate appreciation of local culture (Akiton Lore or Society)
* Display expertise in technological salvage (Computers, Crafting, or Piloting)
* Display field experience (Acrobatics, Athletics, or Stealth)

Round 6
Shadir
Yjun

Round 7
Killik
Cyprium
Shadir
Yjun

Grand Lodge

Posit-Certitude glances at the two silent Kasatha, then focuses their attention on Killik and Cyprium. "Yes, I am fairly certain there are no water gardens. Perhaps you mean the lubrication baths, near the boundary of the Sea of Glass and the metaplex of Pursuit?" They are clearly being extremely generous at this interpretation.

Turning attention to Cyprium, the only one in the group making any sense, Posit-Certitude nods. "Yes, I see ... figurative."

Influence Points: 1/6

I'm worried you guys might spin your wheels with Posit-Certitude and burn out the clock. I would be inclined to let Shadir & Yjun move onto Voss while Cyprium (and maybe Killik) try to make progress on Posit-Certitude, but the module specifically says that you have to talk to each delegate as a team. However, since you got through the patrols so quickly, you did gain an "additional round" to interact with a delegate ... which I'm going to say means that if you want to move along to Voss now, you can circle *back* to Posit-Certitude, if that's how you'd want to proceed. If you do so, then Yjun & Shadir would get their Round 6 rolls with Voss.
Does the team want to move along to Voss for now?

[b]Round 6[/dice]
Shadir
Yjun

Grand Lodge

Posit-Certitude is momentarily impressed by the clear (and obviously genuine) interest expressed by Cyprium, and continues droning on (so to speak). Their methodical explanation falters a bit at Killik and Yjun's interjections, as clear a sign of surprise as the anacite is likely to provide. "That is ... No, that is not an accurate description of Aballon at all."

Influence Points: -1/6
Recommended Skills:
* Demonstrate knowledge of Aballon or the First Ones (Aballon Lore, First Ones Lore, Society)
* discuss advanced technology (Computers or Crafting)
* feign interest in a dissertation on the use of heuristic techniques for wardrobe selection (Deception or Fashion Lore)

Also, I should note: You can choose not to make a roll, if you wish. ;) Just let me know. Or you can Aid someone else.

Round 5
Shadir

Round 6
Killik
Cyprium
Shadir
Yjun

Grand Lodge

You move along to the anacite, who turns toward you. In a confident demeanor, the robot says, "Greetings, friend Starfinders! I am Posit-Certitude, leader of the Aballonian group exploring Investigation Site A01. We appreciate your help in saving our city of Striving from destruction last year, and look forward to working together to ascertain the true nature of this new mystery we are encountering. As you know, very little is known of the First Ones, though there is much speculation - most of it based on scan evidence to be sure - and we look forward to finding solid data upon which to establish a better understanding ..."

Round 5
Killik
Cyprium
Shadir
Yjun

Recommended Skills:
* Demonstrate knowledge of Aballon or the First Ones (Aballon Lore, First Ones Lore, Society)
* discuss advanced technology (Computers or Crafting)
* feign interest in a dissertation on the use of heuristic techniques for wardrobe selection (Deception or Fashion Lore)

Grand Lodge

Jax frowns and shakes her head. "No, the Rust Wraiths were independent agents ... but sad about that little skittermander, though." She glances among you, apparently taking your measure, and then leans over, "Okay, I can tell you this. The Consortium teams have found some weird, modified corpses. Mutated animals and undead creatures that disintegrate into rust. That kind of stuff. That is something that I think you guys should definitely be looking into."

Posit-Certitude or Voss next for Round 5?

Grand Lodge

Jax gets flustered at being called out by Killik. "I mean, there's been some ... interesting technology ... to be sure ..." She glances around, clearly thinking that maybe she's underestimated how savvy - and how easily manipulated - the Starfinders might be.

