Ghost

Fredrick "Flash" Williams's page

38 posts. Alias of Tarlane.


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I was trying to see if everyone was still around for this and then I got swamped at work this week so I didn't have much of a chance to pop on here. The world is settled back down to normal now though, so I am ready to pick things up again and will get things going over tomorrow morning once I can get myself caught up on this floor of the dungeon again. If things go smoothly, I may be able to get it going again tonight even.

It looks like we have heard from everyone but Rurik. Hopefully he is still around as well. I'll get up a post in the gamer connection thread to try and get someone to fill in for my slot as soon as possible.


I don't mind taking over if everyone is still around and wants to be involved. Let me give the others a chance to check in, and if they are up for it I'll get things going again.


As I told the DM at the beginning, I am familiar with the first level of the dungeon already. Would you guys be interested in having me take over on running things for now? If the DM returns, then he can take back over, but otherwise we can keep things from dying off that way and I can try and find another player to take over my spot.


Fredrick will give a quick nod of his head to Dresiro as the man steps in front of him, taking the swing of the goblin. "My thanks."

He then 5ft steps up behind Wolf at 020, targeting the uninjured hobgoblin with a finger and sending forth a flash of bright light from his fingertip, calling out. "I should be able to slow this one down if you can take out the wounded foe first."

Using blinding ray. If I hit he is blinded for 1 round, unless he has more hit dice then my level, in which case he is dazzled.

1d20 + 1 ⇒ (4) + 1 = 5 Touch attack for ray

Blast.


As his wounds repair, Flash will nod to Wolf. "Your powers are great, my friend. I thank you."

With the healing, flash will go around and assist the others in putting the remaining creatures down.

I don't know if you want rolls for the coup de grace or not. I suspect with them not being able to wake up on a failed roll we will be able to finish them all pretty easily before it wears off.


I believe we have quite a fair number of rounds with them being stunned so we should be able to move from one to the next and drop them with coup de grace. I agree with that strategy.

Fredrick smiles as the flash of light from his hands causes the various creatures to startle and collapse, looking rather pleased with himself. He grunts and narrows his eyes as the goblin that remains struck him, but he gives Dresiro an appreciative nod when the elf makes it the goblin's last mistake.

With the battle won, he takes a slow breath and that seems to be when what just happened hits him and he winces, pressing his hand over the real wound he took, grunting a bit when he sees blood. "Ugh... Well that was, um, simple enough I suppose. Little buggers got me good though."

He will glance over towards the more martial sorts. "My spell has just incapacitated them briefly. The light was more then their senses can take. They will be up again soon, so you may wish to finish this."


Woohoo! Though, I took that extra traits feat instead of greater spell focus. Had I gone the other way, I could have potentially dropped them all, depending on whether you give ties to defender or not.

Quick question, though it doesn't matter so greatly since it is just one damage. Isn't the damage considered non-lethal if it is reduced below 0? I'm just fairly sure of the rule because I remember thinking that was pretty amusing when I read it.

PRD(Damage, in combat section) wrote:
Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.


If things mostly look the same, then Fredrick will likely be trying to get to N23 to let off a colorspray hitting as many of the enemies as possible when his action comes up.


1d20 + 3 ⇒ (6) + 3 = 9 Initiative

Damn initiative

Fredrick advances forward towards the others as quickly as he can, though he is somewhat taken aback by their appearance. For all his bluster, he is not so used to combat. He will move forward and try and catch as many of the enemies as he can in a 15foot cone of colorspray(DC 17).

Sorry I am not giving exact coordinates right now, but since my attack could hit others and I am going late in the round, I'm not sure just where the best spot will be to hit the gobs without hitting the party. I'll post up the coordinates once more people have posted where they will be, but if my turn is coming up and I haven't chimed that in yet, I have no problem with you posistioning my character where you see as best.


Well you might be ready to take an arrow when you pull open the door, but we don't want to set off any alarms either. We've already seen that they are ready to string bells around. Don't need the whole place coming down on our heads.

Fredrick will take up his place just behind the others, looking into the doorway, ready for whatever may come as the door opens. He pats Rurik on the shoulder lightly in understanding, wincing in case something happens.


Fredrick will glance quickly around the storeroom and then look to the others. "Someone obviously left that trip wire for a purpose. I suggest that we check and make sure the surrounding area is clear, so we aren't ambushed. Then we can raid these rooms and see if anything useful remains."


Fredrick will look to sparks, considering. "I suppose he can, yes. Though I wouldn't count on him doing anything fancy with it. I tried to use him in my act a few times and he isn't very talented."

He will then leave Fredrick back at the base of the stairs where he will be away from any combat that may come, but close enough the sunrod sheds its light. Then he positions himself just back behind everyone as they open the door. "If we meet more then one creature that are gathered, that live and have eyes, give me some room and I should be able to handle it. They must be close together for me though. If there are less, then your blades will function more effectively than my spell."


