Memento Mortis wrote:
Kicks he claims he can do via Improved Unarmed Strike and are subject to the penalty reduction of TWF.
Prove it.
From Monk's "Unarmed Strike" property:
"A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full."
Improved Unarmed Strike does not specifically allow kicks. And nothing about gaining Claw Claw Bite changes whether or not you can kick, so if it worked, then a TWF Ranger would've been able to do the same, and get four attacks at level 1 even without IUS.
So I think that's your answer. You can't kick just for having IUS or Feral Mutagen.
Mabven the OP healer wrote:
It is simply an attempt by players to bully their GM to say that not allowing monster feats is a "house rule", because it is just not true.
Man, no need to get all accusatory.
--Edit--
Zaxomax wrote:
I'm intrigued by the words "often" and "clutched". For example, could I get around this by using a cestus, thus getting punch/punch/claw/claw/bite?
To attack with a cestus (or a spiked gauntlet), you need to close your fist, and grip the weapon. That can be considered "clutching".
You need some sort of forearm attachment, not held in your wrist, to be able to do something like what you want. And if you do, you're blocking your claw from attacking.
But rules-twisting aside (and it is pretty severe rules-twisting), the intention is that you only get one attack per limb, except that high BAB lets you get in extra attacks. So if you attack with a claw, you give up an attack at highest BAB for that limb.
Talk to your GM about just letting you be super-powerful, if that's what you want. No need to talk about how the rules allow this or that if your GM's okay with it.