Influence Points: 3/6
Actions recommended, though other creative options are allowed:
* Demonstrate business acumen (Corporate Lore or Society)
* Paint the Starfinders as capable rivals (Deception, Diplomacy, or Intimidation)
* Catch Jax in a lie (Perception to Sense Motive)

Round 4
Cyprium
Shadir
Yjun

Grand Lodge

Jax eyes the group of you with skepticism, as you do little to persuade her of your competence.

Eventually, though, as Shadir mentions pulling units from the Wreck, he notices Jax seeming startled and a bit alarmed at the suggestion, but then trying to recover. "Oh, no, of course not. We're a business, after all, and there's profit ... I mean, a slim chance at profit, that is ... in this enterprise. So we'll be sticking with it."

Influence Points: 1/6
Continue trying in Round 4 (and Killik still gets Round 3 attempt)

Round 3
Killik

Round 4
Cyprium
Shadir
Yjun
Killik

Grand Lodge

As you are about to move on, Sarmak says, "You exemplify the best of the Society, fellow Starfinders. We could use more dedicated agents like yourselves. The Wreck of the Returned appeared following a signal sent by an anacite faction named "Those Who Call," summoning them to the Pact Worlds. It crashed here and was explored by two local mercenary companies. The mercenary Rust Wraiths lost one of their companions, a skittermander named Gremmik, in that exploration, and the group has since disbanded."

As you move on to Jax, the female ysoki in a suit has a cut-throat air about her that may vaguely remind you of another ysoki in a suit that you've encountered. "Oh, look, more Starfinders," she groans to her associates (lackeys). She then turns her conversation toward you. "Listen, you guys really need to convince Sarmak to back off of this whole exploration of the Wreck of the Returned - stupid name, by the way. You don't know how dangerous it is. We've had a ton of teams going through there, and have lost many of our front-line agents. We've got the capacity to absorb that, of course ... but you want Sarmak just throwing your lives away like that? For what? We haven't found anything useful or interesting at all."

Go ahead and do round 2 & 3 rolls, except for Killik.

Rounds 2/3
Cyprium
Shadir
Yjun
Killik (Round 3 action only)

Actions recommended, though other creative options are allowed:
* Demonstrate business acumen (Corporate Lore or Society)
* Paint the Starfinders as capable rivals (Deception, Diplomacy, or Intimidation)
* Catch Jax in a lie (Perception to Sense Motive)

Grand Lodge

Well, that went very well..

Round 1
Cyprium entertains the crowd. (+2 Influence Points) Doctor Killik reinforces the wards. (+1 Influence Point) The two kasathans stow the delicate equipment. (+2 Influence Points)

5/6 Influence Points

Round 2
Doctor Killik continues reinforcing the wards on the building.

That's 6 Influence Points.

Sarmak gathers you together. "Wow, you have done an excellent job helping up. Why don't you all go ahead now and talk to some of the delegates?"

Where to next? Only Killik needed to use his round 2 action, so Cyprium, Shadir, and Yjun will get Round 2 actions on the next delegate.

Grand Lodge

Cyprium the Copper wrote:
Assume we dont need to impress him?

Actually, yes, impressing the boss is part of this social encounter. Who says art doesn't imitate life?

Round 1

You approach the izalguun First Seeker, who sees you and waves with one of his arms. "Greetings. Always nice to meet some of the new recruits. I hear you are all being quite helpful ... which is great, because I could use some help. Turns out I had a few tasks I wasn't quite able to finish up, but I need to focus on talking with the delegates myself. We need some help with the anti-scrying ward security, some additional entertainment of the attendees, and storing up some equipment. Also, um, would any of you have any experience with holographic work? My graphic design skills are okay, but my presentation could use a little polish."

Here are the checks (DC 15, or DC 13 for Lores) offered, although other creative solutions are welcome:
* Calibrate the lodge’s anti-scrying wards (Arcana, Nature, Occultism, or Religion)
* Entertain attendees (Acrobatics, Performance, or many Lores, including Art Lore, Cooking Lore, Music Lore, Sports Lore)
* Stow delicate equipment (Athletics, Labor Lore, or Thievery)
* Finalize Sarmak’s holographic presentation (Computers or Crafting)

Because the holidays will likely slow things down, go ahead and make your Round 1 and Round 2 checks. Unless there are substantial crits, it's unlikely that you'll impress him entirely in a single round.

