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Kitsune Game Master

You didn't stop that. Therefore your are still in initiative order.


Kitsune Game Master
Jewel Branston wrote:
The way this game has been from the beginning is for everyone's fun. It's for all of us to decide on any changes in directions.

I'm giving an option to move the game somewhere else. The idea is to move somewhere with more people to get some quest options. Like stealing ideas for beginners quests from written adventures. So far it is only Clara running around excitedly and that can as well be shot down again if you got better ideas where to take the story.

To honour your statement that it is for us all to decide where to go with the story, the discussion is opened.


Kitsune Game Master

The shark joins the eels in becoming a food option after the stab from Ernhild.

Narciso, Briggi, Ernhild
Tisha, <--
Shark(RIP)


Kitsune Game Master

The water turns red as Briggi wounds the shark.

Narciso, Briggi,
Tisha, Ernhild <--
Shark(15)


Kitsune Game Master

Fort: 1d20 + 5 ⇒ (18) + 5 = 23

Narciso,
Briggi, Tisha, Ernhild <--
Shark(5, dazed)


Kitsune Game Master

The shark stops circling and goes straight for the closed door leading to the next area of the ship ramming it.

Initiative:

Tisha: 1d20 + 4 ⇒ (18) + 4 = 22
Briggi: 1d20 + 6 ⇒ (19) + 6 = 25
Narciso: 20 = 20
Ernhild: 1d20 + 1 ⇒ (10) + 1 = 11

Shark: 1d20 + 6 ⇒ (1) + 6 = 7

Briggi, Tisha, Narciso, Ernhild <--
Shark


Kitsune Game Master

With the eels out of the way the bow of the ship can be searched. But it doesn't contain much but the broken wood from when the ship was destroyed.

Swimming around the other half of the ship with magical lights on you find a hole in the side of it where it was hit with the cities catapult. The yawning wound in the ship’s charred timbers allows murky water to flow through this debris-cluttered hold. Loose timbers, small fish, and dozens of identical boxes float eerily in the quiet darkness.

Inside you find a small shark circling.


Kitsune Game Master

The eel withdraws too. Briggi manages to finally take out his eel.

Eel1(6,staggered)
Ernhild, Narciso
Eel2(5, gone)
Briggi(E1)
Tisha <--
Eel5(unconscious)
Eel6(unconscious)

Knowledge Nature/Profession cook DC12:
Those eels make delicious meals if you know how to prepare them, so you don't get poisoned from eating them.


Kitsune Game Master

You did roll your saves, but not any other action. If it was just Ernhild I'd skipped her.


Kitsune Game Master

Yes. But that doesn't change anything but a damage value for now.


Kitsune Game Master

The next day starts with Jewel's favorite rooster screaming at the rising sun.


Kitsune Game Master

Clara walks into her home and shouts "Moooom, are you home?"

When no one answers she goes to bed.


Kitsune Game Master

George trots away and John, Clark and Tony grab their stuff. John offers Jewel, Clara and Tarjun to walk them home.


Kitsune Game Master

Will: 1d20 + 1 ⇒ (16) + 1 = 17
Will: 1d20 + 1 ⇒ (14) + 1 = 15
Will: 1d20 + 1 ⇒ (16) + 1 = 17
Will: 1d20 + 1 ⇒ (4) + 1 = 5
Will: 1d20 + 1 ⇒ (10) + 1 = 11

Narciso sends some eel to slepp. Not as many as he'd like to, which he finds out when two bite him. Tisha makes short work of one of those eels and another one as it approaches. Briggi has no luck catching the fish that slithers around his legs.

Nardiso
Bite: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 191d4 - 2 ⇒ (4) - 2 = 2
Bite: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 191d4 - 2 ⇒ (2) - 2 = 0
DC12 vs poison. Roleplaying an oracle? ;)

Briggi
Bite: 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 81d4 - 2 ⇒ (2) - 2 = 0

Eel1
Ernhild, Narciso(E2) <--
Eel2, Eel3(RIP)
Tisha, Briggi(E1)
Eel4(RIP), Eel5(unconscious)
Eel6(unconscious)


Kitsune Game Master

Yes they have eyes and are susceptible to color spray to the maximum extent. You can include all but the one with Briggi if you move 10' closer (which would put you into the leading position).


Kitsune Game Master

Sorry, but the book doesn't offer anything. Best we could do is just a grid. Can we try without first? I can number the eels and put them to the name of the one they share a field with. Like that:

Eel1
Narciso <--
Eel2, Eel3
Tisha, Briggi(E1)
Eel4, Eel5
Ernhild
Eel6


Kitsune Game Master

The front portion of the ship broke away and landed awkwardly here, revealing two splintered decks inside. Its bowsprit shattered and decks filled with debris, the vessel bears an ominous moniker along its fire-scarred hull: Direption.

