Holy Vindicator

Friar Huck Flaxseed's page

180 posts. Organized Play character for Mike Tuholski.


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Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

"Well said, Meredith. You've got more eloquence with words than I have." The rotund friar then pats his stomach and widens his eyes as he adds, "but what I could really use right now is a right good meal, eh? All this defending the innocent has given me quite the hunger."

Thanks GM! I had a great time getting to use and level up Huck, even if he hasn't quite come into his potential yet. I knew a core halfling monk would be hard to pull off, I guess I just didn't realize how hard... Maybe after a couple more levels and a couple more maneuver feats he'll be a little more effective in combat.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Recognizing the bird leader's prowess with the weapon, Huck tries his hardest to beat some bruises into the leader's legs, which is as high as he can reach from his short vantage point.

flurry: 1d20 + 0 ⇒ (9) + 0 = 9
damage: 1d4 - 1 ⇒ (3) - 1 = 2

flurry: 1d20 + 0 ⇒ (17) + 0 = 17
damage: 1d4 - 1 ⇒ (4) - 1 = 3

I'll be leaving on another trip tomorrow morning and hopefully back on Wednesday. If needed feel free to bot me; if I'm able to post at all it will be slow and I don't want to hold things up.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Not giving a dagger to NPCs has caused the early termination of far too many fights. My sunderer-fighter ended quite a few encounters that way, by just destroying their weapons before they could do anything.

AoO on bird:
unarmed strike: 1d20 + 1 ⇒ (10) + 1 = 11
damage: 1d4 - 1 ⇒ (3) - 1 = 2

After taking a wild kick at the bird, Huck then puts his fists to work on the rider's legs:

flurry: 1d20 + 0 ⇒ (18) + 0 = 18
damage: 1d4 - 1 ⇒ (3) - 1 = 2

flurry: 1d20 + 0 ⇒ (13) + 0 = 13
damage: 1d4 - 1 ⇒ (3) - 1 = 2

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck steps over and tries to stun the bird with a finger to the eye!

unarmed strike: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d4 - 1 ⇒ (4) - 1 = 3
DC 14 Fort or stunned for the round.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck shifts position and again tries to pin the birdman to the ground.

grapple to pin: 1d20 + 5 + 5 ⇒ (1) + 5 + 5 = 11

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck grimaces from the pain of his first wound, which was quite deep. "Good job, Saldoc," he shouts, "now get this one!" Huck then tries to throw the birdman to the ground.

maintain grapple to pin: 1d20 + 5 + 5 ⇒ (3) + 5 + 5 = 13

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Sorry, I was on the road yesterday.

Huck finds himself surrounded so he steps between the axebeak and the tengu and tries to grab at the blue tengu's legs.

grapple: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck moves back in to assault the leader!

Acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22

unarmed strike: 1d20 + 1 ⇒ (10) + 1 = 11
damage: 1d4 - 1 ⇒ (1) - 1 = 0

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

I like this group and I enjoy playing Huck but I'm really trying to cut back on games so I don't think I'll be continuing on for the moment. I hope to do more Core games in the future but I need to finish a few other games first.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck rushes to catch up with his companions!

Double move. Short legs.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

I'll update gameplay in a few hours when I've got time.

1d20 ⇒ 11
1d6 ⇒ 6

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

With an indication from Saldoc, Huck steps behind the tengu and hits him as hard as he can with his little fists:

unarmed strike flurry of blows: 1d20 + 0 + 1 ⇒ (5) + 0 + 1 = 6
damage: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1

unarmed strike flurry of blows: 1d20 + 0 + 1 ⇒ (5) + 0 + 1 = 6
damage: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck ducks under the tengu's swings and goes on the offensive by trying to punch the tengu in its nasty little bird legs.

unarmed strike flurry of blows: 1d20 + 0 + 1 ⇒ (6) + 0 + 1 = 7
damage: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1

unarmed strike flurry of blows: 1d20 + 0 + 1 ⇒ (19) + 0 + 1 = 20
damage: 1d4 - 1 + 1 ⇒ (2) - 1 + 1 = 2

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck grabs the robe from his belt and tries to tie the tengu up.

grapple: 1d20 + 5 + 5 ⇒ (1) + 5 + 5 = 11

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck tries to wring the tengu's wing and throw him to the ground.

grapple to maintain/pin: 1d20 + 5 + 5 ⇒ (5) + 5 + 5 = 15

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck dives away from the blade and tries to grab the birdman's arm.

grapple: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Dispelling the mist would take a standard action, I say just let it be and we'll take a step back from it.