Grand Lodge

During the 10 minutes that Doctor Killik is humming, the others are able (without incident) to search the area to their satisfaction that no other drones are hiding around here.

You proceed several minutes to climb up the footpath, finding a pre-fab building that has been assembled for the purposes of the summit. As you enter the building ...

A conversational din dominates a room crowded with colorful delegates and their entourages. Numerous beings mingle, exchange pleasantries, and trade information, promoting a dynamic, collegial atmosphere.

Most gather around a well-stocked bar topped with numerous food options, including an impressive fondue fountain. Tables and chairs arranged around the room allow for discreet discussions. A stage rises in the room’s southwest corner equipped with holoprojectors and vid-screens to facilitate communal presentations.

As you enter the room, Zizenzi is standing at the doorway greeting entrants, and seems excited to see you all. "Oh, excellent, you're here ahead of schedule. Thank you so much for sending that information from your patrols! I dispatched an engineering team to check on that undermining, and it turns out there was a khefaks tunnel in this region, as well. Fortunately, you gave us plenty of warning and they've been able to put in some reinforcement supports, so ... potential crisis averted!"

He points out the three groups of delegates, and First Seeker Sarmak. "I'm sure you've already read the dossiers. (Slide 11) Our schedule is tight. You are all scheduled to meet as a group with each of the delegates . Remember, your aim is to convince the delegates to share information and work together. Be sure to use what you learned from the dossiers to help make a good impression. Oh, and Sarmak also wanted to speak to you, when you have a chance." They wave you into the room to begin being diplomatic.

Terrain: Brightly lit. 15-foot ceilings

The summit lasts 8 9 rounds, with each round representing roughly 15 minutes. The delegates have a lot planned, so you can meet with each delgate as a group once. Each round each person will be able to do one skill check to impress a delegate. Default DC 15 (DC 13 for appropriate Lore). You can also choose to Aid (but since Aid is also DC 15, you might as well to go ahead and aim to impress them).

Round 1
Who do you visit first?

Grand Lodge

Killik's shot takes it out.

Combat over. Let me know how you are proceeding and I will post to move us along to the summit this evening or tomorrow morning.

Grand Lodge

Cyprium's strike connects breaks off a chunk of rock as it also connects with the drone.

The drone begins rapidly flying away.
◆ Fly
◆ Fly
◆ Fly

Battlemap Slide 12
Terrain: Dark brown rocks provide cover/block line of sight. Two 10-foot bursts of difficult terrain.

Round 5
Yjun
Shadir - Attuned: Photon

Round 6
Cyprium (-2 HP)
Killik
Baddy Green

Grand Lodge

Shadir, these things fly, so you wouldn't expect to see any tracks. I will treat that re-roll as on Perception instead.

Round 4
Killik remains far distant, with many rock formations between him and his allies, and probably any potential remaining enemies, hoping for an opening within range of his force barrage.

Yjun stays where he is but peers around. Unfortunately, from his vantage, he sees no remaining drones.

Shadir, these things fly, so you wouldn't expect to see any tracks, so I'll treat that as a re-roll. I'll that re-roll as a Seek, and it beats his Stealth DC (without a cover bonus), so ...

Shadir moves around the rock formation. Looks like 2 Strides? Stride, Stride, Seek? As he is walking, a pulse of warped reality flashes out from a corner of the rocks, altering the landscape and creating obstructing sand formations. Another 10-foot burst of difficult terrain. From his new position, he sees the drone ... but is out of actions.

With the clue of where it is hiding from the warped terrain, Cyprium is thinks he can make out the hiding drone. Successful Seek takes it from undetected to hidden. You see a bit of it sticking out from behind an outcropping of rock.

Killik - There are 4 rock outcroppings between you and it, so you can't see it (or Shadir) and can only see Cyprium because he's large and flying over the rocks. The only one you can see clearly and without any obstruction is Yjun.