1d20 + 0 ⇒ (16) + 0 = 16 Perception

Fredrick raises a brow a bit at the way Wolf laughs at the line with bells on it, glancing towards the saddlebags where he has his own rope and a few bells with the same idea in mind for when they camp.

"Should we snip the line so we don't accidentally trip it later? Or do you wish to just step over it for now so that whatever set the trap isn't alerted to our presence if they come by again."


"North is fine for me as well. We should be wary though if there are other tracks here though, we know not if they are monsters or other adventurers. Even if they are other adventurers we should keep our guard up. I suspect that for some the rules of the town are lost out here in the wilderness, particularly when treasure is involved."

Fredrick then will glance towards Rurik. "You may wish to keep your eyes peeled ahead if you have the skills of a treasure hunter. That dwarf spoke of many dangers, we should be on guard for traps."


Fredrick will look down the dungeon stairs and then around at the others with a smile. "Worry not, Sparks here is well supplied for such a contingency."

With that said he'll turn to the donkey he has brought along with him and spend a moment digging through his heaping saddlebags. He retrieves a sunrod and offers it out to whichever one would be in front. "I have more if we need them."

Fredrick will likely take the rear of the group along with Sparks. For all his bravado, he's not going to be too good at taking a hit. He will also wait until the last moment before walking down the stairs and will then cast mage armor on himself.


Rurik Ungart wrote:
Osric wrote:
”The carpets of Tral-Ferrer…………jus’ sumthin I heard once on a boat trip”
"The carpets of Tral-Ferrer? Didn't know they were supposed to be in the Delve. I did hear that the sorcerer-priest Orr was buried somewhere in the depths along with his treasure."

Fredrick glances over to the others, taking interest in the mention of a sorcerer's treasures. "There were several great mages who lived in the delve some time ago. They performed many strange experiments, and I have hopes that we may encounter some of their treasures in our explorations. Much knowledge would be there. Perhaps these carpets are among them?"


Fredrick will take a different tactic in all of this, motioning the barmaid over and flashing her a warm smile, speaking quietly enough that the dwarf hopefully won't hear. "Sweet Tamran, if our friend Erlan has truly been to the Dragon's Delve, then I should suspect it would be very helpful for us to speak to him, however it doesn't look like he is in any condition to be helpful tonight. Since we appear to be intending to leave tomorrow, I would hoping that perhaps you could give us direction to where his home may be so that we can ask some questions while he is more coherant."


Fredrick will raise his brow a bit at the new dwarf's pronunciation though he glances to the others who look like regulars in the club, including the barmaid to try and pick up whether this newcomer is taken very seriously by those who would know someone here long enough to have been to the delve.

"Truly? And yet you have returned. It cannot be so terrible if some of those who venture within return. Obviously, my fellows intend to venture forth towards the Delve on the morrow, are there any insights you can give us for what we may expect? Perhaps give us an idea of the layout."


Fredrick smiles at the girl, leaning in conspiratorially to whisper "Ah, but I think we both know who does the real work in such places. You run a fine inn."

Looking at the others he claps the dwarf on the shoulder. "Worry not my friend, it seems we have quite a team formed. I don't think the delve will know what hit it."


Fredrick grins a bit as the dwarf makes the coin appear, tilting his head and trying to spot just how his hands moved, always enjoying new tricks.

"Your skill is that you can finance our expedition?"

Rubbing his hands together, he will attempt to mimic the simple legerdemain, dropping the coin in the attempt. Rather then looking displeased, however he seems almost amused at his failure and sets in his mind to continue to practice.

1d20 + 6 ⇒ (1) + 6 = 7 Sleight of Hand

"Nimbleness can be as useful amid the traps of a dungeon as the might of a blade. You don't have the look of a performer about you, so I can only imagine that your knack with manual dexterity and desire to seek entrance to the dungeon would imply you are a treasure hunter of some sort?"


Fredrick will smile appreciatively at the girl as she encourages the halfling back to the kitchen bowing his head a bit to her when she brings him a drink. "I thank you, Miss. You have a fine establishment here."

He will look up towards the hooded man then "I imagine that any expedition could always use another who counts himself as a warrior when moving into dangerous areas. I cannot speak for those I do not yet know, but I am stout of heart for what we face ahead."


Fredrick will give the elf a knowing wink before leaning in towards the halfling. "Ahh, but are you sure the Vune that you know is the same that is known to all?"

He taps his staff lightly(using his arcane bond for the day to cast silent image), forming an image in the air of a heart with the symbol of Vune emblazoned on it, it slowly rotates around with the other side displaying a shield bearing the symbol. The image lasts just a few seconds before it disappears.

"Each god and goddess has many more arms then a man, more branches then a tree. I would imagine that even the most peaceful of deities would need those ready to hold the peace so that the others may enjoy their serenity."

