Pelastour

Fossorius's page

32 posts. Organized Play character for MVulpius.


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M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius will spend some time disabling all the stones.
Disable Device, Take10 => 17, x12

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Seeing that the museum is closing, Fossorius will disengage from the fight to head back to the other room. ~30s to get there? That would give you guys 5 rounds to kill this guy until this happens. When he gets there he will turn off the device.
Disable Device: 1d20 + 7 + 1d6 ⇒ (11) + 7 + (4) = 22
GM, if you need more DD rolls feel free to do them for me.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius draws his lantern and throws it at the fetchling.
"Get down from there!"
lantern: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 2 ⇒ (2) + 2 = 4

What will we need to deactivate/destroy the evil device? Disable Device? Just hit it? Don't want to fail secondary success.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius will step up and strike at where he believes the fetchling to be.
concealment, >50: 1d100 ⇒ 48
shovel: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 3 ⇒ (1) + 3 = 4

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius will double move in to provide flank.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius will try to break up some of the ice with his shovel.
shovel: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 261d6 + 3 ⇒ (5) + 3 = 8

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

You would need to move to cover before you stealth which would likely prevent you from shooting this round. You would probably want the distraction method to do that in this case.

Stealth skill wrote:
If people are observing you using any of their senses (but typically sight), you can’t use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a Bluff check), you can attempt to use Stealth. While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast.

The mesmerist might be able to help with that? Fossorius doesn't have a good bluff.

You can also snipe with a move action after you range attack from stealth. (-20 to stealth check unless you have Expert Sniper.) I have a Bushwacker 'bold who will have both Expert Sniper and Kobold Sniper to take no penalty for the cowardly sneaky dragon concealed flat-footed touch which is why I know these rules :) )

Fossorius will Aid Another whoever (likely either Oliver or Tarragon) comes into flank (or otherwise attacks it; don't know if either can reach and attack)
Aid Another, DC10: 1d20 + 6 ⇒ (7) + 6 = 13

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius double moves in to provide a flank for those who are stronger.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

I'm okay with that plan; the problem was not that we can't beat the encounter but that it would waste a bunch of time chipping away at it, ~1-3 hp at a time, before the IRL cut off. As long the GM thinks we will have time to go back and disable the dais after, lets do it.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Arcana: 1d20 + 9 + 1d6 ⇒ (9) + 9 + (3) = 21
Religion: 1d20 + 9 + 1d6 ⇒ (4) + 9 + (6) = 19

"That is correct. The pyramid is the device we were told of, but if we disable it we will be shunted back to the Material Plane. We should explore and free the others before we do that."

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Step and swing at the fetchling.
shovel: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 3 ⇒ (5) + 3 = 8
concealment>20: 1d100 ⇒ 35

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius will step up and try to beat him with a shovel again.
shovel: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 3 ⇒ (3) + 3 = 6
concealment >20: 1d100 ⇒ 46

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius strides forward to attack the fetchling.
shovel: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 3 ⇒ (4) + 3 = 7

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Darn it. If it has DR 5/- we'll need someone who can hit harder than my 1d6+3. Can one you others take it down quickly? Or should we skip ahead to the boss before we run out of time?

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

What is it?
DR, Special Attacks, Weaknesses

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Knowledge the humanoid in ice
knowledge: 1d20 + 9 + 1d6 ⇒ (13) + 9 + (3) = 25 +2 if religion, untrained if nobility

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius will attempt to unlock the manacles.
disable device: 1d20 + 7 ⇒ (2) + 7 = 9

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

I assume someone in the party can activate a CLW wand
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Fossorius retrieves his lantern.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius will try to finish off the dog.
shovel: 1d20 + 8 + 1d6 ⇒ (8) + 8 + (6) = 221d6 + 3 ⇒ (5) + 3 = 8
concealment: 1d20 ⇒ 7

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Hit it again
shovel: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 3 ⇒ (2) + 3 = 5
concealment: 1d20 ⇒ 5

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius steps into flank and swings two-handed at the dog.
shovel: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 3 ⇒ (2) + 3 = 5
concealment: 1d20 ⇒ 16

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

"Two can play at that game"
Fossorius holds out his own skull (Don't worry; that is slightly less weird when you are a duskwalker :) ) and uses his relic focus to perform the mind fear focus power. (Su., DC 14)

Mind Fear wrote:
Mind Fear (Sp): As a standard action, you can expend 1 point of mental focus to cause a living creature to succumb to fear. The target must be within 30 feet of you, and it can attempt a Will saving throw to negate the effect. If the target fails the save and has a number of Hit Dice less than or equal to yours, it is frightened for 1d4 rounds. If the target fails the saving throw and has a number of Hit Dice greater than yours, it is instead shaken for 1d4 rounds. This is a mind-affecting fear effect.

He will also step 5 ft.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Let's reroll that
will: 1d20 + 4 + 4 + 3 ⇒ (14) + 4 + 4 + 3 = 25

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

GM choice on info

will: 1d20 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

planes: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (2) = 13
Fossorius moves up drawing his lantern and throws it at the dog.
"Shoo"
Lantern: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 2 ⇒ (2) + 2 = 4

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Are any of them dead? If so Fossorius will object-read one of the corpses to try to get a glimpse of who we are dealing with and then arrange the bodies to be retrieved when we leave.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

What are these?
local/planes: 1d20 + 7 + 2 + 1d6 ⇒ (7) + 7 + 2 + (1) = 17
Step up and hit with shovel.
Shovel: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (2) + 2 = 4

You never resolved my actions before this fight.

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius object-reads the bones. Afterwards he pulls out a simple, silver flask and drinks from it.
Heightened Awareness elixir

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Fossorius will step and ready for Oliver to provide flank.

Shovel: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 2 ⇒ (4) + 2 = 6

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Religion: 1d20 + 9 + 1d6 ⇒ (5) + 9 + (4) = 18

Fossorius will charge up and wack the skeleton with his shovel.
"Oi, get back in the ground, yea beastie!"

Shovel: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 171d6 + 2 ⇒ (4) + 2 = 6 Bludgeoning

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

Planes: 1d20 + 7 + 1d6 ⇒ (20) + 7 + (1) = 28
"Ah, we're in a liminal space, between the planes"

Dark Archive

M Duskwalker Investigator (Gravedigger) 2 | HP 13 | AC 17, T 12, FF 15 | CMD 15 | F +0 R +5 W +4 (+2 vs death effects and energy drain) | Init +2 | Perc +7 (darkvision) | Stealth +1 | Spd 30

History: 1d20 + 7 + 1d6 ⇒ (19) + 7 + (3) = 29
Local: 1d20 + 7 + 1d6 ⇒ (5) + 7 + (6) = 18