Round 5
Cyprium (-2 HP) - 2 actions left
Killik - delayed
Baddy Green - observed by Shadir, hidden to Cyprium, unobserved to Yjun & Killik
Yjun
Shadir - Attuned: Photon

Grand Lodge

The two Kasathas look around for the remaining target but see none. With no enemies in sight, you have to decide if you are going to keep looking around the area or move on to the summit.

GM screen:

◆ Record Video
◆ Take Cover (greater cover, +4 to Stealth DC)

Battlemap Slide 12
Terrain: Dark brown rocks provide cover/block line of sight. Two 10-foot bursts of difficult terrain.

Round 4
Killik
Yjun
Shadir - Attuned: Photon

Round 5
Cyprium (-2 HP)
Baddy Green - undetected to all (or maybe it's run off at this point, who knows ...)

If you Seek and your Perception check is 15 or higher:
If your check was less than 21, you definitely found nothing.

If the Seek and your Perception check is 21 or higher:
Put a box on the grid in the square you are searching. I will let you know if you find anything in that spot ... so hold off on future actions (or give me options in spoilers).

Grand Lodge

Cyprium, I believe you're trying to go after green ... I'll reposition you to where you last saw it, because you're over where you fought blue.

GM Screen:

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Flat check DC 11: 1d20 ⇒ 2

Cyprium flies to where he last saw the green drone, looks around a bit, and then powerfully swings his sword at the spot ... but nothing is there.

Yjun hits the red drone ... which violently sparks and then explodes, pieces of debris falling to the ground.

Yjin - You only expend the first shot. You have one action remaining.

Shadir is up. Killik & Cyprium believe they saw a third drone when you reached the area, but they haven't seen it since that first glimpse.

Grand Lodge

The red drone was within reach of Shadir, but still hidden to him. Since it was hidden (behind rock) at the start of its movement in Shadir's threatened space, he is off-guard when it made that movement. I thought reactions don't trigger when off-guard, but I'm having trouble finding that officially spelled out in the rules for off-guard or reactions. Is that everyone else's understanding?

Grand Lodge

Battlemap Slide 12
Terrain: Dark brown rocks provide cover/block line of sight. Two 10-foot bursts of difficult terrain.

The red drone darts from its cover, lights flicking, then fires at Shadir.
◆ Fly (see Gameplay for discussion of Nimbus Surge here)
◆ Record Video
◆ Strike
Laser beam attack: 1d20 + 7 ⇒ (1) + 7 = 8
Laser beam damage (fire): 1d6 ⇒ 5
The shot goes wide. However, the drone just reaches the periphery of the waiting Killik's spell range ... and the shirren unleashes a trio of force missiles toward the drone. Its lights flicker, and is dips a bit, but remains aloft and (barely) intact.

GM Screen:

◆ Sneak
◆ Sneak
◆ Record Video

Killik's re-enters initiative order in round 3 after Red. Yjun, Shadir, & Cyprium are up.

Round 3
Yjun
Shadir - Attuned: Photon

Round 4
Cyprium (-2 HP)
Baddy Green - undetected to all (or maybe it's run off at this point, who knows ...)
Baddy Red (-7 HP)
Killik

Grand Lodge

GM screen:

Cyprium's secret Perception check DC 17: 1d20 + 3 ⇒ (7) + 3 = 10

Cyprium flies above Shadir into the photon field. Everything outside of the field is concealed to him now by the hazy shell of light ... and though he can see well inside the field, he cannot yet find the well-hidden tiny drone hiding among the big rocks. He has no reason to think that it's moved from its previous location, though.

Killik is up

Grand Lodge

As Shadir gets 30 feet away from the red drone, reality ripples out around it, deforming the ground in uneven mounds and spikes. Fortunately, due to the speed increase from Stellar Rush, he is still able to reach the location he was aiming for.

The dark 10-foot burst centered on the red drone represents difficult terrain.

