Stage Magician

Fysus's page

252 posts. Organized Play character for Revvy Bitterleaf.


RSS

1 to 50 of 252 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

I'd like to keep playing, but don't know anyone who could step in.
So I'm fine with waiting

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Hmm..according to the advice they give with the additional rules with the chronicles there are a bunch of lvls which have an * and are adviced to be run at slow lvl, which include lvl 4 (Godhome) and lvl 5 (The Drowned lvl).

Which just looking at the table is....odd advice. If we hadn't taken slow advancement we'd still be on track till dungeon lvl 10 before we need slow track..it would just mean we'd be at the top lvl range instead of being in the adviced middle lvl.

Guess I should have payed a bit better attention before

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

I just saw the chronicle you mailed ..and I just remembered, we're doing this lvl on slow progression so we would stay in the correct lvl ranges to play all parts.

Sorry for not mentioning that sooner.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

I'm not 100% sure since I don't know if there's any rooms left on the black spaces on the map..but I don't think we've missed any doors and we've explored everything visible on the map

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Dayjob (cook) take 10 -> 10+10 = 20

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Thanks for jumping in Feral

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus seeing Soro get hammered by the sloppy fists of mud concentrates and heals some of Soro's wounds

CLW Soro: 1d8 + 4 ⇒ (2) + 4 = 6

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Not that it mattered this round since the attacks missed, but the -2 to hit the mud thing gets from my star dust lasts for 4 rounds - so 2 more rounds left

Fysus once more gives Soro some guidance

"Hit it in the...squishy parts?"

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus swims forward and pats Soro on his back

"Put some swing into it"

and casts guidance on Soro

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus summons down little motes of starlight which rain down onto the mud creature covering him with little sparkling light which distract him as they blink on and off

(Using stardust (sp) -> the target sheds light as a candle, and it cannot benefit from concealment or any invisibility effects. The creature takes a -2 penalty on attack rolls and sight-based Perception checks for the next 4 rounds.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Stuff happens. Don't worry about it too much. We'll be bearing over here.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

"..is water or is it earth?.."

Fysus is confused about the nature of the enemy and tries to get the confusion thoughts out of his own head and into the opponents

(Using misfortune hex, DC 17 will save or roll all D20's twice and pick the worst one for 1 round)

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

"Yeah, take that!"

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Knowledge (Planes): 1d20 + 4 ⇒ (2) + 4 = 6

"What ever it is..it's blocking the entrance..let's see if I can make some room.."

Fysus concentrates on the water between him and what ever it was that grabbed Aillig moving it forward in a powerful rush hoping to push the creature back

(casting hydraulic push for a bulrush)

Modified CMB vs CMD: 1d20 + 9 ⇒ (11) + 9 = 20

before taking a few steps back to clear the way for people in case they want to back up

"Do we want to draw it in further..or try to push our way past?"

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus uses his pearl of power to get his healing spell back before following after Aillig

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Yeah, the grab should also be re-rolled..and might end up being a 1 (or a 2 or 3 which also seems to be good enough) ;)

Fysus uses his magicaly enhanced swim speed and moves up next to Joey en Aillig after casting a cure light wounds and at the end of his movement touches Joey, letting the healing energy flow from his hand into Jeoy's body.

clw Joey: 1d8 + 4 ⇒ (8) + 4 = 12

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus focuses his mental might against the watery ways of the eel, trying to cloud it's decision making process into picking the worst option available.

(using misfortune hex, DC 17 Will save or roll every D20 twice and use the worst roll)

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus looks around, trying to see how everyone is doing

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus at the back of the corridor doesn't have the speed to get anywhere where he can be of much use decides to give it his all and use his swim speed to get into the room

(double move)

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus will swim after those being swept away in the hope of retrieving them before dragging them back

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Not sure how much time has passed, but I'm assuming it's been more then 4 minutes..so monkeyfish should be gone..so casting slipstream (which last 40 minutes and gives 20 swim speed instead of 10) when we start moving again

Take 10 on swim for 10+8 = 18

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

"I feel the same, let's go check out what's behind that door over there"

Moved us to a door, assuming that Joey checks it for traps and Soro opens it then

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Good point.

Fysus tosses the other ring to Joey.

"Here you go"

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus suggest Soro also puts on the ring and makes sure everything is taken along before getting in line to climb the ladder (most likely last in line)

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus tries to dodge out of the way
Reflex save: 1d20 + 4 ⇒ (14) + 4 = 18

Fysus with his hairs standing on edge produces some berries and touches them with his wand

goodberry: 2d4 ⇒ (4, 1) = 5

and eats them, feeling full and refreshed

"Anyone else want any of these?"