The doors into the forecastle and galley here swing open in the current,
their interiors wrecked and disordered. On first glance the whole thing looks empty as if it poured everything into the river as it sunk.

But it has new inhabitants. A group of eels come out as you swim close.

Initiative:

Tisha: 1d20 + 4 ⇒ (12) + 4 = 16
Briggi: 1d20 + 6 ⇒ (9) + 6 = 15
Narciso: 1d20 + 6 ⇒ (15) + 6 = 21
Ernhild: 1d20 + 1 ⇒ (12) + 1 = 13

Eel: 1d20 + 3 ⇒ (20) + 3 = 23
Eel: 1d20 + 3 ⇒ (18) + 3 = 21
Eel: 1d20 + 3 ⇒ (3) + 3 = 6
Eel: 1d20 + 3 ⇒ (16) + 3 = 19
Eel: 1d20 + 3 ⇒ (12) + 3 = 15
Eel: 1d20 + 3 ⇒ (12) + 3 = 15

Eel
Narciso <--
Eel, Eel
Tisha, Briggi
Eel, Eel
Ernhild
Eel

The eels are tiny and need to enter your space to attack.

@Briggi
Bite: 1d20 + 5 ⇒ (15) + 5 = 201d4 - 2 ⇒ (3) - 2 = 1+poison DC12


Kitsune Game Master

Jumping into the water and diving down it quickly gets darker even though it is bright day. The ship lies on the ground broken apart. The Bow of the ship rests with the pointy part in the ground and the open decks sticking up the bottom resting on the steep slope of a rock outcropping. The stern of the ship lies flat on the river bed on the other side of the rock. There you can recognise the large main hatch of the ship, which is closed. With the opening created by the breach blocked by the rock, there is no obvious entry into the stern visible from where you are.


Kitsune Game Master

As Jewels attention is drawn away John stops dancing and looks where she is looking. The music stops. "I guess that's what you get when you live too long in a village with only three people your age." he replies scratching his head.

With the music gone and half the party staring at him and Clara like watching a train wreck George stops the hopping with Clara. "Ehm, ... it's kinda getting late. Maybe I'd better get back to my people, ... before, you know... their party is over and they move on..."

Tony chimes in from the back. "We should call it a day too. There are trees that need chopping early in the morning and I need some sleep before that."


Kitsune Game Master
Tarjun Branston wrote:
It's mostly the whole "kids kissing people who are considerably older" that makes me extremely uncomfortable. But if our adventure is reaching its end - we've had a good few years playing.

I can totally understand that you consider that uncomfortable. I admit that George has grown a head since he was introduced due to my bad memory, but in my imagination it was one young teen giving another young teen a peck.

For reference the introduction of George:

Pan__ wrote:

As Tarjun pipes loudly over the perfect music two of the satyrs perform a painful expression appears on most faces.

Zephyrus interrupts his care for the nymph and turns to one of the staring younglings. "You go take those kids somewhere else and show them how to properly play the pipes."

The youngling isn't happy about being robbed of this entertainment, but obeys. The youngling that is about Clara's size comes scuffling over, grabs Tarjun at his arm and drags him away into the woods.

Again, I'm sorry that I ruined it for you.


Kitsune Game Master

Ernhild casts her divine magic on the group to let everyone breath underwater. Then Briggi rows all out to where the mast sticks out of the water. The murky river doesn't allow to see much of what is going on under the surface. Briggi ties the boat to the mast to make sure it stays put.

Swim checks are DC10


Kitsune Game Master

The river is a placid body of water here. Almost no current from the river flowing and almost no waves from the see rolling in.


Kitsune Game Master

With everything prepared and the sun already in the sky you walk back to the Jeggare river somewhere between North Bridge and Old Korvosa. The ship's mast barely sticks out of the water some 100 yards from the shore. It looks like it slowly turns to the side over time.


Kitsune Game Master

On the other hand... the game drags lately, and that is probably due to a serious lack of good ideas where to take the story on my part.

I'm sorry that I failed to get it to a happy ending for all.


Kitsune Game Master

We can send Georges back to his family and follow some other shiny thing that crosses the way. It's supposed to be fun for all and lately it drags instead of being adventurous.


Kitsune Game Master

Tisha gets patched up and with a full night of sleep she is almost as new.

If you feel like you need extra stuff, go get it. Next post will be at the beach.


Kitsune Game Master

George though clearly a youngling of the fauns is still about a head taller than Clara. He lets go of Clara's hands grabs her under arms, lifts her up, presses a kiss on her lips and puts her down again. Grabbing her hands he continues the hopping in circles.


Kitsune Game Master

"Thanks. I got some practice at home." John explains. "But you're good too." he returns the compliment, spinning Jewel around once more.


Kitsune Game Master

"Yeah, no. Dealing in perishable stuff requires totally different logistics. You can have wood lying around for months with just a roof over it and it's still good if stored properly."

