Changeling

Fussoa Tolzien's page

46 posts. Organized Play character for Half the Sky.


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Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

And as usual, thank you Kludde for GMing this scenario!

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa says goodbye as well by showboating as usual on her enercycle.
Bah, I have a few bikes I need to fix first...

machinist: 1d20 + 19 ⇒ (18) + 19 = 37

Another order founder in the bag! she says with pride.

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa bolts to the next one. And to the next one if permitted.

engineering 1: 1d20 + 19 ⇒ (8) + 19 = 27
engineering 2: 1d20 + 19 ⇒ (13) + 19 = 32

(Not including aids in case it might be easier to track)

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

computers/engineering: 1d20 + 19 ⇒ (8) + 19 = 27

Fussoa bolts to shutdown the machine.

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa tricks in place, 10 for 29 total.

perforator pistol v blue: 1d20 + 11 ⇒ (19) + 11 = 30
sonic damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
trick attack damage: 4d8 ⇒ (6, 8, 4, 7) = 25

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa moves more distance to trick Keb taking 10 for 29, if Keb is down, redirect to blue.

perforator pistol w/bonus: 1d20 + 13 ⇒ (6) + 13 = 19
sonic damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12
trick attack damage: 4d8 ⇒ (6, 8, 1, 4) = 19

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Assuming red is dead, Fussoa moves more distance to trick Keb taking 10 for 29.

perforator pistol + coordinated shot on green: 1d20 + 12 ⇒ (19) + 12 = 31
sonic damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9
trick attack damage: 4d8 ⇒ (1, 6, 3, 7) = 17

Die Kebzec, she says simply.

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa moves more distance to trick red crony taking 10 for 29.

perforator pistol + coordinated shot on green: 1d20 + 12 ⇒ (15) + 12 = 27
sonic damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10
trick attack damage: 4d8 ⇒ (7, 7, 7, 3) = 24

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa moves maximum distance to trick red crony taking 10 for 29.

perforator pistol + coordinated shot on green: 1d20 + 12 ⇒ (12) + 12 = 24
sonic damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11
trick attack damage: 4d8 ⇒ (8, 5, 3, 8) = 24

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa takes stock of all inventory after collecting.

Is everyone okay? I also saw a lift...

She gets ready to descend once everyone is ready.

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa moves to trick for green taking 10 for 29.

perforator pistol + coordinated shot on green: 1d20 + 12 ⇒ (4) + 12 = 16
sonic damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14
trick attack damage: 4d8 ⇒ (3, 5, 2, 5) = 15

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa tricks orange, moving in the max direction the opposite way taking 10 for 29.

v orange:

perforator pistol + coordinated shot: 1d20 + 12 ⇒ (10) + 12 = 22
sonic damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11
trick attack damage: 4d8 ⇒ (7, 2, 2, 3) = 14

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa tricks in place for red taking 10 for 29.

She tries to withstand the pulse.
fortitude: 1d20 + 7 ⇒ (16) + 7 = 23

v red:

perforator pistol + coordinated shot on red: 1d20 + 12 ⇒ (18) + 12 = 30
sonic damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11
trick attack damage: 4d8 ⇒ (1, 6, 3, 1) = 11

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa tricks, moving max distance to get blue, taking 10 for 29. If blue is already gone, redirect the following to red. From the current position, Fussoa can shoot at three of the bots.

perforator pistol + coordinated shot on blue: 1d20 + 12 ⇒ (16) + 12 = 28
sonic damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
trick attack damage: 4d8 ⇒ (5, 1, 3, 6) = 15

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa tricks, moving max distance to get blue, taking 10 for 29.

perforator pistol + coordinated shot on blue: 1d20 + 12 ⇒ (20) + 12 = 32
sonic damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12
trick attack damage: 4d8 ⇒ (6, 8, 6, 4) = 24

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Those boots look good but I have the feeling others may need it more than me.

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa just keeps shooting.

guide 28 plasma: 1d20 + 11 ⇒ (9) + 11 = 20
elec and fire: 1d10 + 8 ⇒ (3) + 8 = 11

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa keeps shooting.

guide 28 plasma: 1d20 + 11 ⇒ (10) + 11 = 21
elec and fire: 1d10 + 8 ⇒ (5) + 8 = 13

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa uses her sniper rifle in case the enemy isn't quite close enough

guide 28 plasma: 1d20 + 11 ⇒ (15) + 11 = 26
elec and fire: 1d10 + 8 ⇒ (10) + 8 = 18

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Auto aid piloting. Rolling comp with one aid in case more successes are needed

computers: 1d20 + 20 ⇒ (14) + 20 = 34

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

I'm probably going to need botted until Friday 1800 CEST/1200 EDT, seeing how quickly the turns are resolving. If someone acts for me, could you please remember to make me shoot nonlethally? Thanks.

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa moves to get blue, taking 10 for 29 to make them flat footed.

perforator pistol + coordinated shot on blue: 1d20 + 12 ⇒ (15) + 12 = 27
sonic damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13
trick attack damage: 4d8 ⇒ (6, 2, 6, 4) = 18

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Oof, yeah, obviously the first time I have gotten an operative above 7, so I missed it. To answer the question beforehand, it's flatfooted.

Insane week, I will put my action in now, but very good chance I need botted again until late Friday night EU time. Things should calm the heck down by the weekend, thankfully.

