Old-Mage Jatembe

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479. This plain and unassuming black journal bound in black leather has no title on the cover and it's not magical but is heavily enchanted against any form of divination.
The first page is signed by the Kyton demagogue Morrobahn “The Parasite Seed” and carries the title of the journal in a magnificently elaborate but somehow quite unnerving calligraphy: "Fun."
It describes in graphic detail and generous amounts of poetic effort (a bit pretentious but rigorous in the metric department) the most intimate sexual fantasies and practices of the fearsome demagogue.
Of course, given the tendency of the book to lead his readers to madness and self harm, no one has ever be able to finish it.
However, if somehow someone could do it, it would be possible to count 24738 mentions of the words "fluffy pink bunny".

480. Magic Mushrooms Of The Mwangy Expanse.
This is a thick and well kept book of clear elven fabrication, elegantly detailed with silver engravings on the leather cover and filled with illustrations of the finest quality, all signed P.G.
It was authored by the renowned expert of natural history and long thought deceased member of the scrivener’s guild of Absalom Psillogene Gallindoi.
It describes extensively and in detail more than two thousands varieties of mushrooms encountered during the permanence of the scholar in the Mwangy Expanse in a twenty years long research expedition.
The book is divided in two sections: Magical Discoveries and Natural Specimens.
The first one lists a conspicuous number of fungi with magical properties or uses complete with instructions for their preparation and consumption, maps of the locations where they where found and rigorous academic dissertations.
The second regards mundane hallucinogenic varieties and is written in the same dry, very precise and scholarly tone, but also describes at length the first hand experiences the author had while methodically sampling each and every single one of them.

481. My Awesome Adventure. By Grixnog The Mightiest Of Them All.
This is a one hundred and fifty-two manuscript written in uncertain and childish draconic calligraphy on dirty sheets of numerous kinds of parchment.
It is the story of how the author found THE MOST AWESOME PIECE OF ROCK OF THEM ALL while learning to perform his duty in the kobold’s mines.
It also explains in detail why this is surely a sign that one day he will conquer the world and enslave all the kids of the tribe who were mean to him.


Hi folks, new guy here.
In the enthusiasm of rediscovering world building through Pathfinder after a long semi-retirement from the hobby, I wanna do something special for my next project. It's a bit specific so please bear with me.

In this campaign setting true dragons aren't tied to standardized alignments or terrain preferences and they are more or less equally powerful between their various multicolored flavours. Because fluff.
I will also add 2 metallic, 2 chromatic and 7 mineral (rock dragons? Oh yeah!) new dudes, change the appearance of everyone back to the iconic Lockwood stile where possible, (others will have awesome images stol... ehm, borrowed from other illustrators, mainly Kerem Beyit)and get ridden of every other true dragon.
Maybe I will even think something for minor ones.

In order to accomplish this I decided to pick the Red one as a base so to ensure a big bad progression of power.
Looking at the upper right table on page 98 of the bestiary (I have the 3rd printing) I see that the "Special Abilities" column needs a heavy cut: everything except the spell-like abilities, DR, SR and frightful presence needs to go.
This leaves me with six spell-like abilities (level 0, 2, 3, 4, 6 and 8. In order)and the aforementioned "all dragons have them" stuff.

I would like to change detect magic to a supernatural permanent ability for every true dragon and keep the rest only for the red one: the other dragons will have suitable spells of the same level that I will choose later.
I also want to give all true dragons the water breathing Ex ability to ensure that everyone has the options to get one of those cozy underwater tropical lairs in their retirement years. (aka they can lair everywhere they damn well please)

Everything else I think could easily stay the way it is keeping the red dragon stats from wyrmling to great wyrm.
For the breath weapon everyone will have his own (either a line or cone of energy, no fancy mumbo jumbos) and obviously each kind will have it's own corresponding energy immunity.

So here's the question: how do I set a challenge rating for this variant? They lose something and gain less, but it doesn't strike me as a big decrease in power.
There's some official way to establish this in some book I don't own?
Ok, I'll admit it, it's my fault beacuse I don't have a group of players to pit against my creations, but surely the guidelines in the bestiary don't help me in the slightest.

Oh, and just to satisfy a curiosity... If I where to go further and strip dragons of their sorcerer spells how much would affect CR?
I found in these message boards topics similar to my own, but not quite the same. Plus they where never answered properly...
Thank you to everyone who will be so kind to respond and sorry for the text wall, I'm sure is full of typos and bad grammar.

D.