Brienna Soldado

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Kitsune Game Master

"Why should I go home. It's much nicer here with the dude over there keeping the ale coming." Grau replies, looking at Briggi as if he had a screw loose.


Kitsune Game Master

The kobolds look like victims of an unsafe work environment. Bruised and burnt.


Kitsune Game Master

@Heshan - Reflex save missing, for avoiding the full blast.
Will: 1d20 + 5 ⇒ (19) + 5 = 24

The slowed retriever gets shot, kicked and cut. But it is hard to hit and even harder to bring down. The two retrievers attack Ohrmizd.

@Ohrmizd
Ray Shock: 1d20 + 16 ⇒ (5) + 16 = 2112d6 ⇒ (4, 2, 5, 6, 4, 3, 1, 1, 6, 1, 1, 2) = 36 (Ref DC19 for half)
Ray Petrification: 1d20 + 16 ⇒ (15) + 16 = 31 (Fort DC19 for soft skin)
Claw: 1d20 + 19 ⇒ (6) + 19 = 252d6 + 6 ⇒ (1, 5) + 6 = 12
Claw: 1d20 + 19 ⇒ (8) + 19 = 272d6 + 6 ⇒ (5, 2) + 6 = 13

[ooc]Retriever(39), Retriever(109)
Hazreem, Heshan, Omari, Ohrmizd <--


Kitsune Game Master

Ping


Kitsune Game Master

The retriever, being slowed directs its anger at Heshan, with a fiery beam. And it claws at Hazreem as he is closest to it. The other retriever follows in an instant. That is when Hazreem unleashes some lightning.

@Heshan
Ranged Touch: 1d20 + 16 ⇒ (11) + 16 = 2712d6 ⇒ (1, 1, 1, 5, 4, 2, 3, 3, 3, 2, 2, 1) = 28 Ref DC19 for half.

@Hazreem
Claw: 1d20 + 19 ⇒ (5) + 19 = 242d6 + 6 ⇒ (4, 4) + 6 = 14

Ref: 1d20 + 10 ⇒ (11) + 10 = 21
Ref: 1d20 + 10 ⇒ (10) + 10 = 20

[ooc]Retriever(44), Retriever(46)
Hazreem
Heshan, Omari, Ohrmizd <--


Kitsune Game Master

When Tarjun pulls the rope, having it slide over the branch of the tree, a lot of dust and dirt is released and forms a cloud. The rope itself feels very dry and brittle. But for now the trunk hangs in the air and swings a little as Clara releases it.


Kitsune Game Master

I just saw, you readied the casting. Which one do you want to cast it on? The one already at the tower or the other one, when it approaches?


Kitsune Game Master

1) The retriever is so fast, that any attempt to flee without haste is doomed. Line added.
2) 40 feet where you are. No, but it can climb. The thing is huge and the outlook opening aren't that big. On the other hand, spiders don't need much room to get through, as most of them is legs.
Another question might be: How hard will the roof hit you when it collapses.

Slow: 1d20 + 5 ⇒ (12) + 5 = 17


Kitsune Game Master

Ready attack, or delay? Anyway if you want both, you have to wait.
Retriever placed.
Omari, Heshan <--


Kitsune Game Master

Omari opens the fight with a shot at one of the retrievers.

Init:
Ohrmizd: 1d20 + 5 ⇒ (7) + 5 = 12
Heshan: 1d20 + 4 ⇒ (19) + 4 = 23
Omari: 1d20 + 4 ⇒ (1) + 4 = 5
Hazreem: 1d20 + 0 ⇒ (12) + 0 = 12

Retriever: 1d20 + 7 ⇒ (4) + 7 = 11
Retriever: 1d20 + 7 ⇒ (19) + 7 = 26

A moment later Omari finds that those things are really fast and the one he shot already stands at the bottom of the tower he shoots from.

Retriever(7)
Heshan, Omari, Ohrmizd, Hazreem <--
Retriever


Kitsune Game Master

And there I wondered why lawful Jewel didn't intervene.

Have fun.


Kitsune Game Master

"As I see it, they could as well be." grau replies without looking up from his mug.