Battlemap Slide 12
Terrain: Dark brown rocks provide cover/block line of sight. Two 10-foot bursts of difficult terrain. Photon field centered on Shadir.

Round 2
* Killik - greater cover, delayed - Let me know where you want to drop into the initiative order for your next action

Round 3
Cyprium (-2 HP)
Baddy Green - undetected to all
Baddy Red - hidden to all
Yjun
Shadir - Attuned: Photon

Grand Lodge

Round 2
* Killik - greater cover, delayed - Let me know where you want to drop into the initiative order for your next action
Shadir - Attuned: Photon

Round 3
Cyprium (-2 HP)
Baddy Green - undetected to all
Baddy Red - hidden to all
Yjun

Grand Lodge

Yjun darts forward and shoots at the drone. It sparks at the strike ... and then begins sparking some more and collapses to the ground.

Killik - Since Yjun's shot took it out, you still have your full round of actions (and spell slot).

Grand Lodge

Round 2

Secret stuff...:

Green:
◆ Sneak
Stealth w/ cover: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
◆ Record video
◆ Take Cover

Red:
◆ Take Cover
◆ Hide
Stealth w/ greater cover: 1d20 + 7 + 4 ⇒ (15) + 7 + 4 = 26
◆ Record Video

Though initially the rest of you cannot see what is happening with Cyprium due to the rock formations, the drone responds to Cyprium's assault by floating away from the dragonkin ... which brings it out from behind the rocks, and into clear line of sight to you all. Cyprium, I don't see one on your character sheet, but if you have a reaction or AoO it could be triggered by this movement.

Yjun, prepared for this, fires his arc pistol narrowly past Shadir's head at the drone as it enters his line of sight, but misses ... both Shadir and the drone in the distance.

The drone fires a laser beam toward Cyprium, then pivots and fires toward Shadir.

◆ Fly
◆ Strike
Laser beam attack: 1d20 + 7 ⇒ (17) + 7 = 24
Laser beam damage (fire): 1d6 ⇒ 2
◆ Strike

Laser beam attack w/ MAP: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15
Laser beam damage (fire): 1d6 ⇒ 3

The laser beam at Cyprium connects, lightly scorching the finish on his skyfire armor, but the one at Shadir hits the sand a couple of yards in front of him.

Boldface is up

* Killik - greater cover, delayed - Let me know where you want to drop into the initiative order for your next action
Yjun
Shadir - Attuned: Photon

Round 3
Cyprium (-2 HP)
Baddy Green - undetected to all
Baddy Red - hidden to all
Baddy Blue

Grand Lodge

Doctor Killik wrote:
Quick rules question. Force Barrage says that it always hits. Does it ignore the miss chance of hidden or concealed or not? Opinions vary and we have no official answer.

The spell targets a creature rather than a space, and specifically says "You fire a shard of solidified magic toward a creature that you can see." Hidden says the creature is unobserved by you and the miss chance represents you blindly targeting the space and hoping you hit. So I'd say it can't target hidden creatures. Concealment, on the other hand, says the creature is observed by you, which means you can see them and the spell would automatically hit, so no miss chance.

Grand Lodge

As Cyprium approaches, there is some sort of strange shimmering pulse ... the ground ripples. Spikes of solid sand begin protruding from the ground around it.

10 foot burst (shaded template around blue) is difficult terrain. Doesn't have impact on fliers, obviously, but the Akitonian Kasatha heritage doesn't ignore this difficult terrain. I would also say this effect means the blue drone is hidden rather than undetected, since you can all assume it would be at the center of the burst.

Cyprium flies over the transformed terrain and swings at where he suspects the nearest robot is.

Flat DC 11 check to attack hidden creature: 1d20 ⇒ 5
Ouch. I was really hoping that check would make it.... I hate to see a crit go to waste.

The powerful blow cleaves through a chunk of rock, which crumbles away to reveal the hidden blue drone to Cyprium. It orients toward him, lights flickering and the wide lens on the front of the drone rotating and extending slightly. Despite lack of technical acumen, Cyprium gets the distinct sense that the drone is recording him.