Huck lets go to move away from the mist and let Saldoc finish the first birdman off. He leaps onto the next enemy and tries to put him in a headlock.

grapple: 1d20 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

I think inspire courage is only +1 attack/damage, not combat maneuvers, unfortunately.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck drops his crossbow and tries to grab the man coming out of the fog. "Goldur, I'll hold him!"

grapple: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck reloads his crossbow for might be one more final shot before the enemy starts poring through the gate.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Phew! We worked overtime out in the hot Florida sun so I didn't have time or energy for posting but we finished a day early so I just home and will try to be better about keeping up now.

"They've tired of smashing their new recruits against our barricades and are sending us their more experienced talent, it seems. That barricade is a blessing and a curse; I'm not much of an archer." Nonetheless Huck pops back up from his position on the ground and fires his crossbow over the gate at the first caster.

heavy crossbow: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
damage: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck drops to the ground again to reload his crossbow.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck tries to get off one last show before the riders reach the walls. He stands up quickly and fires his crossbow.

heavy crossbow: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 ⇒ 1

Confirm:
heavy crossbow: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 ⇒ 2

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck has his own mage armor wand so save your own charge.

With relative safety hiding low to the ground, Huck hurriedly pulls his crossbow back and loads another bolt. "So far, so good..." he mutters tentatively.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Yep, same for Huck. He would request mage armor as soon as trouble starts, putting his AC up to 21. Not sure if that changes the fate of that arrow above.

With one knee on the ground Huck returns fire!

heavy crossbow: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 ⇒ 6

He then drops to the ground so as to reload his crossbow in relative safety.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck keeps working with his recruits, moving to more advanced wrestling techniques with the villagers.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck gives hand-to-hand combat training to as many villagers as he can handle at once, giving them instructions on how to hit and kick with the most force and how to initiate a grapple and throw your opponent to the ground to gain the upper hand.

cmb?: 1d20 + 3 ⇒ (11) + 3 = 14 (+2 grapple)
base attack?: 1d20 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck hears the villagers talking about aide from a nearby magistrate and he asks, "Do any of you have the ability to send a message to this fellow? Talk to a bird and have them deliver the message or anything like that? I certainly can't do anything like that."

"In the meantime though, I'm going to keep helping them bring in that harvest as quickly as possible. It'll all be for naught if they survive the attack but can't survive the winter. But then we need to get training them to fight as quickly as possible."

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Ok, sorry guys! I'm back. Huck is not terribly diplomatic to have dealt with the town leaders anyways.

Huck is happy to help bring in the harvest but once the harvest is finished he thinks the fields should be flooded to slow down the attackers. Again he will offer his own help to the task.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Sorry guys! I'm still here but I work in a lab that studies corn genetics and we are in the middle of harvest so I have been putting in long hours out in the field which keeps me away from the computer and leaves me with no time or energy to update when I get home. I'll be traveling this weekend but that should actually leave me with some time to update then. Feel free to bot me as needed until then and sorry I didn't warn you sooner. I didn't expect to be kept away from the computer for so long.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck reloads his crossbow as quickly as he can.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Ok, back from traveling over the holiday weekend!

Huck throws his crossbow up to his shoulder and steadies it before taking aim at the horsed enemy.

heavy crossbow: 1d20 + 5 + 1 - 4 ⇒ (14) + 5 + 1 - 4 = 16
damage: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck is quite pleased that his bolt hit the target but also shocked to only just now notice that these are birdmen and not just regular Big Folk.

He reloads his crossbow and takes aim again.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

I think Huck might have mentioned that earlier at the beginning of the series, or at least I thought of it. Oh well, let's hope pictionary and miming is good enough.