"Another one." he shouts in direction of the barkeep lifting his mug.


Kitsune Game Master

You did the courtyard already on your way up. Or at least looked into it.

Down the stairs: Short couches and divans line the walls of this chamber, while multiple rough pallets cover the floors. Currently occupying this chamber are three kobolds that are injured. They lie listlessly on the rough pallets, with only meager bowls of meal and half-evaporated cups of water.


Kitsune Game Master

From the top of the tower the upper doors are in sight and the two huge spider/crab like monstrosities can be clearly seen in the shine of the torches at the upper gate.

Knowledge(Planes or Arcana) DC23:
This deadly creature is a retriever, that can rip you apart with it's many claws, or roast, electrocute, freeze or petrify you by looking at you.


Kitsune Game Master

Between Ohrmizd and Heshan the last fleeing jann is put to an end.


Kitsune Game Master

Your ignorance sobers Grau up for a moment and he stares at you aghast. Then he catches himself and replies "And that's the way it should be for everyone."

Then he turns to his ongoing conversation with his mug again and mutters "I'm for sure not going to sing their praise."


Kitsune Game Master

"Just trying to make some polite conversation? If you don't want to talk, that's fine with me." the man goes to the defense.


Kitsune Game Master

Knowledge(Local)DC15 Vencarlo:
You recognize that this might be about one of Korvosa’s most respected and renowned teachers of the honorable arts of fencing and swordplay - Vencarlo Orisini.


Kitsune Game Master

"No they are NOT!" He spits the words out like they leave a bad taste in his mouth.


Kitsune Game Master

"Not them, I don't care about them. Sabina and Vencarlo." Grau objects before drowning his mood in more beer.


Kitsune Game Master

At the tavern with Grau.
Mumbling something into his mug he accepts the beer. "Doesn't matter anyhow. They are all traitors."

Fail Diplomacy DC21:
"And you are one of them! It's your fault, that she left me!"

Pawn Shoo
"What have we here... " The pawn broker takes a close look and offers a price for each piece. Which is full value for all the decorational stuff like the suvvubus statue and half for everything else. "That's a nice collection. Did someone die in your family, or how did you happen to get this little treassure?" the man inquires.


Kitsune Game Master

"The leader is currently one story down. In the room next to the prison." the fire salamander replies.


Kitsune Game Master

"<The flickering candle isn't having visitors. Anyway, how did you get into this building?>" the salamander inquires.


Kitsune Game Master

With a new bright day the pawn shop is opened again and receives customers. "What can I help you with?" the shop keeper greets Tisha and Narciso.


Kitsune Game Master

Ping.


Kitsune Game Master

The hunt for the last fleeing jann captain is opened.

The jann isn't really fast with fleeing, so the question is, if you run out of magic missiles before she dies. In sum min 69 damage needed. Also I'd like to know how you understand Empowered Spell. I'd calculate it by (5d4+5)x1.5, I could also understand 5d4+5 plus half rounded down added again for 2d4+2 which would result in 7d4+7, but I'm lacking an idea how to come to 8d4+4.


Kitsune Game Master

Sorry, arrow at wrong position.
Jann Cap(rip), Jann Cap(etherreal, red)
Ohrmizd, Omari, Heshan, Heshan, Hazreem <--


Kitsune Game Master

Not willing to die for higher morals and for a lack of other options Briggi takes a rest at Zellara's home. Not the most comfortable place, but it has the benefit of being a good deal away from the rioting.

At the next morning the world looks a bit better. It's not really peaceful in Korvosa, but some of the rioters were overcome by the need for sleep eventually. No one is trying to bring back normal life with markets and such around the palace, but at least it doesn't spread into the rest of town anymore. Which allows the guard to contain it somewhat and prevent the worst.

This part is event based so things happen when you trigger them by stumbling into them. There are two leads so far: The Queen's brooch and Briggi's order.


Kitsune Game Master

The jann in front of the group is - unseen to most - obliterated by force missiles. The other one keeps fleeing.

Jann Cap(rip), Jann Cap(etherreal, red)
Ohrmizd, Omari, Heshan, Heshan
Hazreem <--


Kitsune Game Master

The last of the regular Jann dies. Which leaves the all of the party but Heshan without opponents.