Killik is up.

Grand Lodge

Secret stuff:

Shadir Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Though Shadir thinks he knows roughly where a couple of the drones may be, as he peers ahead he gains no additional sight of them.

Round 2
Slide 12 map - You are heading to the summit, which is beyond the bottom edge of the map.
Bold is up.

Killik - greater cover
Cyprium - standard cover
Baddy Green - undetected to all
Baddy Red - hidden to all
Baddy Blue - undetected to Yjun & Cyprium, hidden to Killik & Shadir
Yjun - readied attack reaction
Shadir - Attuned: Photon

Terrain conditions: The dark brown formations block line of sight. Since I believe everyone here is either an Akitonian Kasatha or has flight, it doesn't matter if the uneven sand creates difficult terrain.

Grand Lodge

Killik and Cyprium inform the others of robots up ahead, and then duck behind large rocks. You see some glints of metal and flashing lights ahead as the drones move dart between rock formations, but find it difficult to identify their exact positions.

GM screen (fun with Stealth rolls):

Green Stealth (Sneak): 1d20 + 7 ⇒ (12) + 7 = 19
◆ Record Video
Green Stealth (Sneak) w/ cover: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26

Red Stealth (Sneak): 1d20 + 7 ⇒ (16) + 7 = 23
◆ Record Video
Red Stealth (Sneak) w/ cover: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Blue Stealth (Sneak) w/ cover: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Blue Stealth (Sneak) w/ cover: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
◆ Record Video

Round 1/2
Slide 12 map - You are heading to the summit, which is beyond the bottom edge of the map.
Everyone is up.

Killik - greater cover
Cyprium - standard cover
Baddy Green - undetected to all
Baddy Red - hidden to all
Baddy Blue - undetected to Yjun & Cyprium, hidden to Killik & Shadir
Yjun
Shadir

Terrain conditions: The dark brown formations block line of sight. Since I believe everyone here is either an Akitonian Kasatha or has flight, it doesn't matter if the uneven sand creates difficult terrain.

Grand Lodge

Just because it might be relevant in this encounter (since the robots are using stealth) and some people might not be aware of all the mechanics, here are some relevant action/condition descriptions and links to Archives of Nethys pages (which often cross-link other useful terms).

◆ Point Out:
Archives of Nethys wrote:
You indicate a creature that you can see to one or more allies, gesturing in a direction and describing the distance verbally. That creature is hidden to your allies, rather than undetected. This works only for allies who can see you and are in a position where they could potentially detect the target. If your allies can't hear or understand you, they must succeed at a Perception check against the creature's Stealth DC or they misunderstand and believe the target is in a different location.

Archives of Nethys

Undetected condition:
Archives of Nethys wrote:

If a creature is undetected, you don't know what space it occupies and you're off-guard to it. The Seek basic action can help you find an undetected creature, usually making it hidden from you instead of undetected. If a creature is undetected, that doesn't mean you're unaware of its presence—you might suspect an undetected creature is nearby. The unnoticed condition covers creatures you're unaware of.

Targeting an undetected creature is difficult. If you suspect there's a creature around, you can pick a square and attempt an attack. This works like targeting a hidden creature, but the flat check and attack roll are both rolled in secret by the GM. The GM won't tell you why you missed—whether it was due to failing the flat check, rolling an insufficient attack roll, or choosing the wrong square. The GM might allow you to try targeting an undetected creature with some spells or other abilities in a similar fashion. Undetected creatures are subject to area effects normally.

For instance, suppose an enemy witchwarper cast invisibility and then Sneaked away. You suspect that with the witchwarper's Speed of 25 feet, they probably moved 15 feet toward an open door. You move up and attack a space 15 feet from where the witchwarper started and directly on the path to the door. The GM secretly rolls an attack roll and flat check, but they know that you weren't quite correct—your foe was actually in the adjacent space! The GM tells you that you missed, so you decide to make your next attack on the adjacent space, just in case. This time, it's the right space, and the GM's secret attack roll and flat check both succeed, so you hit!

