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![]() Hi. I have one account for sale (preferably via paypal). I am selling due to a combination of reasons. One being that I am unemployed and could use the money, and secondly I simply don't have the patience to see this through, nor the time required to put into this game once we reach EE and beyond. Kickstarter credit: $15.00
Contact me via PM or in thread if interested. ![]()
![]() Am I the only one who is disappointed for the lack of a finished map, and the lack of companies at EE? Wont this favor the companies situated in the upper 3rd of the map? Others will have to relocate and risk being killed/looted (or at least loosing equipment durability) in the process... I would rather wait another 3-4 weeks for an MVP than feeling I am paying a sub for something which isn't out of alpha yet... ![]()
![]() Quoting myself here from a kickstarter post with my suggestions on how they can get current pledgers to pledge more and get us closer to the goal: 2) It will require A LOT of 'new'/non-Pathfinder people to back this project to reach the desired goal and more if no more incentives are added for current backers to up their pledges. Currently I am backing with 100 USD; but with no family/friends to invite I am not spending more money on more boxes. However I would suggest you add optional add-ons to the backer levels such as:
I would personally be interested in most of the above options, but probably financially barred from participating in exclusive design inputs. This might be an incentive to get some of the current backers to up their pledges with add-ons. ![]()
![]() I was at first very positively surprised by the video, but now I am having second thoughts. I know that especially animations and special effects related to spells etc. is not ready yet, but I must say I had probably expected more from the 'middleware' than this. I mean, look at the generator presented here: http://www.kickstarter.com/projects/1473965863/sui-generis?ref=thanks wouldn't PFO be awesome to make in such a setting (especially if we could one day get to make our own modules using such tools). I just feel that graphics, lightning, detail and physics (the stones thrown from the catapults seem to move too quick) could probably be more polished than they are at the moment. Anyway - this might change, and we might see more of what can be done once the middleware has been announced. I am still a backer, and still hoping for the best, but seeing what people are putting out these days in terms of awesome quality graphics, and knowing that this game wont be out until 2014-15 I am fearing this will not be enough to break through and get a sustainable population of players. I hope I am wrong though. ![]()
![]() I was kind of expecting a kickstarter of this sort, albeit maybe not this soon. I am very excited to see this thing develop and be able to play a part in it as well. My feedback so far:
2) It will require A LOT of 'new'/non-Pathfinder people to back this project to reach the desired goal and more if no more incentives are added for current backers to upp their pledges. Currently I am backing with 100 USD; but with no family/friends to invite I am not spending more money on more boxes. However I would suggest you add optional add-ons to the backer levels such as:
I would personally be interested in most of the above options, but probably financially barred from participating in exclusive design inputs. This might be an incentive to get some of the current backers to up their pledges with add-ons. ![]()
![]() Seems like most of Europe just woke up to the news of the Kickstarter. Posted it in my local PF facebook group, and already a few have backed. I am guessing this will be reached in less than 48 hours from now. Should have gone all in on a 2 mio USD fundraiser to begin with and funded the whole game (including beta-keys etc.) by crowdsourcing, to avoid money grubbing investors :) ![]()
![]() For the first time I read something about PFO that I didn't immediately like. Paying real money for skills; or as Ryan specified: Skill training. It feels more like 'pay to win' than simply trading bits for coins (like plex). HOWEVER: If what is being said is simply that you can e.g. choose to pay for 30 days of training time, in order to level up your character in a cheaper way (without any other benefits), rather than subscribing, I am all for that. Then it will still require the same amount of time to advance, and simply provides a tiered way of paying to play the game. So.. I guess it depends on if I understand what I am reading correctly. Also with the current options laid out it seems like a monthly subscription is not mandatory to play the game? (I will still subscribe - dont worry ;)). ![]()
![]() zOMG.. :) This sounds awesome. Like something I would like the invest a decade of my time playing :) I really like what I read, and I am so much looking forward to be able to play this. I hope you will be able pull this off, and that there will be enough people coming in to actually sustain larger kingdoms.