Jann Cap(45, etherreal, purple), Jann Cap(etherreal, red)
Ohrmizd, Omari
Jann(18)
Heshan, Hazreem <--


Kitsune Game Master

"<Please leave us in peace, we know nothing, we are only cooking.>" one of the kobolds replies in draconic.

Sense Motive DC7:
It is a lie that they kno wnothing. But they are afraid.

The salamander i snot amused and first shouts at the kobolds to shut up and keep working. Then he turns to Bylo. "What are you doing here? Get lost!" a salamander threatens in common.


Kitsune Game Master

As should be clear by now, these one trick ponies use ethereal jaunt to get away.


Kitsune Game Master

Besides another guard room where the salamanders came from there is nothing on this floor. Down the stairs you find a door and behind it a dining hall. A battered, fifteen-foot-diameter circular stone table stands in this room, surrounded by several chairs, many of which lie on their sides. The edges of the table are heaped with half-eaten, well-burnt foods, goblets, and hookahs. The central ten feet of the table is
clear, surrounded by a three-foot-high railing of brass latticework.

There are three more doors from here on and stairs further down.

First - The wall above the west door in this chamber bears a colorful
fresco with writing incorporated into the design. This served as the entry to the guest house. The fresco is in Ignan and states, “Welcome to the House of al-Bazan. May the grace of flame bring you good fortune.” It has an exit to the open yard.

Second - This simple kitchen is a clatter of pots and pans, with a large, crackling wall of fire along the southern wall. Eight kobold slaves work frenetically in this kitchen, overseen by four salamanders.

I'll leave it here for you to decide.


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Kitsune Game Master

Another jann bites the dust. Read in the proper rythm please.

Concentration: 1d20 + 16 ⇒ (18) + 16 = 34
The jann captain turns 'invisible' and Khedron lost her in his grapple.

Jann Cap(45, grappled)
Ohrmizd, Omari <--
Jann(18)
Heshan
Hazreem


Kitsune Game Master

Briggi wanders the streets and as he comes closer to the palace he finds utter chaos. Enraged folks with torches and pitchforks hunt everyone who looks like they are supporting the queen. Which includes foremost the City Guard and the Marines from the Sable Company which fly overhead and attack the worst spots of rioting.

Briggi finds guards heavily bruised fleeing their positions and responsibility as well as groups without their sergant which try headlessly to resist the mob. On the other side are some hardliners who seem to have waited for such an opportunity and are cutting down rioting civillians with their swords.


Kitsune Game Master

Sorry for not progressing your sidestory, but none of the events that would match your orders are meant to be done alone.


Kitsune Game Master

Ref: 1d20 + 7 ⇒ (5) + 7 = 12
Ref: 1d20 + 7 ⇒ (12) + 7 = 19
Ref: 1d20 + 7 ⇒ (7) + 7 = 14
Ref: 1d20 + 7 ⇒ (2) + 7 = 9
Ref: 1d20 + 7 ⇒ (5) + 7 = 12
Ref: 1d20 + 16 ⇒ (12) + 16 = 28

Heshan wipes most of the patrol.

Heshan:
Also you see the fleeing jann who turned ethereal.

Jann Cap(45, grappled), Jann(23)
Ohrmizd, Omari
Jann(18)
Heshan
Hazreem <--


Kitsune Game Master

Ohrmizd cuts into the jann and Khedron takes the captain on his horns. Omari sends one to her ancestors.

@Ohrmizd
Bow: 1d20 + 9 ⇒ (6) + 9 = 151d8 ⇒ 4
Bow: 1d20 + 4 ⇒ (8) + 4 = 121d8 ⇒ 7

Jann Cap(27, grappled), Jann, Jann(23)
Ohrmizd, Omari
Jann(RIP), Jann
Heshan <--
Jann, Jann
Hazreem


Kitsune Game Master
Tisha Nerifaren wrote:

After she gets a response, Tisha also asks:

If you have been in the neighborhood a while, do you know of any good pawn shops in the area?

Zellara points out business of that kind not too far away, but you find it closed and locked and no one willing to open it.