Getting caught up on all my forum games...

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa moves closer to Datch, tricks orange and shoots.

stealth: 1d20 + 19 ⇒ (2) + 19 = 21
perforator pistol: 1d20 + 11 ⇒ (20) + 11 = 31
sonic: 2d6 + 4 ⇒ (4, 1) + 4 = 9
TA: 4d8 ⇒ (2, 5, 5, 1) = 13

edit, add crit
crit: 2d6 + 4 ⇒ (4, 3) + 4 = 11

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

"Well this is probably going to be a problem.....probably." Fussoa frets at Datch's involvement, she has more questions than answers.

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa checks for traps in both the lift and stairs.

perc: 1d20 + 16 ⇒ (4) + 16 = 20 (incl. trapspotter)

Wouldn't be surprised if danger was literally everywhere. Even magical in the air, but I'm not capable of finding the latter, that

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa inspects. comp: 1d20 + 18 ⇒ (4) + 18 = 22

Yeah locks can be remotely opened. We are also likely being watched.

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa warns the priests.
engineering: 1d20 + 18 ⇒ (3) + 18 = 21

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa sits nervously at the bridge as she prepares for landing.

Datch....go figure.

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

I've been involved with some of the missions in this war but not all. What do we know about Izdria and what do we know about the remaining Founders? Was very involved with discovery of Project Dawn. Definitely aware of their need for finitrium. Definitely wonder who alerted us to this planet.

Fussoa also has played 6-03

culture: 1d20 + 18 ⇒ (20) + 18 = 38 (Idriza)
culture: 1d20 + 18 ⇒ (14) + 18 = 32 (Any known info on any remaining Founders that isn't Zhaneni)

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Outside, and maybe you hear the noises coming from outside, you see another android literally showboating in her enercycle. Or maybe she's just practising for the next show. She eventually parks it though, and walks in, seeing you all (and being unaware yet of the telepathic request).

Good day everyone! I look forward to getting to know you. I don't think I've worked with any of you before. My name is Fussoa and I've rotated around the Pact Worlds.

Upon presumably getting an expected look from Delea though, she'll be able to read the room, communicating telepathically from that point on.

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Bloody hell, I'll admit I don't.

Fussoa cringes, panicked.

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa moves up 5 ft to eliminate potential cover and shoots at green again.

tactical rifle, fire, v EAC: 1d20 + 3 ⇒ (19) + 3 = 22
fire, 1d4 burn on critical: 1d4 ⇒ 2
critical if applicable: 1d4 ⇒ 2

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa rares up and shoots at green.

tactical rifle, fire, v EAC: 1d20 + 3 ⇒ (19) + 3 = 22
fire, 1d4 burn on critical: 1d4 ⇒ 3

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Oh no! Fussoa gasps. Bloody laser beams!

reflex: 1d20 + 5 ⇒ (17) + 5 = 22

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

So.....anyone else have any ideas?

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa moves forward and shoots at red.

tactical rifle, fire, v EAC: 1d20 + 3 ⇒ (6) + 3 = 9
fire, 1d4 burn on critical: 1d4 ⇒ 1

Fussoa then lets out a slew of expletives in Aklo after a presumably horrid shot.

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa also further chimes in to the other two Starfinders. If there are constructs out there, it won't be anything we cannot handle. No worries now!

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Alright, I think we can do this. Fussoa says as they push forward.

She looks at the two Starfinders who are stopping her. Why is it not safe to enter?

sense motive: 1d20 + 4 ⇒ (16) + 4 = 20

Is the weather bad? Is something up with the trees? Fussoa asks as she tries to ferret out why they are being stopped.

perception: 1d20 + 6 ⇒ (2) + 6 = 8

Fussoa also scans as well for any immediate threats.

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

prize support: 1d20 ⇒ 5

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa bristles at the anti-technology argument made by Faelin. Don't blame the technology or AI, blame the individuals behind it. Technology can be used for nefarious purposes even if unintentional. It's on sentinent beings to guard those interests, that technology is used for good.

computers: 1d20 + 7 ⇒ (9) + 7 = 16

Fussoa then mentions that basic machinery can also make a good defence. Sometimes you don't need high-tech gear. More rudimentary devices can get the job done, easier for users, you don't always need all the bells and whistles out there.

profession-machinist: 1d20 + 7 ⇒ (5) + 7 = 12

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa sighs. I don't have great tracking skills but I will try to catalogue the contents of the room.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

What do we have here?

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa whips out her tactical diaspora rifle to move around the wooden blocks, before shooting green.

Tactical Diasporan Rifle:: 1d20 + 3 ⇒ (15) + 3 = 18
Fire: 1d8 ⇒ 6

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

I'll likely be searching for anything interesting or out of the ordinary here.

Second Seekers (Jadnura)

Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Fussoa listens attentively. I have not been on too many missions, my only one wasn't anything we couldn't handle.

Second Seekers (Jadnura)

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Female Ace Pilot Ghost Operative 8 | SP 64/64 HP 52/52 | RP 9/9 | EAC 26, KAC 27 | Fort 7; Ref 11; Will 9 | Init: 8 | Perc: 16, SM: 14 | Speed 50 | Reroll: 1/1 (3 novas) | Active conditions: None.

Checking in, just got my character in RPG Chronicles.