Kitsune

Fox45's page

Organized Play Member. 26 posts (28 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.




So I'm building an Ifrit character and this question popped into my head, does an Ifrit's fiery hair provide illumination? Does it burn? Can you damage something with it? If they die does it go out? How can you cover it up? Will my party members try to use my character's hair as a cooking fire? What happens if an Ifrit goes underwater? So many questions.


So can you take these two archetypes together? I ask because while these archetypes don't replace the same class abilities the disease resistance from the Internal Alchemist wouldn't turn into disease immunity because the Chirurgen replaces poison immunity.

So can you still have both of these archetypes on the same character?


Okay I got some beef with the rules for Bone as the material in weapons and armor. Let's start with weapons. "Bone weapons take a -2 penalty on damage rolls." Why? I can't speak for using bones as bludgeoning weapons but there is physical evidence that bone arrowheads are just as effective as stone and in fact are more readily used because they can be worked easier than stone. There are tribes in Africa that still make and use bone arrowheads today.

Now on to armor, "Studded leather, scale mail, breastplates, and wooden shields can all be constructed using bone." "The armor/shield bonus of bone armor is reduced by 1, but in the case of studded leather, the armor check penalty is also reduced by 1(to 0)." So with this we can buy bone studded leather that gives us the same armor bonus as regular leather it just weights more, has a lower Max DEX Bonus, higher arcane spell failure chance, and it costs more. So why would any culture, primitive or not, use that?

And somehow bone weights more than stone and obsidian, I don't know if that's a mistake but I get the feeling that not a lot of research or time was put into the bone material. And as far as why I'm making such a fuss about it, and what brought it to my attention, is that I'm trying to make a Skraeling character from Arcadia. You know, the ones in the 3.5 Campaign Setting that appear to be based off of Native Americans. But then I realized that he wouldn't get any sort of armor bonus from adding those shells and beads to his leathers.


Okay I have this scenerio planned out but I'm not sure about something. The scene is the PCs have their backs to a pit and in front of them are kobolds mounted on rams and armed with lances. My plan is to have the kobolds charge and hit them with their lances and then the rams would bullrush the PCs into the pit.
Keep in mind that this would be similar to a knight on horseback charging, attacking with a lance and then overrunning the target.
So basically what I'm asking is can a mount perform an attack or combat maneuver at the same time or on the same turn that the rider attacks?


1 person marked this as a favorite.

Okay so the ruler in my kingmaker game doesn't have the best Charisma score so now he wants to take a wife to give his kingdom a little boost. So what I need is a list of possible suitors with good charisma scores. And before any of you post it should be known that he has refused to marry the Old Beldame.


Okay so I bought the Harrow deck and got my players hooked on playing Towers. But now having just read the Prodigal Sons 4 of 6 in Kingmaker Blood for Blood in which they were playing Towers of Sellen so now my players all want to know how to play Towers that way and I have no idea how to come up with rules for it. Help me out here.