Kitsune Game Master

"All but the head clergy were sent home."


Kitsune Game Master

The kids make it utterly clear even to Dwayne that they are not cut out for this kind of work. Even though the piece of wood finally lands on the cart.


Kitsune Game Master

+11


Kitsune Game Master

Yes. Distance penalty applies.

Another patrol arrives and lets a hail of arrows rain down on the intruders.

Init:
Ohrmizd: 1d20 + 5 ⇒ (16) + 5 = 21
Heshan: 1d20 + 4 ⇒ (13) + 4 = 17
Omari: 1d20 + 4 ⇒ (15) + 4 = 19
Hazreem: 1d20 + 0 ⇒ (1) + 0 = 1

Jann Cap: 1d20 + 9 ⇒ (14) + 9 = 23
Jann: 1d20 + 6 ⇒ (16) + 6 = 22
Jann: 1d20 + 6 ⇒ (2) + 6 = 8
Jann: 1d20 + 6 ⇒ (11) + 6 = 17
Jann: 1d20 + 6 ⇒ (12) + 6 = 18
Jann: 1d20 + 6 ⇒ (15) + 6 = 21
Jann: 1d20 + 6 ⇒ (3) + 6 = 9

@Khedron
Bow: 1d20 + 16 ⇒ (9) + 16 = 251d8 + 5 ⇒ (4) + 5 = 9
Bow: 1d20 + 16 ⇒ (17) + 16 = 331d8 + 5 ⇒ (6) + 5 = 11

Bow: 1d20 + 9 ⇒ (7) + 9 = 161d8 ⇒ 6
Bow: 1d20 + 4 ⇒ (11) + 4 = 151d8 ⇒ 7

Bow: 1d20 + 9 ⇒ (17) + 9 = 261d8 ⇒ 2
Bow: 1d20 + 4 ⇒ (17) + 4 = 211d8 ⇒ 4

Jann Cap, Jann, Jann
Ohrmizd <--


Kitsune Game Master

No CL given, so 1.


Kitsune Game Master

With Yasmeena shooting again this floor of the building quickly runs out of inhabitants.

ombat over

Checking on the belongings you only find something on the noble salamander. A magical scythe (+3) and four doses of questionable unlabled liquid.

Craft(Alchemy)DC20:
Death Blade Poison


Kitsune Game Master

Ref: 1d20 + 7 ⇒ (20) + 7 = 27

Bylo almost ends the wounded salamander, but the icy attack from Aithaloessa ends his misery. The other one dodges most of the snowballs.

Aithaloessa, Bylo
Yasmeena, Haleen, <--
Salamander(RIP), Salamander(44), Salamander(13)


Kitsune Game Master

Khedron takes down one and Omari obliterates another and pushes the last one over the edge.

Hazreem:
You find that you grab only a corpse in your whirwind, the other one is not there.
Heshan:
You don't see anything from that distance and the whirlwind going on.Would you please elaborate how you want to communicate with the whirlwind? Shouting? Or do you have some magical amplifier?

Jann(RIP, pink), Jann(RIP, purple), Jann(RIP, yellow),
Ohrmizd <--
Jann(60, RIP), Jann(red, invisible)
Omari, Heshan, Hazreem


Kitsune Game Master

You can have more than one post. The limit is the amount of real life time you get for your excursion.


Kitsune Game Master

DC10 Wis/Int for someone in the Korvosa Guard to remember:
The nice brooch with the ying-yang pseudodragon belongs to Queen Ileosa and is registered with the guard as stolen. There is a reward of 1200gp offered for whoever returns it to the queen.


Kitsune Game Master

Everything that has a known owner I gave you the knowledge rolls to. For everything else it is in vain to try to return it as no one (especially not me) knows who it belongs to.

I'm fine with setting up shop in Zellara's home. I assume it is her property, so no one is going to come for rent and object to that.

For the staying together someone could have doubts that they get a proper share of the loot and insist to go to a pawnshop to sell it off and share the coins once it is clear what the stuff is really worth. As no one seems to be able to make the one roll, that would set you all on track again, because the broker for sure knows.

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