A lot will happen in the first couple of months, and it would be a shame if pre-formed guilds/companies rushed in, made settlements, just to disband a few months later (there is a high risk of this in the early period of any guilds life - seen it so many times in other MMOs). Right now the 'buzz' about PFO seems mostly to be on these forums, but lets hope that will change in the future. ![]()
![]() I don't think we should be too worried - as long as there is a demand for it, it will be made available by the players at the marketplace, as it was in EVE. I don't expect all the initial 4500 to be 'noobs', which are not capable of taking advantage of the new economy; craft the necessary items etc. Within a few weeks my guess is that we will have a bustling economy. ![]()
![]() I am really enthused by every new bit of info I get on this game. I like the way, already by the scale of the game, we get a sense how Pathfinder Online will stand out from the crowd, as well as have plenty of room for expansion, without having to 'invent' new continents (as WOW). Currently playing the Kingmaker campaign, and exploring the world hex by hex. Having hexes as 'systems' akin to EVEs star-systems, seems like a great way to go. I hope it will work, and that it will also enable a one-server-cluster. Can't wait to hear more. I have already marked in my diary when the next blog-post is coming out :) ![]()
![]() I hope they use some newer engine like CryEngine 3 (also used by this Korean sandbox MMO http://www.archeage.com/en/pds/media ) What I have heard so far on Pathfinder Online from Ryan and others makes me have high hopes for this game. Finally a proper well built fantasy sandbox MMO. There is not a single AAA sandbox out there in the fantasy setting even though Ultima Online was the game that initially helped lauch the whole genre. The best of Eve Online with the best of what the Pathfinder IP has to offer. This can only be good. ![]()
![]() Provos wrote: The problem with respawning resources in fixed locations can become problematic. Some MMO's(not naming names) have hordes of people "farming" these sites and killing anyone who tries to get to these resources. This and some other major problems is what concerns me. I think PFO should really look at EVE since a lot of the economy concerns that could be raised have been solved in EVE. For example the farming you mention: In EVE there is plenty of astroid belts to go around, but ranged after their profitability. So yes if you are afraid of dying you can stay in the less populated and safe belt,s but if you are able to protect yourself or willing to take a risk you can earn more. I guess in a fantasy adaptation this would be something like: You can mine your copper or your regular wood next to the safe village and guards, or you can venture up in the mountains where the real gold and diamonds are, with the risk of running into a horde of mobs and other NPC and PC villains. Or venture out into the dangerous iron forest for that special wood needed to build proper castles, but you risk running into a pack of direwolves... ![]()
![]() Yeah I am quite happy that Paizo don't appear to follow the rest of the leveling-MMO crowd, but instead the skill-based / sandbox option of EVE and UO. As far as I am aware there exists nothing like the EVE sandbox for a fantasy setting (AAA quality), so there should definitely be a market for that. Also to the original poster: No one is forcing you to become a blacksmith, and spend all your time clicking a forge and anvil, just as no-one forces eve players to mine minerals all day. If you are more for getting into the fight, I am sure the game will allow for that, but some players actually like to spend the time building up their own little empire, rather than fighting with sword in hand. ![]()
![]() Mark Kalmes wrote:
Sounds good. My first question after reading the announcement, and the the Goblinworks website and FAQ was exactly the question about the engine. The good thing is that there are plenty of high-quality engines out there, so that should ensure that at least graphically we will get an awesome PF MMO experience. Keep us posted! ![]()
![]() Any news on downloadable handouts?
Hope this will be "standard" in coming adventure paths. Regards
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![]() Greetings First off: Thumbs up for going separate ways from Wizards. I never thought I would leave D&D, but Pathfinder just seems better in many ways, and although I was dismayed at first when I heard that Paizo was considering doing a 3.75 instead of jumping on the 4th ed I have been just taken by storm by this new initiative. :) To my question: I have been away from the D&D game from quite some time (mostly played AD&D, and a bit of 3.0), and I want to start DM'ing for a small group of friends, starting off with the first Pathfinder series. It is possible just to play with the alpha rules of Pathfinder RPG, and use those as the basis for a new Pathfinder-campaign? I do have a set of core 3.5 books that I can use for further reference, but instead of reading up on the whole DMG and PHB I would rather just start playtesting Pathfinder RPG with my new group. I know that this is alpha stage, and more stuff will be added later, but my basic question is simply this: Are the rules complete enough to use as "stand-alone", or are they simply adjustments to the 3.5 rules which requires me to be fairly aquainted with the 3.5 system, going back to the core books all the time? I hope I can just use the rules as they are. I am aware that a lot of details are not in place yet, but I guess that is fine for a "newbie"-group - too many rules will just kill the speed. |