M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Seeing that the museum is closing, Fossorius will disengage from the fight to head back to the other room. ~30s to get there? That would give you guys 5 rounds to kill this guy until this happens. When he gets there he will turn off the device.
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Fossorius draws his lantern and throws it at the fetchling.
What will we need to deactivate/destroy the evil device? Disable Device? Just hit it? Don't want to fail secondary success.
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Fossorius will step up and strike at where he believes the fetchling to be.
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Fossorius will try to break up some of the ice with his shovel.
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
You would need to move to cover before you stealth which would likely prevent you from shooting this round. You would probably want the distraction method to do that in this case. Stealth skill wrote: If people are observing you using any of their senses (but typically sight), you can’t use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a Bluff check), you can attempt to use Stealth. While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast. The mesmerist might be able to help with that? Fossorius doesn't have a good bluff. You can also snipe with a move action after you range attack from stealth. (-20 to stealth check unless you have Expert Sniper.) I have a Bushwacker 'bold who will have both Expert Sniper and Kobold Sniper to take no penalty for theFossorius will Aid Another whoever (likely either Oliver or Tarragon) comes into flank (or otherwise attacks it; don't know if either can reach and attack)
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
I'm okay with that plan; the problem was not that we can't beat the encounter but that it would waste a bunch of time chipping away at it, ~1-3 hp at a time, before the IRL cut off. As long the GM thinks we will have time to go back and disable the dais after, lets do it.
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Arcana: 1d20 + 9 + 1d6 ⇒ (9) + 9 + (3) = 21
"That is correct. The pyramid is the device we were told of, but if we disable it we will be shunted back to the Material Plane. We should explore and free the others before we do that."
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Step and swing at the fetchling.
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Fossorius will step up and try to beat him with a shovel again.
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Darn it. If it has DR 5/- we'll need someone who can hit harder than my 1d6+3. Can one you others take it down quickly? Or should we skip ahead to the boss before we run out of time?
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Knowledge the humanoid in ice
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
I assume someone in the party can activate a CLW wand
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Fossorius will try to finish off the dog.
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Fossorius steps into flank and swings two-handed at the dog.
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
"Two can play at that game"
Mind Fear wrote: Mind Fear (Sp): As a standard action, you can expend 1 point of mental focus to cause a living creature to succumb to fear. The target must be within 30 feet of you, and it can attempt a Will saving throw to negate the effect. If the target fails the save and has a number of Hit Dice less than or equal to yours, it is frightened for 1d4 rounds. If the target fails the saving throw and has a number of Hit Dice greater than yours, it is instead shaken for 1d4 rounds. This is a mind-affecting fear effect. He will also step 5 ft.
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
planes: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (2) = 13
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Are any of them dead? If so Fossorius will object-read one of the corpses to try to get a glimpse of who we are dealing with and then arrange the bodies to be retrieved when we leave.
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
What are these?
You never resolved my actions before this fight.
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Fossorius object-reads the bones. Afterwards he pulls out a simple, silver flask and drinks from it.
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Fossorius will step and ready for Oliver to provide flank. Shovel: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 2 ⇒ (4) + 2 = 6
M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30
Religion: 1d20 + 9 + 1d6 ⇒ (5) + 9 + (4) = 18 Fossorius will charge up and wack the skeleton with his shovel.
Shovel: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 171d6 + 2 ⇒ (4) + 2 = 6 Bludgeoning |