"And I don't think I want to learn book keeping from Dwain. I'm not sure he does proper book keeping and he for sure wouln't pay me to learn it, so I would have to spend my free time on it."


Kitsune Game Master

Rapier 1d6+3 (1H), 18-20x2
Spear 1d6, x2
Spear 1d8+4 (2H), x3


Kitsune Game Master

"It's numbers in thick books. I haven't done it yet, but I think you write down every penny you earn or spend." John replies while spinning her around.


Kitsune Game Master

With the proper forms filled out, Briggi gets the spears without any additional quesitons asked.


Kitsune Game Master

"I can kiss you... and dance, Tarjun has the music covered." George offers and walks over to Clara offering a hand.


Kitsune Game Master
Briggi Plannten wrote:
We might need to hunt up the gnome magic item seller to see if she can hook us up with a good supply of air

water breathing is 2h per level. And the time can be split on multiple people.


Kitsune Game Master

Kroft skims the report Briggi hands in and then puts it in her drawer. "Nice work. You're going to the ship next? Ask the quartermaster, he might have some unidentified goods that are helpful for that endeavour."

Checking with the quartermaster he produces a crate with an assortment of unlabelled scrolls and potions. You find in this crate a potion of monkey fish, a potion of touch of the sea and a scroll of water breathing (All caster level 5).


Kitsune Game Master

Everything is loaded up and ready to go. As much as Tisha would love to let Briggi drive the cart it wouldn't work for the story. The guard passing his colleagues is too obvious a fake. So she uses her disguise kit once again to turn herself into Vendra Loaggri using the shop owners clothes to make it more believable.

With that she steers the seemingly unwilling horse to the gates of the city. Babbling something about a family emergency in Magnimar she passes the guards and drives the wagon into the darkness of the night. The others pass at different gate and meet up outside of town.

At dawn you arrive in a hamlet, where you inform Vendra and her guards that the shop is closed and that they can either accept this and travel on to find a new life elsewhere, or be put to the block when they ever appear in Korvosa again. With nothing but their clothes on you leave them there to their fate.

Around noon you make it back to the city and Briggi drives the cart back into town through a different gate. As the shift of the guards has changesd, there is no danger of being noticed for returning with the same horse and cart.

Thisha returns the rented goods as promised, and with that finally this episode is finished.


Kitsune Game Master

Wanna play that out, or shall I narrate through the rest of it?


Kitsune Game Master

"That's not what I meant. My pops is a trader for building material. And once I've proven that I can handle such a business and pops no longer feels like working all day long on all days but Starday, I'll take over that business. Not building a new one." John clarifies.

"After this here I probably need to become a trainee with an accountant too. Then I should know everything I need to run that business."


Kitsune Game Master

Tisha has knocked on the door. It's still your turn not mine.


Kitsune Game Master

"Eventually taking over the family business. Selling lumber instead of making it." John tells. "Carpentry might be a way to go if I find someone to train me. It will be something with wood, but also something with a roof over my head while working."


Kitsune Game Master

Feel fre to RP this as you like.


Kitsune Game Master

I'll assume you asked aloud instead of yourself.

"Well, how old did you think we are. I'm 17 and Tony is 19 John answers. It's good money for hard work, but no one wants to cut trees til old age. You've seen what becomes of people who don't get off in time - like Jack."


Kitsune Game Master

"You're pondering a career as a street musician. I don't see where that qualifies you as a judge here." Clark hollers back while putting his hand over Clara's face. Pushing her slowly away he sits up and then stands up ready for the diss battle.


Kitsune Game Master

GM:
3d4 ⇒ (2, 1, 4) = 7

"You're fifteen and still have no proper job? I'm sixteen and working my ass off here." Clark frowns. "But if you're only ten, then no kissing practice for you."


Kitsune Game Master

The keys are for the building the lab is in and the shop. There are no extras.


Kitsune Game Master

"What? Pound him? He could turn us into toads for all we know!" John objects.

Clark is unsure what to make of the situation "How old are you?" he inquires.


Kitsune Game Master

Ernhild finds they are all stable.

And no hidey holes to find for Tisha and Narciso.

None is in the negatives, all unconcious.


Kitsune Game Master

Clark wakes from his slumber. "What, where..." he wipes his lips with the back of his hand. "What happened here?!?"


Kitsune Game Master

George rolls his eyes and throws his hands into the air. "By the gods! Barbarians!"

"Haven't you learned anything on OUR party? You woo the one your heart longs for! And you DON'T hit them over the head to get them to not resist."

Tony recovers from his shock and checks on John. "If hitting over the head it is, at least Clark is lucky it was no literal hit over the head with a club. And at least he is safe from Clara dragging him home."


Kitsune Game Master

Well, they are fighter(2).

As you might have noticed earlier at first I missed the part where they are on top of that also rogue(2).

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