burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
GM TOP wrote:
Its an old chronicle the day jobs never in the right place ;) Thanks for running Its been a good group
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Add deductions to my chronicle for a cure light wounds wands and access to the erase spell to copy into my spell book 750 wand lvl 1 spell erase 15gp
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Again although no one is still shackled we can’t get out of the building until the pyramid is dealt with Goes to museum entrance to double check
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
As i understand it simply smashing this will get us and The blackros party into the Main Blackros museum whaeras everyone from Shadow absalom goes back to shadow Absalom. It seems beyond me to get a a more subtle thing that will get the rune marked people free At least thats my understanding of what is occurring Smashing now gets everyone home to normal places including the howling hound. I am happy to take a hit on the treasure and say job done and smash is my vote
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
So if we can get the slaves out of the building we will if not it is time to apply some finesse to the pyramid device applying his arcana to use it properly arcana check: arcana: 1d20 + 11 ⇒ (2) + 11 = 13
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Hmm. Brute force will get us out of this place with the Blackros brought slaves and sisters but i would prefer a little manipulation so the rune marked prisoners can escape as well. Does the key work on the front door or will the pyramid beed dismantling for that?
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
boon: 1d20 ⇒ 15
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
at first glance Results of know arcana 21 aka taking ten With a more careful study I could tell you a bit more about this pyramid could take 20 for 31 if needed
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
It is great fum fighting what you can't quite see With a smirk thats says the blurry Fromagali knows exactly how unfun that can be from his own experience he uses his darkvision to strike with the flat of his blade non lethal sword attack: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Before opening the door Fromagalli scarfs down the potion of bears endurance then casts true strike on one He moves inin a curved motion to arrive at his side without provoking the aoo unless his enemy has reach and combat reflexes Move in and hit the thing hard: 1d20 + 9 + 20 ⇒ (13) + 9 + 20 = 42
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
I will keep the ring and cloak for myself for now. He wyes the potion May need to glug the potion of healing [ooc]Feeling most inept not only no healing wand but no ring of protection or cloak[ Shakes head/ooc]
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Thank you for the healing While those more accustomed to talking talk to the former prisoner Fromagalli will rifle through the loot and attempt to id the magic stuff after an attempt or two to cast detect magic3d100 ⇒ (62, 71, 15) = 148 spellcraft potion 1: 1d20 + 14 ⇒ (17) + 14 = 31
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Fromagalli edges further away from those claws and let’s someone else do the binding
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Apollyanna Lapin Sukino wrote: Which might not be far enough away if Fromagali didn't kill it. Being he's on 3 hp, and last round it did like 26 points of damage to him.... So yeah, he's in a state similar to Schrödinger's cat. Um cleric? ;) A better choice might have been withdraw or go for the stab before the heal then fall over and trust the enemy to go at the more threatening targets before finishing the one just fallen over. 4hp is a crit away from death really and I dont blam Wrig at all for casting blur on the most likely target to be still fighting the creature. But I play Fromagalli as a hero who trusts his fellow pathfinders. I rarely find that trust misplaced
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
I was staggered Apolyanna put me into positive hp I then stabbed and stepped
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
With Apollyanas healing infusing him Fromagalli makes one last stab at the strange fletchling changing his grip to two handed
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Was that supposed to hurt?Have a morning star kiss sword: 1d20 + 10 ⇒ (13) + 10 = 23
Arcane strike and bard power plus Apollyana inspired shout
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
You appear to have backed yourself into a corner. A classic tactical error. Fromagalli speaks another word and the darkness fills the alchemists eyes dc15 fortitude or blindness He moves up drawing his sword
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Fromagalli also enters If it is more than 4 minutes since the last fight his blur has worn off
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
reflex: 1d20 ⇒ 7
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Ducking arrows Fromagalli move to give Apollyana a flank and a clear line of sight for Eveline and swings away at the golem using all his arcane and physical might sword attack: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Draws an attack of opportunity hoping the blur will help Fromagalli also doesn't tend to use sword two handedly unless there is damage reduction to hack through Like now So AC 17 (and -1 penalty on attack) Hoping Fromagalli has a way of moving to where hes moved to
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Fromagalli tries his luck at acrobatics acro 5: 1d20 ⇒ 20 And I wish he'd just edged closer and thrown his sword hand of the apprentice style instead Getting alongside the Shouting woman he thrusts his sword into the creature using both hands and all his arcane might arcane two handed: 1d20 + 7 + 20 + 2 ⇒ (7) + 7 + 20 + 2 = 36
AC17
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Perhaps she's the hammer Hard headed enough at any rate
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Edges forward and casts true strike