Archives of Nethys

Hidden condition:
Archives of Nethys wrote:

While you're hidden from a creature, that creature knows the space you're in but can't tell precisely where you are. You typically become hidden by using Stealth to Hide. When Seeking a creature using only imprecise senses, it remains hidden, rather than observed. A creature you're hidden from is off-guard to you, and it must succeed at a DC 11 flat check when targeting you with an attack, spell, or other effect or it fails to affect you. Area effects aren't subject to this flat check.

A creature might be able to use the Seek action to try to observe you.

Archives of Nethys

Grand Lodge

From the high vantage points, you quickly map paths through this area and are able to scout to your satisfaction that there are no additional threats in the area.

Having completed all of your scouting activities so efficiently, you are able to move on to the summit with a bit of time to spare.

In addition to a +1 in the initiative rolls for this upcoming encounter (included in my rolls), you get an extra round to interact with any one delegate of your choice at the summit.

You park your d-vees back into the garage, submit your reports to Zizenzi (including information about the undermining you discovered), and then proceed on foot. Occasional dust devils swirl across this rugged area pocked with craters and gullies. To the south, an opening within a wall of jagged rock begins an uphill footpath to the summit.

Killik Perception init w/ bonus: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Shadir Perception init w/ bonus: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Cyprium Perception init w/ bonus: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Yjun Perception init w/ bonus: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14

GM screen:

Baddy 1: 1d20 + 7 ⇒ (10) + 7 = 17
Baddy 2: 1d20 + 7 ⇒ (11) + 7 = 18
Baddy 3: 1d20 + 7 ⇒ (10) + 7 = 17

As you approach the rock formation, Killik (and, shortly after, Cyprium) see the glint of some metallic creatures, perhaps drones of some kind, up ahead. Of course, given the technical expertise of this group, for all you know these are vacuum cleaners.

Round 1
Slide 12 map - You are heading to the summit, which beyond the bottom edge of the map.
Boldface are up.

Killik
Cyprium

Baddy Green - undetected by Yjun & Shadir
Baddy Red - undetected by Yjun & Shadir
Baddy Blue - undetected by Yjun & Shadir
Yjun
Shadir

Terrain conditions: The dark brown formations block line of sight. Since I believe everyone here is either an Akitonian Kasatha or has flight, it doesn't matter if the uneven sand creates difficult terrain.

Grand Lodge

You successfully navigate the potholes and loose soil of the North Quadrant, feeling comfortable that the area has been fully patrolled and is secure.

Round 5: East Quadrant

You proceed on to the East Quadrant, finding several rocky outcroppings, hollows, and rifts requiring up-close investigation and manual exploration. Killik quickly identifies some formations that have color gradients in the stone rather than hollows, avoiding the need for exploring one of the cliff faces.

Here are the options. You had 4 successes before Killik's roll. Since his Nature & Survival modifiers are the same, I'll just take that as a Nature check on the East Quadrant ... and 27 gives a crit success, so you're at 2/4 Patrol Points on this sector. Everyone may do their Round 5 roll:
* DC 14 Acrobatics to Squeeze into crevasses
* DC 14 Athletics to Climb overlooks
* DC 15 Nature to identify predators’ lairs
* DC 16 Perception to Search for danger

Grand Lodge

None of you have any idea what that strange bit of technology was.

Round 4: North Quadrant

After a half hour of exploration of the North Quadrant, you're making some progress, but it's clear that this is more of a challenge than the previous two quadrants. You have reached about the halfway point of your time before heading to the summit.

Status: 2/4 Patrol points. Another round of checks:
* DC 14 Piloting to Navigate hazardous terrain
* DC 15 Computers or Crafting to recalibrate the d-vee’s suspension
* DC 15 Survival to survey land features
* DC 16 Perception to Search the region for danger

Grand Lodge

I feel like the benefit of the Akitonian Kashatha heritage would be to reduce the difficulty of an Athletics check, and that roll would be an Athletics success ... which means ...