Huck steps out of the trees, pulling out his crossbow. He aims at one of the men on the horses and fires!

heavy crossbow: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 ⇒ 7

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck likes the way Ruth is thinking and quietly moves to the other side of the tree line.

Stealth: 1d20 + 11 ⇒ (13) + 11 = 24

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

"Indeed, it is good to have you along!" the portly halfling laughs, rubbing his potbelly. He wears simple brown robes with a rope tied about the waste and the top of his head is shorn, with the sides still grown out. "Yes, we had quite the adventurous time up the river but we're glad to have cleared the way for you behind us, I guess. But now that you are hear I hope we can make friends with the people of Nesting Swallow and find out more about this braid that we've uncovered."

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14
Saldoc Tisbane wrote:
As long as its not by boat, fine by me.

Huck chuckles to himself and says, "I agree! I've had enough river bandits and muddy goblinoids for a lifetime. Nesting Swallow... how far? And how big of a town?"

Thanks, GM! Got a little worried during that last fight but glad we made it through.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck helps Ruth tie up the sailor.

aid?: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck tries to hit at the man's shins from the ground!

flurry of blows: 1d20 + 0 - 4 ⇒ (1) + 0 - 4 = -3
damage: 1d4 - 1 ⇒ (1) - 1 = 0

flurry of blows: 1d20 + 0 - 4 ⇒ (19) + 0 - 4 = 15
damage: 1d4 - 1 ⇒ (2) - 1 = 1

Yeah, we're really gonna need that additional help for Part III, lol.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

"Oof, what was that?" Huck asks, shaking his head. Looking up he sees that he is on the ground next to an enemy raider. He holds his hands up to defend any coming blows. "I could use some help here!"

Staying on the defense this round while still prone.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

I'm still available for Part 3 and also don't care too much if we take a break before starting.

I do still think that ideally we should have a full table of six for the last part. It is quite deadly and I'd hate for Huck to kick the bucket so early in his career. And unfortunately he's not the strongest character to lend aid to the party so I think we need more PCs to make up for Huck's relative weakness in combat.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

"zzzzzzzzzzzzzz"

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Will: 1d20 + 7 ⇒ (3) + 7 = 10

Huck is similarly overcome by the lights!

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Acrobatics: 1d20 + 10 ⇒ (19) + 10 = 29

Huck, although not appearing the most nimble with his potbelly and short stature, deftly moves down towards the invader and pushes his way around to get a good grip on the man. "Nice work, Saldoc! This one next, I'll hold him down!"

grapple: 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

AoO unarmed strike: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d4 - 1 ⇒ (1) - 1 = 0 1 nonlethal

Huck then drops his crossbow in favor of close-quarters wrestling!

grapple: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

As the boat moves in closer, Huck hurriedly reloads his crossbow.

"We tried to tell them we're not a merchant vessel! Travelers! Visitors! That's all we are! But if you insist on fighting us, we will defend ourselves!"

Huck pops up and readies his crossbow on the woman.

readied action if she is still hostile:

fire!

heavy crossbow: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 ⇒ 7

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck shakes his head. "I don't know! I feel wholly unprepared for the politics of this region!"

The tonctured monk stands up quickly and fires his crossbow back. As soon as the bolt is in the air, he drops back down to the deck to reload.

heavy crossbow: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d8 ⇒ 8

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

"Oh no," the good Friar moans as he takes out his crossbow, loads it, and lays down on the deck somewhere to stay out of sight until the boat comes closer. "I've about had it with this river!" he shouts to the others.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

"Blech!" Huck says as he leans over to wash himself off with some river water. "Mud-monsters! Who would have thought? Well, I've seen just about everything on this trip now, hoho!"

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck tries to hit the blob before it grabs anyone else.

flurry of blows: 1d20 + 0 ⇒ (10) + 0 = 10
damage: 1d4 - 1 ⇒ (2) - 1 = 1

flurry of blows: 1d20 + 0 ⇒ (6) + 0 = 6
damage: 1d4 - 1 ⇒ (3) - 1 = 2

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