Fysus hands out berries to everyone who wants them

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus tries to aid Joey on his next attack
To hit AC 10 for aid another: 1d20 + 2 ⇒ (12) + 2 = 14 (with a staff so I think I get a -4 for fighting in/under water for that..but should still be enough to aid)

"What Allig said..bash it on the head"

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus moves next to Soro and provides him with a little guidance.

"It's left knee joint seems a bit wobbly if you ask me"

(Casting Guidance on Soro)

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

I'm back now, let's go with misfortune on the construct. as far as I know it's one of the few Hexes that actually work on mindless creatures

Fysus twisted mind extends outwards towards the crab construct and starts to bend reality around it

(Misfortune, DC 17 will save or roll all D20's twice and use worst roll)

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Just to inform you; Monday afternoon till somewhere around Wednesday late in the evening I'll be traveling for work. During which time I may or may not (most likely not) have access to the internet.

So I might not be able to update for the next few days.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision
GM Tektite wrote:

How long is she asleep?

My lvl in rounds. So 4 rounds or until she takes damage (which wakes her immediatly) or someone wakes her up(The creature will not wake due to noise or light, but others can rouse it with a standard action).

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus enters the room and seeing another Undine tries to end the fight quickly and sends a mental wave of fatigue towards the woman trying to put her to rest

(Sleep hex, DC 17 will save or fall asleep)

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus jumps after the others swimming with the stream until he also reaches the door

Fysus then motions to Soro to pull it open.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

"Anyone hurt? Or are we ready to continue? I suggest that door over there, leading further out of this room"

Fysus points at the door leading south (assuming down is south since I can't find a compass on the map)

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Will save: 1d20 + 11 ⇒ (15) + 11 = 26

One of Fysus eyes slowly turns around in it's socket as the other stares intently at the bunyip

(evil eye, -2 on AC for a 1 round, DC 17 will save or it's on there for 2 rounds)

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus swims into the room and throws the full force of his mental might against the bunyip

(Using misfortune hex, DC 17 will save or roll all D20's twice and pick worst result)

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus looks to see if pulling the lever did anything.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus follows after Aillig...seems like a better option then to directly follow Zcha.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Heh, never realized. I just assumed that they could

"So now that we have her...what do you want to do with her?"

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Bleed out I can see..but can an Undine actually drown? Just wondering, don't they have like gills and stuff and spends most of their time including sleeping under water?

Fysus swims along with Aillig - no point in letting someone go by himself and casts stablize on the undine since we seem like we want to keep her alive

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus looks at the water elemental in a way that makes it seem like his eyes are rolling around independently of each other other in his sockets and it (might) weird the elemental out

(misfortune on the water elemental, DC 17 will save or roll all D20's twice and pick the worst)

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

I just realized that you get a +8 to your swim skill when you have a swim speed...and I have a 10 ft swim speed due to the monkeyfish spell..so I can just take 10 for an total of 18 as well

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Swimcheck: 1d20 + 0 ⇒ (6) + 0 = 6

Fysus waves at the others as he goes by.

Fysus then takes out a piece of rope and motions to the rest as if tying everyone together

Can't we just talk because we have water breathing?

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus tries to stick to the wall with his sticky fingers as they pass the first door..but if that fails he will just go with the flow towards the next door.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus casts his scroll dividing the 10 hours the spell provides across himself, Joey, Aillig and Zcha'zcha (I'll include Makao in it as well so he can save his potion for when he needs it, easier to divide 20 by 5 - 2 hours each)

Fysus then casts Monkey Fish on himself, which gives me a climb and swim speed of 10 ft. Not sure if I still need to make a swim check. If the swim speed isn't enough I'll just stick to the wall/floor/ceiling and drag myself forward

Swim check if still needed: 1d20 - 0 ⇒ (7) - 0 = 7

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

"Does everyone have a way to breath under water? If not let me know and I'll include you in the casting of my scroll"

Fysus waits for the result of Soro's examination before casting anything.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

If we can rest, let's do it..otherwise let's just move on. Either way, continue down the stairs that seem to lead to a corridor going under the corridor leading out of our current room?

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus moves up behind Soro and lightly taps him on the shoulder and offer some guidance

"Put your whole weight in your next swing, and aim for it's left side"

(move, then casting guidance on Soro)

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

"Joey, you don't look so good..let me see if I can fix that"

Casting cure light wounds on Joey
CLW: 1d8 + 4 ⇒ (6) + 4 = 10

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

To make it a bit easier, I can't cackle so Misfortune is gone from the elemental now, it still has a -2 to hit for 3 more rounds though

Fysus moves up behind Aillig and gives him a bit of guidance

"Maybe hit it dead center and see if that does anything?"

(Moving then; Casting guidance on Aillig)

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus causes tiny stars motes to rain down all over the water elemental

Using Stardust(sp), the elemental has a -2 on to hit (and sight based perception) for 4 rounds