Kitsune Game Master
Jewel Branston wrote: The way this game has been from the beginning is for everyone's fun. It's for all of us to decide on any changes in directions. I'm giving an option to move the game somewhere else. The idea is to move somewhere with more people to get some quest options. Like stealing ideas for beginners quests from written adventures. So far it is only Clara running around excitedly and that can as well be shot down again if you got better ideas where to take the story. To honour your statement that it is for us all to decide where to go with the story, the discussion is opened.
Kitsune Game Master
The shark stops circling and goes straight for the closed door leading to the next area of the ship ramming it. Initiative:
Tisha: 1d20 + 4 ⇒ (18) + 4 = 22 Briggi: 1d20 + 6 ⇒ (19) + 6 = 25 Narciso: 20 = 20 Ernhild: 1d20 + 1 ⇒ (10) + 1 = 11 Shark: 1d20 + 6 ⇒ (1) + 6 = 7
Briggi, Tisha, Narciso, Ernhild <--
Kitsune Game Master
With the eels out of the way the bow of the ship can be searched. But it doesn't contain much but the broken wood from when the ship was destroyed. Swimming around the other half of the ship with magical lights on you find a hole in the side of it where it was hit with the cities catapult. The yawning wound in the ship’s charred timbers allows murky water to flow through this debris-cluttered hold. Loose timbers, small fish, and dozens of identical boxes float eerily in the quiet darkness. Inside you find a small shark circling.
Kitsune Game Master
The eel withdraws too. Briggi manages to finally take out his eel. Eel1(6,staggered)
Knowledge Nature/Profession cook DC12: Those eels make delicious meals if you know how to prepare them, so you don't get poisoned from eating them.
Kitsune Game Master
Will: 1d20 + 1 ⇒ (16) + 1 = 17
Narciso sends some eel to slepp. Not as many as he'd like to, which he finds out when two bite him. Tisha makes short work of one of those eels and another one as it approaches. Briggi has no luck catching the fish that slithers around his legs. Nardiso
Briggi
Eel1
Kitsune Game Master
The front portion of the ship broke away and landed awkwardly here, revealing two splintered decks inside. Its bowsprit shattered and decks filled with debris, the vessel bears an ominous moniker along its fire-scarred hull: Direption. The doors into the forecastle and galley here swing open in the current,
But it has new inhabitants. A group of eels come out as you swim close. Initiative:
Tisha: 1d20 + 4 ⇒ (12) + 4 = 16 Briggi: 1d20 + 6 ⇒ (9) + 6 = 15 Narciso: 1d20 + 6 ⇒ (15) + 6 = 21 Ernhild: 1d20 + 1 ⇒ (12) + 1 = 13 Eel: 1d20 + 3 ⇒ (20) + 3 = 23
Eel
The eels are tiny and need to enter your space to attack. @Briggi
Kitsune Game Master
Jumping into the water and diving down it quickly gets darker even though it is bright day. The ship lies on the ground broken apart. The Bow of the ship rests with the pointy part in the ground and the open decks sticking up the bottom resting on the steep slope of a rock outcropping. The stern of the ship lies flat on the river bed on the other side of the rock. There you can recognise the large main hatch of the ship, which is closed. With the opening created by the breach blocked by the rock, there is no obvious entry into the stern visible from where you are.
Kitsune Game Master
As Jewels attention is drawn away John stops dancing and looks where she is looking. The music stops. "I guess that's what you get when you live too long in a village with only three people your age." he replies scratching his head. With the music gone and half the party staring at him and Clara like watching a train wreck George stops the hopping with Clara. "Ehm, ... it's kinda getting late. Maybe I'd better get back to my people, ... before, you know... their party is over and they move on..." Tony chimes in from the back. "We should call it a day too. There are trees that need chopping early in the morning and I need some sleep before that."
Kitsune Game Master
Tarjun Branston wrote: It's mostly the whole "kids kissing people who are considerably older" that makes me extremely uncomfortable. But if our adventure is reaching its end - we've had a good few years playing. I can totally understand that you consider that uncomfortable. I admit that George has grown a head since he was introduced due to my bad memory, but in my imagination it was one young teen giving another young teen a peck. For reference the introduction of George:
Pan__ wrote:
Again, I'm sorry that I ruined it for you.
Kitsune Game Master
Ernhild casts her divine magic on the group to let everyone breath underwater. Then Briggi rows all out to where the mast sticks out of the water. The murky river doesn't allow to see much of what is going on under the surface. Briggi ties the boat to the mast to make sure it stays put. Swim checks are DC10
Kitsune Game Master
"Yeah, no. Dealing in perishable stuff requires totally different logistics. You can have wood lying around for months with just a roof over it and it's still good if stored properly." "And I don't think I want to learn book keeping from Dwain. I'm not sure he does proper book keeping and he for sure wouln't pay me to learn it, so I would have to spend my free time on it."
Kitsune Game Master
Briggi Plannten wrote: We might need to hunt up the gnome magic item seller to see if she can hook us up with a good supply of air water breathing is 2h per level. And the time can be split on multiple people.
Kitsune Game Master
Kroft skims the report Briggi hands in and then puts it in her drawer. "Nice work. You're going to the ship next? Ask the quartermaster, he might have some unidentified goods that are helpful for that endeavour." Checking with the quartermaster he produces a crate with an assortment of unlabelled scrolls and potions. You find in this crate a potion of monkey fish, a potion of touch of the sea and a scroll of water breathing (All caster level 5).
Kitsune Game Master
Everything is loaded up and ready to go. As much as Tisha would love to let Briggi drive the cart it wouldn't work for the story. The guard passing his colleagues is too obvious a fake. So she uses her disguise kit once again to turn herself into Vendra Loaggri using the shop owners clothes to make it more believable. With that she steers the seemingly unwilling horse to the gates of the city. Babbling something about a family emergency in Magnimar she passes the guards and drives the wagon into the darkness of the night. The others pass at different gate and meet up outside of town. At dawn you arrive in a hamlet, where you inform Vendra and her guards that the shop is closed and that they can either accept this and travel on to find a new life elsewhere, or be put to the block when they ever appear in Korvosa again. With nothing but their clothes on you leave them there to their fate. Around noon you make it back to the city and Briggi drives the cart back into town through a different gate. As the shift of the guards has changesd, there is no danger of being noticed for returning with the same horse and cart. Thisha returns the rented goods as promised, and with that finally this episode is finished.
Kitsune Game Master
"That's not what I meant. My pops is a trader for building material. And once I've proven that I can handle such a business and pops no longer feels like working all day long on all days but Starday, I'll take over that business. Not building a new one." John clarifies. "After this here I probably need to become a trainee with an accountant too. Then I should know everything I need to run that business."
Kitsune Game Master
George rolls his eyes and throws his hands into the air. "By the gods! Barbarians!" "Haven't you learned anything on OUR party? You woo the one your heart longs for! And you DON'T hit them over the head to get them to not resist." Tony recovers from his shock and checks on John. "If hitting over the head it is, at least Clark is lucky it was no literal hit over the head with a club. And at least he is safe from Clara dragging him home."
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