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
know arcana: 1d20 + 11 ⇒ (3) + 11 = 14 Fromagalli (aka Jon Snow) casts blur on himself and edges towards the creature
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Fromagalli follows Apollyanna into the room moving slowly as if he doesn't quite trust the floor
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Fromagalli moves up to the door and holds up three fingers waiting for Hootie and Ahmande to move in to position before switching to two Taking a brief glance and smile at Eveline then just pointing at the door with one holding his sword n the other hand
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
We can come back to this room later if we find no other keys to the other room lets find Ahmande skip for now
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
miss1-50: 1d100 ⇒ 99
If you are going to shut the door shut the door
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
will save: 1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 17
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
We did not bring a locksmith or an adamantine lock pick So we will have to find the guy who brought the chains. Here let me fetch you some tools Fromagalli heads back into the other room to collect the weapons from the other fletchings and hands them to the prisonners. kind of hoping given some tools their hands are free enough to work on getting themselves out
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
know arcana: 1d20 + 11 ⇒ (5) + 11 = 16
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Fromagalli takes out his cure wand and applies it to himself clw cl3: 1d8 + 3 ⇒ (6) + 3 = 9 He then tries again and squints at it suspiciously and then making a gesture arcane failure 1-30: 1d100 ⇒ 47 As I understood it the museum was to be vacated what are you doing here Whoops one formerly magic healing but now plain stick I really should have got a fully charged one He takes out another wand and taps himself with that Casts longstrider from that another wand
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Fromagalli swings at Blue if he still standing or green if not longsword: 1d20 + 10 ⇒ (5) + 10 = 15
There is a +2 to hit for the flank on blue not added
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
In that case Fromagalli will just chase blue who would have been his target not red
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
You can't sling our bard don't sing but this will sting Fromagalli steps sideways and closes on red also threatening blue at the last second as he imbues his sword with arcane power longsword at red: 1d20 + 10 ⇒ (4) + 10 = 14
Spoiler: if missing Are there some pugwampis in here
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
There are three of them I claim the high ground Fromagalli moves in and tries to jump on the table that one cowers behind drawing his sword as he does so acrobatics: 1d20 ⇒ 20
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Fromagalli moves ready to follow Apollyana into the room
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Fromagalli casts true strike on himself and moves up to the big skeleton dragon
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
SOP is see something make a knowledge check to determine DR
In that order *Hoping your in the camp that sees that as 1 question not two
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Fromagalli tries to recall what he knows about undead know religion: 1d20 + 7 ⇒ (12) + 7 = 19 He moves in and pulls out his silver mace and hands of apprentice the skeleton mace: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
So 15 damage from crit
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Err we also appear to be stuck in here lets find where the sacrifices are
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
know planes: 1d20 + 7 ⇒ (12) + 7 = 19 Fromagalli steps back out Oh you are still here. The inside seems to have merged a little with the shadow plane. It’s much easier to explain once you see it no sign of the daughters or their former slaves. Also you can’t see outside once inside He will happily share what he knows once everyone is inside
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
All the best people are rejected by wizard schools. I had to join the pathfinder society to be able to begin my studies towards becoming an eldritch knight. Rangers do not become wizards Fromagalli snorts in impression of a snooty wizard professor. Studying under the master of swords andmaster of scrolls has its interesting moments but I feel I am making progress. Just not enough try casting a potent somantic spell when wearing armour He smiles at Eveline as he finishes refastening his armour then chases after Apollyanna as she enters the museum drawing his sword Paladins!
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Fromagalli will remove his armour and cast darkvision on himself and then carefully don his armour back on. When this is done I would be willing to share spells with any other wizards in the party my spells tend to favour either long duration or only verbal components to cast All this scroll purchasing had my hopes of another wizard in the party But it does not look that way
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
If we are dealing with creatures from the shadow plane the ability to see in the dark could prove useful. I have one casting of such a spell two at a push it should last 4 hours. Alternatively we can ask a wizard to cast it on us for three hours for the usual fee* *I thought we could get spells cast on us but can I find the fees for this?
burning hands wand 1 charges, disguise self wand 5 charges, longstrider wand 46 chgs Wands and wayfinder are from confirmation and first steps Hand of apprentice 6 remaining AC 18*, touch 10, flat-footed 18 (+6 armor) hp 51/41 Fort +5*, Ref +4*, Will +5*; +2 vs. enchantments Immune sleep
Was so tempted to switch to Omrijka My own paladin of Shelyn when I saw Apollyana in hte group but I need fromagalli to hit level 6 Jeff Cook
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