Kitsune Game Master
@Heshan - Reflex save missing, for avoiding the full blast.
The slowed retriever gets shot, kicked and cut. But it is hard to hit and even harder to bring down. The two retrievers attack Ohrmizd. @Ohrmizd
[ooc]Retriever(39), Retriever(109)
Kitsune Game Master
The retriever, being slowed directs its anger at Heshan, with a fiery beam. And it claws at Hazreem as he is closest to it. The other retriever follows in an instant. That is when Hazreem unleashes some lightning. @Heshan
@Hazreem
Ref: 1d20 + 10 ⇒ (11) + 10 = 21
[ooc]Retriever(44), Retriever(46)
Kitsune Game Master
1) The retriever is so fast, that any attempt to flee without haste is doomed. Line added.
Slow: 1d20 + 5 ⇒ (12) + 5 = 17
Kitsune Game Master
Omari opens the fight with a shot at one of the retrievers. Init:
Ohrmizd: 1d20 + 5 ⇒ (7) + 5 = 12
Heshan: 1d20 + 4 ⇒ (19) + 4 = 23 Omari: 1d20 + 4 ⇒ (1) + 4 = 5 Hazreem: 1d20 + 0 ⇒ (12) + 0 = 12 Retriever: 1d20 + 7 ⇒ (4) + 7 = 11
A moment later Omari finds that those things are really fast and the one he shot already stands at the bottom of the tower he shoots from. Retriever(7)
Kitsune Game Master
You did the courtyard already on your way up. Or at least looked into it. Down the stairs: Short couches and divans line the walls of this chamber, while multiple rough pallets cover the floors. Currently occupying this chamber are three kobolds that are injured. They lie listlessly on the rough pallets, with only meager bowls of meal and half-evaporated cups of water.
Kitsune Game Master
From the top of the tower the upper doors are in sight and the two huge spider/crab like monstrosities can be clearly seen in the shine of the torches at the upper gate. Knowledge(Planes or Arcana) DC23: This deadly creature is a retriever, that can rip you apart with it's many claws, or roast, electrocute, freeze or petrify you by looking at you.
Kitsune Game Master
At the tavern with Grau.
Fail Diplomacy DC21:
"And you are one of them! It's your fault, that she left me!" Pawn Shoo
Kitsune Game Master
The hunt for the last fleeing jann captain is opened. The jann isn't really fast with fleeing, so the question is, if you run out of magic missiles before she dies. In sum min 69 damage needed. Also I'd like to know how you understand Empowered Spell. I'd calculate it by (5d4+5)x1.5, I could also understand 5d4+5 plus half rounded down added again for 2d4+2 which would result in 7d4+7, but I'm lacking an idea how to come to 8d4+4.
Kitsune Game Master
Not willing to die for higher morals and for a lack of other options Briggi takes a rest at Zellara's home. Not the most comfortable place, but it has the benefit of being a good deal away from the rioting. At the next morning the world looks a bit better. It's not really peaceful in Korvosa, but some of the rioters were overcome by the need for sleep eventually. No one is trying to bring back normal life with markets and such around the palace, but at least it doesn't spread into the rest of town anymore. Which allows the guard to contain it somewhat and prevent the worst. This part is event based so things happen when you trigger them by stumbling into them. There are two leads so far: The Queen's brooch and Briggi's order.
Kitsune Game Master
"<Please leave us in peace, we know nothing, we are only cooking.>" one of the kobolds replies in draconic. Sense Motive DC7:
It is a lie that they kno wnothing. But they are afraid. The salamander i snot amused and first shouts at the kobolds to shut up and keep working. Then he turns to Bylo. "What are you doing here? Get lost!" a salamander threatens in common.
Kitsune Game Master
Besides another guard room where the salamanders came from there is nothing on this floor. Down the stairs you find a door and behind it a dining hall. A battered, fifteen-foot-diameter circular stone table stands in this room, surrounded by several chairs, many of which lie on their sides. The edges of the table are heaped with half-eaten, well-burnt foods, goblets, and hookahs. The central ten feet of the table is
There are three more doors from here on and stairs further down. First - The wall above the west door in this chamber bears a colorful
Second - This simple kitchen is a clatter of pots and pans, with a large, crackling wall of fire along the southern wall. Eight kobold slaves work frenetically in this kitchen, overseen by four salamanders. I'll leave it here for you to decide.
Kitsune Game Master
Another jann bites the dust. Read in the proper rythm please. Concentration: 1d20 + 16 ⇒ (18) + 16 = 34
Jann Cap(45, grappled)
Kitsune Game Master
Briggi wanders the streets and as he comes closer to the palace he finds utter chaos. Enraged folks with torches and pitchforks hunt everyone who looks like they are supporting the queen. Which includes foremost the City Guard and the Marines from the Sable Company which fly overhead and attack the worst spots of rioting. Briggi finds guards heavily bruised fleeing their positions and responsibility as well as groups without their sergant which try headlessly to resist the mob. On the other side are some hardliners who seem to have waited for such an opportunity and are cutting down rioting civillians with their swords.
Kitsune Game Master
Ref: 1d20 + 7 ⇒ (5) + 7 = 12
Heshan wipes most of the patrol.
Heshan:
Also you see the fleeing jann who turned ethereal. Jann Cap(45, grappled), Jann(23)
Kitsune Game Master
Ohrmizd cuts into the jann and Khedron takes the captain on his horns. Omari sends one to her ancestors. @Ohrmizd
Jann Cap(27, grappled), Jann, Jann(23)
Kitsune Game Master
Tisha Nerifaren wrote:
Zellara points out business of that kind not too far away, but you find it closed and locked and no one willing to open it.
Kitsune Game Master
Yes. Distance penalty applies. Another patrol arrives and lets a hail of arrows rain down on the intruders. Init:
Ohrmizd: 1d20 + 5 ⇒ (16) + 5 = 21
Heshan: 1d20 + 4 ⇒ (13) + 4 = 17 Omari: 1d20 + 4 ⇒ (15) + 4 = 19 Hazreem: 1d20 + 0 ⇒ (1) + 0 = 1 Jann Cap: 1d20 + 9 ⇒ (14) + 9 = 23
@Khedron
Bow: 1d20 + 9 ⇒ (7) + 9 = 161d8 ⇒ 6
Bow: 1d20 + 9 ⇒ (17) + 9 = 261d8 ⇒ 2
Jann Cap, Jann, Jann
Kitsune Game Master
With Yasmeena shooting again this floor of the building quickly runs out of inhabitants. ombat over Checking on the belongings you only find something on the noble salamander. A magical scythe (+3) and four doses of questionable unlabled liquid. Craft(Alchemy)DC20: Death Blade Poison
Kitsune Game Master
Khedron takes down one and Omari obliterates another and pushes the last one over the edge. Hazreem: You find that you grab only a corpse in your whirwind, the other one is not there. Heshan:
You don't see anything from that distance and the whirlwind going on.Would you please elaborate how you want to communicate with the whirlwind? Shouting? Or do you have some magical amplifier? Jann(RIP, pink), Jann(RIP, purple), Jann(RIP, yellow),
Kitsune Game Master
Everything that has a known owner I gave you the knowledge rolls to. For everything else it is in vain to try to return it as no one (especially not me) knows who it belongs to. I'm fine with setting up shop in Zellara's home. I assume it is her property, so no one is going to come for rent and object to that. For the staying together someone could have doubts that they get a proper share of the loot and insist to go to a pawnshop to sell it off and share the coins once it is clear what the stuff is really worth. As no one seems to be able to make the one roll, that would set you all on track again, because the broker for sure knows.
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