1d20 + 5 ⇒ (16) + 5 = 21 Bluff if applicable


DM, I just wanted to make sure that you don't mind me taking a bit of leeway on my spells when it is a pure fluff kind of thing, like the use of ghost sound on the IC thread. Obviously I won't do that sort of thing in a combat situation or when trying to affect an NPC or something where they would probably be able to notice me casting, but being a consumate performer I can see Fredrick making a lot of use of ghost sound and minor image and the like just for effect when he is talking or trying to enhance his showmanship.


1d20 + 9 ⇒ (11) + 9 = 20 Knowledge:Local

1d20 + 5 ⇒ (3) + 5 = 8 Knowledge:Relgion(just in case it can be hit untrained)


Fredrick will smile warmly to the server and nods his head. "I thank you kindly."

He then pushes up to his feet, giving a formal bow towards the armor clad elf and the man who has moved to join them, his hand pushing his cloak to flutter behind him, pulling a bit of wool from his pouch as secretly as he can and rolling it between his fingers as he speaks. "My name is Fredrick, my friends, though you may call me Flash." As he introduces himself a smattering of applause seems to come from the air around the inn somewhere.

"I too am here to explore the mysteries of the delve. Great mages dwelt here once long ago, and I believe they have left behind many of their secrets. I have taught myself much, but I can only imagine the skills I could develop with such knowledge available to me, the tricks I could uncover. If you could use my talents, I certainly would accompany you into the dragon's maw."


Another quick question. What would those of us who don't have any religious knowledge know about Vune and some of the other gods you mentioned? Are they important enough in the world that we would have at least the basic info you provided? Or if we don't follow them or at least have knowledge(religion) would we be fairly unaware of them?


Fredrick will flash a grin to the Elf and tilt his head slightly, his tone jokingly playful, though the other man's demeanor doesn't seem to encourage such. "Ah, but who determines the worthiness of each of our causes? Your god may inform you of yours, but sadly I have yet to find a magi on high who was able to assure me that such a quest had his blessing."


Fredrick leads sparks into town and makes sure he is holed up comfortably enough in the stables. He'll pass the stable-boy a silver to haul his gear up to his room and then make his way over to the inn itself.

He stops just outside the door for a moment, glancing up at the sign and raising his own staff, touching it to the shepherds crook somewhat superstitiously. He then takes a deep breath and prepares to make his entrance.

The human man pushes through the doorway with a flourish of his black robes, sparkling with runes of multicolored thread that form odd patterns over him. He pauses long enough for his entrance to be noted before moving to the corner of the inn, trying to find some shadows out of the firelight, all the better to look mysterious.

He will call out for the barmaid to bring him a mead, tapping the butt of his staff on the ground as he makes his request before letting himself take in the others around him, assessing them.


Sounds good to me, look forward to it.

I did have a question though that I just realized, what stats would I use for my donkey? Obviously its non-combative, but I was going to add it to my sheet(I thought of this because I realized I hadn't named the donkey yet).

Would the donkey be similar stats to a pony? Maybe with the simple template or something?


Sounds good. I suspect the first one would be the reason that I'd be going to the dungeon in the first place. The second one just offers some fun.


Yeah, I believe if its not adamantine or mithral you can buy it at normal quality, and those two special properties automatically make things masterwork.

Really looking forward to this though, DM, this game sounds like its going to be a lot of fun.


I'd enjoy some of the RP time as well, just so we can get to know each others characters and what their style is.


Sounds good, he's been updated with that in mind. Dropped greater spell focus for the extra traits feat. Took reactionary and fast talker, and dropped knowledge nature so I could put a rank in bluff.

I figured I'd point out exactly what I did in case you had already looked over the character, so you could see what changed easily.


Delirium,

Would you have a problem with me dropping Greater Spell focus and taking the extra traits feat? I was thinking to pick up reactionary and fast talker since I'd like to add bluff as a class skill and I know I couldn't take two traits from the same category without the feat.


Sounds good to me! I made a small change to my sheet over the week just to fit in better with the background, I took the trait Child of the Streets instead of Hedge Magician and swapped my rank in knowledge religion for a rank in slight of hand.

Background is up and posted. Now that I have a good idea of his background I'm just trying to flesh out a good description for him. Its been slow going with the holiday and my boss using that as an excuse to take off extra days so I get to cover both our jobs, but I should have one up within a couple hours. Everything but the description should be up though.


Enjoy your holidays, Delerium. I'll have my eyes on the thread for when you come back and I'll make use of this weekend to come up with a decent background and description for the character.

I look forward to starting with you guys next week!


This is Tarlane's character, I think other then the description he is pretty set about now.

My favored class is wizard and I put my bonus in a skill rather then hit points.


Alright, this is Tarlane and this should be what my character looks like. I'll just need to fill in my description and he should be all set.