Responding quickly, with the natural abilities of the native Akitonian Kasathas (and Doctor Killik's extensive emergency preparation research), you deftly get around the sandstorm with no injuries. When the storm passes, you discover a half-uncovered technological component sticking out of the sand.

You can try DC 13 Robot Lore or DC 15 Crafting check to identify the component, if anyone wishes. Let me know if you're passing.

Continuing clockwise around the map, you move on to the North Quadrant.

Round 2/3: North Quadrant

This quadrant is littered with hidden potholes and deposits of loose soil which make navigation challenging.

Cyprium can make 2 checks (for Round 2 & Round 3) and anyone else can make their Round 3 check:
* DC 14 Piloting to Navigate hazardous terrain
* DC 15 Computers or Crafting to recalibrate the d-vee’s suspension
* DC 15 Survival to survey land features
* DC 16 Perception to Search the region for danger

Grand Lodge

Indeed, having encountered the native fauna of Akiton once before, Doctor Killik has taken it upon himself in recent weeks to make a study of them. He easily recognizes that these instabilities were created by khefaks, but notes that strange trench marks and plasma burns suggest the khefaks making these tunnels are atypical of their species and possibly the product of some further bioengineering or mutation.

Round 2: West Quadrant

Having completed an efficient and thorough scouting of the South Quadrant, you move on to the West Quadrant on your maps. As you drive through the wind-hewn hills, however, a sandstorm rapidly rises up and strikes your area.

Check Options (again, the goal here is to obtain 4 Patrol Points):
* DC 14 Crafting or Survival to find or fashion shelter
* DC 15 Society to recall local advice about sandstorm safety
* DC 16 Acrobatics or Athletics to avoid injury.
* Per usual, can swap in a relevant Lore at -2 DC

Grand Lodge

Shadir realizes that khefaks, arthropods once bioengineered to help mine thasteron, created the undermining tunnels. When the thasteron market on Akiton crashed after the advent of Drift travel, the corporations mining thasteron for starship fuel abandoned their facilities and the khefaks. The neglected khefaks thrived on their own, spreading across much of the planet.

There is potentially some additional knowledge from a Critical Success, if anyone else wants to try the roll. Anyone else want to proceed to the West Quadrant?

Grand Lodge

Doctor Killik & Shadir each earn 1 Patrol Point, while Yjun (with Cyprium's assistance) gets 2 ... for a total of 4 Patrol Points.

Within a half hour of searching, you do a good job of mapping out the instability, and have completed the survey of this quadrant.

You may attempt a DC 15 Nature check to Recall Knowledge on the cause of the instability. An appropriate Lore can be used in its place for a DC 13. Since it's Recall Knowledge, you can assist this untrained if you wish.

Which quadrant do you want to proceed to next?

Grand Lodge

Cyprium - You want to aim for a DC 15 Aid on Piloting? If you hit it, you'd knock Yjun into a critical success. And, even a critical fail wouldn't cause Yjun's roll to fail.

Grand Lodge

Killik knows that eons of wind and ice erosion have carved crags and fissures in the Sloughscar Hills. He also knows that the Starfinder Society has established a new lodge in the area to study the Wreck of the Returned, which crashed some distance away ... which he of course knows, as he has been at this lodge for some time, and has helped establish it.

With Killik and Yjun driving the d-vees, you move into the south quadrant.
It consists primarily of porous rock and eroded, sandstone slopes. As you explore, it becomes clear the ground is unstable.

You have 4 hours until the summit, so with travel time you have a total of 6 rounds to clear and secure all 4 quadrants. Here are the checks available for the Southern Quadrant:
* DC 14 Nature or Survival to survey the terrain,
* DC 15 Piloting or Stealth to tread lightly and mark unstable regions through trial and error,
* DC 16 Perception to identify signs of undermining,
* DC 13 relevant Lores, such as Akiton Lore or Geology Lore (or another Lore you can justify),
* DC 17 any other skill you can get me to approve (if you don't have any of the others available).
Critical failures may hurt your progress, so if you're choosing to just forego a roll, let me know.

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